looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on

This commit is contained in:
AzaezelX 2019-09-20 14:45:05 -05:00
parent c650c0fb36
commit 36389b0637
5 changed files with 7 additions and 8 deletions

View file

@ -379,7 +379,7 @@ void ScatterSky::initPersistFields()
"Enables/disables shadows cast by objects due to ScatterSky light." );
addField("staticRefreshFreq", TypeS32, Offset(mStaticRefreshFreq, ScatterSky), "static shadow refresh rate (milliseconds)");
addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, ScatterSky), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
addField("dynamicRefreshFreq", TypeS32, Offset(mDynamicRefreshFreq, ScatterSky), "dynamic shadow refresh rate (milliseconds)");
addField( "brightness", TypeF32, Offset( mBrightness, ScatterSky ),
"The brightness of the ScatterSky's light object." );
@ -1451,4 +1451,4 @@ DefineEngineMethod( ScatterSky, applyChanges, void, (),,
)
{
object->inspectPostApply();
}
}