mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-24 14:49:27 +00:00
dx11 debugresult interpreter method (plugged into where we are finding issues with the material::mul switch on stateblocks
This commit is contained in:
parent
836c4d34cd
commit
36722c0e22
5 changed files with 78 additions and 4 deletions
|
|
@ -77,7 +77,7 @@ GFXD3D11StateBlock::GFXD3D11StateBlock(const GFXStateBlockDesc& desc)
|
|||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
AssertFatal(false, "GFXD3D11StateBlock::GFXD3D11StateBlock - CreateBlendState call failure.");
|
||||
AssertFatal(false, avar("GFXD3D11StateBlock::GFXD3D11StateBlock - CreateBlendState call failure: %s.", GFX->interpretDebugResult(hr)));
|
||||
}
|
||||
|
||||
ZeroMemory(&mDepthStencilDesc, sizeof(D3D11_DEPTH_STENCIL_DESC));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue