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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
enforced setting the app name and fixed default-appname bugs
added debug batch file for windows improved project filters for executable: separated into engine and user sources refactored version numbers, added them to the .rc file changed /W2 to /W4 TORQUE_DEBUG,TORQUE_ENABLE_ASSERTS and TORQUE_DEBUG_GFX_MODE now automatically defined in debug mode
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7 changed files with 148 additions and 12 deletions
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@ -74,7 +74,10 @@
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/// Define me to enable debug mode; enables a great number of additional
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/// sanity checks, as well as making AssertFatal and AssertWarn do something.
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/// This is usually defined by the build target.
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#cmakedefine TORQUE_DEBUG
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// TORQUE_DEBUG is now set dynamically and not here anymore
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// #cmakedefine TORQUE_DEBUG
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#cmakedefine DEBUG_SPEW
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#cmakedefine TORQUE_DEBUG_GFX_MODE
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@ -156,7 +159,9 @@
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#endif
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// Enables the C++ assert macros AssertFatal, AssertWarn, etc.
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#ifndef TORQUE_ENABLE_ASSERTS
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#define TORQUE_ENABLE_ASSERTS
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#endif
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#endif
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