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mQuat.h change to fix QuatF::angleBetween
The old version doesn't have that 2.0f in the return that seems to be needed. Also added normalizing inside so it can be used for not-normalized quaternions too.
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1 changed files with 7 additions and 2 deletions
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@ -227,8 +227,13 @@ inline F32 QuatF::dot( const QuatF &q ) const
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inline F32 QuatF::angleBetween( const QuatF & q )
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{
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// angle between to quaternions
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return mAcos(x * q.x + y * q.y + z * q.z + w * q.w);
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// angle between two quaternions
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QuatF base(x,y,z,w);
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base=base.normalize();
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QuatF q_norm=q;
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q_norm=q_norm.normalize();
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return 2.0f*mAcos(base.dot(q_norm));
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}
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#endif // _MQUAT_H_
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