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looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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5 changed files with 7 additions and 8 deletions
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@ -97,7 +97,7 @@ void LightDescription::initPersistFields()
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addField( "range", TypeF32, Offset( range, LightDescription ), "Controls the size (radius) of the light" );
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addField( "castShadows", TypeBool, Offset( castShadows, LightDescription ), "Enables/disabled shadow casts by this light." );
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addField( "staticRefreshFreq", TypeS32, Offset( mStaticRefreshFreq, LightDescription ), "static shadow refresh rate (milliseconds)" );
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addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightDescription ), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
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addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightDescription ), "dynamic shadow refresh rate (milliseconds)");
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endGroup( "Light" );
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@ -278,4 +278,4 @@ DefineEngineMethod( LightDescription, apply, void, (),,
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//ConsoleMethod( LightDescription, apply, void, 2, 2, "force an inspectPostApply for the benefit of tweaking via the console" )
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//{
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// object->inspectPostApply();
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//}
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//}
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