looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on

This commit is contained in:
AzaezelX 2019-09-20 14:45:05 -05:00
parent c650c0fb36
commit 36389b0637
5 changed files with 7 additions and 8 deletions

View file

@ -97,7 +97,7 @@ void LightDescription::initPersistFields()
addField( "range", TypeF32, Offset( range, LightDescription ), "Controls the size (radius) of the light" );
addField( "castShadows", TypeBool, Offset( castShadows, LightDescription ), "Enables/disabled shadow casts by this light." );
addField( "staticRefreshFreq", TypeS32, Offset( mStaticRefreshFreq, LightDescription ), "static shadow refresh rate (milliseconds)" );
addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightDescription ), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightDescription ), "dynamic shadow refresh rate (milliseconds)");
endGroup( "Light" );
@ -278,4 +278,4 @@ DefineEngineMethod( LightDescription, apply, void, (),,
//ConsoleMethod( LightDescription, apply, void, 2, 2, "force an inspectPostApply for the benefit of tweaking via the console" )
//{
// object->inspectPostApply();
//}
//}