Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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|
@ -680,10 +680,30 @@ void TSStatic::prepRenderImage( SceneRenderState* state )
|
||||||
rdata.setAccuTex(mAccuTex);
|
rdata.setAccuTex(mAccuTex);
|
||||||
|
|
||||||
//Various arbitrary shader render bits to add
|
//Various arbitrary shader render bits to add
|
||||||
CustomShaderBindingData strudelCSB;
|
if (mCustomShaderBinds.empty())
|
||||||
strudelCSB.setFloat4(StringTable->insert("overrideColor"), mOverrideColor);
|
{
|
||||||
|
CustomShaderBindingData minBnds;
|
||||||
|
minBnds.setFloat3(StringTable->insert("objectBoundsMin"), getWorldBox().minExtents);
|
||||||
|
mCustomShaderBinds.push_back(minBnds);
|
||||||
|
|
||||||
rdata.addCustomShaderBinding(strudelCSB);
|
CustomShaderBindingData maxBnds;
|
||||||
|
maxBnds.setFloat3(StringTable->insert("objectBoundsMax"), getWorldBox().maxExtents);
|
||||||
|
mCustomShaderBinds.push_back(maxBnds);
|
||||||
|
|
||||||
|
CustomShaderBindingData colorMin;
|
||||||
|
colorMin.setFloat3(StringTable->insert("colorMin"), Point3F(1,0,0));
|
||||||
|
mCustomShaderBinds.push_back(colorMin);
|
||||||
|
|
||||||
|
CustomShaderBindingData colorMax;
|
||||||
|
colorMax.setFloat3(StringTable->insert("colorMax"), Point3F(0, 1, 0));
|
||||||
|
mCustomShaderBinds.push_back(colorMax);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!mCustomShaderBinds.empty())
|
||||||
|
{
|
||||||
|
for(U32 i=0; i < mCustomShaderBinds.size(); i++)
|
||||||
|
rdata.addCustomShaderBinding(mCustomShaderBinds[i]);
|
||||||
|
}
|
||||||
|
|
||||||
// If we have submesh culling enabled then prepare
|
// If we have submesh culling enabled then prepare
|
||||||
// the object space frustum to pass to the shape.
|
// the object space frustum to pass to the shape.
|
||||||
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|
||||||
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@ -203,6 +203,8 @@ protected:
|
||||||
F32 mRenderNormalScalar;
|
F32 mRenderNormalScalar;
|
||||||
S32 mForceDetail;
|
S32 mForceDetail;
|
||||||
|
|
||||||
|
Vector<CustomShaderBindingData> mCustomShaderBinds;
|
||||||
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|
||||||
public:
|
public:
|
||||||
|
|
||||||
TSStatic();
|
TSStatic();
|
||||||
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|
||||||
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@ -832,6 +832,8 @@ GuiTreeViewCtrl::GuiTreeViewCtrl()
|
||||||
mTexSelected = NULL;
|
mTexSelected = NULL;
|
||||||
|
|
||||||
mRenderTooltipDelegate.bind( this, &GuiTreeViewCtrl::renderTooltip );
|
mRenderTooltipDelegate.bind( this, &GuiTreeViewCtrl::renderTooltip );
|
||||||
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|
||||||
|
mDoFilterChildren = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
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|
@ -1122,7 +1124,7 @@ void GuiTreeViewCtrl::_expandObjectHierarchy( SimGroup* group )
|
||||||
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|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdate )
|
void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdate, bool skipFlter )
|
||||||
{
|
{
|
||||||
if (!item || !mActive || !isVisible() || !mProfile )
|
if (!item || !mActive || !isVisible() || !mProfile )
|
||||||
return;
|
return;
|
||||||
|
|
@ -1145,7 +1147,7 @@ void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdat
|
||||||
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|
||||||
// If we have a filter pattern, sync the item's filtering status to it.
|
// If we have a filter pattern, sync the item's filtering status to it.
|
||||||
|
|
||||||
if( !getFilterText().isEmpty() )
|
if( !getFilterText().isEmpty() && !skipFlter)
|
||||||
{
|
{
|
||||||
// Determine the filtering status by looking for the filter
|
// Determine the filtering status by looking for the filter
|
||||||
// text in the item's display text.
|
// text in the item's display text.
|
||||||
|
|
@ -1154,7 +1156,11 @@ void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdat
|
||||||
item->getDisplayText( sizeof( displayText ), displayText );
|
item->getDisplayText( sizeof( displayText ), displayText );
|
||||||
if( !dStristr( displayText, mFilterText ) )
|
if( !dStristr( displayText, mFilterText ) )
|
||||||
{
|
{
|
||||||
item->mState.set( Item::Filtered );
|
//Last check, see if we special-exception this item
|
||||||
|
if (!mItemFilterExceptionList.contains(item->mId))
|
||||||
|
item->mState.set(Item::Filtered);
|
||||||
|
else
|
||||||
|
item->mState.clear(Item::Filtered);
|
||||||
|
|
||||||
// If it's not a parent, we're done. Otherwise, there may be children
|
// If it's not a parent, we're done. Otherwise, there may be children
|
||||||
// that are not filtered so we need to process them first.
|
// that are not filtered so we need to process them first.
|
||||||
|
|
@ -1163,7 +1169,9 @@ void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdat
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
item->mState.clear( Item::Filtered );
|
{
|
||||||
|
item->mState.clear(Item::Filtered);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
item->mState.clear( Item::Filtered );
|
item->mState.clear( Item::Filtered );
|
||||||
|
|
@ -1217,7 +1225,10 @@ void GuiTreeViewCtrl::_buildItem( Item* item, U32 tabLevel, bool bForceFullUpdat
|
||||||
Item *pChildTemp = child;
|
Item *pChildTemp = child;
|
||||||
child = child->mNext;
|
child = child->mNext;
|
||||||
|
|
||||||
_buildItem( pChildTemp, tabLevel + 1, bForceFullUpdate );
|
if (!mItemFilterExceptionList.contains(item->mId) && !mDoFilterChildren && !item->isFiltered())
|
||||||
|
_buildItem( pChildTemp, tabLevel + 1, bForceFullUpdate, true );
|
||||||
|
else
|
||||||
|
_buildItem(pChildTemp, tabLevel + 1, bForceFullUpdate, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -4775,6 +4786,18 @@ void GuiTreeViewCtrl::setFilterText( const String& text )
|
||||||
mFlags.set( RebuildVisible );
|
mFlags.set( RebuildVisible );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GuiTreeViewCtrl::setItemFilterException(U32 item, bool isExempted)
|
||||||
|
{
|
||||||
|
if (isExempted)
|
||||||
|
{
|
||||||
|
mItemFilterExceptionList.push_back(item);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mItemFilterExceptionList.remove(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
// Console Methods.
|
// Console Methods.
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
|
|
@ -5574,6 +5597,25 @@ DefineEngineMethod( GuiTreeViewCtrl, setFilterText, void, ( const char* pattern
|
||||||
object->setFilterText( pattern );
|
object->setFilterText( pattern );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DefineEngineMethod(GuiTreeViewCtrl, setFilterChildren, void, (bool doFilterChildren), (true),
|
||||||
|
"Set the pattern by which to filter items in the tree. Only items in the tree whose text "
|
||||||
|
"matches this pattern are displayed.\n\n"
|
||||||
|
"@param pattern New pattern based on which visible items in the tree should be filtered. If empty, all items become visible.\n\n"
|
||||||
|
"@see getFilterText\n"
|
||||||
|
"@see clearFilterText")
|
||||||
|
{
|
||||||
|
object->setFilterChildren(doFilterChildren);
|
||||||
|
}
|
||||||
|
|
||||||
|
DefineEngineMethod(GuiTreeViewCtrl, setItemFilterException, void, (U32 item, bool isExempt), (0, true),
|
||||||
|
"Set the pattern by which to filter items in the tree. Only items in the tree whose text "
|
||||||
|
"matches this pattern are displayed.\n\n"
|
||||||
|
"@param pattern New pattern based on which visible items in the tree should be filtered. If empty, all items become visible.\n\n"
|
||||||
|
"@see getFilterText\n"
|
||||||
|
"@see clearFilterText")
|
||||||
|
{
|
||||||
|
object->setItemFilterException(item, isExempt);
|
||||||
|
}
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
DefineEngineMethod( GuiTreeViewCtrl, clearFilterText, void, (),,
|
DefineEngineMethod( GuiTreeViewCtrl, clearFilterText, void, (),,
|
||||||
|
|
|
||||||
|
|
@ -356,6 +356,11 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
|
||||||
/// Current filter that determines which items in the tree are displayed and which are hidden.
|
/// Current filter that determines which items in the tree are displayed and which are hidden.
|
||||||
String mFilterText;
|
String mFilterText;
|
||||||
|
|
||||||
|
/// If true, all items are filtered. If false, then children of items that successfully pass filter are not filtered
|
||||||
|
bool mDoFilterChildren;
|
||||||
|
|
||||||
|
Vector<U32> mItemFilterExceptionList;
|
||||||
|
|
||||||
/// If true, a trace of actions taken by the control is logged to the console. Can
|
/// If true, a trace of actions taken by the control is logged to the console. Can
|
||||||
/// be turned on with the setDebug() script method.
|
/// be turned on with the setDebug() script method.
|
||||||
bool mDebug;
|
bool mDebug;
|
||||||
|
|
@ -431,7 +436,7 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
|
||||||
|
|
||||||
void _deleteItem(Item* item);
|
void _deleteItem(Item* item);
|
||||||
|
|
||||||
void _buildItem(Item* item, U32 tabLevel, bool bForceFullUpdate = false);
|
void _buildItem(Item* item, U32 tabLevel, bool bForceFullUpdate = false, bool skipFlter = false);
|
||||||
|
|
||||||
Item* _findItemByAmbiguousId( S32 itemOrObjectId, bool buildVirtual = true );
|
Item* _findItemByAmbiguousId( S32 itemOrObjectId, bool buildVirtual = true );
|
||||||
|
|
||||||
|
|
@ -569,6 +574,9 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
|
||||||
/// matches this pattern are displayed.
|
/// matches this pattern are displayed.
|
||||||
void setFilterText( const String& text );
|
void setFilterText( const String& text );
|
||||||
|
|
||||||
|
void setFilterChildren(bool doFilter) { mDoFilterChildren = doFilter; }
|
||||||
|
void setItemFilterException(U32 item, bool isExempt);
|
||||||
|
|
||||||
/// Clear the current item filtering pattern.
|
/// Clear the current item filtering pattern.
|
||||||
void clearFilterText() { setFilterText( String::EmptyString ); }
|
void clearFilterText() { setFilterText( String::EmptyString ); }
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -66,6 +66,7 @@ struct GFXStateBlockDesc;
|
||||||
class GFXVertexFormat;
|
class GFXVertexFormat;
|
||||||
class MatrixSet;
|
class MatrixSet;
|
||||||
class ProcessedMaterial;
|
class ProcessedMaterial;
|
||||||
|
class GuiTreeViewCtrl;
|
||||||
|
|
||||||
///
|
///
|
||||||
class BaseMatInstance
|
class BaseMatInstance
|
||||||
|
|
@ -225,6 +226,7 @@ public:
|
||||||
virtual const GFXVertexFormat* getVertexFormat() const = 0;
|
virtual const GFXVertexFormat* getVertexFormat() const = 0;
|
||||||
|
|
||||||
virtual void dumpShaderInfo() const = 0;
|
virtual void dumpShaderInfo() const = 0;
|
||||||
|
virtual void getShaderInfo(GuiTreeViewCtrl* tree, U32 item) const = 0;
|
||||||
|
|
||||||
/// Fast test for use of normal maps in this material.
|
/// Fast test for use of normal maps in this material.
|
||||||
bool hasNormalMap() const { return mHasNormalMaps; }
|
bool hasNormalMap() const { return mHasNormalMaps; }
|
||||||
|
|
|
||||||
|
|
@ -77,6 +77,14 @@ public:
|
||||||
}
|
}
|
||||||
Point4F getFloat4() { return mFloat4; }
|
Point4F getFloat4() { return mFloat4; }
|
||||||
|
|
||||||
|
void setTexture2D(StringTableEntry shaderConstName, GFXTexHandle f)
|
||||||
|
{
|
||||||
|
targetedUniformName = shaderConstName;
|
||||||
|
texture = f;
|
||||||
|
type = Texture2D;
|
||||||
|
}
|
||||||
|
GFXTexHandle getTexture2D() { return texture; }
|
||||||
|
|
||||||
StringTableEntry getHandleName() {
|
StringTableEntry getHandleName() {
|
||||||
return targetedUniformName;
|
return targetedUniformName;
|
||||||
}
|
}
|
||||||
|
|
@ -86,4 +94,4 @@ public:
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -37,6 +37,8 @@
|
||||||
#include "core/util/safeDelete.h"
|
#include "core/util/safeDelete.h"
|
||||||
#include "ts/tsShape.h"
|
#include "ts/tsShape.h"
|
||||||
|
|
||||||
|
#include "gui/controls/guiTreeViewCtrl.h"
|
||||||
|
|
||||||
class MatInstParameters;
|
class MatInstParameters;
|
||||||
|
|
||||||
class MatInstanceParameterHandle : public MaterialParameterHandle
|
class MatInstanceParameterHandle : public MaterialParameterHandle
|
||||||
|
|
@ -598,3 +600,35 @@ void MatInstance::dumpShaderInfo() const
|
||||||
|
|
||||||
mProcessedMaterial->dumpMaterialInfo();
|
mProcessedMaterial->dumpMaterialInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MatInstance::getShaderInfo(GuiTreeViewCtrl* tree, U32 item) const
|
||||||
|
{
|
||||||
|
if (mMaterial == NULL)
|
||||||
|
{
|
||||||
|
Con::errorf("Trying to get Material information on an invalid MatInstance");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mProcessedMaterial == NULL)
|
||||||
|
{
|
||||||
|
Con::printf(" [no processed material!]");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const FeatureSet features = mProcessedMaterial->getFeatures();
|
||||||
|
|
||||||
|
String featureDesc = "";
|
||||||
|
for (U32 i = 0; i < features.getCount(); i++)
|
||||||
|
{
|
||||||
|
const FeatureType& ft = features.getAt(i);
|
||||||
|
|
||||||
|
featureDesc += ft.getName();
|
||||||
|
|
||||||
|
if(i+1 < features.getCount())
|
||||||
|
featureDesc += ", ";
|
||||||
|
}
|
||||||
|
|
||||||
|
U32 newItem = tree->insertItem(item, featureDesc);
|
||||||
|
|
||||||
|
mProcessedMaterial->getMaterialInfo(tree, newItem);
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -44,7 +44,7 @@ class ShaderFeature;
|
||||||
class MatInstanceParameterHandle;
|
class MatInstanceParameterHandle;
|
||||||
class MatInstParameters;
|
class MatInstParameters;
|
||||||
class ProcessedMaterial;
|
class ProcessedMaterial;
|
||||||
|
class GuiTreeViewCtrl;
|
||||||
|
|
||||||
///
|
///
|
||||||
class MatInstance : public BaseMatInstance
|
class MatInstance : public BaseMatInstance
|
||||||
|
|
@ -87,6 +87,7 @@ public:
|
||||||
virtual const FeatureSet& getFeatures() const;
|
virtual const FeatureSet& getFeatures() const;
|
||||||
virtual const FeatureSet& getRequestedFeatures() const { return mFeatureList; }
|
virtual const FeatureSet& getRequestedFeatures() const { return mFeatureList; }
|
||||||
virtual void dumpShaderInfo() const;
|
virtual void dumpShaderInfo() const;
|
||||||
|
virtual void getShaderInfo(GuiTreeViewCtrl* tree, U32 item) const;
|
||||||
|
|
||||||
|
|
||||||
ProcessedMaterial *getProcessedMaterial() const { return mProcessedMaterial; }
|
ProcessedMaterial *getProcessedMaterial() const { return mProcessedMaterial; }
|
||||||
|
|
|
||||||
|
|
@ -36,7 +36,7 @@
|
||||||
#include "sfx/sfxTypes.h"
|
#include "sfx/sfxTypes.h"
|
||||||
#include "core/util/safeDelete.h"
|
#include "core/util/safeDelete.h"
|
||||||
#include "T3D/accumulationVolume.h"
|
#include "T3D/accumulationVolume.h"
|
||||||
|
#include "gui/controls/guiTreeViewCtrl.h"
|
||||||
|
|
||||||
IMPLEMENT_CONOBJECT( Material );
|
IMPLEMENT_CONOBJECT( Material );
|
||||||
|
|
||||||
|
|
@ -709,6 +709,12 @@ DefineEngineMethod( Material, dumpInstances, void, (),,
|
||||||
MATMGR->dumpMaterialInstances( object );
|
MATMGR->dumpMaterialInstances( object );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DefineEngineMethod(Material, getMaterialInstances, void, (GuiTreeViewCtrl* matTree), (nullAsType< GuiTreeViewCtrl*>()),
|
||||||
|
"Dumps a formatted list of the currently allocated material instances for this material to the console.")
|
||||||
|
{
|
||||||
|
MATMGR->getMaterialInstances(object, matTree);
|
||||||
|
}
|
||||||
|
|
||||||
DefineEngineMethod( Material, getAnimFlags, const char*, (U32 id), , "" )
|
DefineEngineMethod( Material, getAnimFlags, const char*, (U32 id), , "" )
|
||||||
{
|
{
|
||||||
char * animFlags = Con::getReturnBuffer(512);
|
char * animFlags = Con::getReturnBuffer(512);
|
||||||
|
|
|
||||||
|
|
@ -32,6 +32,7 @@
|
||||||
#include "console/consoleTypes.h"
|
#include "console/consoleTypes.h"
|
||||||
#include "console/engineAPI.h"
|
#include "console/engineAPI.h"
|
||||||
|
|
||||||
|
#include "gui/controls/guiTreeViewCtrl.h"
|
||||||
|
|
||||||
MODULE_BEGIN( MaterialManager )
|
MODULE_BEGIN( MaterialManager )
|
||||||
|
|
||||||
|
|
@ -397,6 +398,36 @@ void MaterialManager::dumpMaterialInstances( BaseMaterialDefinition *target ) co
|
||||||
Con::printf( "---------------------- Dump complete ----------------------");
|
Con::printf( "---------------------- Dump complete ----------------------");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MaterialManager::getMaterialInstances(BaseMaterialDefinition* target, GuiTreeViewCtrl* materailInstanceTree)
|
||||||
|
{
|
||||||
|
if (!mMatInstanceList.size())
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!target)
|
||||||
|
{
|
||||||
|
Con::errorf("Can't form a list without a specific MaterialDefinition");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!materailInstanceTree)
|
||||||
|
{
|
||||||
|
Con::errorf("Requires a valid GuiTreeViewCtrl object to populate data into!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
U32 matItem = materailInstanceTree->insertItem(0, target->getName());
|
||||||
|
|
||||||
|
for (U32 i = 0; i < mMatInstanceList.size(); i++)
|
||||||
|
{
|
||||||
|
BaseMatInstance* inst = mMatInstanceList[i];
|
||||||
|
|
||||||
|
if (target && inst->getMaterial() != target)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
inst->getShaderInfo(materailInstanceTree, matItem);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void MaterialManager::_track( MatInstance *matInstance )
|
void MaterialManager::_track( MatInstance *matInstance )
|
||||||
{
|
{
|
||||||
mMatInstanceList.push_back( matInstance );
|
mMatInstanceList.push_back( matInstance );
|
||||||
|
|
@ -480,6 +511,16 @@ DefineEngineFunction( dumpMaterialInstances, void, (), ,
|
||||||
MATMGR->dumpMaterialInstances();
|
MATMGR->dumpMaterialInstances();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DefineEngineFunction(getMaterialInstances, void, (BaseMaterialDefinition* target, GuiTreeViewCtrl* tree), (nullAsType<BaseMaterialDefinition*>(), nullAsType<GuiTreeViewCtrl*>()),
|
||||||
|
"@brief Dumps a formatted list of currently allocated material instances to the console.\n\n"
|
||||||
|
"@ingroup Materials")
|
||||||
|
{
|
||||||
|
if (target == nullptr || tree == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
MATMGR->getMaterialInstances(target, tree);
|
||||||
|
}
|
||||||
|
|
||||||
DefineEngineFunction( getMapEntry, const char*, (const char * texName), ,
|
DefineEngineFunction( getMapEntry, const char*, (const char * texName), ,
|
||||||
"@hide")
|
"@hide")
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -37,6 +37,7 @@
|
||||||
|
|
||||||
class SimSet;
|
class SimSet;
|
||||||
class MatInstance;
|
class MatInstance;
|
||||||
|
class GuiTreeViewCtrl;
|
||||||
|
|
||||||
class MaterialManager : public ManagedSingleton<MaterialManager>
|
class MaterialManager : public ManagedSingleton<MaterialManager>
|
||||||
{
|
{
|
||||||
|
|
@ -97,6 +98,8 @@ public:
|
||||||
|
|
||||||
void dumpMaterialInstances( BaseMaterialDefinition *target = NULL ) const;
|
void dumpMaterialInstances( BaseMaterialDefinition *target = NULL ) const;
|
||||||
|
|
||||||
|
void getMaterialInstances(BaseMaterialDefinition* target, GuiTreeViewCtrl* tree);
|
||||||
|
|
||||||
void updateTime();
|
void updateTime();
|
||||||
F32 getTotalTime() const { return mAccumTime; }
|
F32 getTotalTime() const { return mAccumTime; }
|
||||||
F32 getDeltaTime() const { return mDt; }
|
F32 getDeltaTime() const { return mDt; }
|
||||||
|
|
|
||||||
|
|
@ -50,6 +50,7 @@ class SceneRenderState;
|
||||||
class GFXVertexBufferHandleBase;
|
class GFXVertexBufferHandleBase;
|
||||||
class GFXPrimitiveBufferHandle;
|
class GFXPrimitiveBufferHandle;
|
||||||
class MatrixSet;
|
class MatrixSet;
|
||||||
|
class GuiTreeViewCtrl;
|
||||||
|
|
||||||
/// This contains the common data needed to render a pass.
|
/// This contains the common data needed to render a pass.
|
||||||
struct RenderPassData
|
struct RenderPassData
|
||||||
|
|
@ -226,6 +227,8 @@ public:
|
||||||
/// Dump shader info, or FF texture info?
|
/// Dump shader info, or FF texture info?
|
||||||
virtual void dumpMaterialInfo() { }
|
virtual void dumpMaterialInfo() { }
|
||||||
|
|
||||||
|
virtual void getMaterialInfo(GuiTreeViewCtrl* tree, U32 item) {}
|
||||||
|
|
||||||
/// Returns the source material.
|
/// Returns the source material.
|
||||||
Material* getMaterial() const { return mMaterial; }
|
Material* getMaterial() const { return mMaterial; }
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -48,7 +48,7 @@
|
||||||
// We need to include customMaterialDefinition for ShaderConstHandles::init
|
// We need to include customMaterialDefinition for ShaderConstHandles::init
|
||||||
#include "materials/customMaterialDefinition.h"
|
#include "materials/customMaterialDefinition.h"
|
||||||
|
|
||||||
|
#include "gui/controls/guiTreeViewCtrl.h"
|
||||||
#include "ts/tsShape.h"
|
#include "ts/tsShape.h"
|
||||||
|
|
||||||
///
|
///
|
||||||
|
|
@ -1534,3 +1534,26 @@ void ProcessedShaderMaterial::dumpMaterialInfo()
|
||||||
Con::printf( " [%i] %s", i, shader->describeSelf().c_str() );
|
Con::printf( " [%i] %s", i, shader->describeSelf().c_str() );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ProcessedShaderMaterial::getMaterialInfo(GuiTreeViewCtrl* tree, U32 item)
|
||||||
|
{
|
||||||
|
for (U32 i = 0; i < getNumPasses(); i++)
|
||||||
|
{
|
||||||
|
const ShaderRenderPassData* passData = _getRPD(i);
|
||||||
|
|
||||||
|
if (passData == NULL)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
char passStr[64];
|
||||||
|
dSprintf(passStr, 64, "Pass Number: %i", i);
|
||||||
|
|
||||||
|
U32 passItem = tree->insertItem(item, passStr);
|
||||||
|
|
||||||
|
const GFXShader * shader = passData->shader;
|
||||||
|
|
||||||
|
if (shader == NULL)
|
||||||
|
tree->insertItem(passItem, "[NULL shader]");
|
||||||
|
else
|
||||||
|
tree->insertItem(passItem, shader->describeSelf().c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -149,6 +149,7 @@ public:
|
||||||
virtual void setBuffers(GFXVertexBufferHandleBase* vertBuffer, GFXPrimitiveBufferHandle* primBuffer);
|
virtual void setBuffers(GFXVertexBufferHandleBase* vertBuffer, GFXPrimitiveBufferHandle* primBuffer);
|
||||||
virtual bool stepInstance();
|
virtual bool stepInstance();
|
||||||
virtual void dumpMaterialInfo();
|
virtual void dumpMaterialInfo();
|
||||||
|
virtual void getMaterialInfo(GuiTreeViewCtrl* tree, U32 item);
|
||||||
virtual MaterialParameters* allocMaterialParameters();
|
virtual MaterialParameters* allocMaterialParameters();
|
||||||
virtual MaterialParameters* getDefaultMaterialParameters() { return mDefaultParameters; }
|
virtual MaterialParameters* getDefaultMaterialParameters() { return mDefaultParameters; }
|
||||||
virtual MaterialParameterHandle* getMaterialParameterHandle(const String& name);
|
virtual MaterialParameterHandle* getMaterialParameterHandle(const String& name);
|
||||||
|
|
|
||||||
|
|
@ -424,12 +424,11 @@ void RenderDeferredMgr::render( SceneRenderState *state )
|
||||||
mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
|
mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-JR
|
//push along any overriden fields that are instance-specific as well
|
||||||
//push along any overriden fields that are instance-specific as well
|
if (passRI->mCustomShaderData.size() > 0)
|
||||||
if (passRI->mCustomShaderData.size() > 0)
|
{
|
||||||
{
|
mat->setCustomShaderData(passRI->mCustomShaderData);
|
||||||
mat->setCustomShaderData(passRI->mCustomShaderData);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// If we're instanced then don't render yet.
|
// If we're instanced then don't render yet.
|
||||||
if ( mat->isInstanced() )
|
if ( mat->isInstanced() )
|
||||||
|
|
|
||||||
350
Engine/source/shaderGen/GLSL/customFeatureGLSL.cpp
Normal file
|
|
@ -0,0 +1,350 @@
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Copyright (c) 2012 GarageGames, LLC
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to
|
||||||
|
// deal in the Software without restriction, including without limitation the
|
||||||
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||||
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in
|
||||||
|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||||
|
// IN THE SOFTWARE.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include "customFeatureGLSL.h"
|
||||||
|
#include "shaderGen/shaderFeature.h"
|
||||||
|
#include "shaderGen/shaderOp.h"
|
||||||
|
#include "shaderGen/featureMgr.h"
|
||||||
|
//#include "materials/materialFeatureTypes.h"
|
||||||
|
//#include "gfx/gfxDevice.h"
|
||||||
|
//#include "materials/processedMaterial.h"
|
||||||
|
|
||||||
|
//****************************************************************************
|
||||||
|
// Accu Texture
|
||||||
|
//****************************************************************************
|
||||||
|
void CustomFeatureGLSL::processVert(Vector<ShaderComponent*>& componentList,
|
||||||
|
const MaterialFeatureData& fd)
|
||||||
|
{
|
||||||
|
meta = new MultiLine;
|
||||||
|
|
||||||
|
mFeatureData = fd;
|
||||||
|
mComponentList = componentList;
|
||||||
|
|
||||||
|
mOutputState = VertexOutput;
|
||||||
|
|
||||||
|
if (mOwner->isMethod("processVertGLSL"))
|
||||||
|
Con::executef(mOwner, "processVertGLSL");
|
||||||
|
|
||||||
|
output = meta;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomFeatureGLSL::processPix(Vector<ShaderComponent*>& componentList,
|
||||||
|
const MaterialFeatureData& fd)
|
||||||
|
{
|
||||||
|
meta = new MultiLine;
|
||||||
|
|
||||||
|
mFeatureData = fd;
|
||||||
|
mComponentList = componentList;
|
||||||
|
|
||||||
|
mOutputState = PixelOutput;
|
||||||
|
|
||||||
|
if (mOwner->isMethod("processPixelGLSL"))
|
||||||
|
Con::executef(mOwner, "processPixelGLSL");
|
||||||
|
|
||||||
|
output = meta;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomFeatureGLSL::setTexData(Material::StageData& stageDat,
|
||||||
|
const MaterialFeatureData& fd,
|
||||||
|
RenderPassData& passData,
|
||||||
|
U32& texIndex)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (mOwner->isMethod("setTextureData"))
|
||||||
|
Con::executef(mOwner, "setTextureData");
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomFeatureGLSL::addUniform(String name, String type, String defaultValue, U32 arraySize)
|
||||||
|
{
|
||||||
|
//do the var/arg fetching here
|
||||||
|
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||||
|
if (!newVar)
|
||||||
|
{
|
||||||
|
VarHolder newVarHolder(name, type, "");
|
||||||
|
newVarHolder.arraySize = arraySize;
|
||||||
|
newVarHolder.sampler = false;
|
||||||
|
newVarHolder.uniform = true;
|
||||||
|
newVarHolder.constSortPos = cspPotentialPrimitive;
|
||||||
|
|
||||||
|
mVars.push_back(newVarHolder);
|
||||||
|
|
||||||
|
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomFeatureGLSL::addSampler(String name, String type, U32 arraySize)
|
||||||
|
{
|
||||||
|
//do the var/arg fetching here
|
||||||
|
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||||
|
if (!newVar)
|
||||||
|
{
|
||||||
|
//As far as I know, it's always SamplerState regardless of the texture's type
|
||||||
|
VarHolder newVarHolder(name, "SamplerState", "");
|
||||||
|
newVarHolder.arraySize = arraySize;
|
||||||
|
newVarHolder.sampler = true;
|
||||||
|
newVarHolder.uniform = true;
|
||||||
|
newVarHolder.constNum = Var::getTexUnitNum(); // used as texture unit num here
|
||||||
|
|
||||||
|
mVars.push_back(newVarHolder);
|
||||||
|
|
||||||
|
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomFeatureGLSL::addTexture(String name, String type, String samplerState, U32 arraySize)
|
||||||
|
{
|
||||||
|
//do the var/arg fetching here
|
||||||
|
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||||
|
if (!newVar)
|
||||||
|
{
|
||||||
|
//go find our sampler state var
|
||||||
|
U32 constNum = 0;
|
||||||
|
|
||||||
|
Var* samplerStateVar = (Var*)LangElement::find(samplerState.c_str());
|
||||||
|
if (!samplerStateVar)
|
||||||
|
{
|
||||||
|
//check our holder vars
|
||||||
|
bool foundHolder = false;
|
||||||
|
for (U32 v = 0; v < mVars.size(); v++)
|
||||||
|
{
|
||||||
|
if (mVars[v].varName == samplerState)
|
||||||
|
{
|
||||||
|
constNum = mVars[v].constNum;
|
||||||
|
foundHolder = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!foundHolder)
|
||||||
|
{
|
||||||
|
Con::errorf("CustomShaderFeature::addTexture: Unable to find texture's sampler state!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
constNum = samplerStateVar->constNum;
|
||||||
|
}
|
||||||
|
|
||||||
|
VarHolder newVarHolder(name, type, "");
|
||||||
|
newVarHolder.arraySize = arraySize;
|
||||||
|
newVarHolder.texture = true;
|
||||||
|
newVarHolder.uniform = true;
|
||||||
|
newVarHolder.constNum = constNum; // used as texture unit num here
|
||||||
|
|
||||||
|
mVars.push_back(newVarHolder);
|
||||||
|
|
||||||
|
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomFeatureGLSL::addVariable(String name, String type, String defaultValue)
|
||||||
|
{
|
||||||
|
//do the var/arg fetching here
|
||||||
|
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||||
|
if (!newVar)
|
||||||
|
{
|
||||||
|
if (!defaultValue.isEmpty())
|
||||||
|
{
|
||||||
|
char declareStatement[128];
|
||||||
|
dSprintf(declareStatement, 128, " @ = %s;\n", defaultValue.c_str());
|
||||||
|
|
||||||
|
newVar = new Var(name, type);
|
||||||
|
LangElement* newVarDecl = new DecOp(newVar);
|
||||||
|
meta->addStatement(new GenOp(declareStatement, newVarDecl));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
VarHolder newVarHolder(name, type, defaultValue);
|
||||||
|
|
||||||
|
mVars.push_back(newVarHolder);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomFeatureGLSL::addConnector(String name, String type, String elementName)
|
||||||
|
{
|
||||||
|
// grab connector texcoord register
|
||||||
|
ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||||
|
|
||||||
|
//Get element
|
||||||
|
S32 element = -1;
|
||||||
|
|
||||||
|
if (elementName == String("RT_POSITION"))
|
||||||
|
element = RT_POSITION;
|
||||||
|
else if (elementName == String("RT_NORMAL"))
|
||||||
|
element = RT_NORMAL;
|
||||||
|
else if (elementName == String("RT_BINORMAL"))
|
||||||
|
element = RT_BINORMAL;
|
||||||
|
else if (elementName == String("RT_TANGENT"))
|
||||||
|
element = RT_TANGENT;
|
||||||
|
else if (elementName == String("RT_TANGENTW"))
|
||||||
|
element = RT_TANGENTW;
|
||||||
|
else if (elementName == String("RT_COLOR"))
|
||||||
|
element = RT_COLOR;
|
||||||
|
else if (elementName == String("RT_TEXCOORD"))
|
||||||
|
element = RT_TEXCOORD;
|
||||||
|
else if (elementName == String("RT_VPOS"))
|
||||||
|
element = RT_VPOS;
|
||||||
|
else if (elementName == String("RT_SVPOSITION"))
|
||||||
|
element = RT_SVPOSITION;
|
||||||
|
else if (elementName == String("RT_BLENDINDICES"))
|
||||||
|
element = RT_BLENDINDICES;
|
||||||
|
else if (elementName == String("RT_BLENDWEIGHT"))
|
||||||
|
element = RT_BLENDWEIGHT;
|
||||||
|
|
||||||
|
if (element == -1)
|
||||||
|
{
|
||||||
|
Con::errorf("CustomShaderFeatureHLSL::addConnector - Invalid element type %s", elementName.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
VarHolder newVarHolder(name, type, "");
|
||||||
|
|
||||||
|
newVarHolder.elementId = element;
|
||||||
|
|
||||||
|
if (mOutputState == VertexOutput)
|
||||||
|
newVarHolder.structName = "OUT";
|
||||||
|
else if (mOutputState == PixelOutput)
|
||||||
|
newVarHolder.structName = "IN";
|
||||||
|
|
||||||
|
mVars.push_back(newVarHolder);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomFeatureGLSL::addVertTexCoord(String name)
|
||||||
|
{
|
||||||
|
VarHolder newVarHolder(name, "", "");
|
||||||
|
newVarHolder.texCoord = true;
|
||||||
|
|
||||||
|
mVars.push_back(newVarHolder);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomFeatureGLSL::writeLine(String format, S32 argc, ConsoleValueRef * argv)
|
||||||
|
{
|
||||||
|
//do the var/arg fetching here
|
||||||
|
Vector<Var*> varList;
|
||||||
|
bool declarationStatement = false;
|
||||||
|
|
||||||
|
for (U32 i = 0; i < argc; i++)
|
||||||
|
{
|
||||||
|
String varName = argv[i].getStringValue();
|
||||||
|
Var* newVar = (Var*)LangElement::find(varName.c_str());
|
||||||
|
if (!newVar)
|
||||||
|
{
|
||||||
|
//ok, check our existing var holders, see if we just haven't utilized it yet
|
||||||
|
for (U32 v = 0; v < mVars.size(); v++)
|
||||||
|
{
|
||||||
|
if (mVars[v].varName == varName)
|
||||||
|
{
|
||||||
|
if (!mVars[v].texCoord)
|
||||||
|
{
|
||||||
|
if (mVars[v].elementId != -1)
|
||||||
|
{
|
||||||
|
ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||||
|
Var* newDeclVar = connectComp->getElement((RegisterType)mVars[v].elementId);
|
||||||
|
newDeclVar->setName(mVars[v].varName);
|
||||||
|
newDeclVar->setStructName(mVars[v].structName);
|
||||||
|
newDeclVar->setType(mVars[v].type);
|
||||||
|
|
||||||
|
newVar = newDeclVar;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Var* newDeclVar = new Var(mVars[v].varName, mVars[v].type);
|
||||||
|
|
||||||
|
newDeclVar->arraySize = mVars[v].arraySize;
|
||||||
|
newDeclVar->uniform = mVars[v].uniform;
|
||||||
|
newDeclVar->sampler = mVars[v].sampler;
|
||||||
|
newDeclVar->texture = mVars[v].texture;
|
||||||
|
newDeclVar->constNum = mVars[v].constNum;
|
||||||
|
newDeclVar->constSortPos = mVars[v].constSortPos;
|
||||||
|
|
||||||
|
if (!newDeclVar->uniform)
|
||||||
|
{
|
||||||
|
LangElement* newVarDecl = new DecOp(newDeclVar);
|
||||||
|
newVar = (Var*)newVarDecl;
|
||||||
|
|
||||||
|
declarationStatement = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newVar = newDeclVar;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newVar = getVertTexCoord(mVars[v].varName);
|
||||||
|
}
|
||||||
|
|
||||||
|
mVars.erase(v);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!newVar)
|
||||||
|
{
|
||||||
|
//couldn't find that variable, bail out
|
||||||
|
Con::errorf("CustomShaderFeature::writeLine: unable to find variable %s, meaning it was not declared before being used!", argv[i].getStringValue());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
varList.push_back(newVar);
|
||||||
|
}
|
||||||
|
|
||||||
|
//not happy about it, but do a trampoline here to pass along the args
|
||||||
|
|
||||||
|
switch (varList.size())
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
meta->addStatement(new GenOp(format + "\n"));
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
meta->addStatement(new GenOp(format + "\n", varList[0]));
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1]));
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2]));
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3]));
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3], varList[4]));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CustomFeatureGLSL::hasFeature(String name)
|
||||||
|
{
|
||||||
|
for (U32 i = 0; i < mFeatureData.materialFeatures.getCount(); i++)
|
||||||
|
{
|
||||||
|
String featureName = mFeatureData.materialFeatures.getAt(i).getName();
|
||||||
|
if (name == featureName)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
132
Engine/source/shaderGen/GLSL/customFeatureGLSL.h
Normal file
|
|
@ -0,0 +1,132 @@
|
||||||
|
#ifndef _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_
|
||||||
|
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
|
||||||
|
#endif
|
||||||
|
#ifndef _LANG_ELEMENT_H_
|
||||||
|
#include "shaderGen/langElement.h"
|
||||||
|
#endif
|
||||||
|
#ifndef _GFXDEVICE_H_
|
||||||
|
#include "gfx/gfxDevice.h"
|
||||||
|
#endif
|
||||||
|
#ifndef _FEATUREMGR_H_
|
||||||
|
#include "shaderGen/featureMgr.h"
|
||||||
|
#endif
|
||||||
|
#ifndef _MATERIALFEATURETYPES_H_
|
||||||
|
#include "materials/materialFeatureTypes.h"
|
||||||
|
#endif
|
||||||
|
#ifndef _MATERIALFEATUREDATA_H_
|
||||||
|
#include "materials/materialFeatureData.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef CUSTOMSHADERFEATURE_H
|
||||||
|
#include "shaderGen/customShaderFeature.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
class CustomShaderFeatureData;
|
||||||
|
|
||||||
|
class CustomFeatureGLSL : public ShaderFeatureGLSL
|
||||||
|
{
|
||||||
|
friend class CustomShaderFeatureData;
|
||||||
|
|
||||||
|
struct VarHolder
|
||||||
|
{
|
||||||
|
String varName;
|
||||||
|
String type;
|
||||||
|
String defaultValue;
|
||||||
|
S32 elementId;
|
||||||
|
bool uniform;
|
||||||
|
bool sampler;
|
||||||
|
bool texture;
|
||||||
|
bool texCoord;
|
||||||
|
U32 constNum;
|
||||||
|
U32 arraySize;
|
||||||
|
String structName;
|
||||||
|
ConstantSortPosition constSortPos;
|
||||||
|
|
||||||
|
VarHolder() :
|
||||||
|
varName(""),
|
||||||
|
type(""),
|
||||||
|
defaultValue(""),
|
||||||
|
elementId(-1),
|
||||||
|
uniform(false),
|
||||||
|
sampler(false),
|
||||||
|
texture(false),
|
||||||
|
texCoord(false),
|
||||||
|
constNum(0),
|
||||||
|
arraySize(0),
|
||||||
|
structName(""),
|
||||||
|
constSortPos(cspUninit)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
VarHolder(String _varName, String _type, String _defaultValue) :
|
||||||
|
elementId(-1), uniform(false), sampler(false), texture(false), texCoord(false), constNum(0), arraySize(0), structName(""), constSortPos(cspUninit)
|
||||||
|
{
|
||||||
|
varName = _varName;
|
||||||
|
type = _type;
|
||||||
|
defaultValue = _defaultValue;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Vector<VarHolder> mVars;
|
||||||
|
|
||||||
|
Vector<VarHolder> mConnectorVars;
|
||||||
|
|
||||||
|
enum outputState
|
||||||
|
{
|
||||||
|
NoOutput,
|
||||||
|
VertexOutput,
|
||||||
|
PixelOutput
|
||||||
|
};
|
||||||
|
|
||||||
|
outputState mOutputState;
|
||||||
|
|
||||||
|
public:
|
||||||
|
CustomShaderFeatureData* mOwner;
|
||||||
|
|
||||||
|
Vector<ShaderComponent*> mComponentList;
|
||||||
|
MaterialFeatureData mFeatureData;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
MultiLine* meta;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
//****************************************************************************
|
||||||
|
// Accu Texture
|
||||||
|
//****************************************************************************
|
||||||
|
virtual void processVert(Vector<ShaderComponent*>& componentList,
|
||||||
|
const MaterialFeatureData& fd);
|
||||||
|
|
||||||
|
virtual void processPix(Vector<ShaderComponent*>& componentList,
|
||||||
|
const MaterialFeatureData& fd);
|
||||||
|
|
||||||
|
virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
|
||||||
|
|
||||||
|
virtual Resources getResources(const MaterialFeatureData& fd)
|
||||||
|
{
|
||||||
|
Resources res;
|
||||||
|
res.numTex = 1;
|
||||||
|
res.numTexReg = 1;
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void setTexData(Material::StageData& stageDat,
|
||||||
|
const MaterialFeatureData& fd,
|
||||||
|
RenderPassData& passData,
|
||||||
|
U32& texIndex);
|
||||||
|
|
||||||
|
virtual String getName()
|
||||||
|
{
|
||||||
|
return mOwner->getName();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool hasFeature(String name);
|
||||||
|
|
||||||
|
void addUniform(String name, String type, String defaultValue, U32 arraySize = 0);
|
||||||
|
void addVariable(String name, String type, String defaultValue);
|
||||||
|
void addSampler(String name, String type, U32 arraySize = 0);
|
||||||
|
void addTexture(String name, String type, String samplerState, U32 arraySize);
|
||||||
|
void addConnector(String name, String type, String elementName);
|
||||||
|
void addVertTexCoord(String name);
|
||||||
|
void writeLine(String format, S32 argc, ConsoleValueRef* argv);
|
||||||
|
};
|
||||||
|
|
@ -31,438 +31,467 @@
|
||||||
//****************************************************************************
|
//****************************************************************************
|
||||||
// Accu Texture
|
// Accu Texture
|
||||||
//****************************************************************************
|
//****************************************************************************
|
||||||
void CustomFeatureHLSL::processVert(Vector<ShaderComponent*> &componentList,
|
void CustomFeatureHLSL::processVert(Vector<ShaderComponent*>& componentList,
|
||||||
const MaterialFeatureData &fd)
|
const MaterialFeatureData& fd)
|
||||||
{
|
{
|
||||||
/*MultiLine *meta = new MultiLine;
|
/*MultiLine *meta = new MultiLine;
|
||||||
getOutTexCoord( "texCoord",
|
getOutTexCoord( "texCoord",
|
||||||
"float2",
|
"float2",
|
||||||
false,
|
false,
|
||||||
meta,
|
meta,
|
||||||
componentList );
|
componentList );
|
||||||
|
|
||||||
getOutObjToTangentSpace( componentList, meta, fd );
|
getOutObjToTangentSpace( componentList, meta, fd );
|
||||||
|
|
||||||
output = meta;*/
|
output = meta;*/
|
||||||
|
|
||||||
meta = new MultiLine;
|
meta = new MultiLine;
|
||||||
|
|
||||||
mFeatureData = fd;
|
mFeatureData = fd;
|
||||||
mComponentList = componentList;
|
mComponentList = componentList;
|
||||||
|
|
||||||
mOutputState = VertexOutput;
|
mOutputState = VertexOutput;
|
||||||
|
|
||||||
if (mOwner->isMethod("processVertHLSL"))
|
if (mOwner->isMethod("processVertHLSL"))
|
||||||
Con::executef(mOwner, "processVertHLSL");
|
Con::executef(mOwner, "processVertHLSL");
|
||||||
|
|
||||||
output = meta;
|
output = meta;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomFeatureHLSL::processPix(Vector<ShaderComponent*> &componentList,
|
void CustomFeatureHLSL::processPix(Vector<ShaderComponent*>& componentList,
|
||||||
const MaterialFeatureData &fd)
|
const MaterialFeatureData& fd)
|
||||||
{
|
{
|
||||||
meta = new MultiLine;
|
meta = new MultiLine;
|
||||||
|
|
||||||
mFeatureData = fd;
|
mFeatureData = fd;
|
||||||
mComponentList = componentList;
|
mComponentList = componentList;
|
||||||
|
|
||||||
mOutputState = PixelOutput;
|
mOutputState = PixelOutput;
|
||||||
|
|
||||||
/*MultiLine *meta = new MultiLine;
|
|
||||||
|
|
||||||
output = meta;
|
/*MultiLine *meta = new MultiLine;
|
||||||
|
|
||||||
// OUT.col
|
output = meta;
|
||||||
Var *color = (Var*) LangElement::find( "col1" );
|
|
||||||
if (!color)
|
|
||||||
{
|
|
||||||
output = new GenOp(" //NULL COLOR!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// accu map
|
// OUT.col
|
||||||
Var *accuMap = new Var;
|
Var *color = (Var*) LangElement::find( "col1" );
|
||||||
accuMap->setType("SamplerState");
|
if (!color)
|
||||||
|
{
|
||||||
|
output = new GenOp(" //NULL COLOR!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
accuMap->setName( "accuMap" );
|
// accu map
|
||||||
accuMap->uniform = true;
|
Var *accuMap = new Var;
|
||||||
accuMap->sampler = true;
|
accuMap->setType("SamplerState");
|
||||||
accuMap->constNum = Var::getTexUnitNum(); // used as texture unit num here
|
|
||||||
|
|
||||||
// accuColor var
|
accuMap->setName( "accuMap" );
|
||||||
Var *accuColor = new Var;
|
accuMap->uniform = true;
|
||||||
accuColor->setType( "float4" );
|
accuMap->sampler = true;
|
||||||
accuColor->setName( "accuColor" );
|
accuMap->constNum = Var::getTexUnitNum(); // used as texture unit num here
|
||||||
LangElement *colorAccuDecl = new DecOp( accuColor );
|
|
||||||
|
|
||||||
// plc (placement)
|
// accuColor var
|
||||||
Var *accuPlc = new Var;
|
Var *accuColor = new Var;
|
||||||
accuPlc->setType( "float4" );
|
accuColor->setType( "float4" );
|
||||||
accuPlc->setName( "plc" );
|
accuColor->setName( "accuColor" );
|
||||||
LangElement *plcAccu = new DecOp( accuPlc );
|
LangElement *colorAccuDecl = new DecOp( accuColor );
|
||||||
|
|
||||||
// accu constants
|
// plc (placement)
|
||||||
Var *accuScale = (Var*)LangElement::find( "accuScale" );
|
Var *accuPlc = new Var;
|
||||||
if ( !accuScale )
|
accuPlc->setType( "float4" );
|
||||||
{
|
accuPlc->setName( "plc" );
|
||||||
accuScale = new Var;
|
LangElement *plcAccu = new DecOp( accuPlc );
|
||||||
accuScale->setType( "float" );
|
|
||||||
accuScale->setName( "accuScale" );
|
|
||||||
accuScale->uniform = true;
|
|
||||||
accuScale->sampler = false;
|
|
||||||
accuScale->constSortPos = cspPotentialPrimitive;
|
|
||||||
}
|
|
||||||
Var *accuDirection = (Var*)LangElement::find( "accuDirection" );
|
|
||||||
if ( !accuDirection )
|
|
||||||
{
|
|
||||||
accuDirection = new Var;
|
|
||||||
accuDirection->setType( "float" );
|
|
||||||
accuDirection->setName( "accuDirection" );
|
|
||||||
accuDirection->uniform = true;
|
|
||||||
accuDirection->sampler = false;
|
|
||||||
accuDirection->constSortPos = cspPotentialPrimitive;
|
|
||||||
}
|
|
||||||
Var *accuStrength = (Var*)LangElement::find( "accuStrength" );
|
|
||||||
if ( !accuStrength )
|
|
||||||
{
|
|
||||||
accuStrength = new Var;
|
|
||||||
accuStrength->setType( "float" );
|
|
||||||
accuStrength->setName( "accuStrength" );
|
|
||||||
accuStrength->uniform = true;
|
|
||||||
accuStrength->sampler = false;
|
|
||||||
accuStrength->constSortPos = cspPotentialPrimitive;
|
|
||||||
}
|
|
||||||
Var *accuCoverage = (Var*)LangElement::find( "accuCoverage" );
|
|
||||||
if ( !accuCoverage )
|
|
||||||
{
|
|
||||||
accuCoverage = new Var;
|
|
||||||
accuCoverage->setType( "float" );
|
|
||||||
accuCoverage->setName( "accuCoverage" );
|
|
||||||
accuCoverage->uniform = true;
|
|
||||||
accuCoverage->sampler = false;
|
|
||||||
accuCoverage->constSortPos = cspPotentialPrimitive;
|
|
||||||
}
|
|
||||||
Var *accuSpecular = (Var*)LangElement::find( "accuSpecular" );
|
|
||||||
if ( !accuSpecular )
|
|
||||||
{
|
|
||||||
accuSpecular = new Var;
|
|
||||||
accuSpecular->setType( "float" );
|
|
||||||
accuSpecular->setName( "accuSpecular" );
|
|
||||||
accuSpecular->uniform = true;
|
|
||||||
accuSpecular->sampler = false;
|
|
||||||
accuSpecular->constSortPos = cspPotentialPrimitive;
|
|
||||||
}
|
|
||||||
|
|
||||||
Var *inTex = getInTexCoord( "texCoord", "float2", componentList );
|
// accu constants
|
||||||
Var *accuVec = getInTexCoord( "accuVec", "float3", componentList );
|
Var *accuScale = (Var*)LangElement::find( "accuScale" );
|
||||||
Var *bumpNorm = (Var *)LangElement::find( "bumpSample" );
|
if ( !accuScale )
|
||||||
if( bumpNorm == NULL )
|
{
|
||||||
{
|
accuScale = new Var;
|
||||||
bumpNorm = (Var *)LangElement::find( "bumpNormal" );
|
accuScale->setType( "float" );
|
||||||
if (!bumpNorm)
|
accuScale->setName( "accuScale" );
|
||||||
return;
|
accuScale->uniform = true;
|
||||||
}
|
accuScale->sampler = false;
|
||||||
|
accuScale->constSortPos = cspPotentialPrimitive;
|
||||||
|
}
|
||||||
|
Var *accuDirection = (Var*)LangElement::find( "accuDirection" );
|
||||||
|
if ( !accuDirection )
|
||||||
|
{
|
||||||
|
accuDirection = new Var;
|
||||||
|
accuDirection->setType( "float" );
|
||||||
|
accuDirection->setName( "accuDirection" );
|
||||||
|
accuDirection->uniform = true;
|
||||||
|
accuDirection->sampler = false;
|
||||||
|
accuDirection->constSortPos = cspPotentialPrimitive;
|
||||||
|
}
|
||||||
|
Var *accuStrength = (Var*)LangElement::find( "accuStrength" );
|
||||||
|
if ( !accuStrength )
|
||||||
|
{
|
||||||
|
accuStrength = new Var;
|
||||||
|
accuStrength->setType( "float" );
|
||||||
|
accuStrength->setName( "accuStrength" );
|
||||||
|
accuStrength->uniform = true;
|
||||||
|
accuStrength->sampler = false;
|
||||||
|
accuStrength->constSortPos = cspPotentialPrimitive;
|
||||||
|
}
|
||||||
|
Var *accuCoverage = (Var*)LangElement::find( "accuCoverage" );
|
||||||
|
if ( !accuCoverage )
|
||||||
|
{
|
||||||
|
accuCoverage = new Var;
|
||||||
|
accuCoverage->setType( "float" );
|
||||||
|
accuCoverage->setName( "accuCoverage" );
|
||||||
|
accuCoverage->uniform = true;
|
||||||
|
accuCoverage->sampler = false;
|
||||||
|
accuCoverage->constSortPos = cspPotentialPrimitive;
|
||||||
|
}
|
||||||
|
Var *accuSpecular = (Var*)LangElement::find( "accuSpecular" );
|
||||||
|
if ( !accuSpecular )
|
||||||
|
{
|
||||||
|
accuSpecular = new Var;
|
||||||
|
accuSpecular->setType( "float" );
|
||||||
|
accuSpecular->setName( "accuSpecular" );
|
||||||
|
accuSpecular->uniform = true;
|
||||||
|
accuSpecular->sampler = false;
|
||||||
|
accuSpecular->constSortPos = cspPotentialPrimitive;
|
||||||
|
}
|
||||||
|
|
||||||
// get the accu pixel color
|
Var *inTex = getInTexCoord( "texCoord", "float2", componentList );
|
||||||
|
Var *accuVec = getInTexCoord( "accuVec", "float3", componentList );
|
||||||
|
Var *bumpNorm = (Var *)LangElement::find( "bumpSample" );
|
||||||
|
if( bumpNorm == NULL )
|
||||||
|
{
|
||||||
|
bumpNorm = (Var *)LangElement::find( "bumpNormal" );
|
||||||
|
if (!bumpNorm)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Var *accuMapTex = new Var;
|
// get the accu pixel color
|
||||||
accuMapTex->setType("Texture2D");
|
|
||||||
accuMapTex->setName("accuMapTex");
|
|
||||||
accuMapTex->uniform = true;
|
|
||||||
accuMapTex->texture = true;
|
|
||||||
accuMapTex->constNum = accuMap->constNum;
|
|
||||||
meta->addStatement(new GenOp(" @ = @.Sample(@, @ * @);\r\n", colorAccuDecl, accuMapTex, accuMap, inTex, accuScale));
|
|
||||||
|
|
||||||
// scale up normals
|
Var *accuMapTex = new Var;
|
||||||
meta->addStatement( new GenOp( " @.xyz = @.xyz * 2.0 - 0.5;\r\n", bumpNorm, bumpNorm ) );
|
accuMapTex->setType("Texture2D");
|
||||||
|
accuMapTex->setName("accuMapTex");
|
||||||
|
accuMapTex->uniform = true;
|
||||||
|
accuMapTex->texture = true;
|
||||||
|
accuMapTex->constNum = accuMap->constNum;
|
||||||
|
meta->addStatement(new GenOp(" @ = @.Sample(@, @ * @);\r\n", colorAccuDecl, accuMapTex, accuMap, inTex, accuScale));
|
||||||
|
|
||||||
// assign direction
|
// scale up normals
|
||||||
meta->addStatement( new GenOp( " @.z *= @*2.0;\r\n", accuVec, accuDirection ) );
|
meta->addStatement( new GenOp( " @.xyz = @.xyz * 2.0 - 0.5;\r\n", bumpNorm, bumpNorm ) );
|
||||||
|
|
||||||
// saturate based on strength
|
// assign direction
|
||||||
meta->addStatement( new GenOp( " @ = saturate( dot( @.xyz, @.xyz * pow(@, 5) ) );\r\n", plcAccu, bumpNorm, accuVec, accuStrength ) );
|
meta->addStatement( new GenOp( " @.z *= @*2.0;\r\n", accuVec, accuDirection ) );
|
||||||
|
|
||||||
// add coverage
|
// saturate based on strength
|
||||||
meta->addStatement( new GenOp( " @.a += (2 * pow(@/2, 5)) - 0.5;\r\n", accuPlc, accuCoverage ) );
|
meta->addStatement( new GenOp( " @ = saturate( dot( @.xyz, @.xyz * pow(@, 5) ) );\r\n", plcAccu, bumpNorm, accuVec, accuStrength ) );
|
||||||
|
|
||||||
// clamp to a sensible value
|
// add coverage
|
||||||
meta->addStatement( new GenOp( " @.a = clamp(@.a, 0, 1);\r\n", accuPlc, accuPlc ) );
|
meta->addStatement( new GenOp( " @.a += (2 * pow(@/2, 5)) - 0.5;\r\n", accuPlc, accuCoverage ) );
|
||||||
|
|
||||||
// light
|
// clamp to a sensible value
|
||||||
Var *lightColor = (Var*) LangElement::find( "d_lightcolor" );
|
meta->addStatement( new GenOp( " @.a = clamp(@.a, 0, 1);\r\n", accuPlc, accuPlc ) );
|
||||||
if(lightColor != NULL)
|
|
||||||
meta->addStatement( new GenOp( " @ *= float4(@, 1.0);\r\n\r\n", accuColor, lightColor ) );
|
|
||||||
|
|
||||||
// lerp with current pixel - use the accu alpha as well
|
// light
|
||||||
meta->addStatement( new GenOp( " @ = lerp( @, @, @.a * @.a);\r\n", color, color, accuColor, accuPlc, accuColor ) );
|
Var *lightColor = (Var*) LangElement::find( "d_lightcolor" );
|
||||||
|
if(lightColor != NULL)
|
||||||
|
meta->addStatement( new GenOp( " @ *= float4(@, 1.0);\r\n\r\n", accuColor, lightColor ) );
|
||||||
|
|
||||||
// the result should always be opaque
|
// lerp with current pixel - use the accu alpha as well
|
||||||
meta->addStatement( new GenOp( " @.a = 1.0;\r\n", color ) );*/
|
meta->addStatement( new GenOp( " @ = lerp( @, @, @.a * @.a);\r\n", color, color, accuColor, accuPlc, accuColor ) );
|
||||||
if (mOwner->isMethod("processPixelHLSL"))
|
|
||||||
Con::executef(mOwner, "processPixelHLSL");
|
|
||||||
|
|
||||||
output = meta;
|
// the result should always be opaque
|
||||||
|
meta->addStatement( new GenOp( " @.a = 1.0;\r\n", color ) );*/
|
||||||
|
if (mOwner->isMethod("processPixelHLSL"))
|
||||||
|
Con::executef(mOwner, "processPixelHLSL");
|
||||||
|
|
||||||
|
output = meta;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomFeatureHLSL::setTexData(Material::StageData &stageDat,
|
void CustomFeatureHLSL::setTexData(Material::StageData& stageDat,
|
||||||
const MaterialFeatureData &fd,
|
const MaterialFeatureData& fd,
|
||||||
RenderPassData &passData,
|
RenderPassData& passData,
|
||||||
U32 &texIndex)
|
U32& texIndex)
|
||||||
{
|
{
|
||||||
//GFXTextureObject *tex = stageDat.getTex( MFT_AccuMap );
|
//GFXTextureObject *tex = stageDat.getTex( MFT_AccuMap );
|
||||||
//if ( tex )
|
//if ( tex )
|
||||||
//{
|
//{
|
||||||
//passData.mSamplerNames[ texIndex ] = "AccuMap";
|
//passData.mSamplerNames[ texIndex ] = "AccuMap";
|
||||||
//passData.mTexType[ texIndex++ ] = Material::AccuMap;
|
//passData.mTexType[ texIndex++ ] = Material::AccuMap;
|
||||||
//}
|
//}
|
||||||
|
|
||||||
if (mOwner->isMethod("setTextureData"))
|
if (mOwner->isMethod("setTextureData"))
|
||||||
Con::executef(mOwner, "setTextureData");
|
Con::executef(mOwner, "setTextureData");
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomFeatureHLSL::addUniform(String name, String type, String defaultValue, U32 arraySize)
|
void CustomFeatureHLSL::addUniform(String name, String type, String defaultValue, U32 arraySize)
|
||||||
{
|
{
|
||||||
//do the var/arg fetching here
|
//do the var/arg fetching here
|
||||||
Var *newVar = (Var*)LangElement::find(name.c_str());
|
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||||
if (!newVar)
|
if (!newVar)
|
||||||
{
|
{
|
||||||
VarHolder newVarHolder(name, type, "");
|
VarHolder newVarHolder(name, type, "");
|
||||||
newVarHolder.arraySize = arraySize;
|
newVarHolder.arraySize = arraySize;
|
||||||
newVarHolder.sampler = false;
|
newVarHolder.sampler = false;
|
||||||
newVarHolder.uniform = true;
|
newVarHolder.uniform = true;
|
||||||
newVarHolder.constSortPos = cspPotentialPrimitive;
|
newVarHolder.constSortPos = cspPotentialPrimitive;
|
||||||
|
|
||||||
mVars.push_back(newVarHolder);
|
mVars.push_back(newVarHolder);
|
||||||
|
|
||||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomFeatureHLSL::addSampler(String name, String type, U32 arraySize)
|
void CustomFeatureHLSL::addSampler(String name, String type, U32 arraySize)
|
||||||
{
|
{
|
||||||
//do the var/arg fetching here
|
//do the var/arg fetching here
|
||||||
Var *newVar = (Var*)LangElement::find(name.c_str());
|
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||||
if (!newVar)
|
if (!newVar)
|
||||||
{
|
{
|
||||||
//As far as I know, it's always SamplerState regardless of the texture's type
|
//As far as I know, it's always SamplerState regardless of the texture's type
|
||||||
VarHolder newVarHolder(name, "SamplerState", "");
|
VarHolder newVarHolder(name, "SamplerState", "");
|
||||||
newVarHolder.arraySize = arraySize;
|
newVarHolder.arraySize = arraySize;
|
||||||
newVarHolder.sampler = true;
|
newVarHolder.sampler = true;
|
||||||
newVarHolder.uniform = true;
|
newVarHolder.uniform = true;
|
||||||
newVarHolder.constNum = Var::getTexUnitNum(); // used as texture unit num here
|
newVarHolder.constNum = Var::getTexUnitNum(); // used as texture unit num here
|
||||||
|
|
||||||
mVars.push_back(newVarHolder);
|
mVars.push_back(newVarHolder);
|
||||||
|
|
||||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomFeatureHLSL::addTexture(String name, String type, String samplerState, U32 arraySize)
|
void CustomFeatureHLSL::addTexture(String name, String type, String samplerState, U32 arraySize)
|
||||||
{
|
{
|
||||||
//do the var/arg fetching here
|
//do the var/arg fetching here
|
||||||
Var *newVar = (Var*)LangElement::find(name.c_str());
|
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||||
if (!newVar)
|
if (!newVar)
|
||||||
{
|
{
|
||||||
//go find our sampler state var
|
//go find our sampler state var
|
||||||
U32 constNum = 0;
|
U32 constNum = 0;
|
||||||
|
|
||||||
Var *samplerStateVar = (Var*)LangElement::find(samplerState.c_str());
|
Var* samplerStateVar = (Var*)LangElement::find(samplerState.c_str());
|
||||||
if (!samplerStateVar)
|
if (!samplerStateVar)
|
||||||
{
|
{
|
||||||
//check our holder vars
|
//check our holder vars
|
||||||
bool foundHolder = false;
|
bool foundHolder = false;
|
||||||
for (U32 v = 0; v < mVars.size(); v++)
|
for (U32 v = 0; v < mVars.size(); v++)
|
||||||
{
|
{
|
||||||
if (mVars[v].varName == samplerState)
|
if (mVars[v].varName == samplerState)
|
||||||
{
|
{
|
||||||
constNum = mVars[v].constNum;
|
constNum = mVars[v].constNum;
|
||||||
foundHolder = true;
|
foundHolder = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!foundHolder)
|
if (!foundHolder)
|
||||||
{
|
{
|
||||||
Con::errorf("CustomShaderFeature::addTexture: Unable to find texture's sampler state!");
|
Con::errorf("CustomShaderFeature::addTexture: Unable to find texture's sampler state!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
constNum = samplerStateVar->constNum;
|
constNum = samplerStateVar->constNum;
|
||||||
}
|
}
|
||||||
|
|
||||||
VarHolder newVarHolder(name, type, "");
|
VarHolder newVarHolder(name, type, "");
|
||||||
newVarHolder.arraySize = arraySize;
|
newVarHolder.arraySize = arraySize;
|
||||||
newVarHolder.texture = true;
|
newVarHolder.texture = true;
|
||||||
newVarHolder.uniform = true;
|
newVarHolder.uniform = true;
|
||||||
newVarHolder.constNum = constNum; // used as texture unit num here
|
newVarHolder.constNum = constNum; // used as texture unit num here
|
||||||
|
|
||||||
mVars.push_back(newVarHolder);
|
mVars.push_back(newVarHolder);
|
||||||
|
|
||||||
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
mOwner->mAddedShaderConstants.push_back(StringTable->insert(name.c_str()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomFeatureHLSL::addVariable(String name, String type, String defaultValue)
|
void CustomFeatureHLSL::addVariable(String name, String type, String defaultValue)
|
||||||
{
|
{
|
||||||
//do the var/arg fetching here
|
//do the var/arg fetching here
|
||||||
Var *newVar = (Var*)LangElement::find(name.c_str());
|
Var* newVar = (Var*)LangElement::find(name.c_str());
|
||||||
if (!newVar)
|
if (!newVar)
|
||||||
{
|
{
|
||||||
if (!defaultValue.isEmpty())
|
if (!defaultValue.isEmpty())
|
||||||
{
|
{
|
||||||
char declareStatement[128];
|
char declareStatement[128];
|
||||||
dSprintf(declareStatement, 128, " @ = %s;\n", defaultValue.c_str());
|
dSprintf(declareStatement, 128, " @ = %s;\n", defaultValue.c_str());
|
||||||
|
|
||||||
newVar = new Var(name, type);
|
newVar = new Var(name, type);
|
||||||
LangElement *newVarDecl = new DecOp(newVar);
|
LangElement* newVarDecl = new DecOp(newVar);
|
||||||
meta->addStatement(new GenOp(declareStatement, newVarDecl));
|
meta->addStatement(new GenOp(declareStatement, newVarDecl));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
VarHolder newVarHolder(name, type, defaultValue);
|
VarHolder newVarHolder(name, type, defaultValue);
|
||||||
|
|
||||||
mVars.push_back(newVarHolder);
|
mVars.push_back(newVarHolder);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomFeatureHLSL::addConnector(String name, String elementName, String type)
|
void CustomFeatureHLSL::addConnector(String name, String type, String elementName)
|
||||||
{
|
{
|
||||||
// grab connector texcoord register
|
// grab connector texcoord register
|
||||||
ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>(mComponentList[C_CONNECTOR]);
|
ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||||
|
|
||||||
//Get element
|
//Get element
|
||||||
S32 element = -1;
|
S32 element = -1;
|
||||||
|
|
||||||
if (elementName == String("RT_POSITION"))
|
if (elementName == String("RT_POSITION"))
|
||||||
element = RT_POSITION;
|
element = RT_POSITION;
|
||||||
else if (elementName == String("RT_NORMAL"))
|
else if (elementName == String("RT_NORMAL"))
|
||||||
element = RT_NORMAL;
|
element = RT_NORMAL;
|
||||||
else if (elementName == String("RT_BINORMAL"))
|
else if (elementName == String("RT_BINORMAL"))
|
||||||
element = RT_BINORMAL;
|
element = RT_BINORMAL;
|
||||||
else if (elementName == String("RT_TANGENT"))
|
else if (elementName == String("RT_TANGENT"))
|
||||||
element = RT_TANGENT;
|
element = RT_TANGENT;
|
||||||
else if (elementName == String("RT_TANGENTW"))
|
else if (elementName == String("RT_TANGENTW"))
|
||||||
element = RT_TANGENTW;
|
element = RT_TANGENTW;
|
||||||
else if (elementName == String("RT_COLOR"))
|
else if (elementName == String("RT_COLOR"))
|
||||||
element = RT_COLOR;
|
element = RT_COLOR;
|
||||||
else if (elementName == String("RT_TEXCOORD"))
|
else if (elementName == String("RT_TEXCOORD"))
|
||||||
element = RT_TEXCOORD;
|
element = RT_TEXCOORD;
|
||||||
else if (elementName == String("RT_VPOS"))
|
else if (elementName == String("RT_VPOS"))
|
||||||
element = RT_VPOS;
|
element = RT_VPOS;
|
||||||
else if (elementName == String("RT_SVPOSITION"))
|
else if (elementName == String("RT_SVPOSITION"))
|
||||||
element = RT_SVPOSITION;
|
element = RT_SVPOSITION;
|
||||||
else if (elementName == String("RT_BLENDINDICES"))
|
else if (elementName == String("RT_BLENDINDICES"))
|
||||||
element = RT_BLENDINDICES;
|
element = RT_BLENDINDICES;
|
||||||
else if (elementName == String("RT_BLENDWEIGHT"))
|
else if (elementName == String("RT_BLENDWEIGHT"))
|
||||||
element = RT_BLENDWEIGHT;
|
element = RT_BLENDWEIGHT;
|
||||||
|
|
||||||
if (element == -1)
|
if (element == -1)
|
||||||
{
|
{
|
||||||
Con::errorf("CustomShaderFeatureHLSL::addConnector - Invalid element type %s", elementName.c_str());
|
Con::errorf("CustomShaderFeatureHLSL::addConnector - Invalid element type %s", elementName.c_str());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Var *connector = connectComp->getElement((RegisterType)element);
|
VarHolder newVarHolder(name, type, "");
|
||||||
connector->setName(name);
|
|
||||||
|
|
||||||
if (mOutputState == VertexOutput)
|
newVarHolder.elementId = element;
|
||||||
connector->setStructName("OUT");
|
|
||||||
else if(mOutputState == PixelOutput)
|
|
||||||
connector->setStructName("IN");
|
|
||||||
|
|
||||||
connector->setType(type);
|
if (mOutputState == VertexOutput)
|
||||||
|
newVarHolder.structName = "OUT";
|
||||||
|
else if (mOutputState == PixelOutput)
|
||||||
|
newVarHolder.structName = "IN";
|
||||||
|
|
||||||
|
mVars.push_back(newVarHolder);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomFeatureHLSL::writeLine(String format, S32 argc, ConsoleValueRef *argv)
|
void CustomFeatureHLSL::addVertTexCoord(String name)
|
||||||
{
|
{
|
||||||
//do the var/arg fetching here
|
VarHolder newVarHolder(name, "", "");
|
||||||
Vector<Var*> varList;
|
newVarHolder.texCoord = true;
|
||||||
bool declarationStatement = false;
|
|
||||||
|
|
||||||
for (U32 i = 0; i < argc; i++)
|
mVars.push_back(newVarHolder);
|
||||||
{
|
}
|
||||||
String varName = argv[i].getStringValue();
|
|
||||||
Var *newVar = (Var*)LangElement::find(varName.c_str());
|
|
||||||
if (!newVar)
|
|
||||||
{
|
|
||||||
//ok, check our existing var holders, see if we just haven't utilized it yet
|
|
||||||
for (U32 v = 0; v < mVars.size(); v++)
|
|
||||||
{
|
|
||||||
if (mVars[v].varName == varName)
|
|
||||||
{
|
|
||||||
Var* newDeclVar = new Var(mVars[v].varName, mVars[v].type);
|
|
||||||
|
|
||||||
newDeclVar->arraySize = mVars[v].arraySize;
|
void CustomFeatureHLSL::writeLine(String format, S32 argc, ConsoleValueRef * argv)
|
||||||
newDeclVar->uniform = mVars[v].uniform;
|
{
|
||||||
newDeclVar->sampler = mVars[v].sampler;
|
//do the var/arg fetching here
|
||||||
newDeclVar->texture = mVars[v].texture;
|
Vector<Var*> varList;
|
||||||
newDeclVar->constNum = mVars[v].constNum;
|
bool declarationStatement = false;
|
||||||
newDeclVar->constSortPos = mVars[v].constSortPos;
|
|
||||||
|
|
||||||
if (!newDeclVar->uniform)
|
for (U32 i = 0; i < argc; i++)
|
||||||
{
|
{
|
||||||
LangElement *newVarDecl = new DecOp(newDeclVar);
|
String varName = argv[i].getStringValue();
|
||||||
newVar = (Var*)newVarDecl;
|
Var* newVar = (Var*)LangElement::find(varName.c_str());
|
||||||
|
if (!newVar)
|
||||||
|
{
|
||||||
|
//ok, check our existing var holders, see if we just haven't utilized it yet
|
||||||
|
for (U32 v = 0; v < mVars.size(); v++)
|
||||||
|
{
|
||||||
|
if (mVars[v].varName == varName)
|
||||||
|
{
|
||||||
|
if (!mVars[v].texCoord)
|
||||||
|
{
|
||||||
|
if (mVars[v].elementId != -1)
|
||||||
|
{
|
||||||
|
ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||||
|
Var* newDeclVar = connectComp->getElement((RegisterType)mVars[v].elementId);
|
||||||
|
newDeclVar->setName(mVars[v].varName);
|
||||||
|
newDeclVar->setStructName(mVars[v].structName);
|
||||||
|
newDeclVar->setType(mVars[v].type);
|
||||||
|
|
||||||
declarationStatement = true;
|
newVar = newDeclVar;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
newVar = newDeclVar;
|
Var* newDeclVar = new Var(mVars[v].varName, mVars[v].type);
|
||||||
}
|
|
||||||
|
|
||||||
mVars.erase(v);
|
newDeclVar->arraySize = mVars[v].arraySize;
|
||||||
break;
|
newDeclVar->uniform = mVars[v].uniform;
|
||||||
}
|
newDeclVar->sampler = mVars[v].sampler;
|
||||||
}
|
newDeclVar->texture = mVars[v].texture;
|
||||||
|
newDeclVar->constNum = mVars[v].constNum;
|
||||||
|
newDeclVar->constSortPos = mVars[v].constSortPos;
|
||||||
|
|
||||||
if (!newVar)
|
if (!newDeclVar->uniform)
|
||||||
{
|
{
|
||||||
//couldn't find that variable, bail out
|
LangElement* newVarDecl = new DecOp(newDeclVar);
|
||||||
Con::errorf("CustomShaderFeature::writeLine: unable to find variable %s, meaning it was not declared before being used!", argv[i].getStringValue());
|
newVar = (Var*)newVarDecl;
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
varList.push_back(newVar);
|
declarationStatement = true;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newVar = newDeclVar;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newVar = getVertTexCoord(mVars[v].varName);
|
||||||
|
}
|
||||||
|
|
||||||
//not happy about it, but do a trampoline here to pass along the args
|
mVars.erase(v);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
switch (varList.size())
|
if (!newVar)
|
||||||
{
|
{
|
||||||
case 0:
|
//couldn't find that variable, bail out
|
||||||
meta->addStatement(new GenOp(format + "\n"));
|
Con::errorf("CustomShaderFeature::writeLine: unable to find variable %s, meaning it was not declared before being used!", argv[i].getStringValue());
|
||||||
break;
|
return;
|
||||||
case 1:
|
}
|
||||||
meta->addStatement(new GenOp(format + "\n", varList[0]));
|
}
|
||||||
break;
|
|
||||||
case 2:
|
varList.push_back(newVar);
|
||||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1]));
|
}
|
||||||
break;
|
|
||||||
case 3:
|
//not happy about it, but do a trampoline here to pass along the args
|
||||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2]));
|
|
||||||
break;
|
switch (varList.size())
|
||||||
case 4:
|
{
|
||||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3]));
|
case 0:
|
||||||
break;
|
meta->addStatement(new GenOp(format + "\n"));
|
||||||
case 5:
|
break;
|
||||||
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3], varList[4]));
|
case 1:
|
||||||
break;
|
meta->addStatement(new GenOp(format + "\n", varList[0]));
|
||||||
}
|
break;
|
||||||
|
case 2:
|
||||||
|
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1]));
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2]));
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3]));
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
meta->addStatement(new GenOp(format + "\n", varList[0], varList[1], varList[2], varList[3], varList[4]));
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CustomFeatureHLSL::hasFeature(String name)
|
bool CustomFeatureHLSL::hasFeature(String name)
|
||||||
{
|
{
|
||||||
for (U32 i = 0; i < mFeatureData.materialFeatures.getCount(); i++)
|
for (U32 i = 0; i < mFeatureData.materialFeatures.getCount(); i++)
|
||||||
{
|
{
|
||||||
String featureName = mFeatureData.materialFeatures.getAt(i).getName();
|
String featureName = mFeatureData.materialFeatures.getAt(i).getName();
|
||||||
if (name == featureName)
|
if (name == featureName)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -25,99 +25,108 @@ class CustomShaderFeatureData;
|
||||||
|
|
||||||
class CustomFeatureHLSL : public ShaderFeatureHLSL
|
class CustomFeatureHLSL : public ShaderFeatureHLSL
|
||||||
{
|
{
|
||||||
friend class CustomShaderFeatureData;
|
friend class CustomShaderFeatureData;
|
||||||
|
|
||||||
struct VarHolder
|
struct VarHolder
|
||||||
{
|
{
|
||||||
String varName;
|
String varName;
|
||||||
String defaultValue;
|
String type;
|
||||||
String type;
|
String defaultValue;
|
||||||
bool uniform;
|
S32 elementId;
|
||||||
bool sampler;
|
bool uniform;
|
||||||
bool texture;
|
bool sampler;
|
||||||
U32 constNum;
|
bool texture;
|
||||||
ConstantSortPosition constSortPos;
|
bool texCoord;
|
||||||
U32 arraySize;
|
U32 constNum;
|
||||||
|
U32 arraySize;
|
||||||
|
String structName;
|
||||||
|
ConstantSortPosition constSortPos;
|
||||||
|
|
||||||
VarHolder() :
|
VarHolder() :
|
||||||
varName(""),
|
varName(""),
|
||||||
type(""),
|
type(""),
|
||||||
defaultValue(""),
|
defaultValue(""),
|
||||||
uniform(false),
|
elementId(-1),
|
||||||
sampler(false),
|
uniform(false),
|
||||||
texture(false),
|
sampler(false),
|
||||||
constNum(0),
|
texture(false),
|
||||||
arraySize(0),
|
texCoord(false),
|
||||||
constSortPos(cspUninit)
|
constNum(0),
|
||||||
{
|
arraySize(0),
|
||||||
}
|
structName(""),
|
||||||
|
constSortPos(cspUninit)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
VarHolder(String _varName,String _type, String _defaultValue) :
|
VarHolder(String _varName, String _type, String _defaultValue) :
|
||||||
uniform(false), sampler(false), texture(false), constNum(0), arraySize(0), constSortPos(cspUninit)
|
elementId(-1), uniform(false), sampler(false), texture(false), texCoord(false), constNum(0), arraySize(0), structName(""), constSortPos(cspUninit)
|
||||||
{
|
{
|
||||||
varName = _varName;
|
varName = _varName;
|
||||||
type = _type;
|
type = _type;
|
||||||
defaultValue = _defaultValue;
|
defaultValue = _defaultValue;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
Vector<VarHolder> mVars;
|
Vector<VarHolder> mVars;
|
||||||
|
|
||||||
enum outputState
|
Vector<VarHolder> mConnectorVars;
|
||||||
{
|
|
||||||
NoOutput,
|
|
||||||
VertexOutput,
|
|
||||||
PixelOutput
|
|
||||||
};
|
|
||||||
|
|
||||||
outputState mOutputState;
|
enum outputState
|
||||||
|
{
|
||||||
|
NoOutput,
|
||||||
|
VertexOutput,
|
||||||
|
PixelOutput
|
||||||
|
};
|
||||||
|
|
||||||
|
outputState mOutputState;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CustomShaderFeatureData* mOwner;
|
CustomShaderFeatureData* mOwner;
|
||||||
|
|
||||||
Vector<ShaderComponent*> mComponentList;
|
Vector<ShaderComponent*> mComponentList;
|
||||||
MaterialFeatureData mFeatureData;
|
MaterialFeatureData mFeatureData;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
MultiLine *meta;
|
MultiLine* meta;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//****************************************************************************
|
//****************************************************************************
|
||||||
// Accu Texture
|
// Accu Texture
|
||||||
//****************************************************************************
|
//****************************************************************************
|
||||||
virtual void processVert(Vector<ShaderComponent*> &componentList,
|
virtual void processVert(Vector<ShaderComponent*>& componentList,
|
||||||
const MaterialFeatureData &fd);
|
const MaterialFeatureData& fd);
|
||||||
|
|
||||||
virtual void processPix(Vector<ShaderComponent*> &componentList,
|
virtual void processPix(Vector<ShaderComponent*>& componentList,
|
||||||
const MaterialFeatureData &fd);
|
const MaterialFeatureData& fd);
|
||||||
|
|
||||||
virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
|
virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
|
||||||
|
|
||||||
virtual Resources getResources(const MaterialFeatureData &fd)
|
virtual Resources getResources(const MaterialFeatureData& fd)
|
||||||
{
|
{
|
||||||
Resources res;
|
Resources res;
|
||||||
res.numTex = 1;
|
res.numTex = 1;
|
||||||
res.numTexReg = 1;
|
res.numTexReg = 1;
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void setTexData(Material::StageData &stageDat,
|
virtual void setTexData(Material::StageData& stageDat,
|
||||||
const MaterialFeatureData &fd,
|
const MaterialFeatureData& fd,
|
||||||
RenderPassData &passData,
|
RenderPassData& passData,
|
||||||
U32 &texIndex);
|
U32& texIndex);
|
||||||
|
|
||||||
virtual String getName()
|
virtual String getName()
|
||||||
{
|
{
|
||||||
return mOwner->getName();
|
return mOwner->getName();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool hasFeature(String name);
|
bool hasFeature(String name);
|
||||||
|
|
||||||
void addUniform(String name, String type, String defaultValue, U32 arraySize = 0);
|
void addUniform(String name, String type, String defaultValue, U32 arraySize = 0);
|
||||||
void addVariable(String name, String type, String defaultValue);
|
void addVariable(String name, String type, String defaultValue);
|
||||||
void addSampler(String name, String type, U32 arraySize = 0);
|
void addSampler(String name, String type, U32 arraySize = 0);
|
||||||
void addTexture(String name, String type, String samplerState, U32 arraySize);
|
void addTexture(String name, String type, String samplerState, U32 arraySize);
|
||||||
void addConnector(String name, String elementName, String type);
|
void addConnector(String name, String type, String elementName);
|
||||||
void writeLine(String format, S32 argc, ConsoleValueRef *argv);
|
void addVertTexCoord(String name);
|
||||||
};
|
void writeLine(String format, S32 argc, ConsoleValueRef* argv);
|
||||||
|
};
|
||||||
|
|
|
||||||
|
|
@ -22,6 +22,7 @@
|
||||||
|
|
||||||
#include "shadergen/CustomShaderFeature.h"
|
#include "shadergen/CustomShaderFeature.h"
|
||||||
#include "shaderGen/HLSL/customFeatureHLSL.h"
|
#include "shaderGen/HLSL/customFeatureHLSL.h"
|
||||||
|
#include "shaderGen/GLSL/customFeatureGLSL.h"
|
||||||
|
|
||||||
#include "math/mathIO.h"
|
#include "math/mathIO.h"
|
||||||
#include "scene/sceneRenderState.h"
|
#include "scene/sceneRenderState.h"
|
||||||
|
|
@ -35,17 +36,17 @@
|
||||||
IMPLEMENT_CONOBJECT(CustomShaderFeatureData);
|
IMPLEMENT_CONOBJECT(CustomShaderFeatureData);
|
||||||
|
|
||||||
ConsoleDocClass(CustomShaderFeatureData,
|
ConsoleDocClass(CustomShaderFeatureData,
|
||||||
"@brief An example scene object which renders using a callback.\n\n"
|
"@brief An example scene object which renders using a callback.\n\n"
|
||||||
"This class implements a basic SceneObject that can exist in the world at a "
|
"This class implements a basic SceneObject that can exist in the world at a "
|
||||||
"3D position and render itself. Note that CustomShaderFeatureData handles its own "
|
"3D position and render itself. Note that CustomShaderFeatureData handles its own "
|
||||||
"rendering by submitting itself as an ObjectRenderInst (see "
|
"rendering by submitting itself as an ObjectRenderInst (see "
|
||||||
"renderInstance\renderPassmanager.h) along with a delegate for its render() "
|
"renderInstance\renderPassmanager.h) along with a delegate for its render() "
|
||||||
"function. However, the preffered rendering method in the engine is to submit "
|
"function. However, the preffered rendering method in the engine is to submit "
|
||||||
"a MeshRenderInst along with a Material, vertex buffer, primitive buffer, and "
|
"a MeshRenderInst along with a Material, vertex buffer, primitive buffer, and "
|
||||||
"transform and allow the RenderMeshMgr handle the actual rendering. You can "
|
"transform and allow the RenderMeshMgr handle the actual rendering. You can "
|
||||||
"see this implemented in RenderMeshExample.\n\n"
|
"see this implemented in RenderMeshExample.\n\n"
|
||||||
"See the C++ code for implementation details.\n\n"
|
"See the C++ code for implementation details.\n\n"
|
||||||
"@ingroup Examples\n");
|
"@ingroup Examples\n");
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// Object setup and teardown
|
// Object setup and teardown
|
||||||
|
|
@ -63,128 +64,138 @@ CustomShaderFeatureData::~CustomShaderFeatureData()
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
void CustomShaderFeatureData::initPersistFields()
|
void CustomShaderFeatureData::initPersistFields()
|
||||||
{
|
{
|
||||||
// SceneObject already handles exposing the transform
|
// SceneObject already handles exposing the transform
|
||||||
Parent::initPersistFields();
|
Parent::initPersistFields();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CustomShaderFeatureData::onAdd()
|
bool CustomShaderFeatureData::onAdd()
|
||||||
{
|
{
|
||||||
if (!Parent::onAdd())
|
if (!Parent::onAdd())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
mFeatureHLSL = new CustomFeatureHLSL();
|
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||||
mFeatureHLSL->mOwner = this;
|
{
|
||||||
|
mFeatureHLSL = new CustomFeatureHLSL();
|
||||||
|
mFeatureHLSL->mOwner = this;
|
||||||
|
}
|
||||||
|
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||||
|
{
|
||||||
|
mFeatureGLSL = new CustomFeatureGLSL();
|
||||||
|
mFeatureGLSL->mOwner = this;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomShaderFeatureData::onRemove()
|
void CustomShaderFeatureData::onRemove()
|
||||||
{
|
{
|
||||||
Parent::onRemove();
|
Parent::onRemove();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Shadergen setup functions
|
//Shadergen setup functions
|
||||||
void CustomShaderFeatureData::addVariable(String name, String type, String defaultValue)
|
void CustomShaderFeatureData::addVariable(String name, String type, String defaultValue)
|
||||||
{
|
{
|
||||||
mFeatureHLSL->addVariable(name, type, defaultValue);
|
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||||
|
mFeatureHLSL->addVariable(name, type, defaultValue);
|
||||||
|
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||||
|
mFeatureGLSL->addVariable(name, type, defaultValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomShaderFeatureData::addUniform(String name, String type, String defaultValue, U32 arraySize)
|
void CustomShaderFeatureData::addUniform(String name, String type, String defaultValue, U32 arraySize)
|
||||||
{
|
{
|
||||||
mFeatureHLSL->addUniform(name, type, defaultValue, arraySize);
|
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||||
|
mFeatureHLSL->addUniform(name, type, defaultValue, arraySize);
|
||||||
|
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||||
|
mFeatureGLSL->addUniform(name, type, defaultValue, arraySize);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomShaderFeatureData::addSampler(String name, String type, U32 arraySize)
|
void CustomShaderFeatureData::addSampler(String name, String type, U32 arraySize)
|
||||||
{
|
{
|
||||||
mFeatureHLSL->addSampler(name, type, arraySize);
|
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||||
|
mFeatureHLSL->addSampler(name, type, arraySize);
|
||||||
|
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||||
|
mFeatureGLSL->addSampler(name, type, arraySize);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomShaderFeatureData::addTexture(String name, String type, String samplerState, U32 arraySize)
|
void CustomShaderFeatureData::addTexture(String name, String type, String samplerState, U32 arraySize)
|
||||||
{
|
{
|
||||||
mFeatureHLSL->addTexture(name, type, samplerState, arraySize);
|
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||||
|
mFeatureHLSL->addTexture(name, type, samplerState, arraySize);
|
||||||
|
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||||
|
mFeatureGLSL->addTexture(name, type, samplerState, arraySize);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomShaderFeatureData::addConnector(String name, String elementName, String type)
|
void CustomShaderFeatureData::addConnector(String name, String type, String elementName)
|
||||||
{
|
{
|
||||||
mFeatureHLSL->addConnector(name, elementName, type);
|
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||||
|
mFeatureHLSL->addConnector(name, type, elementName);
|
||||||
|
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||||
|
mFeatureGLSL->addConnector(name, type, elementName);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CustomShaderFeatureData::addVertTexCoord(String name)
|
||||||
|
{
|
||||||
|
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||||
|
mFeatureHLSL->addVertTexCoord(name);
|
||||||
|
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||||
|
mFeatureGLSL->addVertTexCoord(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CustomShaderFeatureData::hasFeature(String name)
|
bool CustomShaderFeatureData::hasFeature(String name)
|
||||||
{
|
{
|
||||||
return mFeatureHLSL->hasFeature(name);
|
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||||
|
return mFeatureHLSL->hasFeature(name);
|
||||||
|
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||||
|
return mFeatureGLSL->hasFeature(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CustomShaderFeatureData::writeLine(String format, S32 argc, ConsoleValueRef *argv)
|
void CustomShaderFeatureData::writeLine(String format, S32 argc, ConsoleValueRef* argv)
|
||||||
{
|
{
|
||||||
/*mOnObject = onObject;
|
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||||
mArgc = argc;
|
mFeatureHLSL->writeLine(format, argc, argv);
|
||||||
|
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||||
mArgv = new ConsoleValueRef[argc];
|
mFeatureGLSL->writeLine(format, argc, argv);
|
||||||
for (int i = 0; i<argc; i++)
|
|
||||||
{
|
|
||||||
mArgv[i].value = new ConsoleValue();
|
|
||||||
mArgv[i].value->type = ConsoleValue::TypeInternalString;
|
|
||||||
mArgv[i].value->init();
|
|
||||||
if (argv)
|
|
||||||
{
|
|
||||||
mArgv[i].value->setStringValue((const char*)argv[i]);
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
|
|
||||||
mFeatureHLSL->writeLine(format, argc, argv);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*//Actual shader processing
|
DefineEngineMethod(CustomShaderFeatureData, addVariable, void, (String name, String type, String defaultValue), ("", "", ""), "")
|
||||||
void CustomShaderFeatureData::processVert(Vector<ShaderComponent*> &componentList,
|
|
||||||
const MaterialFeatureData &fd)
|
|
||||||
{
|
{
|
||||||
mFeatureHLSL.processVert(componentList, fd);
|
object->addVariable(name, type, defaultValue);
|
||||||
}
|
|
||||||
|
|
||||||
void CustomShaderFeatureData::processPix(Vector<ShaderComponent*> &componentList,
|
|
||||||
const MaterialFeatureData &fd)
|
|
||||||
{
|
|
||||||
mFeatureHLSL.processPix(componentList, fd);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void CustomShaderFeatureData::setTexData(Material::StageData &stageDat,
|
|
||||||
const MaterialFeatureData &fd,
|
|
||||||
RenderPassData &passData,
|
|
||||||
U32 &texIndex)
|
|
||||||
{
|
|
||||||
mFeatureHLSL.setTexData(stageDat, fd, passData, texIndex);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
DefineEngineMethod(CustomShaderFeatureData, addVariable, void, (String name, String type, String defaultValue), ("", "", ""), "")
|
|
||||||
{
|
|
||||||
object->addVariable(name, type, defaultValue);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DefineEngineMethod(CustomShaderFeatureData, addUniform, void, (String name, String type, String defaultValue, U32 arraySize), ("", "", "", 0), "")
|
DefineEngineMethod(CustomShaderFeatureData, addUniform, void, (String name, String type, String defaultValue, U32 arraySize), ("", "", "", 0), "")
|
||||||
{
|
{
|
||||||
object->addUniform(name, type, defaultValue, arraySize);
|
object->addUniform(name, type, defaultValue, arraySize);
|
||||||
}
|
}
|
||||||
|
|
||||||
DefineEngineMethod(CustomShaderFeatureData, addSampler, void, (String name, U32 arraySize), ("", 0), "")
|
DefineEngineMethod(CustomShaderFeatureData, addSampler, void, (String name, U32 arraySize), ("", 0), "")
|
||||||
{
|
{
|
||||||
object->addSampler(name, "", arraySize);
|
object->addSampler(name, "", arraySize);
|
||||||
}
|
}
|
||||||
|
|
||||||
DefineEngineMethod(CustomShaderFeatureData, addTexture, void, (String name, String type, String samplerState, U32 arraySize), ("", "", 0), "")
|
DefineEngineMethod(CustomShaderFeatureData, addTexture, void, (String name, String type, String samplerState, U32 arraySize), ("", "", 0), "")
|
||||||
{
|
{
|
||||||
object->addTexture(name, type, samplerState, arraySize);
|
object->addTexture(name, type, samplerState, arraySize);
|
||||||
}
|
}
|
||||||
|
|
||||||
ConsoleMethod(CustomShaderFeatureData, writeLine, void, 3, 0, "( string format, string args... ) Dynamically call a method on an object.\n"
|
DefineEngineMethod(CustomShaderFeatureData, addConnector, void, (String name, String type, String elementName), ("", "", ""), "")
|
||||||
"@param method Name of method to call.\n"
|
|
||||||
"@param args Zero or more arguments for the method.\n"
|
|
||||||
"@return The result of the method call.")
|
|
||||||
{
|
{
|
||||||
object->writeLine(argv[2], argc - 3, argv + 3);
|
object->addConnector(name, type, elementName);
|
||||||
|
}
|
||||||
|
|
||||||
|
DefineEngineMethod(CustomShaderFeatureData, addVertTexCoord, void, (String name), (""), "")
|
||||||
|
{
|
||||||
|
object->addVertTexCoord(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
DefineEngineStringlyVariadicMethod(CustomShaderFeatureData, writeLine, void, 3, 0, "( string format, string args... ) Dynamically call a method on an object.\n"
|
||||||
|
"@param method Name of method to call.\n"
|
||||||
|
"@param args Zero or more arguments for the method.\n"
|
||||||
|
"@return The result of the method call.")
|
||||||
|
{
|
||||||
|
object->writeLine(argv[2], argc - 3, argv + 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
DefineEngineMethod(CustomShaderFeatureData, hasFeature, bool, (String name), (""), "")
|
DefineEngineMethod(CustomShaderFeatureData, hasFeature, bool, (String name), (""), "")
|
||||||
{
|
{
|
||||||
return object->hasFeature(name);
|
return object->hasFeature(name);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -28,6 +28,7 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
class CustomFeatureHLSL;
|
class CustomFeatureHLSL;
|
||||||
|
class CustomFeatureGLSL;
|
||||||
|
|
||||||
class CustomShaderFeatureData : public SimObject
|
class CustomShaderFeatureData : public SimObject
|
||||||
{
|
{
|
||||||
|
|
@ -35,6 +36,7 @@ class CustomShaderFeatureData : public SimObject
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CustomFeatureHLSL* mFeatureHLSL;
|
CustomFeatureHLSL* mFeatureHLSL;
|
||||||
|
CustomFeatureGLSL* mFeatureGLSL;
|
||||||
|
|
||||||
Vector<StringTableEntry> mAddedShaderConstants;
|
Vector<StringTableEntry> mAddedShaderConstants;
|
||||||
|
|
||||||
|
|
@ -64,8 +66,8 @@ public:
|
||||||
void addUniform(String name, String type, String defaultValue, U32 arraySize);
|
void addUniform(String name, String type, String defaultValue, U32 arraySize);
|
||||||
void addSampler(String name, String type, U32 arraySize);
|
void addSampler(String name, String type, U32 arraySize);
|
||||||
void addTexture(String name, String type, String samplerState, U32 arraySize);
|
void addTexture(String name, String type, String samplerState, U32 arraySize);
|
||||||
void addConnector(String name, String elementName, String type);
|
void addConnector(String name, String type, String elementName);
|
||||||
|
void addVertTexCoord(String name);
|
||||||
bool hasFeature(String name);
|
bool hasFeature(String name);
|
||||||
|
|
||||||
void writeLine(String format, S32 argc, ConsoleValueRef *argv);
|
void writeLine(String format, S32 argc, ConsoleValueRef *argv);
|
||||||
|
|
@ -81,4 +83,4 @@ public:
|
||||||
U32 &texIndex);*/
|
U32 &texIndex);*/
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -32,6 +32,7 @@
|
||||||
#include "core/module.h"
|
#include "core/module.h"
|
||||||
|
|
||||||
#include "shaderGen/HLSL/customFeatureHLSL.h"
|
#include "shaderGen/HLSL/customFeatureHLSL.h"
|
||||||
|
#include "shaderGen/GLSL/customFeatureGLSL.h"
|
||||||
|
|
||||||
MODULE_BEGIN( ShaderGen )
|
MODULE_BEGIN( ShaderGen )
|
||||||
|
|
||||||
|
|
@ -290,23 +291,32 @@ void ShaderGen::_processVertFeatures( Vector<GFXShaderMacro> ¯os, bool macro
|
||||||
{
|
{
|
||||||
for (U32 i = 0; i < mCustomFeaturesData.size(); ++i)
|
for (U32 i = 0; i < mCustomFeaturesData.size(); ++i)
|
||||||
{
|
{
|
||||||
mCustomFeaturesData[i]->mFeatureHLSL->processVert(mComponents, mFeatureData);
|
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||||
|
{
|
||||||
|
mCustomFeaturesData[i]->mFeatureHLSL->processVert(mComponents, mFeatureData);
|
||||||
|
|
||||||
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureHLSL->getName().c_str());
|
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureHLSL->getName().c_str());
|
||||||
mOutput->addStatement(new GenOp(line));
|
mOutput->addStatement(new GenOp(line));
|
||||||
|
|
||||||
if (mCustomFeaturesData[i]->mFeatureHLSL->getOutput())
|
if (mCustomFeaturesData[i]->mFeatureHLSL->getOutput())
|
||||||
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureHLSL->getOutput());
|
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureHLSL->getOutput());
|
||||||
//ShaderFeatureHLSL feature = mCustomFeaturesData[i]->mHLSLFeature;
|
|
||||||
//feature->setProcessIndex(index);
|
|
||||||
|
|
||||||
/*feature->processPixMacros(macros, mFeatureData);
|
mCustomFeaturesData[i]->mFeatureHLSL->reset();
|
||||||
|
mOutput->addStatement(new GenOp(" \r\n"));
|
||||||
|
}
|
||||||
|
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||||
|
{
|
||||||
|
mCustomFeaturesData[i]->mFeatureGLSL->processVert(mComponents, mFeatureData);
|
||||||
|
|
||||||
feature->setInstancingFormat(&mInstancingFormat);
|
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureGLSL->getName().c_str());
|
||||||
feature->processPix(mComponents, mFeatureData);*/
|
mOutput->addStatement(new GenOp(line));
|
||||||
|
|
||||||
mCustomFeaturesData[i]->mFeatureHLSL->reset();
|
if (mCustomFeaturesData[i]->mFeatureGLSL->getOutput())
|
||||||
mOutput->addStatement(new GenOp(" \r\n"));
|
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureGLSL->getOutput());
|
||||||
|
|
||||||
|
mCustomFeaturesData[i]->mFeatureGLSL->reset();
|
||||||
|
mOutput->addStatement(new GenOp(" \r\n"));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -355,23 +365,32 @@ void ShaderGen::_processPixFeatures( Vector<GFXShaderMacro> ¯os, bool macros
|
||||||
{
|
{
|
||||||
for (U32 i = 0; i < mCustomFeaturesData.size(); ++i)
|
for (U32 i = 0; i < mCustomFeaturesData.size(); ++i)
|
||||||
{
|
{
|
||||||
mCustomFeaturesData[i]->mFeatureHLSL->processPix(mComponents, mFeatureData);
|
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
|
||||||
|
{
|
||||||
|
mCustomFeaturesData[i]->mFeatureHLSL->processPix(mComponents, mFeatureData);
|
||||||
|
|
||||||
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureHLSL->getName().c_str());
|
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureHLSL->getName().c_str());
|
||||||
mOutput->addStatement(new GenOp(line));
|
mOutput->addStatement(new GenOp(line));
|
||||||
|
|
||||||
if (mCustomFeaturesData[i]->mFeatureHLSL->getOutput())
|
if (mCustomFeaturesData[i]->mFeatureHLSL->getOutput())
|
||||||
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureHLSL->getOutput());
|
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureHLSL->getOutput());
|
||||||
//ShaderFeatureHLSL feature = mCustomFeaturesData[i]->mHLSLFeature;
|
|
||||||
//feature->setProcessIndex(index);
|
|
||||||
|
|
||||||
/*feature->processPixMacros(macros, mFeatureData);
|
mCustomFeaturesData[i]->mFeatureHLSL->reset();
|
||||||
|
mOutput->addStatement(new GenOp(" \r\n"));
|
||||||
|
}
|
||||||
|
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
|
||||||
|
{
|
||||||
|
mCustomFeaturesData[i]->mFeatureGLSL->processPix(mComponents, mFeatureData);
|
||||||
|
|
||||||
feature->setInstancingFormat(&mInstancingFormat);
|
String line = String::ToString(" // %s\r\n", mCustomFeaturesData[i]->mFeatureGLSL->getName().c_str());
|
||||||
feature->processPix(mComponents, mFeatureData);*/
|
mOutput->addStatement(new GenOp(line));
|
||||||
|
|
||||||
mCustomFeaturesData[i]->mFeatureHLSL->reset();
|
if (mCustomFeaturesData[i]->mFeatureGLSL->getOutput())
|
||||||
mOutput->addStatement(new GenOp(" \r\n"));
|
mOutput->addStatement(mCustomFeaturesData[i]->mFeatureGLSL->getOutput());
|
||||||
|
|
||||||
|
mCustomFeaturesData[i]->mFeatureGLSL->reset();
|
||||||
|
mOutput->addStatement(new GenOp(" \r\n"));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
207
Templates/BaseGame/game/tools/MainEditor/MainEditor.cs
Normal file
|
|
@ -0,0 +1,207 @@
|
||||||
|
function MainEditor::onCreate( %this )
|
||||||
|
{
|
||||||
|
echo("\n--------- Initializing MainEditor ---------");
|
||||||
|
|
||||||
|
//exec("tools/gui/profiles.ed.cs");
|
||||||
|
//exec("./scripts/GuiProfiles.cs");
|
||||||
|
|
||||||
|
exec("./guis/MainEditorWindow.gui");
|
||||||
|
|
||||||
|
//exec("./scripts/newEditorGui.cs");
|
||||||
|
|
||||||
|
$UsePanelLayout = false;
|
||||||
|
$AssetBrowserPanelState = true;
|
||||||
|
$AssetBrowserPanelSplit = 0;
|
||||||
|
$InspectorPanelState = true;
|
||||||
|
$InspectorPanelSplit = 0;
|
||||||
|
$ToolsPanelState = true;
|
||||||
|
$ToolsPanelSplit = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
function MainEditor::onDestroy( %this )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
function NewEditorGui::addNewEditorTab(%this, %editorName)
|
||||||
|
{
|
||||||
|
%editorTab = new GuiTabPageCtrl()
|
||||||
|
{
|
||||||
|
Profile = "ToolsGuiEditorTabPage";
|
||||||
|
position = "0 0";
|
||||||
|
extent = Editor_MainViewTabBook.extent;
|
||||||
|
AnchorTop = "1";
|
||||||
|
AnchorBottom = "0";
|
||||||
|
AnchorLeft = "1";
|
||||||
|
AnchorRight = "0";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "height";
|
||||||
|
text = %editorName;
|
||||||
|
};
|
||||||
|
|
||||||
|
Editor_MainViewTabBook.add(%editorTab);
|
||||||
|
|
||||||
|
return %editorTab;
|
||||||
|
}
|
||||||
|
|
||||||
|
function togglePanelLayout()
|
||||||
|
{
|
||||||
|
$UsePanelLayout = !$UsePanelLayout;
|
||||||
|
|
||||||
|
if($UsePanelLayout)
|
||||||
|
{
|
||||||
|
EditorGui.add(NewEditorGui);
|
||||||
|
|
||||||
|
//Nudge us down so we show the toolbar
|
||||||
|
NewEditorGui.resize(0, EditorGuiToolbar.extent.y, EditorGui.extent.x, EditorGui.extent.y - EditorGuiToolbar.extent.y - EditorGuiStatusBar.extent.y);
|
||||||
|
|
||||||
|
%mainEditViewTitle = "Level - " @ getScene(0).getName();
|
||||||
|
%mainEditViewCtrl = NewEditorGui.addNewEditorTab(%mainEditViewTitle);
|
||||||
|
|
||||||
|
%mainEditViewCtrl.add(EWorldEditor);
|
||||||
|
EWorldEditor.position = "0 24";
|
||||||
|
EWorldEditor.extent = %mainEditViewCtrl.extent.x SPC %mainEditViewCtrl.extent.y - 24;
|
||||||
|
|
||||||
|
Editor_AssetBrowserPanel.add(AssetBrowser);
|
||||||
|
AssetBrowser.resize(0,0, Editor_AssetBrowserPanel.extent.x, Editor_AssetBrowserPanel.extent.y);
|
||||||
|
AssetBrowser.horizSizing = "width";
|
||||||
|
AssetBrowser.vertSizing = "height";
|
||||||
|
AssetBrowserWindow.resize(0,0, AssetBrowser.extent.x, AssetBrowser.extent.y);
|
||||||
|
AssetBrowserWindow.horizSizing = "width";
|
||||||
|
AssetBrowserWindow.vertSizing = "height";
|
||||||
|
AssetBrowserWindow.canClose = false;
|
||||||
|
AssetBrowserWindow.canCollapse = false;
|
||||||
|
AssetBrowserWindow.canMaximize = false;
|
||||||
|
AssetBrowserWindow.canMinimize = false;
|
||||||
|
AssetBrowserWindow.canMove = false;
|
||||||
|
AssetBrowserWindow.resizeWidth = false;
|
||||||
|
AssetBrowserWindow.resizeHeight = false;
|
||||||
|
|
||||||
|
//Prep it
|
||||||
|
AssetBrowser.loadFilters();
|
||||||
|
|
||||||
|
Editor_SceneTreePanel.add(EWTreeWindow);
|
||||||
|
EWTreeWindow.resize(0,0, Editor_SceneTreePanel.extent.x, Editor_SceneTreePanel.extent.y);
|
||||||
|
EWTreeWindow.horizSizing = "width";
|
||||||
|
EWTreeWindow.vertSizing = "height";
|
||||||
|
EWTreeWindow.canClose = false;
|
||||||
|
EWTreeWindow.canCollapse = false;
|
||||||
|
EWTreeWindow.canMaximize = false;
|
||||||
|
EWTreeWindow.canMinimize = false;
|
||||||
|
EWTreeWindow.canMove = false;
|
||||||
|
EWTreeWindow.resizeWidth = false;
|
||||||
|
EWTreeWindow.resizeHeight = false;
|
||||||
|
|
||||||
|
if(!isObject(Scenes))
|
||||||
|
{
|
||||||
|
$scenesRootGroup = new SimGroup(Scenes);
|
||||||
|
|
||||||
|
$scenesRootGroup.add(getScene(0));
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorTree.open($scenesRootGroup,true);
|
||||||
|
|
||||||
|
Editor_PropertiesPanel.add(EWInspectorWindow);
|
||||||
|
EWInspectorWindow.resize(0,0, Editor_PropertiesPanel.extent.x, Editor_PropertiesPanel.extent.y);
|
||||||
|
EWInspectorWindow.horizSizing = "width";
|
||||||
|
EWInspectorWindow.vertSizing = "height";
|
||||||
|
EWInspectorWindow.canClose = false;
|
||||||
|
EWInspectorWindow.canCollapse = false;
|
||||||
|
EWInspectorWindow.canMaximize = false;
|
||||||
|
EWInspectorWindow.canMinimize = false;
|
||||||
|
EWInspectorWindow.canMove = false;
|
||||||
|
EWInspectorWindow.resizeWidth = false;
|
||||||
|
EWInspectorWindow.resizeHeight = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EditorGui.remove(NewEditorGui);
|
||||||
|
|
||||||
|
EditorGui.add(EWorldEditor);
|
||||||
|
|
||||||
|
EditorGui.add(AssetBrowser);
|
||||||
|
AssetBrowserWindow.canClose = false;
|
||||||
|
AssetBrowserWindow.canCollapse = false;
|
||||||
|
AssetBrowserWindow.canMaximize = false;
|
||||||
|
AssetBrowserWindow.canMinimize = false;
|
||||||
|
AssetBrowserWindow.canMove = false;
|
||||||
|
|
||||||
|
EditorGui.add(EWTreeWindow);
|
||||||
|
|
||||||
|
EditorGui.add(EWInspectorWindow);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function Editor_AssetBrowserButton::onClick(%this)
|
||||||
|
{
|
||||||
|
$AssetBrowserPanelState = !$AssetBrowserPanelState;
|
||||||
|
|
||||||
|
//If we're collapsing
|
||||||
|
if(!$AssetBrowserPanelState)
|
||||||
|
{
|
||||||
|
//Store the original
|
||||||
|
$AssetBrowserPanelSplit = Editor_MainViewSplit.splitPoint.y;
|
||||||
|
|
||||||
|
//collapse it
|
||||||
|
Editor_MainViewSplit.setSplitPoint(Editor_MainViewSplit.splitPoint.x SPC Editor_MainViewSplit.extent.y - Editor_MainViewSplit.splitterSize);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//restore the original
|
||||||
|
Editor_MainViewSplit.setSplitPoint(Editor_MainViewSplit.splitPoint.x SPC $AssetBrowserPanelSplit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function Editor_InspectorSidebarButton::onClick(%this)
|
||||||
|
{
|
||||||
|
$InspectorPanelState = !$InspectorPanelState;
|
||||||
|
|
||||||
|
//If we're collapsing
|
||||||
|
if(!$InspectorPanelState)
|
||||||
|
{
|
||||||
|
//Store the original
|
||||||
|
$InspectorPanelSplit = NewEditorGuiLayout.splitPoint.x;
|
||||||
|
|
||||||
|
//collapse it
|
||||||
|
NewEditorGuiLayout.setSplitPoint(NewEditorGui.extent.x - NewEditorGuiLayout.splitterSize SPC NewEditorGuiLayout.splitPoint.y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//restore the original
|
||||||
|
NewEditorGuiLayout.setSplitPoint($InspectorPanelSplit SPC NewEditorGuiLayout.splitPoint.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function Editor_ToolsSidebarButton::onClick(%this)
|
||||||
|
{
|
||||||
|
$ToolsPanelState = !$ToolsPanelState;
|
||||||
|
|
||||||
|
//If we're collapsing
|
||||||
|
if(!$ToolsPanelState)
|
||||||
|
{
|
||||||
|
//Store the original
|
||||||
|
$ToolsPanelSplit = Editor_ToolsMainSplit.splitPoint.x;
|
||||||
|
|
||||||
|
//collapse it
|
||||||
|
Editor_ToolsMainSplit.setSplitPoint(Editor_ToolsMainSplit.splitterSize SPC Editor_ToolsMainSplit.splitPoint.y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//restore the original
|
||||||
|
Editor_ToolsMainSplit.setSplitPoint($ToolsPanelSplit SPC Editor_ToolsMainSplit.splitPoint.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function Editor_VisibilityOptionsButton::onClick(%this)
|
||||||
|
{
|
||||||
|
if ( EVisibility.visible )
|
||||||
|
{
|
||||||
|
EVisibility.setVisible(false);
|
||||||
|
//visibilityToggleBtn.setStateOn(0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EVisibility.setVisible(true);
|
||||||
|
//visibilityToggleBtn.setStateOn(1);
|
||||||
|
EVisibility.setExtent("200 540");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
<ModuleDefinition
|
||||||
|
ModuleId="MainEditor"
|
||||||
|
VersionId="1"
|
||||||
|
Description="Tool that can be used to view/edit an object."
|
||||||
|
ScriptFile="MainEditor.cs"
|
||||||
|
CreateFunction="onCreate"
|
||||||
|
DestroyFunction="onDestroy"
|
||||||
|
Group="Tools">
|
||||||
|
</ModuleDefinition>
|
||||||
BIN
Templates/BaseGame/game/tools/MainEditor/art/Button.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/GroupBackground.png
Normal file
|
After Width: | Height: | Size: 272 B |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/PropertyRollout.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/ScrollBar.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/ScrollBar_.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/Spacer.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddEvent.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddEvent_d.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddEvent_h.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddGroup.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddGroup_d.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddGroup_h.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddL.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddL_d.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddL_h.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddR.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddR_d.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddR_h.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddSml.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddSml_d.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddSml_h.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddTrack.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddTrack_d.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_AddTrack_h.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Delete.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_DeleteSml.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_DeleteSml_d.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_DeleteSml_h.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Delete_d.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Delete_h.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Forward.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Forward_d.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Forward_h.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Palette_d.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Palette_h.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Palette_n.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Pause.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Pause_d.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Pause_h.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Play.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Play_d.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Play_h.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Rewind.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Rewind_d.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_Rewind_h.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepB.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepB_d.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepB_h.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepF.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepF_d.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Templates/BaseGame/game/tools/MainEditor/art/btn_StepF_h.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
|
|
@ -0,0 +1,485 @@
|
||||||
|
//--- OBJECT WRITE BEGIN ---
|
||||||
|
%guiContent = new GuiContainer(NewEditorGui) {
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "1920 1080";
|
||||||
|
minExtent = "8 8";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "ToolsGuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "1";
|
||||||
|
enabled = "1";
|
||||||
|
|
||||||
|
new GuiSplitContainer(NewEditorGuiLayout) {
|
||||||
|
orientation = "Vertical";
|
||||||
|
splitterSize = "2";
|
||||||
|
splitPoint = "1661 100";
|
||||||
|
fixedPanel = "None";
|
||||||
|
useMinExtent="0";
|
||||||
|
fixedSize = "260";
|
||||||
|
docking = "None";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "1921 1081";
|
||||||
|
minExtent = "64 64";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "height";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiPanel() {
|
||||||
|
docking = "Client";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "1659 1081";
|
||||||
|
minExtent = "0 0";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
internalName = "Panel1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiSplitContainer(Editor_ToolsMainSplit) {
|
||||||
|
orientation = "Vertical";
|
||||||
|
splitterSize = "2";
|
||||||
|
splitPoint = "230 100";
|
||||||
|
fixedPanel = "None";
|
||||||
|
useMinExtent="0";
|
||||||
|
fixedSize = "1429";
|
||||||
|
docking = "None";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "1659 1081";
|
||||||
|
minExtent = "64 64";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "height";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiPanel(Editor_ToolSidebarPanel) {
|
||||||
|
docking = "Client";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "228 1081";
|
||||||
|
minExtent = "0 0";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
internalName = "Panel1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiWindowCtrl(Editor_ToolsSidebarWindow) {
|
||||||
|
text = "Tool Settings";
|
||||||
|
resizeWidth = "0";
|
||||||
|
resizeHeight = "0";
|
||||||
|
canMove = "0";
|
||||||
|
canClose = "0";
|
||||||
|
canMinimize = "0";
|
||||||
|
canMaximize = "0";
|
||||||
|
canCollapse = "0";
|
||||||
|
edgeSnap = "1";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "228 1081";
|
||||||
|
minExtent = "8 2";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "height";
|
||||||
|
profile = "GuiWindowProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
new GuiPanel(Editor_MainWindowPanel) {
|
||||||
|
docking = "Client";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "232 0";
|
||||||
|
extent = "1427 1081";
|
||||||
|
minExtent = "0 0";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
internalName = "panel2";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiSplitContainer(Editor_MainViewSplit) {
|
||||||
|
orientation = "Horizontal";
|
||||||
|
splitterSize = "2";
|
||||||
|
splitPoint = "182 745";
|
||||||
|
fixedPanel = "None";
|
||||||
|
useMinExtent="0";
|
||||||
|
fixedSize = "273";
|
||||||
|
docking = "None";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "1427 1081";
|
||||||
|
minExtent = "64 64";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "height";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiPanel(Editor_MainViewPanel) {
|
||||||
|
docking = "Client";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "1427 743";
|
||||||
|
minExtent = "0 0";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
internalName = "Panel1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiTabBookCtrl(Editor_MainViewTabBook) {
|
||||||
|
tabPosition = "Top";
|
||||||
|
tabMargin = "7";
|
||||||
|
minTabWidth = "64";
|
||||||
|
tabHeight = "20";
|
||||||
|
allowReorder = "0";
|
||||||
|
defaultPage = "-1";
|
||||||
|
selectedPage = "-1";
|
||||||
|
frontTabPadding = "0";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "1427 743";
|
||||||
|
minExtent = "8 2";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "height";
|
||||||
|
profile = "ToolsGuiTabBookProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
};
|
||||||
|
new GuiBitmapButtonCtrl(Editor_InspectorSidebarButton) {
|
||||||
|
bitmap = "tools/gui/images/iconAdd.png";
|
||||||
|
bitmapMode = "Stretched";
|
||||||
|
autoFitExtents = "0";
|
||||||
|
useModifiers = "0";
|
||||||
|
useStates = "1";
|
||||||
|
masked = "0";
|
||||||
|
groupNum = "-1";
|
||||||
|
buttonType = "PushButton";
|
||||||
|
useMouseEvents = "0";
|
||||||
|
position = "1411 61";
|
||||||
|
extent = "15 15";
|
||||||
|
minExtent = "8 2";
|
||||||
|
horizSizing = "left";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "0";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
};
|
||||||
|
new GuiBitmapButtonCtrl(Editor_ToolsSidebarButton) {
|
||||||
|
bitmap = "tools/gui/images/iconAdd.png";
|
||||||
|
bitmapMode = "Stretched";
|
||||||
|
autoFitExtents = "0";
|
||||||
|
useModifiers = "0";
|
||||||
|
useStates = "1";
|
||||||
|
masked = "0";
|
||||||
|
groupNum = "-1";
|
||||||
|
buttonType = "PushButton";
|
||||||
|
useMouseEvents = "0";
|
||||||
|
position = "0 61";
|
||||||
|
extent = "15 15";
|
||||||
|
minExtent = "8 2";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "0";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
};
|
||||||
|
new GuiBitmapButtonCtrl(Editor_AssetBrowserButton) {
|
||||||
|
bitmap = "tools/gui/images/iconAdd.png";
|
||||||
|
bitmapMode = "Stretched";
|
||||||
|
autoFitExtents = "0";
|
||||||
|
useModifiers = "0";
|
||||||
|
useStates = "1";
|
||||||
|
masked = "0";
|
||||||
|
groupNum = "-1";
|
||||||
|
buttonType = "PushButton";
|
||||||
|
useMouseEvents = "0";
|
||||||
|
position = "1411 725";
|
||||||
|
extent = "15 15";
|
||||||
|
minExtent = "8 2";
|
||||||
|
horizSizing = "left";
|
||||||
|
vertSizing = "top";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "0";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
};
|
||||||
|
new GuiBitmapButtonCtrl(Editor_VisibilityOptionsButton) {
|
||||||
|
bitmap = "tools/gui/images/visible";
|
||||||
|
bitmapMode = "Stretched";
|
||||||
|
autoFitExtents = "0";
|
||||||
|
useModifiers = "0";
|
||||||
|
useStates = "1";
|
||||||
|
masked = "0";
|
||||||
|
groupNum = "-1";
|
||||||
|
buttonType = "PushButton";
|
||||||
|
useMouseEvents = "0";
|
||||||
|
position = "16 30";
|
||||||
|
extent = "18 18";
|
||||||
|
minExtent = "8 2";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "0";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
new GuiPanel(Editor_AssetBrowserPanel) {
|
||||||
|
docking = "Client";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 747";
|
||||||
|
extent = "1427 334";
|
||||||
|
minExtent = "16 2";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
internalName = "panel2";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
new GuiPanel(Editor_InspectorPanel) {
|
||||||
|
docking = "Client";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "1663 0";
|
||||||
|
extent = "258 1081";
|
||||||
|
minExtent = "0 0";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
internalName = "panel2";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiSplitContainer() {
|
||||||
|
orientation = "Horizontal";
|
||||||
|
splitterSize = "2";
|
||||||
|
splitPoint = "182 556";
|
||||||
|
fixedPanel = "None";
|
||||||
|
useMinExtent="0";
|
||||||
|
fixedSize = "100";
|
||||||
|
docking = "None";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "258 1081";
|
||||||
|
minExtent = "64 64";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiPanel(Editor_SceneTreePanel) {
|
||||||
|
docking = "Client";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "258 554";
|
||||||
|
minExtent = "0 0";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
internalName = "Panel1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
};
|
||||||
|
new GuiPanel(Editor_PropertiesPanel) {
|
||||||
|
docking = "Client";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 558";
|
||||||
|
extent = "258 523";
|
||||||
|
minExtent = "0 0";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
internalName = "panel2";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
//--- OBJECT WRITE END ---
|
||||||
213
Templates/BaseGame/game/tools/MainEditor/scripts/GuiProfiles.cs
Normal file
|
|
@ -0,0 +1,213 @@
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Verve
|
||||||
|
// Copyright (C) - Violent Tulip
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
opaque = true;
|
||||||
|
fillColor = "70 70 70";
|
||||||
|
fillColorHL = "90 90 90";
|
||||||
|
fillColorNA = "70 70 70";
|
||||||
|
|
||||||
|
border = 1;
|
||||||
|
borderColor = "120 120 120";
|
||||||
|
borderColorHL = "100 100 100";
|
||||||
|
borderColorNA = "240 240 240";
|
||||||
|
|
||||||
|
fontType = "Arial";
|
||||||
|
fontSize = 12;
|
||||||
|
fontCharset = ANSI;
|
||||||
|
|
||||||
|
fontColor = "255 255 255";
|
||||||
|
fontColorHL = "255 255 255";
|
||||||
|
fontColorNA = "255 255 255";
|
||||||
|
fontColorSEL = "255 255 255";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorTestProfile )
|
||||||
|
{
|
||||||
|
opaque = true;
|
||||||
|
fillColor = "255 255 0";
|
||||||
|
fillColorHL = "255 255 0";
|
||||||
|
fillColorNA = "255 255 0";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorNoFillProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
opaque = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorNoBorderProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
border = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorTransparentProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
opaque = false;
|
||||||
|
border = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorTextProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
border = false;
|
||||||
|
opaque = false;
|
||||||
|
|
||||||
|
fontType = "Arial Bold";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorTextEditProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
fillColor = "70 70 70";
|
||||||
|
fillColorHL = "90 90 90";
|
||||||
|
fillColorSEL = "0 0 0";
|
||||||
|
fillColorNA = "70 70 70";
|
||||||
|
|
||||||
|
fontColor = "255 255 255";
|
||||||
|
fontColorHL = "0 0 0";
|
||||||
|
fontColorSEL = "128 128 128";
|
||||||
|
fontColorNA = "128 128 128";
|
||||||
|
|
||||||
|
textOffset = "4 2";
|
||||||
|
autoSizeWidth = false;
|
||||||
|
autoSizeHeight = false;
|
||||||
|
justify = "left";
|
||||||
|
tab = true;
|
||||||
|
canKeyFocus = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorPopupMenuProfile : GuiPopUpMenuProfile )
|
||||||
|
{
|
||||||
|
FillColorHL = "90 90 90";
|
||||||
|
FillColorSEL = "0 0 0";
|
||||||
|
|
||||||
|
FontColorHL = "255 255 255";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile ( VEditorBitmapButtonProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
justify = "center";
|
||||||
|
|
||||||
|
hasBitmapArray = true;
|
||||||
|
bitmap = "./Images/Button";
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorGroupHeaderProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
CanKeyFocus = true;
|
||||||
|
TextOffset = "23 0";
|
||||||
|
|
||||||
|
fontColor = "70 70 70";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorGroupHeaderErrorProfile : VEditorGroupHeaderProfile )
|
||||||
|
{
|
||||||
|
fontColor = "255 70 70";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorGroupTrackProfile : VEditorTransparentProfile )
|
||||||
|
{
|
||||||
|
CanKeyFocus = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorTrackProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
CanKeyFocus = true;
|
||||||
|
TextOffset = "33 0";
|
||||||
|
|
||||||
|
opaque = true;
|
||||||
|
fillColor = "255 255 255 15";
|
||||||
|
fillColorHL = "151 166 191 60";
|
||||||
|
|
||||||
|
borderColor = "100 100 100";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorTrackErrorProfile : VEditorTrackProfile )
|
||||||
|
{
|
||||||
|
fontColor = "255 70 70";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorEventProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
CanKeyFocus = true;
|
||||||
|
Justify = "left";
|
||||||
|
TextOffset = "6 1";
|
||||||
|
|
||||||
|
fillColor = "81 81 81";
|
||||||
|
fillColorHL = "102 102 102";
|
||||||
|
|
||||||
|
borderColor = "255 255 255";
|
||||||
|
borderColorHL = "255 255 255";
|
||||||
|
borderColorNA = "100 100 100";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorTimeLineProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
CanKeyFocus = true;
|
||||||
|
|
||||||
|
opaque = false;
|
||||||
|
fillColorHL = "255 255 255 15";
|
||||||
|
|
||||||
|
border = false;
|
||||||
|
borderColor = "100 100 100";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorPropertyProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
fillColor = "102 102 102";
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
singleton GuiControlProfile ( VEditorScrollProfile : VEditorDefaultProfile )
|
||||||
|
{
|
||||||
|
opaque = false;
|
||||||
|
border = false;
|
||||||
|
|
||||||
|
hasBitmapArray = true;
|
||||||
|
bitmap = "./Images/ScrollBar";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile ( VEditorCheckBoxProfile : GuiCheckBoxProfile )
|
||||||
|
{
|
||||||
|
// Void.
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorPropertyRolloutProfile : GuiRolloutProfile )
|
||||||
|
{
|
||||||
|
border = 0;
|
||||||
|
hasBitmapArray = true;
|
||||||
|
bitmap = "./Images/PropertyRollout";
|
||||||
|
|
||||||
|
fontType = "Arial";
|
||||||
|
fontSize = 12;
|
||||||
|
fontCharset = ANSI;
|
||||||
|
|
||||||
|
fontColor = "255 255 255";
|
||||||
|
fontColorHL = "255 255 255";
|
||||||
|
fontColorNA = "255 255 255";
|
||||||
|
fontColorSEL = "255 255 255";
|
||||||
|
};
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorPropertyLabelProfile : VEditorTextProfile )
|
||||||
|
{
|
||||||
|
border = "1";
|
||||||
|
justify = "center";
|
||||||
|
};
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
singleton GuiControlProfile( VEditorPreferenceLabelProfile : GuiTextProfile )
|
||||||
|
{
|
||||||
|
opaque = true;
|
||||||
|
fillColor = "242 241 240";
|
||||||
|
fillColorHL = "242 241 240";
|
||||||
|
fillColorNA = "242 241 240";
|
||||||
|
};
|
||||||
103
Templates/BaseGame/game/tools/MainEditor/scripts/newEditorGui.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
||||||
|
function NewEditorGui::AddWindow(%this)
|
||||||
|
{
|
||||||
|
%page = new GuiTabPageCtrl()
|
||||||
|
{
|
||||||
|
fitBook = "1";
|
||||||
|
text = "Object Viewer";
|
||||||
|
maxLength = "1024";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "1024 768";
|
||||||
|
minExtent = "8 2";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "height";
|
||||||
|
profile = "GuiTabPageProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "1";
|
||||||
|
};
|
||||||
|
|
||||||
|
%page.add(ObjectViewer);
|
||||||
|
|
||||||
|
MainEditorBasePanel.add(%page);
|
||||||
|
|
||||||
|
//Ensure the sidebar is spaced sanely
|
||||||
|
%pos = MainEditorBasePanel.extent.x * 0.8;
|
||||||
|
ObjectViewer-->splitContainer.splitPoint.x = MainEditorBasePanel.extent.x * 0.8;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function AssetBrowserWindow::onMouseDragged(%this)
|
||||||
|
{
|
||||||
|
%payload = new GuiBitmapButtonCtrl();
|
||||||
|
%payload.assignFieldsFrom( %this );
|
||||||
|
%payload.className = "AssetPreviewControl";
|
||||||
|
%payload.position = "0 0";
|
||||||
|
%payload.dragSourceControl = %this;
|
||||||
|
%payload.bitmap = %this.icon;
|
||||||
|
%payload.extent.x /= 2;
|
||||||
|
%payload.extent.y /= 2;
|
||||||
|
|
||||||
|
%xOffset = getWord( %payload.extent, 0 ) / 2;
|
||||||
|
%yOffset = getWord( %payload.extent, 1 ) / 2;
|
||||||
|
|
||||||
|
// Compute the initial position of the GuiDragAndDrop control on the cavas based on the current
|
||||||
|
// mouse cursor position.
|
||||||
|
|
||||||
|
%cursorpos = Canvas.getCursorPos();
|
||||||
|
%xPos = getWord( %cursorpos, 0 ) - %xOffset;
|
||||||
|
%yPos = getWord( %cursorpos, 1 ) - %yOffset;
|
||||||
|
|
||||||
|
if(!isObject(EditorDragAndDropLayer))
|
||||||
|
{
|
||||||
|
new GuiControl(EditorDragAndDropLayer)
|
||||||
|
{
|
||||||
|
position = "0 0";
|
||||||
|
extent = Canvas.extent;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the drag control.
|
||||||
|
%ctrl = new GuiDragAndDropControl()
|
||||||
|
{
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
Profile = "GuiSolidDefaultProfile";
|
||||||
|
HorizSizing = "right";
|
||||||
|
VertSizing = "bottom";
|
||||||
|
Position = %xPos SPC %yPos;
|
||||||
|
extent = %payload.extent;
|
||||||
|
MinExtent = "4 4";
|
||||||
|
canSave = "1";
|
||||||
|
Visible = "1";
|
||||||
|
hovertime = "1000";
|
||||||
|
|
||||||
|
// Let the GuiDragAndDropControl delete itself on mouse-up. When the drag is aborted,
|
||||||
|
// this not only deletes the drag control but also our payload.
|
||||||
|
deleteOnMouseUp = true;
|
||||||
|
|
||||||
|
useWholeCanvas = true;
|
||||||
|
|
||||||
|
// To differentiate drags, use the namespace hierarchy to classify them.
|
||||||
|
// This will allow a color swatch drag to tell itself apart from a file drag, for example.
|
||||||
|
class = "AssetPreviewControlType_AssetDrop";
|
||||||
|
};
|
||||||
|
|
||||||
|
// Add the temporary color swatch to the drag control as the payload.
|
||||||
|
%ctrl.add( %payload );
|
||||||
|
|
||||||
|
// Start drag by adding the drag control to the canvas and then calling startDragging().
|
||||||
|
//Canvas.getContent().add( %ctrl );
|
||||||
|
EditorDragAndDropLayer.add(%ctrl);
|
||||||
|
Canvas.pushDialog(EditorDragAndDropLayer);
|
||||||
|
|
||||||
|
%ctrl.startDragging( %xOffset, %yOffset );
|
||||||
|
}
|
||||||
26
Templates/BaseGame/game/tools/Tools.cs
Normal file
|
|
@ -0,0 +1,26 @@
|
||||||
|
|
||||||
|
function ToolsModule::onCreate(%this)
|
||||||
|
{
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
|
// Initialize core sub system functionality such as audio, the Canvas, PostFX,
|
||||||
|
// rendermanager, light managers, etc.
|
||||||
|
//
|
||||||
|
// Note that not all of these need to be initialized before the client, although
|
||||||
|
// the audio should and the canvas definitely needs to be. I've put things here
|
||||||
|
// to distinguish between the purpose and functionality of the various client
|
||||||
|
// scripts. Game specific script isn't needed until we reach the shell menus
|
||||||
|
// and start a game or connect to a server. We get the various subsystems ready
|
||||||
|
// to go, and then use initClient() to handle the rest of the startup sequence.
|
||||||
|
//
|
||||||
|
// If this is too convoluted we can reduce this complexity after futher testing
|
||||||
|
// to find exactly which subsystems should be readied before kicking things off.
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
ModuleDatabase.LoadExplicit( "MainEditor" );
|
||||||
|
ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
|
||||||
|
}
|
||||||
|
|
||||||
|
function ToolsModule::onDestroy(%this)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
8
Templates/BaseGame/game/tools/Tools.module
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
<ModuleDefinition
|
||||||
|
ModuleId="ToolsModule"
|
||||||
|
VersionId="1"
|
||||||
|
Description="Module that implements the tools and editor suite."
|
||||||
|
ScriptFile="Tools.cs"
|
||||||
|
CreateFunction="onCreate"
|
||||||
|
DestroyFunction="onDestroy"
|
||||||
|
Group="Tools"/>
|
||||||
|
|
@ -1077,6 +1077,10 @@ singleton GuiControlProfile( GuiMenuBarProfile )
|
||||||
fillcolorHL = "42 42 42";
|
fillcolorHL = "42 42 42";
|
||||||
borderColor = "30 30 30 255";
|
borderColor = "30 30 30 255";
|
||||||
borderColorHL = "30 30 30 255";
|
borderColorHL = "30 30 30 255";
|
||||||
|
fontColor = "215 215 215";
|
||||||
|
fontColorSEL = "43 107 206";
|
||||||
|
fontColorHL = "244 244 244";
|
||||||
|
fontColorNA = "100 100 100";
|
||||||
border = 0;
|
border = 0;
|
||||||
borderThickness = 1;
|
borderThickness = 1;
|
||||||
opaque = true;
|
opaque = true;
|
||||||
|
|
|
||||||
|
|
@ -142,6 +142,13 @@ package Tools
|
||||||
// resources can override, redefine, or add functionality.
|
// resources can override, redefine, or add functionality.
|
||||||
Tools::LoadResources( $Tools::resourcePath );
|
Tools::LoadResources( $Tools::resourcePath );
|
||||||
|
|
||||||
|
//Now, go through and load any tool-group modules
|
||||||
|
ModuleDatabase.setModuleExtension("module");
|
||||||
|
|
||||||
|
//Any common tool modules
|
||||||
|
ModuleDatabase.scanModules( "tools", false );
|
||||||
|
ModuleDatabase.LoadGroup( "Tools" );
|
||||||
|
|
||||||
//Now that we're done loading, we can set the instant group back
|
//Now that we're done loading, we can set the instant group back
|
||||||
popInstantGroup();
|
popInstantGroup();
|
||||||
$instantGroup = MissionCleanup;
|
$instantGroup = MissionCleanup;
|
||||||
|
|
|
||||||
|
|
@ -4476,7 +4476,7 @@
|
||||||
isContainer = "0";
|
isContainer = "0";
|
||||||
HorizSizing = "left";
|
HorizSizing = "left";
|
||||||
VertSizing = "bottom";
|
VertSizing = "bottom";
|
||||||
position = "86 1";
|
position = "66 1";
|
||||||
Extent = "16 16";
|
Extent = "16 16";
|
||||||
MinExtent = "8 2";
|
MinExtent = "8 2";
|
||||||
canSave = "1";
|
canSave = "1";
|
||||||
|
|
@ -4497,7 +4497,7 @@
|
||||||
Profile = "ToolsGuiDefaultProfile";
|
Profile = "ToolsGuiDefaultProfile";
|
||||||
HorizSizing = "left";
|
HorizSizing = "left";
|
||||||
VertSizing = "bottom";
|
VertSizing = "bottom";
|
||||||
position = "106 1";
|
position = "86 1";
|
||||||
Extent = "16 16";
|
Extent = "16 16";
|
||||||
MinExtent = "8 2";
|
MinExtent = "8 2";
|
||||||
canSave = "1";
|
canSave = "1";
|
||||||
|
|
@ -4519,7 +4519,7 @@
|
||||||
Profile = "ToolsGuiDefaultProfile";
|
Profile = "ToolsGuiDefaultProfile";
|
||||||
HorizSizing = "left";
|
HorizSizing = "left";
|
||||||
VertSizing = "bottom";
|
VertSizing = "bottom";
|
||||||
position = "123 1";
|
position = "106 1";
|
||||||
Extent = "16 16";
|
Extent = "16 16";
|
||||||
MinExtent = "8 2";
|
MinExtent = "8 2";
|
||||||
canSave = "1";
|
canSave = "1";
|
||||||
|
|
@ -4533,6 +4533,27 @@
|
||||||
useMouseEvents = "0";
|
useMouseEvents = "0";
|
||||||
bitmap = "tools/gui/images/save-icon";
|
bitmap = "tools/gui/images/save-icon";
|
||||||
};
|
};
|
||||||
|
new GuiBitmapButtonCtrl() {
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
Enabled = "1";
|
||||||
|
isContainer = "0";
|
||||||
|
Profile = "ToolsGuiDefaultProfile";
|
||||||
|
HorizSizing = "left";
|
||||||
|
VertSizing = "bottom";
|
||||||
|
position = "126 1";
|
||||||
|
Extent = "16 16";
|
||||||
|
MinExtent = "8 2";
|
||||||
|
canSave = "1";
|
||||||
|
Visible = "1";
|
||||||
|
Command = "MaterialEditorGui.lookupMaterialInstances();";
|
||||||
|
hovertime = "1000";
|
||||||
|
groupNum = "-1";
|
||||||
|
text ="";
|
||||||
|
tooltip = "Lookup Material Instances";
|
||||||
|
buttonType = "PushButton";
|
||||||
|
useMouseEvents = "0";
|
||||||
|
bitmap = "tools/gui/images/visible";
|
||||||
|
};
|
||||||
new GuiBitmapCtrl(){
|
new GuiBitmapCtrl(){
|
||||||
position = "147 1";
|
position = "147 1";
|
||||||
Extent = "2 16";
|
Extent = "2 16";
|
||||||
|
|
|
||||||
|
|
@ -32,9 +32,13 @@ function initializeMaterialEditor()
|
||||||
// Load Properties Window
|
// Load Properties Window
|
||||||
exec("~/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui");
|
exec("~/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui");
|
||||||
|
|
||||||
|
//Material Instance viewer
|
||||||
|
exec("~/materialEditor/gui/materialInstancesView.ed.gui");
|
||||||
|
|
||||||
// Load Client Scripts.
|
// Load Client Scripts.
|
||||||
exec("./scripts/materialEditor.ed.cs");
|
exec("./scripts/materialEditor.ed.cs");
|
||||||
exec("./scripts/materialEditorUndo.ed.cs");
|
exec("./scripts/materialEditorUndo.ed.cs");
|
||||||
|
exec("./scripts/materialInstanceView.ed.cs");
|
||||||
//exec("./gui/profiles.ed.cs");
|
//exec("./gui/profiles.ed.cs");
|
||||||
|
|
||||||
MaterialEditorPreviewWindow.setVisible( false );
|
MaterialEditorPreviewWindow.setVisible( false );
|
||||||
|
|
|
||||||
|
|
@ -2278,6 +2278,32 @@ function MaterialEditorGui::refreshMaterial(%this)
|
||||||
MaterialEditorGui.setMaterialNotDirty();
|
MaterialEditorGui.setMaterialNotDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==============================================================================
|
||||||
|
// Looking up material instances/getting mat info
|
||||||
|
function MaterialEditorGui::lookupMaterialInstances( %this )
|
||||||
|
{
|
||||||
|
if( MaterialEditorGui.currentMaterial.getName() $= "" )
|
||||||
|
{
|
||||||
|
MessageBoxOK("Cannot perform operation", "Unable to look up a material with a blank name" );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MaterialInstanceViewTree.clear();
|
||||||
|
MaterialInstanceViewTree.setFilterChildren(false);
|
||||||
|
MaterialInstanceViewTree.setItemFilterException(1, true);
|
||||||
|
|
||||||
|
MaterialEditorGui.currentMaterial.getMaterialInstances(MaterialInstanceViewTree);
|
||||||
|
|
||||||
|
if(MaterialInstanceFilter.Text !$= "\c2Filter...")
|
||||||
|
{
|
||||||
|
MaterialInstanceViewTree.setFilterText(MaterialInstanceFilter.Text);
|
||||||
|
}
|
||||||
|
|
||||||
|
MaterialInstanceViewTree.buildVisibleTree(true);
|
||||||
|
|
||||||
|
Canvas.pushDialog(MaterialInstanceViewCtrl);
|
||||||
|
}
|
||||||
|
|
||||||
//==============================================================================
|
//==============================================================================
|
||||||
// Switching and Changing Materials
|
// Switching and Changing Materials
|
||||||
|
|
||||||
|
|
|
||||||
207
Templates/Full/game/tools/MainEditor/MainEditor.cs
Normal file
|
|
@ -0,0 +1,207 @@
|
||||||
|
function MainEditor::onCreate( %this )
|
||||||
|
{
|
||||||
|
echo("\n--------- Initializing MainEditor ---------");
|
||||||
|
|
||||||
|
//exec("tools/gui/profiles.ed.cs");
|
||||||
|
//exec("./scripts/GuiProfiles.cs");
|
||||||
|
|
||||||
|
exec("./guis/MainEditorWindow.gui");
|
||||||
|
|
||||||
|
//exec("./scripts/newEditorGui.cs");
|
||||||
|
|
||||||
|
$UsePanelLayout = false;
|
||||||
|
$AssetBrowserPanelState = true;
|
||||||
|
$AssetBrowserPanelSplit = 0;
|
||||||
|
$InspectorPanelState = true;
|
||||||
|
$InspectorPanelSplit = 0;
|
||||||
|
$ToolsPanelState = true;
|
||||||
|
$ToolsPanelSplit = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
function MainEditor::onDestroy( %this )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
function NewEditorGui::addNewEditorTab(%this, %editorName)
|
||||||
|
{
|
||||||
|
%editorTab = new GuiTabPageCtrl()
|
||||||
|
{
|
||||||
|
Profile = "ToolsGuiEditorTabPage";
|
||||||
|
position = "0 0";
|
||||||
|
extent = Editor_MainViewTabBook.extent;
|
||||||
|
AnchorTop = "1";
|
||||||
|
AnchorBottom = "0";
|
||||||
|
AnchorLeft = "1";
|
||||||
|
AnchorRight = "0";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "height";
|
||||||
|
text = %editorName;
|
||||||
|
};
|
||||||
|
|
||||||
|
Editor_MainViewTabBook.add(%editorTab);
|
||||||
|
|
||||||
|
return %editorTab;
|
||||||
|
}
|
||||||
|
|
||||||
|
function togglePanelLayout()
|
||||||
|
{
|
||||||
|
$UsePanelLayout = !$UsePanelLayout;
|
||||||
|
|
||||||
|
if($UsePanelLayout)
|
||||||
|
{
|
||||||
|
EditorGui.add(NewEditorGui);
|
||||||
|
|
||||||
|
//Nudge us down so we show the toolbar
|
||||||
|
NewEditorGui.resize(0, EditorGuiToolbar.extent.y, EditorGui.extent.x, EditorGui.extent.y - EditorGuiToolbar.extent.y - EditorGuiStatusBar.extent.y);
|
||||||
|
|
||||||
|
%mainEditViewTitle = "Level - " @ getScene(0).getName();
|
||||||
|
%mainEditViewCtrl = NewEditorGui.addNewEditorTab(%mainEditViewTitle);
|
||||||
|
|
||||||
|
%mainEditViewCtrl.add(EWorldEditor);
|
||||||
|
EWorldEditor.position = "0 24";
|
||||||
|
EWorldEditor.extent = %mainEditViewCtrl.extent.x SPC %mainEditViewCtrl.extent.y - 24;
|
||||||
|
|
||||||
|
Editor_AssetBrowserPanel.add(AssetBrowser);
|
||||||
|
AssetBrowser.resize(0,0, Editor_AssetBrowserPanel.extent.x, Editor_AssetBrowserPanel.extent.y);
|
||||||
|
AssetBrowser.horizSizing = "width";
|
||||||
|
AssetBrowser.vertSizing = "height";
|
||||||
|
AssetBrowserWindow.resize(0,0, AssetBrowser.extent.x, AssetBrowser.extent.y);
|
||||||
|
AssetBrowserWindow.horizSizing = "width";
|
||||||
|
AssetBrowserWindow.vertSizing = "height";
|
||||||
|
AssetBrowserWindow.canClose = false;
|
||||||
|
AssetBrowserWindow.canCollapse = false;
|
||||||
|
AssetBrowserWindow.canMaximize = false;
|
||||||
|
AssetBrowserWindow.canMinimize = false;
|
||||||
|
AssetBrowserWindow.canMove = false;
|
||||||
|
AssetBrowserWindow.resizeWidth = false;
|
||||||
|
AssetBrowserWindow.resizeHeight = false;
|
||||||
|
|
||||||
|
//Prep it
|
||||||
|
AssetBrowser.loadFilters();
|
||||||
|
|
||||||
|
Editor_SceneTreePanel.add(EWTreeWindow);
|
||||||
|
EWTreeWindow.resize(0,0, Editor_SceneTreePanel.extent.x, Editor_SceneTreePanel.extent.y);
|
||||||
|
EWTreeWindow.horizSizing = "width";
|
||||||
|
EWTreeWindow.vertSizing = "height";
|
||||||
|
EWTreeWindow.canClose = false;
|
||||||
|
EWTreeWindow.canCollapse = false;
|
||||||
|
EWTreeWindow.canMaximize = false;
|
||||||
|
EWTreeWindow.canMinimize = false;
|
||||||
|
EWTreeWindow.canMove = false;
|
||||||
|
EWTreeWindow.resizeWidth = false;
|
||||||
|
EWTreeWindow.resizeHeight = false;
|
||||||
|
|
||||||
|
if(!isObject(Scenes))
|
||||||
|
{
|
||||||
|
$scenesRootGroup = new SimGroup(Scenes);
|
||||||
|
|
||||||
|
$scenesRootGroup.add(getScene(0));
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorTree.open($scenesRootGroup,true);
|
||||||
|
|
||||||
|
Editor_PropertiesPanel.add(EWInspectorWindow);
|
||||||
|
EWInspectorWindow.resize(0,0, Editor_PropertiesPanel.extent.x, Editor_PropertiesPanel.extent.y);
|
||||||
|
EWInspectorWindow.horizSizing = "width";
|
||||||
|
EWInspectorWindow.vertSizing = "height";
|
||||||
|
EWInspectorWindow.canClose = false;
|
||||||
|
EWInspectorWindow.canCollapse = false;
|
||||||
|
EWInspectorWindow.canMaximize = false;
|
||||||
|
EWInspectorWindow.canMinimize = false;
|
||||||
|
EWInspectorWindow.canMove = false;
|
||||||
|
EWInspectorWindow.resizeWidth = false;
|
||||||
|
EWInspectorWindow.resizeHeight = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EditorGui.remove(NewEditorGui);
|
||||||
|
|
||||||
|
EditorGui.add(EWorldEditor);
|
||||||
|
|
||||||
|
EditorGui.add(AssetBrowser);
|
||||||
|
AssetBrowserWindow.canClose = false;
|
||||||
|
AssetBrowserWindow.canCollapse = false;
|
||||||
|
AssetBrowserWindow.canMaximize = false;
|
||||||
|
AssetBrowserWindow.canMinimize = false;
|
||||||
|
AssetBrowserWindow.canMove = false;
|
||||||
|
|
||||||
|
EditorGui.add(EWTreeWindow);
|
||||||
|
|
||||||
|
EditorGui.add(EWInspectorWindow);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function Editor_AssetBrowserButton::onClick(%this)
|
||||||
|
{
|
||||||
|
$AssetBrowserPanelState = !$AssetBrowserPanelState;
|
||||||
|
|
||||||
|
//If we're collapsing
|
||||||
|
if(!$AssetBrowserPanelState)
|
||||||
|
{
|
||||||
|
//Store the original
|
||||||
|
$AssetBrowserPanelSplit = Editor_MainViewSplit.splitPoint.y;
|
||||||
|
|
||||||
|
//collapse it
|
||||||
|
Editor_MainViewSplit.setSplitPoint(Editor_MainViewSplit.splitPoint.x SPC Editor_MainViewSplit.extent.y - Editor_MainViewSplit.splitterSize);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//restore the original
|
||||||
|
Editor_MainViewSplit.setSplitPoint(Editor_MainViewSplit.splitPoint.x SPC $AssetBrowserPanelSplit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function Editor_InspectorSidebarButton::onClick(%this)
|
||||||
|
{
|
||||||
|
$InspectorPanelState = !$InspectorPanelState;
|
||||||
|
|
||||||
|
//If we're collapsing
|
||||||
|
if(!$InspectorPanelState)
|
||||||
|
{
|
||||||
|
//Store the original
|
||||||
|
$InspectorPanelSplit = NewEditorGuiLayout.splitPoint.x;
|
||||||
|
|
||||||
|
//collapse it
|
||||||
|
NewEditorGuiLayout.setSplitPoint(NewEditorGui.extent.x - NewEditorGuiLayout.splitterSize SPC NewEditorGuiLayout.splitPoint.y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//restore the original
|
||||||
|
NewEditorGuiLayout.setSplitPoint($InspectorPanelSplit SPC NewEditorGuiLayout.splitPoint.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function Editor_ToolsSidebarButton::onClick(%this)
|
||||||
|
{
|
||||||
|
$ToolsPanelState = !$ToolsPanelState;
|
||||||
|
|
||||||
|
//If we're collapsing
|
||||||
|
if(!$ToolsPanelState)
|
||||||
|
{
|
||||||
|
//Store the original
|
||||||
|
$ToolsPanelSplit = Editor_ToolsMainSplit.splitPoint.x;
|
||||||
|
|
||||||
|
//collapse it
|
||||||
|
Editor_ToolsMainSplit.setSplitPoint(Editor_ToolsMainSplit.splitterSize SPC Editor_ToolsMainSplit.splitPoint.y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//restore the original
|
||||||
|
Editor_ToolsMainSplit.setSplitPoint($ToolsPanelSplit SPC Editor_ToolsMainSplit.splitPoint.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function Editor_VisibilityOptionsButton::onClick(%this)
|
||||||
|
{
|
||||||
|
if ( EVisibility.visible )
|
||||||
|
{
|
||||||
|
EVisibility.setVisible(false);
|
||||||
|
//visibilityToggleBtn.setStateOn(0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EVisibility.setVisible(true);
|
||||||
|
//visibilityToggleBtn.setStateOn(1);
|
||||||
|
EVisibility.setExtent("200 540");
|
||||||
|
}
|
||||||
|
}
|
||||||
9
Templates/Full/game/tools/MainEditor/MainEditor.module
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
<ModuleDefinition
|
||||||
|
ModuleId="MainEditor"
|
||||||
|
VersionId="1"
|
||||||
|
Description="Tool that can be used to view/edit an object."
|
||||||
|
ScriptFile="MainEditor.cs"
|
||||||
|
CreateFunction="onCreate"
|
||||||
|
DestroyFunction="onDestroy"
|
||||||
|
Group="Tools">
|
||||||
|
</ModuleDefinition>
|
||||||
BIN
Templates/Full/game/tools/MainEditor/art/Button.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
Templates/Full/game/tools/MainEditor/art/GroupBackground.png
Normal file
|
After Width: | Height: | Size: 272 B |
BIN
Templates/Full/game/tools/MainEditor/art/GroupBackground_h.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
Templates/Full/game/tools/MainEditor/art/GroupBackground_i.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
Templates/Full/game/tools/MainEditor/art/PropertyRollout.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
Templates/Full/game/tools/MainEditor/art/ScrollBar.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Templates/Full/game/tools/MainEditor/art/ScrollBar_.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Templates/Full/game/tools/MainEditor/art/Spacer.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
Templates/Full/game/tools/MainEditor/art/btn_AddEvent.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/Full/game/tools/MainEditor/art/btn_AddEvent_d.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
Templates/Full/game/tools/MainEditor/art/btn_AddEvent_h.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |