mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
This commit is contained in:
commit
3697737498
148 changed files with 3463 additions and 547 deletions
|
|
@ -424,12 +424,11 @@ void RenderDeferredMgr::render( SceneRenderState *state )
|
|||
mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
|
||||
}
|
||||
|
||||
//-JR
|
||||
//push along any overriden fields that are instance-specific as well
|
||||
if (passRI->mCustomShaderData.size() > 0)
|
||||
{
|
||||
mat->setCustomShaderData(passRI->mCustomShaderData);
|
||||
}
|
||||
//push along any overriden fields that are instance-specific as well
|
||||
if (passRI->mCustomShaderData.size() > 0)
|
||||
{
|
||||
mat->setCustomShaderData(passRI->mCustomShaderData);
|
||||
}
|
||||
|
||||
// If we're instanced then don't render yet.
|
||||
if ( mat->isInstanced() )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue