mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
This commit is contained in:
parent
762a84550f
commit
3603188b7f
365 changed files with 76053 additions and 53126 deletions
72
Engine/lib/openal-soft/al/effects/dedicated.cpp
Normal file
72
Engine/lib/openal-soft/al/effects/dedicated.cpp
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
|
||||
#include "config.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "AL/al.h"
|
||||
#include "AL/efx.h"
|
||||
|
||||
#include "effects.h"
|
||||
#include "effects/base.h"
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
void Dedicated_setParami(EffectProps*, ALenum param, int)
|
||||
{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; }
|
||||
void Dedicated_setParamiv(EffectProps*, ALenum param, const int*)
|
||||
{
|
||||
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x",
|
||||
param};
|
||||
}
|
||||
void Dedicated_setParamf(EffectProps *props, ALenum param, float val)
|
||||
{
|
||||
switch(param)
|
||||
{
|
||||
case AL_DEDICATED_GAIN:
|
||||
if(!(val >= 0.0f && std::isfinite(val)))
|
||||
throw effect_exception{AL_INVALID_VALUE, "Dedicated gain out of range"};
|
||||
props->Dedicated.Gain = val;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param};
|
||||
}
|
||||
}
|
||||
void Dedicated_setParamfv(EffectProps *props, ALenum param, const float *vals)
|
||||
{ Dedicated_setParamf(props, param, vals[0]); }
|
||||
|
||||
void Dedicated_getParami(const EffectProps*, ALenum param, int*)
|
||||
{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; }
|
||||
void Dedicated_getParamiv(const EffectProps*, ALenum param, int*)
|
||||
{
|
||||
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x",
|
||||
param};
|
||||
}
|
||||
void Dedicated_getParamf(const EffectProps *props, ALenum param, float *val)
|
||||
{
|
||||
switch(param)
|
||||
{
|
||||
case AL_DEDICATED_GAIN:
|
||||
*val = props->Dedicated.Gain;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param};
|
||||
}
|
||||
}
|
||||
void Dedicated_getParamfv(const EffectProps *props, ALenum param, float *vals)
|
||||
{ Dedicated_getParamf(props, param, vals); }
|
||||
|
||||
EffectProps genDefaultProps() noexcept
|
||||
{
|
||||
EffectProps props{};
|
||||
props.Dedicated.Gain = 1.0f;
|
||||
return props;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
DEFINE_ALEFFECT_VTABLE(Dedicated);
|
||||
|
||||
const EffectProps DedicatedEffectProps{genDefaultProps()};
|
||||
Loading…
Add table
Add a link
Reference in a new issue