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update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
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365 changed files with 76053 additions and 53126 deletions
134
Engine/lib/openal-soft/al/source.h
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134
Engine/lib/openal-soft/al/source.h
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#ifndef AL_SOURCE_H
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#define AL_SOURCE_H
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#include <array>
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#include <atomic>
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#include <cstddef>
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#include <iterator>
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#include <limits>
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#include <deque>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "alcontext.h"
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#include "aldeque.h"
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#include "almalloc.h"
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#include "alnumeric.h"
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#include "alu.h"
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#include "math_defs.h"
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#include "vector.h"
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#include "voice.h"
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struct ALbuffer;
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struct ALeffectslot;
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#define DEFAULT_SENDS 2
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#define INVALID_VOICE_IDX static_cast<ALuint>(-1)
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struct ALbufferQueueItem : public VoiceBufferItem {
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ALbuffer *mBuffer{nullptr};
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DISABLE_ALLOC()
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};
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struct ALsource {
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/** Source properties. */
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float Pitch{1.0f};
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float Gain{1.0f};
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float OuterGain{0.0f};
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float MinGain{0.0f};
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float MaxGain{1.0f};
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float InnerAngle{360.0f};
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float OuterAngle{360.0f};
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float RefDistance{1.0f};
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float MaxDistance{std::numeric_limits<float>::max()};
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float RolloffFactor{1.0f};
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std::array<float,3> Position{{0.0f, 0.0f, 0.0f}};
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std::array<float,3> Velocity{{0.0f, 0.0f, 0.0f}};
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std::array<float,3> Direction{{0.0f, 0.0f, 0.0f}};
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std::array<float,3> OrientAt{{0.0f, 0.0f, -1.0f}};
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std::array<float,3> OrientUp{{0.0f, 1.0f, 0.0f}};
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bool HeadRelative{false};
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bool Looping{false};
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DistanceModel mDistanceModel{DistanceModel::Default};
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Resampler mResampler{ResamplerDefault};
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DirectMode DirectChannels{DirectMode::Off};
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SpatializeMode mSpatialize{SpatializeMode::Auto};
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bool DryGainHFAuto{true};
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bool WetGainAuto{true};
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bool WetGainHFAuto{true};
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float OuterGainHF{1.0f};
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float AirAbsorptionFactor{0.0f};
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float RoomRolloffFactor{0.0f};
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float DopplerFactor{1.0f};
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/* NOTE: Stereo pan angles are specified in radians, counter-clockwise
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* rather than clockwise.
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*/
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std::array<float,2> StereoPan{{Deg2Rad( 30.0f), Deg2Rad(-30.0f)}};
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float Radius{0.0f};
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/** Direct filter and auxiliary send info. */
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struct {
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float Gain;
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float GainHF;
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float HFReference;
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float GainLF;
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float LFReference;
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} Direct;
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struct SendData {
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ALeffectslot *Slot;
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float Gain;
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float GainHF;
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float HFReference;
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float GainLF;
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float LFReference;
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};
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std::array<SendData,MAX_SENDS> Send;
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/**
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* Last user-specified offset, and the offset type (bytes, samples, or
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* seconds).
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*/
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double Offset{0.0};
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ALenum OffsetType{AL_NONE};
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/** Source type (static, streaming, or undetermined) */
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ALenum SourceType{AL_UNDETERMINED};
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/** Source state (initial, playing, paused, or stopped) */
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ALenum state{AL_INITIAL};
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/** Source Buffer Queue head. */
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al::deque<ALbufferQueueItem> mQueue;
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std::atomic_flag PropsClean;
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/* Index into the context's Voices array. Lazily updated, only checked and
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* reset when looking up the voice.
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*/
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ALuint VoiceIdx{INVALID_VOICE_IDX};
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/** Self ID */
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ALuint id{0};
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ALsource();
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~ALsource();
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ALsource(const ALsource&) = delete;
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ALsource& operator=(const ALsource&) = delete;
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DISABLE_ALLOC()
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};
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void UpdateAllSourceProps(ALCcontext *context);
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#endif
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