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https://github.com/TorqueGameEngines/Torque3D.git
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dx11 debugresult interpreter method (plugged into where we are finding issues with the material::mul switch on stateblocks
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parent
836c4d34cd
commit
36722c0e22
5 changed files with 78 additions and 4 deletions
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@ -1764,3 +1764,76 @@ void GFXD3D11Device::setDebugMarker(ColorI color, const char *name)
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D3DPERF_SetMarker(D3DCOLOR_ARGB(color.alpha, color.red, color.green, color.blue),
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D3DPERF_SetMarker(D3DCOLOR_ARGB(color.alpha, color.red, color.green, color.blue),
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(LPCWSTR)&eventName);
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(LPCWSTR)&eventName);
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}
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}
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const char* GFXD3D11Device::interpretDebugResult(long result)
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{
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const char* error;
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switch (result) {
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case S_OK:
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error = "S_OK";
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break;
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case S_FALSE:
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error = "S_FALSE";
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break;
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//generics
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case E_UNEXPECTED:
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error = "E_UNEXPECTED";
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break;
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case E_NOTIMPL:
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error = "E_NOTIMPL";
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break;
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case E_OUTOFMEMORY:
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error = "E_OUTOFMEMORY";
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break;
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case E_INVALIDARG:
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error = "E_INVALIDARG";
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break;
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case E_NOINTERFACE:
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error = "E_NOINTERFACE";
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break;
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case E_POINTER:
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error = "E_POINTER";
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break;
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case E_HANDLE:
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error = "E_HANDLE";
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break;
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case E_ABORT:
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error = "E_ABORT";
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break;
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case E_FAIL:
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error = "E_FAIL";
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break;
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case E_ACCESSDENIED:
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error = "E_ACCESSDENIED";
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break;
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//graphics specific
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case DXGI_ERROR_INVALID_CALL:
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error = "DXGI_ERROR_INVALID_CALL";
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break;
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case DXGI_ERROR_WAS_STILL_DRAWING:
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error = "DXGI_ERROR_WAS_STILL_DRAWING";
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break;
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//dx11 specific
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case D3D11_ERROR_FILE_NOT_FOUND:
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error = "D3D11_ERROR_FILE_NOT_FOUND";
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break;
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case D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS:
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error = "D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS";
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break;
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case D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS:
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error = "D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS";
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break;
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case D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD:
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error = "D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD";
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break;
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default:
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error = "UNKNOWN";
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break;
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}
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return error;
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}
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@ -255,7 +255,7 @@ public:
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virtual void setClipRect( const RectI &rect );
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virtual void setClipRect( const RectI &rect );
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virtual const RectI& getClipRect() const { return mClipRect; }
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virtual const RectI& getClipRect() const { return mClipRect; }
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// }
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// }
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@ -325,6 +325,7 @@ public:
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// grab the sampler map
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// grab the sampler map
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const SamplerMap &getSamplersMap() const { return mSamplersMap; }
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const SamplerMap &getSamplersMap() const { return mSamplersMap; }
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SamplerMap &getSamplersMap(){ return mSamplersMap; }
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SamplerMap &getSamplersMap(){ return mSamplersMap; }
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const char* interpretDebugResult(long result);
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};
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};
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#endif
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#endif
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@ -77,7 +77,7 @@ GFXD3D11StateBlock::GFXD3D11StateBlock(const GFXStateBlockDesc& desc)
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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AssertFatal(false, "GFXD3D11StateBlock::GFXD3D11StateBlock - CreateBlendState call failure.");
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AssertFatal(false, avar("GFXD3D11StateBlock::GFXD3D11StateBlock - CreateBlendState call failure: %s.", GFX->interpretDebugResult(hr)));
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}
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}
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ZeroMemory(&mDepthStencilDesc, sizeof(D3D11_DEPTH_STENCIL_DESC));
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ZeroMemory(&mDepthStencilDesc, sizeof(D3D11_DEPTH_STENCIL_DESC));
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@ -428,7 +428,7 @@ public:
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virtual void enterDebugEvent(ColorI color, const char *name) = 0;
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virtual void enterDebugEvent(ColorI color, const char *name) = 0;
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virtual void leaveDebugEvent() = 0;
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virtual void leaveDebugEvent() = 0;
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virtual void setDebugMarker(ColorI color, const char *name) = 0;
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virtual void setDebugMarker(ColorI color, const char *name) = 0;
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virtual const char* interpretDebugResult(long result) { return "Not Implemented"; };
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/// @}
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/// @}
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/// @name Resource debug methods
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/// @name Resource debug methods
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@ -160,7 +160,7 @@ public:
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const U32 getNumVertexStreams() const { return mNumVertexStream; }
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const U32 getNumVertexStreams() const { return mNumVertexStream; }
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bool glUseMap() const { return mUseGlMap; }
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bool glUseMap() const { return mUseGlMap; }
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const char* interpretDebugResult(long result) { return "Not Implemented"; };
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protected:
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protected:
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/// Called by GFXDevice to create a device specific stateblock
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/// Called by GFXDevice to create a device specific stateblock
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virtual GFXStateBlockRef createStateBlockInternal(const GFXStateBlockDesc& desc);
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virtual GFXStateBlockRef createStateBlockInternal(const GFXStateBlockDesc& desc);
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