mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
This commit is contained in:
commit
35d649b57e
301 changed files with 59625 additions and 1480 deletions
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@ -20,6 +20,11 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "T3D/aiPlayer.h"
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@ -97,6 +102,9 @@ AIPlayer::AIPlayer()
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mMoveSlowdown = true;
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mMoveState = ModeStop;
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// This new member saves the movement state of the AI so that
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// it can be restored after a substituted animation is finished.
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mMoveState_saved = -1;
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mAimObject = 0;
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mAimLocationSet = false;
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mTargetInLOS = false;
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@ -547,23 +555,27 @@ bool AIPlayer::getAIMove(Move *movePtr)
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mMoveState = ModeMove;
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}
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if (mMoveStuckTestCountdown > 0)
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--mMoveStuckTestCountdown;
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else
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{
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// We should check to see if we are stuck...
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F32 locationDelta = (location - mLastLocation).len();
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// Don't check for ai stuckness if animation during
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// an anim-clip effect override.
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if (mDamageState == Enabled && !(anim_clip_flags & ANIM_OVERRIDDEN) && !isAnimationLocked()) {
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if (mMoveStuckTestCountdown > 0)
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--mMoveStuckTestCountdown;
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else
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{
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// We should check to see if we are stuck...
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F32 locationDelta = (location - mLastLocation).len();
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if (locationDelta < mMoveStuckTolerance && mDamageState == Enabled)
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{
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// If we are slowing down, then it's likely that our location delta will be less than
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// our move stuck tolerance. Because we can be both slowing and stuck
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// we should TRY to check if we've moved. This could use better detection.
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if ( mMoveState != ModeSlowing || locationDelta == 0 )
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{
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mMoveState = ModeStuck;
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onStuck();
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}
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}
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{
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mMoveState = ModeStuck;
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onStuck();
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}
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}
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}
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}
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}
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}
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@ -626,6 +638,7 @@ bool AIPlayer::getAIMove(Move *movePtr)
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}
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#endif // TORQUE_NAVIGATION_ENABLED
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if (!(anim_clip_flags & ANIM_OVERRIDDEN) && !isAnimationLocked())
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mLastLocation = location;
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return true;
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@ -1415,6 +1428,47 @@ DefineEngineMethod( AIPlayer, clearMoveTriggers, void, ( ),,
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object->clearMoveTriggers();
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}
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// These changes coordinate with anim-clip mods to parent class, Player.
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// New method, restartMove(), restores the AIPlayer to its normal move-state
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// following animation overrides from AFX. The tag argument is used to match
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// the latest override and prevents interruption of overlapping animation
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// overrides. See related anim-clip changes in Player.[h,cc].
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void AIPlayer::restartMove(U32 tag)
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{
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if (tag != 0 && tag == last_anim_tag)
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{
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if (mMoveState_saved != -1)
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{
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mMoveState = (MoveState) mMoveState_saved;
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mMoveState_saved = -1;
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}
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bool is_death_anim = ((anim_clip_flags & IS_DEATH_ANIM) != 0);
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last_anim_tag = 0;
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anim_clip_flags &= ~(ANIM_OVERRIDDEN | IS_DEATH_ANIM);
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if (mDamageState != Enabled)
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{
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if (!is_death_anim)
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{
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// this is a bit hardwired and desperate,
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// but if he's dead he needs to look like it.
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setActionThread("death10", false, false, false);
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}
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}
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}
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}
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// New method, saveMoveState(), stores the current movement state
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// so that it can be restored when restartMove() is called.
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void AIPlayer::saveMoveState()
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{
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if (mMoveState_saved == -1)
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mMoveState_saved = (S32) mMoveState;
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}
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F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled)
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{
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if (!isServerObject()) return false;
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@ -20,6 +20,11 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _AIPLAYER_H_
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#define _AIPLAYER_H_
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@ -225,6 +230,18 @@ public:
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/// @}
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#endif // TORQUE_NAVIGATION_ENABLED
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// New method, restartMove(), restores the AIPlayer to its normal move-state
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// following animation overrides from AFX. The tag argument is used to match
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// the latest override and prevents interruption of overlapping animation
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// overrides.
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// New method, saveMoveState(), stores the current movement state
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// so that it can be restored when restartMove() is called.
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// See related anim-clip changes in Player.[h,cc].
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private:
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S32 mMoveState_saved;
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public:
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void restartMove(U32 tag);
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void saveMoveState();
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};
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#endif
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@ -20,6 +20,11 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _CAMERA_H_
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#define _CAMERA_H_
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@ -246,6 +251,8 @@ class Camera: public ShapeBase
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DECLARE_CONOBJECT( Camera );
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DECLARE_CATEGORY( "Game" );
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DECLARE_DESCRIPTION( "Represents a position, direction and field of view to render a scene from." );
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static F32 getMovementSpeed() { return smMovementSpeed; }
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bool isCamera() const { return true; }
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};
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typedef Camera::CameraMotionMode CameraMotionMode;
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@ -20,6 +20,11 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "T3D/containerQuery.h"
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@ -91,7 +96,9 @@ void physicalZoneFind(SceneObject* obj, void *key)
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if (pz->isActive()) {
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info->gravityScale *= pz->getGravityMod();
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info->appliedForce += pz->getForce();
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Point3F center;
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info->box.getCenter(¢er);
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info->appliedForce += pz->getForce(¢er);
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}
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}
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@ -20,6 +20,11 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "T3D/debris.h"
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@ -113,6 +118,85 @@ DebrisData::DebrisData()
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ignoreWater = true;
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}
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//#define TRACK_DEBRIS_DATA_CLONES
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#ifdef TRACK_DEBRIS_DATA_CLONES
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static int debris_data_clones = 0;
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#endif
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DebrisData::DebrisData(const DebrisData& other, bool temp_clone) : GameBaseData(other, temp_clone)
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{
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#ifdef TRACK_DEBRIS_DATA_CLONES
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debris_data_clones++;
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if (debris_data_clones == 1)
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Con::errorf("DebrisData -- Clones are on the loose!");
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#endif
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velocity = other.velocity;
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velocityVariance = other.velocityVariance;
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friction = other.friction;
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elasticity = other.elasticity;
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lifetime = other.lifetime;
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lifetimeVariance = other.lifetimeVariance;
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numBounces = other.numBounces;
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bounceVariance = other.bounceVariance;
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minSpinSpeed = other.minSpinSpeed;
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maxSpinSpeed = other.maxSpinSpeed;
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explodeOnMaxBounce = other.explodeOnMaxBounce;
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staticOnMaxBounce = other.staticOnMaxBounce;
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snapOnMaxBounce = other.snapOnMaxBounce;
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fade = other.fade;
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useRadiusMass = other.useRadiusMass;
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baseRadius = other.baseRadius;
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gravModifier = other.gravModifier;
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terminalVelocity = other.terminalVelocity;
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ignoreWater = other.ignoreWater;
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shapeName = other.shapeName;
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shape = other.shape; // -- TSShape loaded using shapeName
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textureName = other.textureName;
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explosionId = other.explosionId; // -- for pack/unpack of explosion ptr
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explosion = other.explosion;
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dMemcpy( emitterList, other.emitterList, sizeof( emitterList ) );
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dMemcpy( emitterIDList, other.emitterIDList, sizeof( emitterIDList ) ); // -- for pack/unpack of emitterList ptrs
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}
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DebrisData::~DebrisData()
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{
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if (!isTempClone())
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return;
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#ifdef TRACK_DEBRIS_DATA_CLONES
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if (debris_data_clones > 0)
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{
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debris_data_clones--;
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if (debris_data_clones == 0)
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Con::errorf("DebrisData -- Clones eliminated!");
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}
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else
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Con::errorf("DebrisData -- Too many clones deleted!");
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#endif
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}
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DebrisData* DebrisData::cloneAndPerformSubstitutions(const SimObject* owner, S32 index)
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{
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if (!owner || getSubstitutionCount() == 0)
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return this;
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DebrisData* sub_debris_db = new DebrisData(*this, true);
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performSubstitutions(sub_debris_db, owner, index);
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return sub_debris_db;
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}
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void DebrisData::onPerformSubstitutions()
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{
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if( shapeName && shapeName[0] != '\0')
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{
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shape = ResourceManager::get().load(shapeName);
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if( bool(shape) == false )
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Con::errorf("DebrisData::onPerformSubstitutions(): failed to load shape \"%s\"", shapeName);
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}
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}
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bool DebrisData::onAdd()
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{
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if(!Parent::onAdd())
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@ -269,6 +353,9 @@ void DebrisData::initPersistFields()
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addField("ignoreWater", TypeBool, Offset(ignoreWater, DebrisData), "If true, this debris object will not collide with water, acting as if the water is not there.");
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endGroup("Behavior");
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// disallow some field substitutions
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onlyKeepClearSubstitutions("emitters"); // subs resolving to "~~", or "~0" are OK
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onlyKeepClearSubstitutions("explosion");
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Parent::initPersistFields();
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}
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@ -451,6 +538,8 @@ Debris::Debris()
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// Only allocated client side.
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mNetFlags.set( IsGhost );
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ss_object = 0;
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ss_index = 0;
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}
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Debris::~Debris()
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@ -466,6 +555,12 @@ Debris::~Debris()
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delete mPart;
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mPart = NULL;
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}
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if (mDataBlock && mDataBlock->isTempClone())
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{
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delete mDataBlock;
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mDataBlock = 0;
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}
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}
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void Debris::initPersistFields()
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@ -495,6 +590,8 @@ bool Debris::onNewDataBlock( GameBaseData *dptr, bool reload )
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if( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
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return false;
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if (mDataBlock->isTempClone())
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return true;
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scriptOnNewDataBlock();
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return true;
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@ -519,7 +616,7 @@ bool Debris::onAdd()
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if( mDataBlock->emitterList[i] != NULL )
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{
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ParticleEmitter * pEmitter = new ParticleEmitter;
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pEmitter->onNewDataBlock( mDataBlock->emitterList[i], false );
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pEmitter->onNewDataBlock(mDataBlock->emitterList[i]->cloneAndPerformSubstitutions(ss_object, ss_index), false);
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if( !pEmitter->registerObject() )
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{
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Con::warnf( ConsoleLogEntry::General, "Could not register emitter for particle of class: %s", mDataBlock->getName() );
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@ -537,7 +634,8 @@ bool Debris::onAdd()
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{
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sizeList[0] = mSize * 0.5;
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sizeList[1] = mSize;
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sizeList[2] = mSize * 1.5;
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for (U32 i = 2; i < ParticleData::PDC_NUM_KEYS; i++)
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sizeList[i] = mSize * 1.5;
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|
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mEmitterList[0]->setSizes( sizeList );
|
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}
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@ -546,7 +644,8 @@ bool Debris::onAdd()
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{
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sizeList[0] = 0.0;
|
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sizeList[1] = mSize * 0.5;
|
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sizeList[2] = mSize;
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for (U32 i = 2; i < ParticleData::PDC_NUM_KEYS; i++)
|
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sizeList[i] = mSize;
|
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|
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mEmitterList[1]->setSizes( sizeList );
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}
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@ -798,7 +897,8 @@ void Debris::explode()
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Point3F explosionPos = getPosition();
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|
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Explosion* pExplosion = new Explosion;
|
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pExplosion->onNewDataBlock(mDataBlock->explosion, false);
|
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pExplosion->setSubstitutionData(ss_object, ss_index);
|
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pExplosion->onNewDataBlock(mDataBlock->explosion->cloneAndPerformSubstitutions(ss_object, ss_index), false);
|
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|
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MatrixF trans( true );
|
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trans.setPosition( getPosition() );
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _DEBRIS_H_
|
||||
#define _DEBRIS_H_
|
||||
|
||||
|
|
@ -97,6 +102,12 @@ struct DebrisData : public GameBaseData
|
|||
|
||||
DECLARE_CONOBJECT(DebrisData);
|
||||
|
||||
public:
|
||||
/*C*/ DebrisData(const DebrisData&, bool = false);
|
||||
/*D*/ ~DebrisData();
|
||||
DebrisData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
|
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virtual void onPerformSubstitutions();
|
||||
virtual bool allowSubstitutions() const { return true; }
|
||||
};
|
||||
|
||||
//**************************************************************************
|
||||
|
|
@ -165,6 +176,11 @@ public:
|
|||
|
||||
DECLARE_CONOBJECT(Debris);
|
||||
|
||||
private:
|
||||
SimObject* ss_object;
|
||||
S32 ss_index;
|
||||
public:
|
||||
void setSubstitutionData(SimObject* obj, S32 idx=0) { ss_object = obj; ss_index = idx; }
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/fx/explosion.h"
|
||||
|
||||
|
|
@ -50,6 +55,8 @@
|
|||
#include "renderInstance/renderPassManager.h"
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
#include "sfx/sfxProfile.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT(Explosion);
|
||||
|
||||
ConsoleDocClass( Explosion,
|
||||
|
|
@ -281,6 +288,105 @@ ExplosionData::ExplosionData()
|
|||
lightNormalOffset = 0.1f;
|
||||
}
|
||||
|
||||
//#define TRACK_EXPLOSION_DATA_CLONES
|
||||
|
||||
#ifdef TRACK_EXPLOSION_DATA_CLONES
|
||||
static int explosion_data_clones = 0;
|
||||
#endif
|
||||
|
||||
ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : GameBaseData(other, temp_clone)
|
||||
{
|
||||
#ifdef TRACK_EXPLOSION_DATA_CLONES
|
||||
explosion_data_clones++;
|
||||
if (explosion_data_clones == 1)
|
||||
Con::errorf("ExplosionData -- Clones are on the loose!");
|
||||
#endif
|
||||
|
||||
dtsFileName = other.dtsFileName;
|
||||
faceViewer = other.faceViewer;
|
||||
particleDensity = other.particleDensity;
|
||||
particleRadius = other.particleRadius;
|
||||
soundProfile = other.soundProfile;
|
||||
particleEmitter = other.particleEmitter;
|
||||
particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
|
||||
explosionScale = other.explosionScale;
|
||||
playSpeed = other.playSpeed;
|
||||
explosionShape = other.explosionShape; // -- TSShape loaded using dtsFileName
|
||||
explosionAnimation = other.explosionAnimation; // -- from explosionShape sequence "ambient"
|
||||
dMemcpy( emitterList, other.emitterList, sizeof( emitterList ) );
|
||||
dMemcpy( emitterIDList, other.emitterIDList, sizeof( emitterIDList ) ); // -- for pack/unpack of emitterList ptrs
|
||||
dMemcpy( debrisList, other.debrisList, sizeof( debrisList ) );
|
||||
dMemcpy( debrisIDList, other.debrisIDList, sizeof( debrisIDList ) ); // -- for pack/unpack of debrisList ptrs
|
||||
debrisThetaMin = other.debrisThetaMin;
|
||||
debrisThetaMax = other.debrisThetaMax;
|
||||
debrisPhiMin = other.debrisPhiMin;
|
||||
debrisPhiMax = other.debrisPhiMax;
|
||||
debrisNum = other.debrisNum;
|
||||
debrisNumVariance = other.debrisNumVariance;
|
||||
debrisVelocity = other.debrisVelocity;
|
||||
debrisVelocityVariance = other.debrisVelocityVariance;
|
||||
dMemcpy( explosionList, other.explosionList, sizeof( explosionList ) );
|
||||
dMemcpy( explosionIDList, other.explosionIDList, sizeof( explosionIDList ) ); // -- for pack/unpack of explosionList ptrs
|
||||
delayMS = other.delayMS;
|
||||
delayVariance = other.delayVariance;
|
||||
lifetimeMS = other.lifetimeMS;
|
||||
lifetimeVariance = other.lifetimeVariance;
|
||||
offset = other.offset;
|
||||
dMemcpy( sizes, other.times, sizeof( sizes ) );
|
||||
dMemcpy( times, other.times, sizeof( times ) );
|
||||
shakeCamera = other.shakeCamera;
|
||||
camShakeFreq = other.camShakeFreq;
|
||||
camShakeAmp = other.camShakeAmp;
|
||||
camShakeDuration = other.camShakeDuration;
|
||||
camShakeRadius = other.camShakeRadius;
|
||||
camShakeFalloff = other.camShakeFalloff;
|
||||
lightStartRadius = other.lightStartRadius;
|
||||
lightEndRadius = other.lightEndRadius;
|
||||
lightStartColor = other.lightStartColor;
|
||||
lightEndColor = other.lightEndColor;
|
||||
lightStartBrightness = other.lightStartBrightness;
|
||||
lightEndBrightness = other.lightEndBrightness;
|
||||
lightNormalOffset = other.lightNormalOffset;
|
||||
// Note - Explosion calls mDataBlock->getName() in warning messages but
|
||||
// that should be safe.
|
||||
}
|
||||
|
||||
ExplosionData::~ExplosionData()
|
||||
{
|
||||
if (!isTempClone())
|
||||
return;
|
||||
|
||||
if (soundProfile && soundProfile->isTempClone())
|
||||
{
|
||||
delete soundProfile;
|
||||
soundProfile = 0;
|
||||
}
|
||||
|
||||
// particleEmitter, emitterList[*], debrisList[*], explosionList[*] will delete themselves
|
||||
|
||||
#ifdef TRACK_EXPLOSION_DATA_CLONES
|
||||
if (explosion_data_clones > 0)
|
||||
{
|
||||
explosion_data_clones--;
|
||||
if (explosion_data_clones == 0)
|
||||
Con::errorf("ExplosionData -- Clones eliminated!");
|
||||
}
|
||||
else
|
||||
Con::errorf("ExplosionData -- Too many clones deleted!");
|
||||
#endif
|
||||
}
|
||||
|
||||
ExplosionData* ExplosionData::cloneAndPerformSubstitutions(const SimObject* owner, S32 index)
|
||||
{
|
||||
if (!owner || getSubstitutionCount() == 0)
|
||||
return this;
|
||||
|
||||
ExplosionData* sub_explosion_db = new ExplosionData(*this, true);
|
||||
performSubstitutions(sub_explosion_db, owner, index);
|
||||
|
||||
return sub_explosion_db;
|
||||
}
|
||||
|
||||
void ExplosionData::initPersistFields()
|
||||
{
|
||||
addField( "explosionShape", TypeShapeFilename, Offset(dtsFileName, ExplosionData),
|
||||
|
|
@ -412,6 +518,12 @@ void ExplosionData::initPersistFields()
|
|||
"Distance (in the explosion normal direction) of the PointLight position "
|
||||
"from the explosion center." );
|
||||
|
||||
// disallow some field substitutions
|
||||
onlyKeepClearSubstitutions("debris"); // subs resolving to "~~", or "~0" are OK
|
||||
onlyKeepClearSubstitutions("emitter");
|
||||
onlyKeepClearSubstitutions("particleEmitter");
|
||||
onlyKeepClearSubstitutions("soundProfile");
|
||||
onlyKeepClearSubstitutions("subExplosion");
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
|
|
@ -808,6 +920,10 @@ Explosion::Explosion()
|
|||
mLight = LIGHTMGR->createLightInfo();
|
||||
|
||||
mNetFlags.set( IsGhost );
|
||||
ss_object = 0;
|
||||
ss_index = 0;
|
||||
mDataBlock = 0;
|
||||
soundProfile_clone = 0;
|
||||
}
|
||||
|
||||
Explosion::~Explosion()
|
||||
|
|
@ -820,6 +936,18 @@ Explosion::~Explosion()
|
|||
}
|
||||
|
||||
SAFE_DELETE(mLight);
|
||||
|
||||
if (soundProfile_clone)
|
||||
{
|
||||
delete soundProfile_clone;
|
||||
soundProfile_clone = 0;
|
||||
}
|
||||
|
||||
if (mDataBlock && mDataBlock->isTempClone())
|
||||
{
|
||||
delete mDataBlock;
|
||||
mDataBlock = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -978,6 +1106,8 @@ bool Explosion::onNewDataBlock( GameBaseData *dptr, bool reload )
|
|||
if (!mDataBlock || !Parent::onNewDataBlock( dptr, reload ))
|
||||
return false;
|
||||
|
||||
if (mDataBlock->isTempClone())
|
||||
return true;
|
||||
scriptOnNewDataBlock();
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1190,7 +1320,8 @@ void Explosion::launchDebris( Point3F &axis )
|
|||
launchDir *= debrisVel;
|
||||
|
||||
Debris *debris = new Debris;
|
||||
debris->setDataBlock( mDataBlock->debrisList[0] );
|
||||
debris->setSubstitutionData(ss_object, ss_index);
|
||||
debris->setDataBlock(mDataBlock->debrisList[0]->cloneAndPerformSubstitutions(ss_object, ss_index));
|
||||
debris->setTransform( getTransform() );
|
||||
debris->init( pos, launchDir );
|
||||
|
||||
|
|
@ -1218,7 +1349,8 @@ void Explosion::spawnSubExplosions()
|
|||
{
|
||||
MatrixF trans = getTransform();
|
||||
Explosion* pExplosion = new Explosion;
|
||||
pExplosion->setDataBlock( mDataBlock->explosionList[i] );
|
||||
pExplosion->setSubstitutionData(ss_object, ss_index);
|
||||
pExplosion->setDataBlock(mDataBlock->explosionList[i]->cloneAndPerformSubstitutions(ss_object, ss_index));
|
||||
pExplosion->setTransform( trans );
|
||||
pExplosion->setInitialState( trans.getPosition(), mInitialNormal, 1);
|
||||
if (!pExplosion->registerObject())
|
||||
|
|
@ -1256,12 +1388,18 @@ bool Explosion::explode()
|
|||
resetWorldBox();
|
||||
}
|
||||
|
||||
if (mDataBlock->soundProfile)
|
||||
SFX->playOnce( mDataBlock->soundProfile, &getTransform() );
|
||||
SFXProfile* sound_prof = dynamic_cast<SFXProfile*>(mDataBlock->soundProfile);
|
||||
if (sound_prof)
|
||||
{
|
||||
soundProfile_clone = sound_prof->cloneAndPerformSubstitutions(ss_object, ss_index);
|
||||
SFX->playOnce( soundProfile_clone, &getTransform() );
|
||||
if (!soundProfile_clone->isTempClone())
|
||||
soundProfile_clone = 0;
|
||||
}
|
||||
|
||||
if (mDataBlock->particleEmitter) {
|
||||
mMainEmitter = new ParticleEmitter;
|
||||
mMainEmitter->setDataBlock(mDataBlock->particleEmitter);
|
||||
mMainEmitter->setDataBlock(mDataBlock->particleEmitter->cloneAndPerformSubstitutions(ss_object, ss_index));
|
||||
mMainEmitter->registerObject();
|
||||
|
||||
mMainEmitter->emitParticles(getPosition(), mInitialNormal, mDataBlock->particleRadius,
|
||||
|
|
@ -1273,7 +1411,7 @@ bool Explosion::explode()
|
|||
if( mDataBlock->emitterList[i] != NULL )
|
||||
{
|
||||
ParticleEmitter * pEmitter = new ParticleEmitter;
|
||||
pEmitter->setDataBlock( mDataBlock->emitterList[i] );
|
||||
pEmitter->setDataBlock(mDataBlock->emitterList[i]->cloneAndPerformSubstitutions(ss_object, ss_index));
|
||||
if( !pEmitter->registerObject() )
|
||||
{
|
||||
Con::warnf( ConsoleLogEntry::General, "Could not register emitter for particle of class: %s", mDataBlock->getName() );
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _EXPLOSION_H_
|
||||
#define _EXPLOSION_H_
|
||||
|
||||
|
|
@ -42,6 +47,7 @@ class TSThread;
|
|||
class SFXTrack;
|
||||
struct DebrisData;
|
||||
|
||||
class SFXProfile;
|
||||
//--------------------------------------------------------------------------
|
||||
class ExplosionData : public GameBaseData {
|
||||
public:
|
||||
|
|
@ -126,6 +132,11 @@ class ExplosionData : public GameBaseData {
|
|||
static void initPersistFields();
|
||||
virtual void packData(BitStream* stream);
|
||||
virtual void unpackData(BitStream* stream);
|
||||
public:
|
||||
/*C*/ ExplosionData(const ExplosionData&, bool = false);
|
||||
/*D*/ ~ExplosionData();
|
||||
ExplosionData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
|
||||
virtual bool allowSubstitutions() const { return true; }
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -188,6 +199,12 @@ class Explosion : public GameBase, public ISceneLight
|
|||
|
||||
DECLARE_CONOBJECT(Explosion);
|
||||
static void initPersistFields();
|
||||
private:
|
||||
SimObject* ss_object;
|
||||
S32 ss_index;
|
||||
SFXProfile* soundProfile_clone;
|
||||
public:
|
||||
void setSubstitutionData(SimObject* obj, S32 idx=0) { ss_object = obj; ss_index = idx; }
|
||||
};
|
||||
|
||||
#endif // _H_EXPLOSION
|
||||
|
|
|
|||
|
|
@ -43,6 +43,11 @@
|
|||
// POTENTIAL TODO LIST:
|
||||
// TODO: Clamp item alpha to fog alpha
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/fx/fxFoliageReplicator.h"
|
||||
|
||||
|
|
@ -402,6 +407,9 @@ void fxFoliageReplicator::initPersistFields()
|
|||
addField( "AllowedTerrainSlope", TypeS32, Offset( mFieldData.mAllowedTerrainSlope, fxFoliageReplicator ), "Maximum surface angle allowed for foliage instances." );
|
||||
endGroup( "Restrictions" ); // MM: Added Group Footer.
|
||||
|
||||
addGroup( "AFX" );
|
||||
addField( "AmbientModulationBias", TypeF32, Offset( mFieldData.mAmbientModulationBias,fxFoliageReplicator ), "Multiplier controling amount foliage is modulated by sun's ambient." );
|
||||
endGroup( "AFX" );
|
||||
// Initialise parents' persistent fields.
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
|
@ -1564,7 +1572,12 @@ void fxFoliageReplicator::renderObject(ObjectRenderInst *ri, SceneRenderState *s
|
|||
mFoliageShaderConsts->setSafe(mFoliageShaderGroundAlphaSC, Point4F(mFieldData.mGroundAlpha, mFieldData.mGroundAlpha, mFieldData.mGroundAlpha, mFieldData.mGroundAlpha));
|
||||
|
||||
if (mFoliageShaderAmbientColorSC->isValid())
|
||||
mFoliageShaderConsts->set(mFoliageShaderAmbientColorSC, state->getAmbientLightColor());
|
||||
{
|
||||
LinearColorF ambient = state->getAmbientLightColor();
|
||||
LinearColorF ambient_inv(1.0f-ambient.red, 1.0f-ambient.green, 1.0f-ambient.blue, 0.0f);
|
||||
ambient += ambient_inv*(1.0f - mFieldData.mAmbientModulationBias);
|
||||
mFoliageShaderConsts->set(mFoliageShaderAmbientColorSC, ambient);
|
||||
}
|
||||
|
||||
GFX->setShaderConstBuffer(mFoliageShaderConsts);
|
||||
|
||||
|
|
@ -1705,6 +1718,7 @@ U32 fxFoliageReplicator::packUpdate(NetConnection * con, U32 mask, BitStream * s
|
|||
stream->writeFlag(mFieldData.mShowPlacementArea); // Show Placement Area Flag.
|
||||
stream->write(mFieldData.mPlacementBandHeight); // Placement Area Height.
|
||||
stream->write(mFieldData.mPlaceAreaColour); // Placement Area Colour.
|
||||
stream->write(mFieldData.mAmbientModulationBias);
|
||||
}
|
||||
|
||||
// Were done ...
|
||||
|
|
@ -1782,6 +1796,7 @@ void fxFoliageReplicator::unpackUpdate(NetConnection * con, BitStream * stream)
|
|||
stream->read(&mFieldData.mPlacementBandHeight); // Placement Area Height.
|
||||
stream->read(&mFieldData.mPlaceAreaColour);
|
||||
|
||||
stream->read(&mFieldData.mAmbientModulationBias);
|
||||
// Calculate Fade-In/Out Gradients.
|
||||
mFadeInGradient = 1.0f / mFieldData.mFadeInRegion;
|
||||
mFadeOutGradient = 1.0f / mFieldData.mFadeOutRegion;
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _FOLIAGEREPLICATOR_H_
|
||||
#define _FOLIAGEREPLICATOR_H_
|
||||
|
||||
|
|
@ -319,6 +324,7 @@ public:
|
|||
U32 mPlacementBandHeight;
|
||||
LinearColorF mPlaceAreaColour;
|
||||
|
||||
F32 mAmbientModulationBias;
|
||||
tagFieldData()
|
||||
{
|
||||
// Set Defaults.
|
||||
|
|
@ -377,6 +383,7 @@ public:
|
|||
mShowPlacementArea = true;
|
||||
mPlacementBandHeight = 25;
|
||||
mPlaceAreaColour .set(0.4f, 0, 0.8f);
|
||||
mAmbientModulationBias = 1.0f;
|
||||
}
|
||||
|
||||
} mFieldData;
|
||||
|
|
|
|||
|
|
@ -19,6 +19,12 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "particle.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "console/typeValidators.h"
|
||||
|
|
@ -72,6 +78,8 @@ static const F32 sgDefaultSpinSpeed = 1.f;
|
|||
static const F32 sgDefaultSpinRandomMin = 0.f;
|
||||
static const F32 sgDefaultSpinRandomMax = 0.f;
|
||||
|
||||
static const F32 sgDefaultSpinBias = 1.0f;
|
||||
static const F32 sgDefaultSizeBias = 1.0f;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Constructor
|
||||
|
|
@ -102,9 +110,9 @@ ParticleData::ParticleData()
|
|||
}
|
||||
|
||||
times[0] = 0.0f;
|
||||
times[1] = 0.33f;
|
||||
times[2] = 0.66f;
|
||||
times[3] = 1.0f;
|
||||
times[1] = 1.0f;
|
||||
for (i = 2; i < PDC_NUM_KEYS; i++)
|
||||
times[i] = -1.0f;
|
||||
|
||||
texCoords[0].set(0.0,0.0); // texture coords at 4 corners
|
||||
texCoords[1].set(0.0,1.0); // of particle quad
|
||||
|
|
@ -115,18 +123,20 @@ ParticleData::ParticleData()
|
|||
animTexUVs = NULL; // array of tile vertex UVs
|
||||
textureName = NULL; // texture filename
|
||||
textureHandle = NULL; // loaded texture handle
|
||||
textureExtName = NULL;
|
||||
textureExtHandle = NULL;
|
||||
constrain_pos = false;
|
||||
start_angle = 0.0f;
|
||||
angle_variance = 0.0f;
|
||||
sizeBias = sgDefaultSizeBias;
|
||||
spinBias = sgDefaultSpinBias;
|
||||
randomizeSpinDir = false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Destructor
|
||||
//-----------------------------------------------------------------------------
|
||||
ParticleData::~ParticleData()
|
||||
{
|
||||
if (animTexUVs)
|
||||
{
|
||||
delete [] animTexUVs;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
FRangeValidator dragCoefFValidator(0.f, 5.f);
|
||||
FRangeValidator gravCoefFValidator(-10.f, 10.f);
|
||||
|
|
@ -214,6 +224,15 @@ void ParticleData::initPersistFields()
|
|||
"@brief Time keys used with the colors and sizes keyframes.\n\n"
|
||||
"Values are from 0.0 (particle creation) to 1.0 (end of lifespace)." );
|
||||
|
||||
addGroup("AFX");
|
||||
addField("textureExtName", TypeFilename, Offset(textureExtName, ParticleData));
|
||||
addField("constrainPos", TypeBool, Offset(constrain_pos, ParticleData));
|
||||
addField("angle", TypeF32, Offset(start_angle, ParticleData));
|
||||
addField("angleVariance", TypeF32, Offset(angle_variance, ParticleData));
|
||||
addField("sizeBias", TypeF32, Offset(sizeBias, ParticleData));
|
||||
addField("spinBias", TypeF32, Offset(spinBias, ParticleData));
|
||||
addField("randomizeSpinDir", TypeBool, Offset(randomizeSpinDir, ParticleData));
|
||||
endGroup("AFX");
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
|
|
@ -243,18 +262,22 @@ void ParticleData::packData(BitStream* stream)
|
|||
stream->writeInt((S32)(spinRandomMin + 1000), 11);
|
||||
stream->writeInt((S32)(spinRandomMax + 1000), 11);
|
||||
}
|
||||
if(stream->writeFlag(spinBias != sgDefaultSpinBias))
|
||||
stream->write(spinBias);
|
||||
stream->writeFlag(randomizeSpinDir);
|
||||
stream->writeFlag(useInvAlpha);
|
||||
|
||||
S32 i, count;
|
||||
|
||||
// see how many frames there are:
|
||||
for(count = 0; count < 3; count++)
|
||||
for(count = 0; count < ParticleData::PDC_NUM_KEYS-1; count++)
|
||||
if(times[count] >= 1)
|
||||
break;
|
||||
|
||||
count++;
|
||||
|
||||
stream->writeInt(count-1, 2);
|
||||
// An extra bit is needed for 8 keys.
|
||||
stream->writeInt(count-1, 3);
|
||||
|
||||
for( i=0; i<count; i++ )
|
||||
{
|
||||
|
|
@ -262,7 +285,8 @@ void ParticleData::packData(BitStream* stream)
|
|||
stream->writeFloat( colors[i].green, 7);
|
||||
stream->writeFloat( colors[i].blue, 7);
|
||||
stream->writeFloat( colors[i].alpha, 7);
|
||||
stream->writeFloat( sizes[i]/MaxParticleSize, 14);
|
||||
// AFX bits raised from 14 to 16 to allow larger sizes
|
||||
stream->writeFloat( sizes[i]/MaxParticleSize, 16);
|
||||
stream->writeFloat( times[i], 8);
|
||||
}
|
||||
|
||||
|
|
@ -279,6 +303,13 @@ void ParticleData::packData(BitStream* stream)
|
|||
mathWrite(*stream, animTexTiling);
|
||||
stream->writeInt(framesPerSec, 8);
|
||||
}
|
||||
if (stream->writeFlag(textureExtName && textureExtName[0]))
|
||||
stream->writeString(textureExtName);
|
||||
stream->writeFlag(constrain_pos);
|
||||
stream->writeFloat(start_angle/360.0f, 11);
|
||||
stream->writeFloat(angle_variance/180.0f, 10);
|
||||
if(stream->writeFlag(sizeBias != sgDefaultSizeBias))
|
||||
stream->write(sizeBias);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -322,17 +353,24 @@ void ParticleData::unpackData(BitStream* stream)
|
|||
spinRandomMax = sgDefaultSpinRandomMax;
|
||||
}
|
||||
|
||||
if(stream->readFlag())
|
||||
stream->read(&spinBias);
|
||||
else
|
||||
spinBias = sgDefaultSpinBias;
|
||||
randomizeSpinDir = stream->readFlag();
|
||||
useInvAlpha = stream->readFlag();
|
||||
|
||||
S32 i;
|
||||
S32 count = stream->readInt(2) + 1;
|
||||
// An extra bit is needed for 8 keys.
|
||||
S32 count = stream->readInt(3) + 1;
|
||||
for(i = 0;i < count; i++)
|
||||
{
|
||||
colors[i].red = stream->readFloat(7);
|
||||
colors[i].green = stream->readFloat(7);
|
||||
colors[i].blue = stream->readFloat(7);
|
||||
colors[i].alpha = stream->readFloat(7);
|
||||
sizes[i] = stream->readFloat(14) * MaxParticleSize;
|
||||
// AFX bits raised from 14 to 16 to allow larger sizes
|
||||
sizes[i] = stream->readFloat(16) * MaxParticleSize;
|
||||
times[i] = stream->readFloat(8);
|
||||
}
|
||||
textureName = (stream->readFlag()) ? stream->readSTString() : 0;
|
||||
|
|
@ -346,6 +384,14 @@ void ParticleData::unpackData(BitStream* stream)
|
|||
mathRead(*stream, &animTexTiling);
|
||||
framesPerSec = stream->readInt(8);
|
||||
}
|
||||
textureExtName = (stream->readFlag()) ? stream->readSTString() : 0;
|
||||
constrain_pos = stream->readFlag();
|
||||
start_angle = 360.0f*stream->readFloat(11);
|
||||
angle_variance = 180.0f*stream->readFloat(10);
|
||||
if(stream->readFlag())
|
||||
stream->read(&sizeBias);
|
||||
else
|
||||
sizeBias = sgDefaultSizeBias;
|
||||
}
|
||||
|
||||
bool ParticleData::protectedSetSizes( void *object, const char *index, const char *data)
|
||||
|
|
@ -427,11 +473,33 @@ bool ParticleData::onAdd()
|
|||
}
|
||||
|
||||
times[0] = 0.0f;
|
||||
for (U32 i = 1; i < 4; i++) {
|
||||
if (times[i] < times[i-1]) {
|
||||
Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) times[%d] < times[%d]", getName(), i, i-1);
|
||||
times[i] = times[i-1];
|
||||
}
|
||||
for (U32 i = 1; i < PDC_NUM_KEYS; i++)
|
||||
{
|
||||
if (times[i] < 0.0f)
|
||||
break;
|
||||
if (times[i] < times[i-1])
|
||||
{
|
||||
Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) times[%d] < times[%d]", getName(), i, i-1);
|
||||
times[i] = times[i-1];
|
||||
}
|
||||
}
|
||||
|
||||
times[0] = 0.0f;
|
||||
|
||||
U32 last_idx = 0;
|
||||
for (U32 i = 1; i < PDC_NUM_KEYS; i++)
|
||||
{
|
||||
if (times[i] < 0.0f)
|
||||
break;
|
||||
else
|
||||
last_idx = i;
|
||||
}
|
||||
|
||||
for (U32 i = last_idx+1; i < PDC_NUM_KEYS; i++)
|
||||
{
|
||||
times[i] = times[last_idx];
|
||||
colors[i] = colors[last_idx];
|
||||
sizes[i] = sizes[last_idx];
|
||||
}
|
||||
|
||||
// Here we validate parameters
|
||||
|
|
@ -470,6 +538,10 @@ bool ParticleData::onAdd()
|
|||
}
|
||||
}
|
||||
|
||||
start_angle = mFmod(start_angle, 360.0f);
|
||||
if (start_angle < 0.0f)
|
||||
start_angle += 360.0f;
|
||||
angle_variance = mClampF(angle_variance, -180.0f, 180.0f);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -495,6 +567,15 @@ bool ParticleData::preload(bool server, String &errorStr)
|
|||
error = true;
|
||||
}
|
||||
}
|
||||
if (textureExtName && textureExtName[0])
|
||||
{
|
||||
textureExtHandle = GFXTexHandle(textureExtName, &GFXStaticTextureSRGBProfile, avar("%s() - textureExtHandle (line %d)", __FUNCTION__, __LINE__));
|
||||
if (!textureExtHandle)
|
||||
{
|
||||
errorStr = String::ToString("Missing particle texture: %s", textureName);
|
||||
error = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (animateTexture)
|
||||
{
|
||||
|
|
@ -606,6 +687,11 @@ void ParticleData::initializeParticle(Particle* init, const Point3F& inheritVelo
|
|||
|
||||
// assign spin amount
|
||||
init->spinSpeed = spinSpeed * gRandGen.randF( spinRandomMin, spinRandomMax );
|
||||
// apply spin bias
|
||||
init->spinSpeed *= spinBias;
|
||||
// randomize spin direction
|
||||
if (randomizeSpinDir && (gRandGen.randI( 0, 1 ) == 1))
|
||||
init->spinSpeed = -init->spinSpeed;
|
||||
}
|
||||
|
||||
bool ParticleData::reload(char errorBuffer[256])
|
||||
|
|
@ -653,3 +739,78 @@ DefineEngineMethod(ParticleData, reload, void, (),,
|
|||
char errorBuffer[256];
|
||||
object->reload(errorBuffer);
|
||||
}
|
||||
//#define TRACK_PARTICLE_DATA_CLONES
|
||||
|
||||
#ifdef TRACK_PARTICLE_DATA_CLONES
|
||||
static int particle_data_clones = 0;
|
||||
#endif
|
||||
|
||||
ParticleData::ParticleData(const ParticleData& other, bool temp_clone) : SimDataBlock(other, temp_clone)
|
||||
{
|
||||
#ifdef TRACK_PARTICLE_DATA_CLONES
|
||||
particle_data_clones++;
|
||||
if (particle_data_clones == 1)
|
||||
Con::errorf("ParticleData -- Clones are on the loose!");
|
||||
#endif
|
||||
|
||||
dragCoefficient = other.dragCoefficient;
|
||||
windCoefficient = other.windCoefficient;
|
||||
gravityCoefficient = other.gravityCoefficient;
|
||||
inheritedVelFactor = other.inheritedVelFactor;
|
||||
constantAcceleration = other.constantAcceleration;
|
||||
lifetimeMS = other.lifetimeMS;
|
||||
lifetimeVarianceMS = other.lifetimeVarianceMS;
|
||||
spinSpeed = other.spinSpeed;
|
||||
spinRandomMin = other.spinRandomMin;
|
||||
spinRandomMax = other.spinRandomMax;
|
||||
useInvAlpha = other.useInvAlpha;
|
||||
animateTexture = other.animateTexture;
|
||||
numFrames = other.numFrames; // -- calc from other fields
|
||||
framesPerSec = other.framesPerSec;
|
||||
dMemcpy( colors, other.colors, sizeof( colors ) );
|
||||
dMemcpy( sizes, other.sizes, sizeof( sizes ) );
|
||||
dMemcpy( times, other.times, sizeof( times ) );
|
||||
animTexUVs = other.animTexUVs; // -- calc from other fields
|
||||
dMemcpy( texCoords, other.texCoords, sizeof( texCoords ) );
|
||||
animTexTiling = other.animTexTiling;
|
||||
animTexFramesString = other.animTexFramesString;
|
||||
animTexFrames = other.animTexFrames; // -- parsed from animTexFramesString
|
||||
textureName = other.textureName;
|
||||
textureHandle = other.textureHandle;
|
||||
spinBias = other.spinBias;
|
||||
randomizeSpinDir = other.randomizeSpinDir;
|
||||
textureExtName = other.textureExtName;
|
||||
textureExtHandle = other.textureExtHandle;
|
||||
constrain_pos = other.constrain_pos;
|
||||
start_angle = other.start_angle;
|
||||
angle_variance = other.angle_variance;
|
||||
sizeBias = other.sizeBias;
|
||||
}
|
||||
|
||||
ParticleData::~ParticleData()
|
||||
{
|
||||
if (animTexUVs)
|
||||
{
|
||||
delete [] animTexUVs;
|
||||
}
|
||||
|
||||
if (!isTempClone())
|
||||
return;
|
||||
|
||||
#ifdef TRACK_PARTICLE_DATA_CLONES
|
||||
if (particle_data_clones > 0)
|
||||
{
|
||||
particle_data_clones--;
|
||||
if (particle_data_clones == 0)
|
||||
Con::errorf("ParticleData -- Clones eliminated!");
|
||||
}
|
||||
else
|
||||
Con::errorf("ParticleData -- Too many clones deleted!");
|
||||
#endif
|
||||
}
|
||||
|
||||
void ParticleData::onPerformSubstitutions()
|
||||
{
|
||||
char errorBuffer[256];
|
||||
reload(errorBuffer);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _PARTICLE_H_
|
||||
#define _PARTICLE_H_
|
||||
|
||||
|
|
@ -44,7 +49,9 @@ class ParticleData : public SimDataBlock
|
|||
public:
|
||||
enum PDConst
|
||||
{
|
||||
PDC_NUM_KEYS = 4,
|
||||
// This increase the keyframes from 4 to 8. Especially useful for premult-alpha blended particles
|
||||
// for which 4 keyframes is often not enough.
|
||||
PDC_NUM_KEYS = 8,
|
||||
};
|
||||
|
||||
F32 dragCoefficient;
|
||||
|
|
@ -97,6 +104,23 @@ class ParticleData : public SimDataBlock
|
|||
static void initPersistFields();
|
||||
|
||||
bool reload(char errorBuffer[256]);
|
||||
public:
|
||||
/*C*/ ParticleData(const ParticleData&, bool = false);
|
||||
virtual void onPerformSubstitutions();
|
||||
virtual bool allowSubstitutions() const { return true; }
|
||||
protected:
|
||||
F32 spinBias;
|
||||
bool randomizeSpinDir;
|
||||
StringTableEntry textureExtName;
|
||||
public:
|
||||
GFXTexHandle textureExtHandle;
|
||||
bool constrain_pos;
|
||||
F32 start_angle;
|
||||
F32 angle_variance;
|
||||
F32 sizeBias;
|
||||
public:
|
||||
bool loadParameters();
|
||||
bool reload(String &errorStr);
|
||||
};
|
||||
|
||||
//*****************************************************************************
|
||||
|
|
@ -123,6 +147,10 @@ struct Particle
|
|||
|
||||
F32 spinSpeed;
|
||||
Particle * next;
|
||||
Point3F pos_local;
|
||||
F32 t_last;
|
||||
Point3F radial_v; // radial vector for concentric effects
|
||||
// note -- for non-oriented particles, we use orientDir.x to store the billboard start angle.
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/fx/particleEmitter.h"
|
||||
|
||||
|
|
@ -38,6 +43,10 @@
|
|||
#include "lighting/lightInfo.h"
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
#include "afx/util/afxParticlePool.h"
|
||||
#endif
|
||||
|
||||
Point3F ParticleEmitter::mWindVelocity( 0.0, 0.0, 0.0 );
|
||||
const F32 ParticleEmitter::AgedSpinToRadians = (1.0f/1000.0f) * (1.0f/360.0f) * M_PI_F * 2.0f;
|
||||
|
||||
|
|
@ -149,6 +158,21 @@ ParticleEmitterData::ParticleEmitterData()
|
|||
|
||||
alignParticles = false;
|
||||
alignDirection = Point3F(0.0f, 1.0f, 0.0f);
|
||||
|
||||
ejectionInvert = false;
|
||||
fade_color = false;
|
||||
fade_alpha = false;
|
||||
fade_size = false;
|
||||
parts_per_eject = 1;
|
||||
use_emitter_xfm = false;
|
||||
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
pool_datablock = 0;
|
||||
pool_index = 0;
|
||||
pool_depth_fade = false;
|
||||
pool_radial_fade = false;
|
||||
do_pool_id_convert = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -293,6 +317,26 @@ void ParticleEmitterData::initPersistFields()
|
|||
|
||||
endGroup( "ParticleEmitterData" );
|
||||
|
||||
addGroup("AFX");
|
||||
addField("ejectionInvert", TypeBool, Offset(ejectionInvert, ParticleEmitterData));
|
||||
addField("fadeColor", TypeBool, Offset(fade_color, ParticleEmitterData));
|
||||
addField("fadeAlpha", TypeBool, Offset(fade_alpha, ParticleEmitterData));
|
||||
addField("fadeSize", TypeBool, Offset(fade_size, ParticleEmitterData));
|
||||
// useEmitterTransform currently does not work in TGEA or T3D
|
||||
addField("useEmitterTransform", TypeBool, Offset(use_emitter_xfm, ParticleEmitterData));
|
||||
endGroup("AFX");
|
||||
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
addGroup("AFX Pooled Particles");
|
||||
addField("poolData", TYPEID<afxParticlePoolData>(), Offset(pool_datablock, ParticleEmitterData));
|
||||
addField("poolIndex", TypeS32, Offset(pool_index, ParticleEmitterData));
|
||||
addField("poolDepthFade", TypeBool, Offset(pool_depth_fade, ParticleEmitterData));
|
||||
addField("poolRadialFade", TypeBool, Offset(pool_radial_fade, ParticleEmitterData));
|
||||
endGroup("AFX Pooled Particles");
|
||||
#endif
|
||||
// disallow some field substitutions
|
||||
disableFieldSubstitutions("particles");
|
||||
onlyKeepClearSubstitutions("poolData"); // subs resolving to "~~", or "~0" are OK
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
|
|
@ -358,6 +402,22 @@ void ParticleEmitterData::packData(BitStream* stream)
|
|||
stream->writeFlag(renderReflection);
|
||||
stream->writeFlag(glow);
|
||||
stream->writeInt( blendStyle, 4 );
|
||||
|
||||
stream->writeFlag(ejectionInvert);
|
||||
stream->writeFlag(fade_color);
|
||||
stream->writeFlag(fade_alpha);
|
||||
stream->writeFlag(fade_size);
|
||||
stream->writeFlag(use_emitter_xfm);
|
||||
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
if (stream->writeFlag(pool_datablock))
|
||||
{
|
||||
stream->writeRangedU32(packed ? SimObjectId((uintptr_t)pool_datablock) : pool_datablock->getId(), DataBlockObjectIdFirst, DataBlockObjectIdLast);
|
||||
stream->write(pool_index);
|
||||
stream->writeFlag(pool_depth_fade);
|
||||
stream->writeFlag(pool_radial_fade);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -421,6 +481,22 @@ void ParticleEmitterData::unpackData(BitStream* stream)
|
|||
renderReflection = stream->readFlag();
|
||||
glow = stream->readFlag();
|
||||
blendStyle = stream->readInt( 4 );
|
||||
ejectionInvert = stream->readFlag();
|
||||
fade_color = stream->readFlag();
|
||||
fade_alpha = stream->readFlag();
|
||||
fade_size = stream->readFlag();
|
||||
use_emitter_xfm = stream->readFlag();
|
||||
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
if (stream->readFlag())
|
||||
{
|
||||
pool_datablock = (afxParticlePoolData*)stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
|
||||
stream->read(&pool_index);
|
||||
pool_depth_fade = stream->readFlag();
|
||||
pool_radial_fade = stream->readFlag();
|
||||
do_pool_id_convert = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -600,6 +676,22 @@ bool ParticleEmitterData::preload(bool server, String &errorStr)
|
|||
|
||||
if (!server)
|
||||
{
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
if (do_pool_id_convert)
|
||||
{
|
||||
SimObjectId db_id = (SimObjectId)(uintptr_t)pool_datablock;
|
||||
if (db_id != 0)
|
||||
{
|
||||
// try to convert id to pointer
|
||||
if (!Sim::findObject(db_id, pool_datablock))
|
||||
{
|
||||
Con::errorf("ParticleEmitterData::reload() -- bad datablockId: 0x%x (poolData)", db_id);
|
||||
}
|
||||
}
|
||||
do_pool_id_convert = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// load emitter texture if specified
|
||||
if (textureName && textureName[0])
|
||||
{
|
||||
|
|
@ -669,6 +761,8 @@ void ParticleEmitterData::allocPrimBuffer( S32 overrideSize )
|
|||
|
||||
partListInitSize = maxPartLife / (ejectionPeriodMS - periodVarianceMS);
|
||||
partListInitSize += 8; // add 8 as "fudge factor" to make sure it doesn't realloc if it goes over by 1
|
||||
if (parts_per_eject > 1)
|
||||
partListInitSize *= parts_per_eject;
|
||||
|
||||
// if override size is specified, then the emitter overran its buffer and needs a larger allocation
|
||||
if( overrideSize != -1 )
|
||||
|
|
@ -705,6 +799,134 @@ void ParticleEmitterData::allocPrimBuffer( S32 overrideSize )
|
|||
delete [] indices;
|
||||
}
|
||||
|
||||
//#define TRACK_PARTICLE_EMITTER_DATA_CLONES
|
||||
|
||||
#ifdef TRACK_PARTICLE_EMITTER_DATA_CLONES
|
||||
static int emitter_data_clones = 0;
|
||||
#endif
|
||||
|
||||
ParticleEmitterData::ParticleEmitterData(const ParticleEmitterData& other, bool temp_clone) : GameBaseData(other, temp_clone)
|
||||
{
|
||||
#ifdef TRACK_PARTICLE_EMITTER_DATA_CLONES
|
||||
emitter_data_clones++;
|
||||
if (emitter_data_clones == 1)
|
||||
Con::errorf("ParticleEmitterData -- Clones are on the loose!");
|
||||
#endif
|
||||
|
||||
ejectionPeriodMS = other.ejectionPeriodMS;
|
||||
periodVarianceMS = other.periodVarianceMS;
|
||||
ejectionVelocity = other.ejectionVelocity;
|
||||
velocityVariance = other.velocityVariance;
|
||||
ejectionOffset = other.ejectionOffset;
|
||||
ejectionOffsetVariance = other.ejectionOffsetVariance;
|
||||
thetaMin = other.thetaMin;
|
||||
thetaMax = other.thetaMax;
|
||||
phiReferenceVel = other.phiReferenceVel;
|
||||
phiVariance = other.phiVariance;
|
||||
softnessDistance = other.softnessDistance;
|
||||
ambientFactor = other.ambientFactor;
|
||||
lifetimeMS = other.lifetimeMS;
|
||||
lifetimeVarianceMS = other.lifetimeVarianceMS;
|
||||
overrideAdvance = other.overrideAdvance;
|
||||
orientParticles = other.orientParticles;
|
||||
orientOnVelocity = other.orientOnVelocity;
|
||||
useEmitterSizes = other.useEmitterSizes;
|
||||
useEmitterColors = other.useEmitterColors;
|
||||
alignParticles = other.alignParticles;
|
||||
alignDirection = other.alignDirection;
|
||||
particleString = other.particleString;
|
||||
particleDataBlocks = other.particleDataBlocks; // -- derived from particleString
|
||||
dataBlockIds = other.dataBlockIds; // -- derived from particleString
|
||||
partListInitSize = other.partListInitSize; // -- approx calc from other fields
|
||||
primBuff = other.primBuff;
|
||||
blendStyle = other.blendStyle;
|
||||
sortParticles = other.sortParticles;
|
||||
reverseOrder = other.reverseOrder;
|
||||
textureName = other.textureName;
|
||||
textureHandle = other.textureHandle; // -- TextureHandle loads using textureName
|
||||
highResOnly = other.highResOnly;
|
||||
renderReflection = other.renderReflection;
|
||||
fade_color = other.fade_color;
|
||||
fade_size = other.fade_size;
|
||||
fade_alpha = other.fade_alpha;
|
||||
ejectionInvert = other.ejectionInvert;
|
||||
parts_per_eject = other.parts_per_eject; // -- set to 1 (used by subclasses)
|
||||
use_emitter_xfm = other.use_emitter_xfm;
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
pool_datablock = other.pool_datablock;
|
||||
pool_index = other.pool_index;
|
||||
pool_depth_fade = other.pool_depth_fade;
|
||||
pool_radial_fade = other.pool_radial_fade;
|
||||
do_pool_id_convert = other.do_pool_id_convert; // -- flags pool id conversion need
|
||||
#endif
|
||||
}
|
||||
|
||||
ParticleEmitterData::~ParticleEmitterData()
|
||||
{
|
||||
if (!isTempClone())
|
||||
return;
|
||||
|
||||
for (S32 i = 0; i < particleDataBlocks.size(); i++)
|
||||
{
|
||||
if (particleDataBlocks[i] && particleDataBlocks[i]->isTempClone())
|
||||
{
|
||||
delete particleDataBlocks[i];
|
||||
particleDataBlocks[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef TRACK_PARTICLE_EMITTER_DATA_CLONES
|
||||
if (emitter_data_clones > 0)
|
||||
{
|
||||
emitter_data_clones--;
|
||||
if (emitter_data_clones == 0)
|
||||
Con::errorf("ParticleEmitterData -- Clones eliminated!");
|
||||
}
|
||||
else
|
||||
Con::errorf("ParticleEmitterData -- Too many clones deleted!");
|
||||
#endif
|
||||
}
|
||||
|
||||
ParticleEmitterData* ParticleEmitterData::cloneAndPerformSubstitutions(const SimObject* owner, S32 index)
|
||||
{
|
||||
if (!owner)
|
||||
return this;
|
||||
|
||||
bool clone_parts_db = false;
|
||||
|
||||
// note -- this could be checked when the particle blocks are evaluated
|
||||
for (S32 i = 0; i < this->particleDataBlocks.size(); i++)
|
||||
{
|
||||
if (this->particleDataBlocks[i] && (this->particleDataBlocks[i]->getSubstitutionCount() > 0))
|
||||
{
|
||||
clone_parts_db = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ParticleEmitterData* sub_emitter_db = this;
|
||||
|
||||
if (this->getSubstitutionCount() > 0 || clone_parts_db)
|
||||
{
|
||||
sub_emitter_db = new ParticleEmitterData(*this, true);
|
||||
performSubstitutions(sub_emitter_db, owner, index);
|
||||
|
||||
if (clone_parts_db)
|
||||
{
|
||||
for (S32 i = 0; i < sub_emitter_db->particleDataBlocks.size(); i++)
|
||||
{
|
||||
if (sub_emitter_db->particleDataBlocks[i] && (sub_emitter_db->particleDataBlocks[i]->getSubstitutionCount() > 0))
|
||||
{
|
||||
ParticleData* orig_db = sub_emitter_db->particleDataBlocks[i];
|
||||
sub_emitter_db->particleDataBlocks[i] = new ParticleData(*orig_db, true);
|
||||
orig_db->performSubstitutions(sub_emitter_db->particleDataBlocks[i], owner, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return sub_emitter_db;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ParticleEmitter
|
||||
|
|
@ -736,6 +958,16 @@ ParticleEmitter::ParticleEmitter()
|
|||
|
||||
// ParticleEmitter should be allocated on the client only.
|
||||
mNetFlags.set( IsGhost );
|
||||
fade_amt = 1.0f;
|
||||
forced_bbox = false;
|
||||
db_temp_clone = false;
|
||||
pos_pe.set(0,0,0);
|
||||
sort_priority = 0;
|
||||
mDataBlock = 0;
|
||||
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
pool = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -747,6 +979,19 @@ ParticleEmitter::~ParticleEmitter()
|
|||
{
|
||||
delete [] part_store[i];
|
||||
}
|
||||
if (db_temp_clone && mDataBlock && mDataBlock->isTempClone())
|
||||
{
|
||||
for (S32 i = 0; i < mDataBlock->particleDataBlocks.size(); i++)
|
||||
{
|
||||
if (mDataBlock->particleDataBlocks[i] && mDataBlock->particleDataBlocks[i]->isTempClone())
|
||||
{
|
||||
delete mDataBlock->particleDataBlocks[i];
|
||||
mDataBlock->particleDataBlocks[i] = 0;
|
||||
}
|
||||
}
|
||||
delete mDataBlock;
|
||||
mDataBlock = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -771,6 +1016,11 @@ bool ParticleEmitter::onAdd()
|
|||
mObjBox.maxExtents = Point3F(radius, radius, radius);
|
||||
resetWorldBox();
|
||||
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
if (pool)
|
||||
pool->addParticleEmitter(this);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -780,6 +1030,14 @@ bool ParticleEmitter::onAdd()
|
|||
//-----------------------------------------------------------------------------
|
||||
void ParticleEmitter::onRemove()
|
||||
{
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
if (pool)
|
||||
{
|
||||
pool->removeParticleEmitter(this);
|
||||
pool = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
removeFromScene();
|
||||
Parent::onRemove();
|
||||
}
|
||||
|
|
@ -825,6 +1083,11 @@ bool ParticleEmitter::onNewDataBlock( GameBaseData *dptr, bool reload )
|
|||
part_list_head.next = NULL;
|
||||
n_parts = 0;
|
||||
}
|
||||
if (mDataBlock->isTempClone())
|
||||
{
|
||||
db_temp_clone = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
scriptOnNewDataBlock();
|
||||
return true;
|
||||
|
|
@ -861,6 +1124,11 @@ LinearColorF ParticleEmitter::getCollectiveColor()
|
|||
//-----------------------------------------------------------------------------
|
||||
void ParticleEmitter::prepRenderImage(SceneRenderState* state)
|
||||
{
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
if (pool)
|
||||
return;
|
||||
#endif
|
||||
|
||||
if( state->isReflectPass() && !getDataBlock()->renderReflection )
|
||||
return;
|
||||
|
||||
|
|
@ -889,6 +1157,7 @@ void ParticleEmitter::prepRenderImage(SceneRenderState* state)
|
|||
ri->translucentSort = true;
|
||||
ri->type = RenderPassManager::RIT_Particle;
|
||||
ri->sortDistSq = getRenderWorldBox().getSqDistanceToPoint( camPos );
|
||||
ri->defaultKey = (-sort_priority*100);
|
||||
|
||||
// Draw the system offscreen unless the highResOnly flag is set on the datablock
|
||||
ri->systemState = ( getDataBlock()->highResOnly ? PSS_AwaitingHighResDraw : PSS_AwaitingOffscreenDraw );
|
||||
|
|
@ -992,6 +1261,7 @@ void ParticleEmitter::emitParticles(const Point3F& point,
|
|||
return;
|
||||
}
|
||||
|
||||
pos_pe = point;
|
||||
Point3F realStart;
|
||||
if( useLastPosition && mHasLastPosition )
|
||||
realStart = mLastPosition;
|
||||
|
|
@ -1059,7 +1329,8 @@ void ParticleEmitter::emitParticles(const Point3F& start,
|
|||
// Create particle at the correct position
|
||||
Point3F pos;
|
||||
pos.interpolate(start, end, F32(currTime) / F32(numMilliseconds));
|
||||
addParticle(pos, axis, velocity, axisx);
|
||||
addParticle(pos, axis, velocity, axisx, numMilliseconds-currTime);
|
||||
|
||||
particlesAdded = true;
|
||||
mNextParticleTime = 0;
|
||||
}
|
||||
|
|
@ -1089,7 +1360,7 @@ void ParticleEmitter::emitParticles(const Point3F& start,
|
|||
// Create particle at the correct position
|
||||
Point3F pos;
|
||||
pos.interpolate(start, end, F32(currTime) / F32(numMilliseconds));
|
||||
addParticle(pos, axis, velocity, axisx);
|
||||
addParticle(pos, axis, velocity, axisx, numMilliseconds-currTime);
|
||||
particlesAdded = true;
|
||||
|
||||
// This override-advance code is restored in order to correctly adjust
|
||||
|
|
@ -1114,17 +1385,27 @@ void ParticleEmitter::emitParticles(const Point3F& start,
|
|||
{
|
||||
if (advanceMS != 0)
|
||||
{
|
||||
F32 t = F32(advanceMS) / 1000.0;
|
||||
F32 t = F32(advanceMS) / 1000.0;
|
||||
|
||||
Point3F a = last_part->acc;
|
||||
a -= last_part->vel * last_part->dataBlock->dragCoefficient;
|
||||
a -= mWindVelocity * last_part->dataBlock->windCoefficient;
|
||||
a += Point3F(0.0f, 0.0f, -9.81f) * last_part->dataBlock->gravityCoefficient;
|
||||
Point3F a = last_part->acc;
|
||||
a -= last_part->vel * last_part->dataBlock->dragCoefficient;
|
||||
a -= mWindVelocity * last_part->dataBlock->windCoefficient;
|
||||
//a += Point3F(0.0f, 0.0f, -9.81f) * last_part->dataBlock->gravityCoefficient;
|
||||
a.z += -9.81f*last_part->dataBlock->gravityCoefficient; // as long as gravity is a constant, this is faster
|
||||
|
||||
last_part->vel += a * t;
|
||||
last_part->pos += last_part->vel * t;
|
||||
last_part->vel += a * t;
|
||||
//last_part->pos += last_part->vel * t;
|
||||
last_part->pos_local += last_part->vel * t;
|
||||
|
||||
updateKeyData( last_part );
|
||||
// AFX -- allow subclasses to adjust the particle params here
|
||||
sub_particleUpdate(last_part);
|
||||
|
||||
if (last_part->dataBlock->constrain_pos)
|
||||
last_part->pos = last_part->pos_local + this->pos_pe;
|
||||
else
|
||||
last_part->pos = last_part->pos_local;
|
||||
|
||||
updateKeyData( last_part );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1196,7 +1477,7 @@ void ParticleEmitter::emitParticles(const Point3F& rCenter,
|
|||
axis.normalize();
|
||||
pos += rCenter;
|
||||
|
||||
addParticle(pos, axis, velocity, axisz);
|
||||
addParticle(pos, axis, velocity, axisz, 0);
|
||||
}
|
||||
|
||||
// Set world bounding box
|
||||
|
|
@ -1219,6 +1500,8 @@ void ParticleEmitter::emitParticles(const Point3F& rCenter,
|
|||
//-----------------------------------------------------------------------------
|
||||
void ParticleEmitter::updateBBox()
|
||||
{
|
||||
if (forced_bbox)
|
||||
return;
|
||||
Point3F minPt(1e10, 1e10, 1e10);
|
||||
Point3F maxPt(-1e10, -1e10, -1e10);
|
||||
|
||||
|
|
@ -1239,15 +1522,18 @@ void ParticleEmitter::updateBBox()
|
|||
boxScale.y = getMax(boxScale.y, 1.0f);
|
||||
boxScale.z = getMax(boxScale.z, 1.0f);
|
||||
mBBObjToWorld.scale(boxScale);
|
||||
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
if (pool)
|
||||
pool->updatePoolBBox(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// addParticle
|
||||
//-----------------------------------------------------------------------------
|
||||
void ParticleEmitter::addParticle(const Point3F& pos,
|
||||
const Point3F& axis,
|
||||
const Point3F& vel,
|
||||
const Point3F& axisx)
|
||||
void ParticleEmitter::addParticle(const Point3F& pos, const Point3F& axis, const Point3F& vel,
|
||||
const Point3F& axisx, const U32 age_offset)
|
||||
{
|
||||
n_parts++;
|
||||
if (n_parts > n_part_capacity || n_parts > mDataBlock->partListInitSize)
|
||||
|
|
@ -1269,6 +1555,16 @@ void ParticleEmitter::addParticle(const Point3F& pos,
|
|||
pNew->next = part_list_head.next;
|
||||
part_list_head.next = pNew;
|
||||
|
||||
// for earlier access to constrain_pos, the ParticleData datablock is chosen here instead
|
||||
// of later in the method.
|
||||
U32 dBlockIndex = gRandGen.randI() % mDataBlock->particleDataBlocks.size();
|
||||
ParticleData* part_db = mDataBlock->particleDataBlocks[dBlockIndex];
|
||||
// set start position to world or local space
|
||||
Point3F pos_start;
|
||||
if (part_db->constrain_pos)
|
||||
pos_start.set(0,0,0);
|
||||
else
|
||||
pos_start = pos;
|
||||
Point3F ejectionAxis = axis;
|
||||
F32 theta = (mDataBlock->thetaMax - mDataBlock->thetaMin) * gRandGen.randF() +
|
||||
mDataBlock->thetaMin;
|
||||
|
|
@ -1290,14 +1586,17 @@ void ParticleEmitter::addParticle(const Point3F& pos,
|
|||
F32 initialVel = mDataBlock->ejectionVelocity;
|
||||
initialVel += (mDataBlock->velocityVariance * 2.0f * gRandGen.randF()) - mDataBlock->velocityVariance;
|
||||
|
||||
pNew->pos = pos + (ejectionAxis * (mDataBlock->ejectionOffset + mDataBlock->ejectionOffsetVariance* gRandGen.randF()) );
|
||||
pNew->vel = ejectionAxis * initialVel;
|
||||
pNew->orientDir = ejectionAxis;
|
||||
pNew->pos = pos_start + (ejectionAxis * (mDataBlock->ejectionOffset + mDataBlock->ejectionOffsetVariance* gRandGen.randF()) );
|
||||
pNew->pos_local = pNew->pos;
|
||||
pNew->vel = mDataBlock->ejectionInvert ? ejectionAxis * -initialVel : ejectionAxis * initialVel;
|
||||
if (mDataBlock->orientParticles)
|
||||
pNew->orientDir = ejectionAxis;
|
||||
else
|
||||
// note -- for non-oriented particles, we use orientDir.x to store the billboard start angle.
|
||||
pNew->orientDir.x = mDegToRad(part_db->start_angle + part_db->angle_variance*2.0f*gRandGen.randF() - part_db->angle_variance);
|
||||
pNew->acc.set(0, 0, 0);
|
||||
pNew->currentAge = 0;
|
||||
|
||||
// Choose a new particle datablack randomly from the list
|
||||
U32 dBlockIndex = gRandGen.randI() % mDataBlock->particleDataBlocks.size();
|
||||
pNew->currentAge = age_offset;
|
||||
pNew->t_last = 0.0f;
|
||||
mDataBlock->particleDataBlocks[dBlockIndex]->initializeParticle(pNew, vel);
|
||||
updateKeyData( pNew );
|
||||
|
||||
|
|
@ -1379,8 +1678,10 @@ void ParticleEmitter::updateKeyData( Particle *part )
|
|||
if( part->totalLifetime < 1 )
|
||||
part->totalLifetime = 1;
|
||||
|
||||
F32 t = F32(part->currentAge) / F32(part->totalLifetime);
|
||||
AssertFatal(t <= 1.0f, "Out out bounds filter function for particle.");
|
||||
if (part->currentAge > part->totalLifetime)
|
||||
part->currentAge = part->totalLifetime;
|
||||
F32 t = (F32)part->currentAge / (F32)part->totalLifetime;
|
||||
|
||||
|
||||
for( U32 i = 1; i < ParticleData::PDC_NUM_KEYS; i++ )
|
||||
{
|
||||
|
|
@ -1412,7 +1713,25 @@ void ParticleEmitter::updateKeyData( Particle *part )
|
|||
{
|
||||
part->size = (part->dataBlock->sizes[i-1] * (1.0 - firstPart)) +
|
||||
(part->dataBlock->sizes[i] * firstPart);
|
||||
part->size *= part->dataBlock->sizeBias;
|
||||
}
|
||||
|
||||
if (mDataBlock->fade_color)
|
||||
{
|
||||
if (mDataBlock->fade_alpha)
|
||||
part->color *= fade_amt;
|
||||
else
|
||||
{
|
||||
part->color.red *= fade_amt;
|
||||
part->color.green *= fade_amt;
|
||||
part->color.blue *= fade_amt;
|
||||
}
|
||||
}
|
||||
else if (mDataBlock->fade_alpha)
|
||||
part->color.alpha *= fade_amt;
|
||||
|
||||
if (mDataBlock->fade_size)
|
||||
part->size *= fade_amt;
|
||||
break;
|
||||
|
||||
}
|
||||
|
|
@ -1424,19 +1743,25 @@ void ParticleEmitter::updateKeyData( Particle *part )
|
|||
//-----------------------------------------------------------------------------
|
||||
void ParticleEmitter::update( U32 ms )
|
||||
{
|
||||
// TODO: Prefetch
|
||||
F32 t = F32(ms)/1000.0f; // AFX -- moved outside loop, no need to recalculate this for every particle
|
||||
|
||||
for (Particle* part = part_list_head.next; part != NULL; part = part->next)
|
||||
{
|
||||
F32 t = F32(ms) / 1000.0;
|
||||
|
||||
Point3F a = part->acc;
|
||||
a -= part->vel * part->dataBlock->dragCoefficient;
|
||||
a -= part->vel * part->dataBlock->dragCoefficient;
|
||||
a -= mWindVelocity * part->dataBlock->windCoefficient;
|
||||
a += Point3F(0.0f, 0.0f, -9.81f) * part->dataBlock->gravityCoefficient;
|
||||
a.z += -9.81f*part->dataBlock->gravityCoefficient; // AFX -- as long as gravity is a constant, this is faster
|
||||
|
||||
part->vel += a * t;
|
||||
part->pos += part->vel * t;
|
||||
part->pos_local += part->vel * t;
|
||||
|
||||
// AFX -- allow subclasses to adjust the particle params here
|
||||
sub_particleUpdate(part);
|
||||
|
||||
if (part->dataBlock->constrain_pos)
|
||||
part->pos = part->pos_local + this->pos_pe;
|
||||
else
|
||||
part->pos = part->pos_local;
|
||||
|
||||
updateKeyData( part );
|
||||
}
|
||||
|
|
@ -1999,3 +2324,43 @@ DefineEngineMethod(ParticleEmitterData, reload, void,(),,
|
|||
{
|
||||
object->reload();
|
||||
}
|
||||
void ParticleEmitter::emitParticlesExt(const MatrixF& xfm, const Point3F& point,
|
||||
const Point3F& velocity, const U32 numMilliseconds)
|
||||
{
|
||||
if (mDataBlock->use_emitter_xfm)
|
||||
{
|
||||
Point3F zero_point(0.0f, 0.0f, 0.0f);
|
||||
this->pos_pe = zero_point;
|
||||
this->setTransform(xfm);
|
||||
Point3F axis(0.0,0.0,1.0);
|
||||
xfm.mulV(axis);
|
||||
emitParticles(zero_point, true, axis, velocity, numMilliseconds);
|
||||
}
|
||||
else
|
||||
{
|
||||
this->pos_pe = point;
|
||||
Point3F axis(0.0,0.0,1.0);
|
||||
xfm.mulV(axis);
|
||||
emitParticles(point, true, axis, velocity, numMilliseconds);
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleEmitter::setForcedObjBox(Box3F& box)
|
||||
{
|
||||
mObjBox = box;
|
||||
forced_bbox = true;
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
if (pool)
|
||||
pool->updatePoolBBox(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
void ParticleEmitter::setSortPriority(S8 priority)
|
||||
{
|
||||
sort_priority = (priority == 0) ? 1 : priority;
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
if (pool)
|
||||
pool->setSortPriority(sort_priority);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _H_PARTICLE_EMITTER
|
||||
#define _H_PARTICLE_EMITTER
|
||||
|
||||
|
|
@ -42,6 +47,12 @@
|
|||
class RenderPassManager;
|
||||
class ParticleData;
|
||||
|
||||
#define AFX_CAP_PARTICLE_POOLS
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
class afxParticlePoolData;
|
||||
class afxParticlePool;
|
||||
#endif
|
||||
|
||||
//*****************************************************************************
|
||||
// Particle Emitter Data
|
||||
//*****************************************************************************
|
||||
|
|
@ -113,6 +124,26 @@ class ParticleEmitterData : public GameBaseData
|
|||
bool glow; ///< Renders this emitter into the glow buffer.
|
||||
|
||||
bool reload();
|
||||
public:
|
||||
bool fade_color;
|
||||
bool fade_size;
|
||||
bool fade_alpha;
|
||||
bool ejectionInvert;
|
||||
U8 parts_per_eject;
|
||||
bool use_emitter_xfm;
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
public:
|
||||
afxParticlePoolData* pool_datablock;
|
||||
U32 pool_index;
|
||||
bool pool_depth_fade;
|
||||
bool pool_radial_fade;
|
||||
bool do_pool_id_convert;
|
||||
#endif
|
||||
public:
|
||||
/*C*/ ParticleEmitterData(const ParticleEmitterData&, bool = false);
|
||||
/*D*/ ~ParticleEmitterData();
|
||||
virtual ParticleEmitterData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
|
||||
virtual bool allowSubstitutions() const { return true; }
|
||||
};
|
||||
|
||||
//*****************************************************************************
|
||||
|
|
@ -121,6 +152,9 @@ class ParticleEmitterData : public GameBaseData
|
|||
class ParticleEmitter : public GameBase
|
||||
{
|
||||
typedef GameBase Parent;
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
friend class afxParticlePool;
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
|
|
@ -190,7 +224,7 @@ class ParticleEmitter : public GameBase
|
|||
/// @param axis
|
||||
/// @param vel Initial velocity
|
||||
/// @param axisx
|
||||
void addParticle(const Point3F &pos, const Point3F &axis, const Point3F &vel, const Point3F &axisx);
|
||||
void addParticle(const Point3F &pos, const Point3F &axis, const Point3F &vel, const Point3F &axisx, const U32 age_offset);
|
||||
|
||||
|
||||
inline void setupBillboard( Particle *part,
|
||||
|
|
@ -227,7 +261,12 @@ class ParticleEmitter : public GameBase
|
|||
// PEngine interface
|
||||
private:
|
||||
|
||||
// AFX subclasses to ParticleEmitter require access to some members and methods of
|
||||
// ParticleEmitter which are normally declared with private scope. In this section,
|
||||
// protected and private scope statements have been inserted inline with the original
|
||||
// code to expose the necessary members and methods.
|
||||
void update( U32 ms );
|
||||
protected:
|
||||
inline void updateKeyData( Particle *part );
|
||||
|
||||
|
||||
|
|
@ -239,25 +278,30 @@ class ParticleEmitter : public GameBase
|
|||
|
||||
ParticleEmitterData* mDataBlock;
|
||||
|
||||
protected:
|
||||
U32 mInternalClock;
|
||||
|
||||
U32 mNextParticleTime;
|
||||
|
||||
Point3F mLastPosition;
|
||||
bool mHasLastPosition;
|
||||
private:
|
||||
MatrixF mBBObjToWorld;
|
||||
|
||||
bool mDeleteWhenEmpty;
|
||||
bool mDeleteOnTick;
|
||||
|
||||
protected:
|
||||
S32 mLifetimeMS;
|
||||
S32 mElapsedTimeMS;
|
||||
|
||||
private:
|
||||
F32 sizes[ ParticleData::PDC_NUM_KEYS ];
|
||||
LinearColorF colors[ ParticleData::PDC_NUM_KEYS ];
|
||||
|
||||
GFXVertexBufferHandle<ParticleVertexType> mVertBuff;
|
||||
|
||||
protected:
|
||||
// These members are for implementing a link-list of the active emitter
|
||||
// particles. Member part_store contains blocks of particles that can be
|
||||
// chained in a link-list. Usually the first part_store block is large
|
||||
|
|
@ -268,8 +312,28 @@ class ParticleEmitter : public GameBase
|
|||
Particle part_list_head;
|
||||
S32 n_part_capacity;
|
||||
S32 n_parts;
|
||||
private:
|
||||
S32 mCurBuffSize;
|
||||
|
||||
protected:
|
||||
F32 fade_amt;
|
||||
bool forced_bbox;
|
||||
bool db_temp_clone;
|
||||
Point3F pos_pe;
|
||||
S8 sort_priority;
|
||||
virtual void sub_particleUpdate(Particle*) { }
|
||||
public:
|
||||
virtual void emitParticlesExt(const MatrixF& xfm, const Point3F& point, const Point3F& velocity, const U32 numMilliseconds);
|
||||
void setFadeAmount(F32 amt) { fade_amt = amt; }
|
||||
void setForcedObjBox(Box3F& box);
|
||||
void setSortPriority(S8 priority);
|
||||
#if defined(AFX_CAP_PARTICLE_POOLS)
|
||||
protected:
|
||||
afxParticlePool* pool;
|
||||
public:
|
||||
void clearPool() { pool = 0; }
|
||||
void setPool(afxParticlePool* p) { pool = p; }
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif // _H_PARTICLE_EMITTER
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#include "console/consoleTypes.h"
|
||||
|
|
@ -36,6 +41,7 @@
|
|||
#include "T3D/aiConnection.h"
|
||||
#endif
|
||||
|
||||
#include "afx/arcaneFX.h"
|
||||
//----------------------------------------------------------------------------
|
||||
// Ghost update relative priority values
|
||||
|
||||
|
|
@ -122,6 +128,12 @@ GameBaseData::GameBaseData()
|
|||
category = "";
|
||||
packed = false;
|
||||
}
|
||||
GameBaseData::GameBaseData(const GameBaseData& other, bool temp_clone) : SimDataBlock(other, temp_clone)
|
||||
{
|
||||
packed = other.packed;
|
||||
category = other.category;
|
||||
//mReloadSignal = other.mReloadSignal; // DO NOT copy the mReloadSignal member.
|
||||
}
|
||||
|
||||
void GameBaseData::inspectPostApply()
|
||||
{
|
||||
|
|
@ -244,6 +256,8 @@ GameBase::GameBase()
|
|||
|
||||
GameBase::~GameBase()
|
||||
{
|
||||
if (scope_registered)
|
||||
arcaneFX::unregisterScopedObject(this);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -256,8 +270,16 @@ bool GameBase::onAdd()
|
|||
|
||||
// Datablock must be initialized on the server.
|
||||
// Client datablock are initialized by the initial update.
|
||||
if ( isServerObject() && mDataBlock && !onNewDataBlock( mDataBlock, false ) )
|
||||
return false;
|
||||
if (isClientObject())
|
||||
{
|
||||
if (scope_id > 0 && !scope_registered)
|
||||
arcaneFX::registerScopedObject(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( mDataBlock && !onNewDataBlock( mDataBlock, false ) )
|
||||
return false;
|
||||
}
|
||||
|
||||
setProcessTick( true );
|
||||
|
||||
|
|
@ -266,6 +288,8 @@ bool GameBase::onAdd()
|
|||
|
||||
void GameBase::onRemove()
|
||||
{
|
||||
if (scope_registered)
|
||||
arcaneFX::unregisterScopedObject(this);
|
||||
// EDITOR FEATURE: Remove us from the reload signal of our datablock.
|
||||
if ( mDataBlock )
|
||||
mDataBlock->mReloadSignal.remove( this, &GameBase::_onDatablockModified );
|
||||
|
|
@ -290,6 +314,9 @@ bool GameBase::onNewDataBlock( GameBaseData *dptr, bool reload )
|
|||
|
||||
if ( !mDataBlock )
|
||||
return false;
|
||||
// Don't set mask when new datablock is a temp-clone.
|
||||
if (mDataBlock->isTempClone())
|
||||
return true;
|
||||
|
||||
setMaskBits(DataBlockMask);
|
||||
return true;
|
||||
|
|
@ -543,6 +570,11 @@ U32 GameBase::packUpdate( NetConnection *connection, U32 mask, BitStream *stream
|
|||
stream->writeFlag(mIsAiControlled);
|
||||
#endif
|
||||
|
||||
if (stream->writeFlag(mask & ScopeIdMask))
|
||||
{
|
||||
if (stream->writeFlag(scope_refs > 0))
|
||||
stream->writeInt(scope_id, SCOPE_ID_BITS);
|
||||
}
|
||||
return retMask;
|
||||
}
|
||||
|
||||
|
|
@ -581,6 +613,11 @@ void GameBase::unpackUpdate(NetConnection *con, BitStream *stream)
|
|||
mTicksSinceLastMove = 0;
|
||||
mIsAiControlled = stream->readFlag();
|
||||
#endif
|
||||
if (stream->readFlag())
|
||||
{
|
||||
scope_id = (stream->readFlag()) ? (U16) stream->readInt(SCOPE_ID_BITS) : 0;
|
||||
scope_refs = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void GameBase::onMount( SceneObject *obj, S32 node )
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#define _GAMEBASE_H_
|
||||
|
||||
|
|
@ -113,6 +118,8 @@ public:
|
|||
DECLARE_CALLBACK( void, onMount, ( SceneObject* obj, SceneObject* mountObj, S32 node ) );
|
||||
DECLARE_CALLBACK( void, onUnmount, ( SceneObject* obj, SceneObject* mountObj, S32 node ) );
|
||||
/// @}
|
||||
public:
|
||||
GameBaseData(const GameBaseData&, bool = false);
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
@ -229,7 +236,8 @@ public:
|
|||
enum GameBaseMasks {
|
||||
DataBlockMask = Parent::NextFreeMask << 0,
|
||||
ExtendedInfoMask = Parent::NextFreeMask << 1,
|
||||
NextFreeMask = Parent::NextFreeMask << 2
|
||||
ScopeIdMask = Parent::NextFreeMask << 2,
|
||||
NextFreeMask = Parent::NextFreeMask << 3,
|
||||
};
|
||||
|
||||
// net flags added by game base
|
||||
|
|
@ -453,6 +461,8 @@ private:
|
|||
/// within this callback.
|
||||
///
|
||||
void _onDatablockModified();
|
||||
protected:
|
||||
void onScopeIdChange() { setMaskBits(ScopeIdMask); }
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/gameBase/gameConnection.h"
|
||||
|
||||
|
|
@ -52,6 +57,11 @@
|
|||
#include "T3D/gameBase/std/stdMoveList.h"
|
||||
#endif
|
||||
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
#include "core/stream/fileStream.h"
|
||||
#endif
|
||||
|
||||
#include "afx/arcaneFX.h"
|
||||
//----------------------------------------------------------------------------
|
||||
#define MAX_MOVE_PACKET_SENDS 4
|
||||
|
||||
|
|
@ -173,9 +183,26 @@ IMPLEMENT_CALLBACK( GameConnection, onFlash, void, (bool state), (state),
|
|||
"either is on or both are off. Typically this is used to enable the flash postFx.\n\n"
|
||||
"@param state Set to true if either the damage flash or white out conditions are active.\n\n");
|
||||
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
StringTableEntry GameConnection::server_cache_filename = "";
|
||||
StringTableEntry GameConnection::client_cache_filename = "";
|
||||
bool GameConnection::server_cache_on = false;
|
||||
bool GameConnection::client_cache_on = false;
|
||||
#endif
|
||||
//----------------------------------------------------------------------------
|
||||
GameConnection::GameConnection()
|
||||
{
|
||||
mRolloverObj = NULL;
|
||||
mPreSelectedObj = NULL;
|
||||
mSelectedObj = NULL;
|
||||
mChangedSelectedObj = false;
|
||||
mPreSelectTimestamp = 0;
|
||||
zoned_in = false;
|
||||
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
client_db_stream = new InfiniteBitStream;
|
||||
server_cache_CRC = 0xffffffff;
|
||||
#endif
|
||||
mLagging = false;
|
||||
mControlObject = NULL;
|
||||
mCameraObject = NULL;
|
||||
|
|
@ -246,6 +273,10 @@ GameConnection::~GameConnection()
|
|||
dFree(mConnectArgv[i]);
|
||||
dFree(mJoinPassword);
|
||||
delete mMoveList;
|
||||
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
delete client_db_stream;
|
||||
#endif
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
@ -1144,6 +1175,17 @@ void GameConnection::readPacket(BitStream *bstream)
|
|||
{
|
||||
mMoveList->clientReadMovePacket(bstream);
|
||||
|
||||
// selected object - do we have a change in status?
|
||||
if (bstream->readFlag())
|
||||
{
|
||||
if (bstream->readFlag())
|
||||
{
|
||||
S32 gIndex = bstream->readInt(NetConnection::GhostIdBitSize);
|
||||
setSelectedObj(static_cast<SceneObject*>(resolveGhost(gIndex)));
|
||||
}
|
||||
else
|
||||
setSelectedObj(NULL);
|
||||
}
|
||||
bool hadFlash = mDamageFlash > 0 || mWhiteOut > 0;
|
||||
mDamageFlash = 0;
|
||||
mWhiteOut = 0;
|
||||
|
|
@ -1387,6 +1429,35 @@ void GameConnection::writePacket(BitStream *bstream, PacketNotify *note)
|
|||
// all the damage flash & white out
|
||||
|
||||
S32 gIndex = -1;
|
||||
if (mChangedSelectedObj)
|
||||
{
|
||||
S32 gidx;
|
||||
// send NULL player
|
||||
if ((mSelectedObj == NULL) || mSelectedObj.isNull())
|
||||
{
|
||||
bstream->writeFlag(true);
|
||||
bstream->writeFlag(false);
|
||||
mChangedSelectedObj = false;
|
||||
}
|
||||
// send ghost-idx
|
||||
else if ((gidx = getGhostIndex(mSelectedObj)) != -1)
|
||||
{
|
||||
Con::printf("SEND OBJECT SELECTION");
|
||||
bstream->writeFlag(true);
|
||||
bstream->writeFlag(true);
|
||||
bstream->writeInt(gidx, NetConnection::GhostIdBitSize);
|
||||
mChangedSelectedObj = false;
|
||||
}
|
||||
// not fully changed yet
|
||||
else
|
||||
{
|
||||
bstream->writeFlag(false);
|
||||
mChangedSelectedObj = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
bstream->writeFlag(false);
|
||||
|
||||
if (!mControlObject.isNull())
|
||||
{
|
||||
gIndex = getGhostIndex(mControlObject);
|
||||
|
|
@ -1608,6 +1679,14 @@ void GameConnection::preloadNextDataBlock(bool hadNewFiles)
|
|||
sendConnectionMessage(DataBlocksDownloadDone, mDataBlockSequence);
|
||||
|
||||
// gResourceManager->setMissingFileLogging(false);
|
||||
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
// This should be the last of the datablocks. An argument of false
|
||||
// indicates that this is a client save.
|
||||
if (clientCacheEnabled())
|
||||
saveDatablockCache(false);
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
mFilesWereDownloaded = hadNewFiles;
|
||||
|
|
@ -1771,7 +1850,11 @@ DefineEngineMethod( GameConnection, transmitDataBlocks, void, (S32 sequence),,
|
|||
const U32 iCount = pGroup->size();
|
||||
|
||||
// If this is the local client...
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
if (GameConnection::getLocalClientConnection() == object && !GameConnection::serverCacheEnabled())
|
||||
#else
|
||||
if (GameConnection::getLocalClientConnection() == object)
|
||||
#endif
|
||||
{
|
||||
// Set up a pointer to the datablock.
|
||||
SimDataBlock* pDataBlock = 0;
|
||||
|
|
@ -2166,6 +2249,13 @@ void GameConnection::consoleInit()
|
|||
"@ingroup Networking\n");
|
||||
|
||||
// Con::addVariable("specialFog", TypeBool, &SceneGraph::useSpecial);
|
||||
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
Con::addVariable("$Pref::Server::DatablockCacheFilename", TypeString, &server_cache_filename);
|
||||
Con::addVariable("$pref::Client::DatablockCacheFilename", TypeString, &client_cache_filename);
|
||||
Con::addVariable("$Pref::Server::EnableDatablockCache", TypeBool, &server_cache_on);
|
||||
Con::addVariable("$pref::Client::EnableDatablockCache", TypeBool, &client_cache_on);
|
||||
#endif
|
||||
}
|
||||
|
||||
DefineEngineMethod( GameConnection, startRecording, void, (const char* fileName),,
|
||||
|
|
@ -2360,4 +2450,522 @@ DefineEngineMethod( GameConnection, getVisibleGhostDistance, F32, (),,
|
|||
)
|
||||
{
|
||||
return object->getVisibleGhostDistance();
|
||||
}
|
||||
}
|
||||
|
||||
// The object selection code here is, in part, based, on functionality described
|
||||
// in the following resource:
|
||||
// Object Selection in Torque by Dave Myers
|
||||
// http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7335
|
||||
|
||||
ConsoleMethod(GameConnection, setSelectedObj, bool, 3, 4, "(object, [propagate_to_client])")
|
||||
{
|
||||
SceneObject* pending_selection;
|
||||
if (!Sim::findObject(argv[2], pending_selection))
|
||||
return false;
|
||||
|
||||
bool propagate_to_client = (argc > 3) ? dAtob(argv[3]) : false;
|
||||
object->setSelectedObj(pending_selection, propagate_to_client);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ConsoleMethod(GameConnection, getSelectedObj, S32, 2, 2, "()")
|
||||
{
|
||||
SimObject* selected = object->getSelectedObj();
|
||||
return (selected) ? selected->getId(): -1;
|
||||
}
|
||||
|
||||
ConsoleMethod(GameConnection, clearSelectedObj, void, 2, 3, "([propagate_to_client])")
|
||||
{
|
||||
bool propagate_to_client = (argc > 2) ? dAtob(argv[2]) : false;
|
||||
object->setSelectedObj(NULL, propagate_to_client);
|
||||
}
|
||||
|
||||
ConsoleMethod(GameConnection, setPreSelectedObjFromRollover, void, 2, 2, "()")
|
||||
{
|
||||
object->setPreSelectedObjFromRollover();
|
||||
}
|
||||
|
||||
ConsoleMethod(GameConnection, clearPreSelectedObj, void, 2, 2, "()")
|
||||
{
|
||||
object->clearPreSelectedObj();
|
||||
}
|
||||
|
||||
ConsoleMethod(GameConnection, setSelectedObjFromPreSelected, void, 2, 2, "()")
|
||||
{
|
||||
object->setSelectedObjFromPreSelected();
|
||||
}
|
||||
|
||||
void GameConnection::setSelectedObj(SceneObject* so, bool propagate_to_client)
|
||||
{
|
||||
if (!isConnectionToServer())
|
||||
{
|
||||
// clear previously selected object
|
||||
if (mSelectedObj)
|
||||
clearNotify(mSelectedObj);
|
||||
|
||||
// save new selection
|
||||
mSelectedObj = so;
|
||||
|
||||
// mark selected object
|
||||
if (mSelectedObj)
|
||||
deleteNotify(mSelectedObj);
|
||||
|
||||
// mark selection dirty
|
||||
if (propagate_to_client)
|
||||
mChangedSelectedObj = true;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// clear previously selected object
|
||||
if (mSelectedObj)
|
||||
{
|
||||
mSelectedObj->setSelectionFlags(mSelectedObj->getSelectionFlags() & ~SceneObject::SELECTED);
|
||||
clearNotify(mSelectedObj);
|
||||
Con::executef(this, "onObjectDeselected", mSelectedObj->getIdString());
|
||||
}
|
||||
|
||||
// save new selection
|
||||
mSelectedObj = so;
|
||||
|
||||
// mark selected object
|
||||
if (mSelectedObj)
|
||||
{
|
||||
mSelectedObj->setSelectionFlags(mSelectedObj->getSelectionFlags() | SceneObject::SELECTED);
|
||||
deleteNotify(mSelectedObj);
|
||||
}
|
||||
|
||||
// mark selection dirty
|
||||
//mChangedSelectedObj = true;
|
||||
|
||||
// notify appropriate script of the change
|
||||
if (mSelectedObj)
|
||||
Con::executef(this, "onObjectSelected", mSelectedObj->getIdString());
|
||||
}
|
||||
|
||||
void GameConnection::setRolloverObj(SceneObject* so)
|
||||
{
|
||||
// save new selection
|
||||
mRolloverObj = so;
|
||||
|
||||
// notify appropriate script of the change
|
||||
Con::executef(this, "onObjectRollover", (mRolloverObj) ? mRolloverObj->getIdString() : "");
|
||||
}
|
||||
|
||||
void GameConnection::setPreSelectedObjFromRollover()
|
||||
{
|
||||
mPreSelectedObj = mRolloverObj;
|
||||
mPreSelectTimestamp = Platform::getRealMilliseconds();
|
||||
}
|
||||
|
||||
void GameConnection::clearPreSelectedObj()
|
||||
{
|
||||
mPreSelectedObj = 0;
|
||||
mPreSelectTimestamp = 0;
|
||||
}
|
||||
|
||||
void GameConnection::setSelectedObjFromPreSelected()
|
||||
{
|
||||
U32 now = Platform::getRealMilliseconds();
|
||||
if (now - mPreSelectTimestamp < arcaneFX::sTargetSelectionTimeoutMS)
|
||||
setSelectedObj(mPreSelectedObj);
|
||||
mPreSelectedObj = 0;
|
||||
}
|
||||
|
||||
void GameConnection::onDeleteNotify(SimObject* obj)
|
||||
{
|
||||
if (obj == mSelectedObj)
|
||||
setSelectedObj(NULL);
|
||||
|
||||
Parent::onDeleteNotify(obj);
|
||||
}
|
||||
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
|
||||
void GameConnection::tempDisableStringBuffering(BitStream* bs) const
|
||||
{
|
||||
bs->setStringBuffer(0);
|
||||
}
|
||||
|
||||
void GameConnection::restoreStringBuffering(BitStream* bs) const
|
||||
{
|
||||
bs->clearStringBuffer();
|
||||
}
|
||||
|
||||
// rewind to stream postion and then move raw bytes into client_db_stream
|
||||
// for caching purposes.
|
||||
void GameConnection::repackClientDatablock(BitStream* bstream, S32 start_pos)
|
||||
{
|
||||
static U8 bit_buffer[Net::MaxPacketDataSize];
|
||||
|
||||
if (!clientCacheEnabled() || !client_db_stream)
|
||||
return;
|
||||
|
||||
S32 cur_pos = bstream->getCurPos();
|
||||
S32 n_bits = cur_pos - start_pos;
|
||||
if (n_bits <= 0)
|
||||
return;
|
||||
|
||||
bstream->setCurPos(start_pos);
|
||||
bstream->readBits(n_bits, bit_buffer);
|
||||
bstream->setCurPos(cur_pos);
|
||||
|
||||
//S32 start_pos2 = client_db_stream->getCurPos();
|
||||
client_db_stream->writeBits(n_bits, bit_buffer);
|
||||
}
|
||||
|
||||
#define CLIENT_CACHE_VERSION_CODE 47241113
|
||||
|
||||
void GameConnection::saveDatablockCache(bool on_server)
|
||||
{
|
||||
InfiniteBitStream bit_stream;
|
||||
BitStream* bstream = 0;
|
||||
|
||||
if (on_server)
|
||||
{
|
||||
SimDataBlockGroup *g = Sim::getDataBlockGroup();
|
||||
|
||||
// find the first one we haven't sent:
|
||||
U32 i, groupCount = g->size();
|
||||
S32 key = this->getDataBlockModifiedKey();
|
||||
for (i = 0; i < groupCount; i++)
|
||||
if (((SimDataBlock*)(*g)[i])->getModifiedKey() > key)
|
||||
break;
|
||||
|
||||
// nothing to save
|
||||
if (i == groupCount)
|
||||
return;
|
||||
|
||||
bstream = &bit_stream;
|
||||
|
||||
for (;i < groupCount; i++)
|
||||
{
|
||||
SimDataBlock* obj = (SimDataBlock*)(*g)[i];
|
||||
GameConnection* gc = this;
|
||||
NetConnection* conn = this;
|
||||
SimObjectId id = obj->getId();
|
||||
|
||||
if (bstream->writeFlag(gc->getDataBlockModifiedKey() < obj->getModifiedKey())) // A - flag
|
||||
{
|
||||
if (obj->getModifiedKey() > gc->getMaxDataBlockModifiedKey())
|
||||
gc->setMaxDataBlockModifiedKey(obj->getModifiedKey());
|
||||
|
||||
bstream->writeInt(id - DataBlockObjectIdFirst,DataBlockObjectIdBitSize); // B - int
|
||||
|
||||
S32 classId = obj->getClassId(conn->getNetClassGroup());
|
||||
bstream->writeClassId(classId, NetClassTypeDataBlock, conn->getNetClassGroup()); // C - id
|
||||
bstream->writeInt(i, DataBlockObjectIdBitSize); // D - int
|
||||
bstream->writeInt(groupCount, DataBlockObjectIdBitSize + 1); // E - int
|
||||
obj->packData(bstream);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bstream = client_db_stream;
|
||||
}
|
||||
|
||||
if (bstream->getPosition() <= 0)
|
||||
return;
|
||||
|
||||
// zero out any leftover bits short of an even byte count
|
||||
U32 n_leftover_bits = (bstream->getPosition()*8) - bstream->getCurPos();
|
||||
if (n_leftover_bits >= 0 && n_leftover_bits <= 8)
|
||||
{
|
||||
// note - an unusual problem regarding setCurPos() results when there
|
||||
// are no leftover bytes. Adding a buffer byte in this case avoids the problem.
|
||||
if (n_leftover_bits == 0)
|
||||
n_leftover_bits = 8;
|
||||
U8 bzero = 0;
|
||||
bstream->writeBits(n_leftover_bits, &bzero);
|
||||
}
|
||||
|
||||
// this is where we actually save the file
|
||||
const char* filename = (on_server) ? server_cache_filename : client_cache_filename;
|
||||
if (filename && filename[0] != '\0')
|
||||
{
|
||||
FileStream* f_stream;
|
||||
if((f_stream = FileStream::createAndOpen(filename, Torque::FS::File::Write )) == NULL)
|
||||
{
|
||||
Con::printf("Failed to open file '%s'.", filename);
|
||||
return;
|
||||
}
|
||||
|
||||
U32 save_sz = bstream->getPosition();
|
||||
|
||||
if (!on_server)
|
||||
{
|
||||
f_stream->write((U32)CLIENT_CACHE_VERSION_CODE);
|
||||
f_stream->write(save_sz);
|
||||
f_stream->write(server_cache_CRC);
|
||||
f_stream->write((U32)CLIENT_CACHE_VERSION_CODE);
|
||||
}
|
||||
|
||||
f_stream->write(save_sz, bstream->getBuffer());
|
||||
|
||||
// zero out any leftover bytes short of a 4-byte multiple
|
||||
while ((save_sz % 4) != 0)
|
||||
{
|
||||
f_stream->write((U8)0);
|
||||
save_sz++;
|
||||
}
|
||||
|
||||
delete f_stream;
|
||||
}
|
||||
|
||||
if (!on_server)
|
||||
client_db_stream->clear();
|
||||
}
|
||||
|
||||
static bool afx_saved_db_cache = false;
|
||||
static U32 afx_saved_db_cache_CRC = 0xffffffff;
|
||||
|
||||
void GameConnection::resetDatablockCache()
|
||||
{
|
||||
afx_saved_db_cache = false;
|
||||
afx_saved_db_cache_CRC = 0xffffffff;
|
||||
}
|
||||
|
||||
ConsoleFunction(resetDatablockCache, void, 1, 1, "resetDatablockCache()")
|
||||
{
|
||||
GameConnection::resetDatablockCache();
|
||||
}
|
||||
|
||||
ConsoleFunction(isDatablockCacheSaved, bool, 1, 1, "resetDatablockCache()")
|
||||
{
|
||||
return afx_saved_db_cache;
|
||||
}
|
||||
|
||||
ConsoleFunction(getDatablockCacheCRC, S32, 1, 1, "getDatablockCacheCRC()")
|
||||
{
|
||||
return (S32)afx_saved_db_cache_CRC;
|
||||
}
|
||||
|
||||
ConsoleFunction(extractDatablockCacheCRC, S32, 2, 2, "extractDatablockCacheCRC(filename)")
|
||||
{
|
||||
FileStream f_stream;
|
||||
const char* fileName = argv[1];
|
||||
if(!f_stream.open(fileName, Torque::FS::File::Read))
|
||||
{
|
||||
Con::errorf("Failed to open file '%s'.", fileName);
|
||||
return -1;
|
||||
}
|
||||
|
||||
U32 stream_sz = f_stream.getStreamSize();
|
||||
if (stream_sz < 4*32)
|
||||
{
|
||||
Con::errorf("File '%s' is not a valid datablock cache.", fileName);
|
||||
f_stream.close();
|
||||
return -1;
|
||||
}
|
||||
|
||||
U32 pre_code; f_stream.read(&pre_code);
|
||||
U32 save_sz; f_stream.read(&save_sz);
|
||||
U32 crc_code; f_stream.read(&crc_code);
|
||||
U32 post_code; f_stream.read(&post_code);
|
||||
|
||||
f_stream.close();
|
||||
|
||||
if (pre_code != post_code)
|
||||
{
|
||||
Con::errorf("File '%s' is not a valid datablock cache.", fileName);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (pre_code != (U32)CLIENT_CACHE_VERSION_CODE)
|
||||
{
|
||||
Con::errorf("Version of datablock cache file '%s' does not match version of running software.", fileName);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return (S32)crc_code;
|
||||
}
|
||||
|
||||
ConsoleFunction(setDatablockCacheCRC, void, 2, 2, "setDatablockCacheCRC(crc)")
|
||||
{
|
||||
GameConnection *conn = GameConnection::getConnectionToServer();
|
||||
if(!conn)
|
||||
return;
|
||||
|
||||
U32 crc_u = (U32)dAtoi(argv[1]);
|
||||
conn->setServerCacheCRC(crc_u);
|
||||
}
|
||||
|
||||
ConsoleMethod( GameConnection, saveDatablockCache, void, 2, 2, "saveDatablockCache()")
|
||||
{
|
||||
if (GameConnection::serverCacheEnabled() && !afx_saved_db_cache)
|
||||
{
|
||||
// Save the datablocks to a cache file. An argument
|
||||
// of true indicates that this is a server save.
|
||||
object->saveDatablockCache(true);
|
||||
afx_saved_db_cache = true;
|
||||
afx_saved_db_cache_CRC = 0xffffffff;
|
||||
|
||||
static char filename_buffer[1024];
|
||||
String filename(Torque::Path::CleanSeparators(object->serverCacheFilename()));
|
||||
Con::expandScriptFilename(filename_buffer, sizeof(filename_buffer), filename.c_str());
|
||||
Torque::Path givenPath(Torque::Path::CompressPath(filename_buffer));
|
||||
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(givenPath);
|
||||
if ( fileRef == NULL )
|
||||
Con::errorf("saveDatablockCache() failed to get CRC for file '%s'.", filename.c_str());
|
||||
else
|
||||
afx_saved_db_cache_CRC = (S32)fileRef->getChecksum();
|
||||
}
|
||||
}
|
||||
|
||||
ConsoleMethod( GameConnection, loadDatablockCache, void, 2, 2, "loadDatablockCache()")
|
||||
{
|
||||
if (GameConnection::clientCacheEnabled())
|
||||
{
|
||||
object->loadDatablockCache();
|
||||
}
|
||||
}
|
||||
|
||||
ConsoleMethod( GameConnection, loadDatablockCache_Begin, bool, 2, 2, "loadDatablockCache_Begin()")
|
||||
{
|
||||
if (GameConnection::clientCacheEnabled())
|
||||
{
|
||||
return object->loadDatablockCache_Begin();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ConsoleMethod( GameConnection, loadDatablockCache_Continue, bool, 2, 2, "loadDatablockCache_Continue()")
|
||||
{
|
||||
if (GameConnection::clientCacheEnabled())
|
||||
{
|
||||
return object->loadDatablockCache_Continue();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static char* afx_db_load_buf = 0;
|
||||
static U32 afx_db_load_buf_sz = 0;
|
||||
static BitStream* afx_db_load_bstream = 0;
|
||||
|
||||
void GameConnection::loadDatablockCache()
|
||||
{
|
||||
if (!loadDatablockCache_Begin())
|
||||
return;
|
||||
|
||||
while (loadDatablockCache_Continue())
|
||||
;
|
||||
}
|
||||
|
||||
bool GameConnection::loadDatablockCache_Begin()
|
||||
{
|
||||
if (!client_cache_filename || client_cache_filename[0] == '\0')
|
||||
{
|
||||
Con::errorf("No filename was specified for the client datablock cache.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// open cache file
|
||||
FileStream f_stream;
|
||||
if(!f_stream.open(client_cache_filename, Torque::FS::File::Read))
|
||||
{
|
||||
Con::errorf("Failed to open file '%s'.", client_cache_filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
// get file size
|
||||
U32 stream_sz = f_stream.getStreamSize();
|
||||
if (stream_sz <= 4*4)
|
||||
{
|
||||
Con::errorf("File '%s' is too small to be a valid datablock cache.", client_cache_filename);
|
||||
f_stream.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
// load header data
|
||||
U32 pre_code; f_stream.read(&pre_code);
|
||||
U32 save_sz; f_stream.read(&save_sz);
|
||||
U32 crc_code; f_stream.read(&crc_code);
|
||||
U32 post_code; f_stream.read(&post_code);
|
||||
|
||||
// validate header info
|
||||
if (pre_code != post_code)
|
||||
{
|
||||
Con::errorf("File '%s' is not a valid datablock cache.", client_cache_filename);
|
||||
f_stream.close();
|
||||
return false;
|
||||
}
|
||||
if (pre_code != (U32)CLIENT_CACHE_VERSION_CODE)
|
||||
{
|
||||
Con::errorf("Version of datablock cache file '%s' does not match version of running software.", client_cache_filename);
|
||||
f_stream.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
// allocated the in-memory buffer
|
||||
afx_db_load_buf_sz = stream_sz - (4*4);
|
||||
afx_db_load_buf = new char[afx_db_load_buf_sz];
|
||||
|
||||
// load data from file into memory
|
||||
if (!f_stream.read(stream_sz, afx_db_load_buf))
|
||||
{
|
||||
Con::errorf("Failed to read data from file '%s'.", client_cache_filename);
|
||||
f_stream.close();
|
||||
delete [] afx_db_load_buf;
|
||||
afx_db_load_buf = 0;
|
||||
afx_db_load_buf_sz = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// close file
|
||||
f_stream.close();
|
||||
|
||||
// At this point we have the whole cache in memory
|
||||
|
||||
// create a bitstream from the in-memory buffer
|
||||
afx_db_load_bstream = new BitStream(afx_db_load_buf, afx_db_load_buf_sz);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameConnection::loadDatablockCache_Continue()
|
||||
{
|
||||
if (!afx_db_load_bstream)
|
||||
return false;
|
||||
|
||||
// prevent repacking of datablocks during load
|
||||
BitStream* save_client_db_stream = client_db_stream;
|
||||
client_db_stream = 0;
|
||||
|
||||
bool all_finished = false;
|
||||
|
||||
// loop through at most 16 datablocks
|
||||
BitStream *bstream = afx_db_load_bstream;
|
||||
for (S32 i = 0; i < 16; i++)
|
||||
{
|
||||
S32 save_pos = bstream->getCurPos();
|
||||
if (!bstream->readFlag())
|
||||
{
|
||||
all_finished = true;
|
||||
break;
|
||||
}
|
||||
bstream->setCurPos(save_pos);
|
||||
SimDataBlockEvent evt;
|
||||
evt.unpack(this, bstream);
|
||||
evt.process(this);
|
||||
}
|
||||
|
||||
client_db_stream = save_client_db_stream;
|
||||
|
||||
if (all_finished)
|
||||
{
|
||||
delete afx_db_load_bstream;
|
||||
afx_db_load_bstream = 0;
|
||||
delete [] afx_db_load_buf;
|
||||
afx_db_load_buf = 0;
|
||||
afx_db_load_buf_sz = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _GAMECONNECTION_H_
|
||||
#define _GAMECONNECTION_H_
|
||||
|
||||
|
|
@ -55,6 +60,14 @@ class MoveList;
|
|||
struct Move;
|
||||
struct AuthInfo;
|
||||
|
||||
// To disable datablock caching, remove or comment out the AFX_CAP_DATABLOCK_CACHE define below.
|
||||
// Also, at a minimum, the following script preferences should be set to false:
|
||||
// $pref::Client::EnableDatablockCache = false; (in arcane.fx/client/defaults.cs)
|
||||
// $Pref::Server::EnableDatablockCache = false; (in arcane.fx/server/defaults.cs)
|
||||
// Alternatively, all script code marked with "DATABLOCK CACHE CODE" can be removed or
|
||||
// commented out.
|
||||
//
|
||||
#define AFX_CAP_DATABLOCK_CACHE
|
||||
const F32 MinCameraFov = 1.f; ///< min camera FOV
|
||||
const F32 MaxCameraFov = 179.f; ///< max camera FOV
|
||||
|
||||
|
|
@ -372,6 +385,61 @@ protected:
|
|||
DECLARE_CALLBACK( void, setLagIcon, (bool state) );
|
||||
DECLARE_CALLBACK( void, onDataBlocksDone, (U32 sequence) );
|
||||
DECLARE_CALLBACK( void, onFlash, (bool state) );
|
||||
|
||||
// GameConnection is modified to keep track of object selections which are used in
|
||||
// spell targeting. This code stores the current object selection as well as the
|
||||
// current rollover object beneath the cursor. The rollover object is treated as a
|
||||
// pending object selection and actual object selection is usually made by promoting
|
||||
// the rollover object to the current object selection.
|
||||
private:
|
||||
SimObjectPtr<SceneObject> mRolloverObj;
|
||||
SimObjectPtr<SceneObject> mPreSelectedObj;
|
||||
SimObjectPtr<SceneObject> mSelectedObj;
|
||||
bool mChangedSelectedObj;
|
||||
U32 mPreSelectTimestamp;
|
||||
protected:
|
||||
virtual void onDeleteNotify(SimObject*);
|
||||
public:
|
||||
void setRolloverObj(SceneObject*);
|
||||
SceneObject* getRolloverObj() { return mRolloverObj; }
|
||||
void setSelectedObj(SceneObject*, bool propagate_to_client=false);
|
||||
SceneObject* getSelectedObj() { return mSelectedObj; }
|
||||
void setPreSelectedObjFromRollover();
|
||||
void clearPreSelectedObj();
|
||||
void setSelectedObjFromPreSelected();
|
||||
// Flag is added to indicate when a client is fully connected or "zoned-in".
|
||||
// This information determines when AFX will startup active effects on a newly
|
||||
// added client.
|
||||
private:
|
||||
bool zoned_in;
|
||||
public:
|
||||
bool isZonedIn() const { return zoned_in; }
|
||||
void setZonedIn() { zoned_in = true; }
|
||||
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
private:
|
||||
static StringTableEntry server_cache_filename;
|
||||
static StringTableEntry client_cache_filename;
|
||||
static bool server_cache_on;
|
||||
static bool client_cache_on;
|
||||
BitStream* client_db_stream;
|
||||
U32 server_cache_CRC;
|
||||
public:
|
||||
void repackClientDatablock(BitStream*, S32 start_pos);
|
||||
void saveDatablockCache(bool on_server);
|
||||
void loadDatablockCache();
|
||||
bool loadDatablockCache_Begin();
|
||||
bool loadDatablockCache_Continue();
|
||||
void tempDisableStringBuffering(BitStream* bs) const;
|
||||
void restoreStringBuffering(BitStream* bs) const;
|
||||
void setServerCacheCRC(U32 crc) { server_cache_CRC = crc; }
|
||||
|
||||
static void resetDatablockCache();
|
||||
static bool serverCacheEnabled() { return server_cache_on; }
|
||||
static bool clientCacheEnabled() { return client_cache_on; }
|
||||
static const char* serverCacheFilename() { return server_cache_filename; }
|
||||
static const char* clientCacheFilename() { return client_cache_filename; }
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "core/dnet.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
|
|
@ -136,6 +141,9 @@ void SimDataBlockEvent::notifyDelivered(NetConnection *conn, bool )
|
|||
|
||||
void SimDataBlockEvent::pack(NetConnection *conn, BitStream *bstream)
|
||||
{
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
((GameConnection *)conn)->tempDisableStringBuffering(bstream);
|
||||
#endif
|
||||
SimDataBlock* obj;
|
||||
Sim::findObject(id,obj);
|
||||
GameConnection *gc = (GameConnection *) conn;
|
||||
|
|
@ -157,10 +165,18 @@ void SimDataBlockEvent::pack(NetConnection *conn, BitStream *bstream)
|
|||
bstream->writeInt(classId ^ DebugChecksum, 32);
|
||||
#endif
|
||||
}
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
((GameConnection *)conn)->restoreStringBuffering(bstream);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SimDataBlockEvent::unpack(NetConnection *cptr, BitStream *bstream)
|
||||
{
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
// stash the stream position prior to unpacking
|
||||
S32 start_pos = bstream->getCurPos();
|
||||
((GameConnection *)cptr)->tempDisableStringBuffering(bstream);
|
||||
#endif
|
||||
if(bstream->readFlag())
|
||||
{
|
||||
mProcess = true;
|
||||
|
|
@ -215,6 +231,11 @@ void SimDataBlockEvent::unpack(NetConnection *cptr, BitStream *bstream)
|
|||
#endif
|
||||
|
||||
}
|
||||
#ifdef AFX_CAP_DATABLOCK_CACHE
|
||||
// rewind to stream position and then process raw bytes for caching
|
||||
((GameConnection *)cptr)->repackClientDatablock(bstream, start_pos);
|
||||
((GameConnection *)cptr)->restoreStringBuffering(bstream);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SimDataBlockEvent::write(NetConnection *cptr, BitStream *bstream)
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/gameBase/processList.h"
|
||||
|
||||
|
|
@ -284,5 +289,20 @@ void ProcessList::advanceObjects()
|
|||
PROFILE_END();
|
||||
}
|
||||
|
||||
ProcessObject* ProcessList::findNearestToEnd(Vector<ProcessObject*>& objs) const
|
||||
{
|
||||
if (objs.empty())
|
||||
return 0;
|
||||
|
||||
for (ProcessObject* obj = mHead.mProcessLink.prev; obj != &mHead; obj = obj->mProcessLink.prev)
|
||||
{
|
||||
for (S32 i = 0; i < objs.size(); i++)
|
||||
{
|
||||
if (obj == objs[i])
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _PROCESSLIST_H_
|
||||
#define _PROCESSLIST_H_
|
||||
|
||||
|
|
@ -188,6 +193,9 @@ protected:
|
|||
|
||||
PreTickSignal mPreTick;
|
||||
PostTickSignal mPostTick;
|
||||
// JTF: still needed?
|
||||
public:
|
||||
ProcessObject* findNearestToEnd(Vector<ProcessObject*>& objs) const;
|
||||
};
|
||||
|
||||
#endif // _PROCESSLIST_H_
|
||||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/groundPlane.h"
|
||||
|
||||
|
|
@ -40,6 +45,7 @@
|
|||
#include "T3D/physics/physicsBody.h"
|
||||
#include "T3D/physics/physicsCollision.h"
|
||||
|
||||
#include "afx/ce/afxZodiacMgr.h"
|
||||
|
||||
/// Minimum square size allowed. This is a cheap way to limit the amount
|
||||
/// of geometry possibly generated by the GroundPlane (vertex buffers have a
|
||||
|
|
@ -77,6 +83,7 @@ GroundPlane::GroundPlane()
|
|||
mNetFlags.set( Ghostable | ScopeAlways );
|
||||
|
||||
mConvexList = new Convex;
|
||||
mTypeMask |= TerrainLikeObjectType;
|
||||
}
|
||||
|
||||
GroundPlane::~GroundPlane()
|
||||
|
|
@ -356,6 +363,7 @@ void GroundPlane::prepRenderImage( SceneRenderState* state )
|
|||
if( mVertexBuffer.isNull() )
|
||||
return;
|
||||
|
||||
afxZodiacMgr::renderGroundPlaneZodiacs(state, this);
|
||||
// Add a render instance.
|
||||
|
||||
RenderPassManager* pass = state->getRenderPass();
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/lightBase.h"
|
||||
|
||||
|
|
@ -73,6 +78,7 @@ LightBase::LightBase()
|
|||
mLight = LightManager::createLightInfo();
|
||||
|
||||
mFlareState.clear();
|
||||
mLocalRenderViz = false;
|
||||
}
|
||||
|
||||
LightBase::~LightBase()
|
||||
|
|
@ -206,7 +212,7 @@ void LightBase::prepRenderImage( SceneRenderState *state )
|
|||
|
||||
// If the light is selected or light visualization
|
||||
// is enabled then register the callback.
|
||||
if ( smRenderViz || isSelectedInEditor )
|
||||
if ( mLocalRenderViz || smRenderViz || isSelectedInEditor )
|
||||
{
|
||||
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
||||
ri->renderDelegate.bind( this, &LightBase::_onRenderViz );
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _LIGHTBASE_H_
|
||||
#define _LIGHTBASE_H_
|
||||
|
||||
|
|
@ -132,6 +137,8 @@ public:
|
|||
virtual void pauseAnimation( void );
|
||||
virtual void playAnimation( void );
|
||||
virtual void playAnimation( LightAnimData *animData );
|
||||
protected:
|
||||
bool mLocalRenderViz;
|
||||
};
|
||||
|
||||
#endif // _LIGHTBASE_H_
|
||||
|
|
|
|||
|
|
@ -20,11 +20,19 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _OBJECTTYPES_H_
|
||||
#define _OBJECTTYPES_H_
|
||||
|
||||
#include "platform/types.h"
|
||||
|
||||
// Uncomment the AFX_CAP_AFXMODEL_TYPE define below to enable a type flag
|
||||
// for afxModel objects.
|
||||
//#define AFX_CAP_AFXMODEL_TYPE
|
||||
/// Types used for SceneObject type masks (SceneObject::mTypeMask)
|
||||
///
|
||||
/// @note If a new object type is added, don't forget to add it to
|
||||
|
|
@ -149,6 +157,11 @@ enum SceneObjectTypes
|
|||
|
||||
EntityObjectType = BIT(23),
|
||||
/// @}
|
||||
InteriorLikeObjectType = BIT(24),
|
||||
TerrainLikeObjectType = BIT(25),
|
||||
#if defined(AFX_CAP_AFXMODEL_TYPE)
|
||||
afxModelObjectType = BIT(26)
|
||||
#endif
|
||||
};
|
||||
|
||||
enum SceneObjectTypeMasks : U32
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "T3D/physicalZone.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
#include "collision/boxConvex.h"
|
||||
|
|
@ -33,6 +38,8 @@
|
|||
#include "gfx/gfxDrawUtil.h"
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
//#include "console/engineTypes.h"
|
||||
#include "sim/netConnection.h"
|
||||
IMPLEMENT_CO_NETOBJECT_V1(PhysicalZone);
|
||||
|
||||
ConsoleDocClass( PhysicalZone,
|
||||
|
|
@ -103,6 +110,10 @@ PhysicalZone::PhysicalZone()
|
|||
|
||||
mConvexList = new Convex;
|
||||
mActive = true;
|
||||
force_type = VECTOR;
|
||||
force_mag = 0.0f;
|
||||
orient_force = false;
|
||||
fade_amt = 1.0f;
|
||||
}
|
||||
|
||||
PhysicalZone::~PhysicalZone()
|
||||
|
|
@ -111,6 +122,16 @@ PhysicalZone::~PhysicalZone()
|
|||
mConvexList = NULL;
|
||||
}
|
||||
|
||||
|
||||
ImplementEnumType( PhysicalZone_ForceType, "Possible physical zone force types.\n" "@ingroup PhysicalZone\n\n" )
|
||||
{ PhysicalZone::VECTOR, "vector", "..." },
|
||||
{ PhysicalZone::SPHERICAL, "spherical", "..." },
|
||||
{ PhysicalZone::CYLINDRICAL, "cylindrical", "..." },
|
||||
// aliases
|
||||
{ PhysicalZone::SPHERICAL, "sphere", "..." },
|
||||
{ PhysicalZone::CYLINDRICAL, "cylinder", "..." },
|
||||
EndImplementEnumType;
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
void PhysicalZone::consoleInit()
|
||||
{
|
||||
|
|
@ -129,6 +150,10 @@ void PhysicalZone::initPersistFields()
|
|||
"point followed by three vectors representing the edges extending from the corner." );
|
||||
endGroup("Misc");
|
||||
|
||||
addGroup("AFX");
|
||||
addField("forceType", TYPEID<PhysicalZone::ForceType>(), Offset(force_type, PhysicalZone));
|
||||
addField("orientForce", TypeBool, Offset(orient_force, PhysicalZone));
|
||||
endGroup("AFX");
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
|
|
@ -158,6 +183,19 @@ bool PhysicalZone::onAdd()
|
|||
Polyhedron temp = mPolyhedron;
|
||||
setPolyhedron(temp);
|
||||
|
||||
switch (force_type)
|
||||
{
|
||||
case SPHERICAL:
|
||||
force_mag = mAppliedForce.magnitudeSafe();
|
||||
break;
|
||||
case CYLINDRICAL:
|
||||
{
|
||||
Point3F force_vec = mAppliedForce;
|
||||
force_vec.z = 0.0;
|
||||
force_mag = force_vec.magnitudeSafe();
|
||||
}
|
||||
break;
|
||||
}
|
||||
addToScene();
|
||||
|
||||
return true;
|
||||
|
|
@ -191,7 +229,7 @@ void PhysicalZone::setTransform(const MatrixF & mat)
|
|||
mClippedList.setBaseTransform(base);
|
||||
|
||||
if (isServerObject())
|
||||
setMaskBits(InitialUpdateMask);
|
||||
setMaskBits(MoveMask);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -242,12 +280,8 @@ U32 PhysicalZone::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
|
|||
U32 i;
|
||||
U32 retMask = Parent::packUpdate(con, mask, stream);
|
||||
|
||||
if (stream->writeFlag((mask & InitialUpdateMask) != 0)) {
|
||||
// Note that we don't really care about efficiency here, since this is an
|
||||
// edit-only ghost...
|
||||
mathWrite(*stream, mObjToWorld);
|
||||
mathWrite(*stream, mObjScale);
|
||||
|
||||
if (stream->writeFlag(mask & PolyhedronMask))
|
||||
{
|
||||
// Write the polyhedron
|
||||
stream->write(mPolyhedron.pointList.size());
|
||||
for (i = 0; i < mPolyhedron.pointList.size(); i++)
|
||||
|
|
@ -266,32 +300,44 @@ U32 PhysicalZone::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
|
|||
stream->write(rEdge.vertex[0]);
|
||||
stream->write(rEdge.vertex[1]);
|
||||
}
|
||||
}
|
||||
|
||||
if (stream->writeFlag(mask & MoveMask))
|
||||
{
|
||||
stream->writeAffineTransform(mObjToWorld);
|
||||
mathWrite(*stream, mObjScale);
|
||||
}
|
||||
|
||||
if (stream->writeFlag(mask & SettingsMask))
|
||||
{
|
||||
stream->write(mVelocityMod);
|
||||
stream->write(mGravityMod);
|
||||
mathWrite(*stream, mAppliedForce);
|
||||
stream->writeFlag(mActive);
|
||||
} else {
|
||||
stream->writeFlag(mActive);
|
||||
stream->writeInt(force_type, FORCE_TYPE_BITS);
|
||||
stream->writeFlag(orient_force);
|
||||
}
|
||||
|
||||
return retMask;
|
||||
if (stream->writeFlag(mask & FadeMask))
|
||||
{
|
||||
U8 fade_byte = (U8)(fade_amt*255.0f);
|
||||
stream->write(fade_byte);
|
||||
}
|
||||
|
||||
stream->writeFlag(mActive);
|
||||
|
||||
return retMask;
|
||||
}
|
||||
|
||||
void PhysicalZone::unpackUpdate(NetConnection* con, BitStream* stream)
|
||||
{
|
||||
Parent::unpackUpdate(con, stream);
|
||||
|
||||
if (stream->readFlag()) {
|
||||
bool new_ph = false;
|
||||
if (stream->readFlag()) // PolyhedronMask
|
||||
{
|
||||
U32 i, size;
|
||||
MatrixF temp;
|
||||
Point3F tempScale;
|
||||
Polyhedron tempPH;
|
||||
|
||||
// Transform
|
||||
mathRead(*stream, &temp);
|
||||
mathRead(*stream, &tempScale);
|
||||
|
||||
// Read the polyhedron
|
||||
stream->read(&size);
|
||||
tempPH.pointList.setSize(size);
|
||||
|
|
@ -314,17 +360,46 @@ void PhysicalZone::unpackUpdate(NetConnection* con, BitStream* stream)
|
|||
stream->read(&rEdge.vertex[1]);
|
||||
}
|
||||
|
||||
setPolyhedron(tempPH);
|
||||
new_ph = true;
|
||||
}
|
||||
|
||||
if (stream->readFlag()) // MoveMask
|
||||
{
|
||||
MatrixF temp;
|
||||
stream->readAffineTransform(&temp);
|
||||
|
||||
Point3F tempScale;
|
||||
mathRead(*stream, &tempScale);
|
||||
|
||||
//if (!new_ph)
|
||||
//{
|
||||
// Polyhedron rPolyhedron = mPolyhedron;
|
||||
// setPolyhedron(rPolyhedron);
|
||||
//}
|
||||
setScale(tempScale);
|
||||
setTransform(temp);
|
||||
}
|
||||
|
||||
if (stream->readFlag()) //SettingsMask
|
||||
{
|
||||
stream->read(&mVelocityMod);
|
||||
stream->read(&mGravityMod);
|
||||
mathRead(*stream, &mAppliedForce);
|
||||
|
||||
setPolyhedron(tempPH);
|
||||
setScale(tempScale);
|
||||
setTransform(temp);
|
||||
mActive = stream->readFlag();
|
||||
} else {
|
||||
mActive = stream->readFlag();
|
||||
force_type = stream->readInt(FORCE_TYPE_BITS); // AFX
|
||||
orient_force = stream->readFlag(); // AFX
|
||||
}
|
||||
|
||||
if (stream->readFlag()) //FadeMask
|
||||
{
|
||||
U8 fade_byte;
|
||||
stream->read(&fade_byte);
|
||||
fade_amt = ((F32)fade_byte)/255.0f;
|
||||
}
|
||||
else
|
||||
fade_amt = 1.0f;
|
||||
|
||||
mActive = stream->readFlag();
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -443,3 +518,104 @@ void PhysicalZone::deactivate()
|
|||
mActive = false;
|
||||
}
|
||||
|
||||
void PhysicalZone::onStaticModified(const char* slotName, const char*newValue)
|
||||
{
|
||||
if (dStricmp(slotName, "appliedForce") == 0 || dStricmp(slotName, "forceType") == 0)
|
||||
{
|
||||
switch (force_type)
|
||||
{
|
||||
case SPHERICAL:
|
||||
force_mag = mAppliedForce.magnitudeSafe();
|
||||
break;
|
||||
case CYLINDRICAL:
|
||||
{
|
||||
Point3F force_vec = mAppliedForce;
|
||||
force_vec.z = 0.0;
|
||||
force_mag = force_vec.magnitudeSafe();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const Point3F& PhysicalZone::getForce(const Point3F* center) const
|
||||
{
|
||||
static Point3F force_vec;
|
||||
|
||||
if (force_type == VECTOR)
|
||||
{
|
||||
if (orient_force)
|
||||
{
|
||||
getTransform().mulV(mAppliedForce, &force_vec);
|
||||
force_vec *= fade_amt;
|
||||
return force_vec;
|
||||
}
|
||||
force_vec = mAppliedForce;
|
||||
force_vec *= fade_amt;
|
||||
return force_vec;
|
||||
}
|
||||
|
||||
if (!center)
|
||||
{
|
||||
force_vec.zero();
|
||||
return force_vec;
|
||||
}
|
||||
|
||||
if (force_type == SPHERICAL)
|
||||
{
|
||||
force_vec = *center - getPosition();
|
||||
force_vec.normalizeSafe();
|
||||
force_vec *= force_mag*fade_amt;
|
||||
return force_vec;
|
||||
}
|
||||
|
||||
if (orient_force)
|
||||
{
|
||||
force_vec = *center - getPosition();
|
||||
getWorldTransform().mulV(force_vec);
|
||||
force_vec.z = 0.0f;
|
||||
force_vec.normalizeSafe();
|
||||
force_vec *= force_mag;
|
||||
force_vec.z = mAppliedForce.z;
|
||||
getTransform().mulV(force_vec);
|
||||
force_vec *= fade_amt;
|
||||
return force_vec;
|
||||
}
|
||||
|
||||
force_vec = *center - getPosition();
|
||||
force_vec.z = 0.0f;
|
||||
force_vec.normalizeSafe();
|
||||
force_vec *= force_mag;
|
||||
force_vec *= fade_amt;
|
||||
return force_vec;
|
||||
}
|
||||
|
||||
bool PhysicalZone::isExcludedObject(SceneObject* obj) const
|
||||
{
|
||||
for (S32 i = 0; i < excluded_objects.size(); i++)
|
||||
if (excluded_objects[i] == obj)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void PhysicalZone::registerExcludedObject(SceneObject* obj)
|
||||
{
|
||||
if (isExcludedObject(obj))
|
||||
return;
|
||||
|
||||
excluded_objects.push_back(obj);
|
||||
setMaskBits(FadeMask);
|
||||
}
|
||||
|
||||
void PhysicalZone::unregisterExcludedObject(SceneObject* obj)
|
||||
{
|
||||
for (S32 i = 0; i < excluded_objects.size(); i++)
|
||||
if (excluded_objects[i] == obj)
|
||||
{
|
||||
excluded_objects.erase(i);
|
||||
setMaskBits(FadeMask);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _H_PHYSICALZONE
|
||||
#define _H_PHYSICALZONE
|
||||
|
||||
|
|
@ -40,9 +45,14 @@ class PhysicalZone : public SceneObject
|
|||
{
|
||||
typedef SceneObject Parent;
|
||||
|
||||
enum UpdateMasks {
|
||||
enum UpdateMasks {
|
||||
ActiveMask = Parent::NextFreeMask << 0,
|
||||
NextFreeMask = Parent::NextFreeMask << 1
|
||||
SettingsMask = Parent::NextFreeMask << 1,
|
||||
FadeMask = Parent::NextFreeMask << 2,
|
||||
PolyhedronMask = Parent::NextFreeMask << 3,
|
||||
MoveMask = Parent::NextFreeMask << 4,
|
||||
ExclusionMask = Parent::NextFreeMask << 5,
|
||||
NextFreeMask = Parent::NextFreeMask << 6
|
||||
};
|
||||
|
||||
protected:
|
||||
|
|
@ -83,7 +93,10 @@ class PhysicalZone : public SceneObject
|
|||
|
||||
inline F32 getVelocityMod() const { return mVelocityMod; }
|
||||
inline F32 getGravityMod() const { return mGravityMod; }
|
||||
inline const Point3F& getForce() const { return mAppliedForce; }
|
||||
// the scene object is now passed in to getForce() where
|
||||
// it is needed to calculate the applied force when the
|
||||
// force is radial.
|
||||
const Point3F& getForce(const Point3F* center=0) const;
|
||||
|
||||
void setPolyhedron(const Polyhedron&);
|
||||
bool testObject(SceneObject*);
|
||||
|
|
@ -96,7 +109,25 @@ class PhysicalZone : public SceneObject
|
|||
void deactivate();
|
||||
inline bool isActive() const { return mActive; }
|
||||
|
||||
protected:
|
||||
friend class afxPhysicalZoneData;
|
||||
friend class afxEA_PhysicalZone;
|
||||
Vector<SceneObject*> excluded_objects;
|
||||
S32 force_type;
|
||||
F32 force_mag;
|
||||
bool orient_force;
|
||||
F32 fade_amt;
|
||||
void setFadeAmount(F32 amt) { fade_amt = amt; if (fade_amt < 1.0f) setMaskBits(FadeMask); }
|
||||
public:
|
||||
enum ForceType { VECTOR, SPHERICAL, CYLINDRICAL };
|
||||
enum { FORCE_TYPE_BITS = 2 };
|
||||
virtual void onStaticModified(const char* slotName, const char*newValue = NULL);
|
||||
bool isExcludedObject(SceneObject*) const;
|
||||
void registerExcludedObject(SceneObject*);
|
||||
void unregisterExcludedObject(SceneObject*);
|
||||
};
|
||||
|
||||
typedef PhysicalZone::ForceType PhysicalZone_ForceType;
|
||||
DefineEnumType( PhysicalZone_ForceType );
|
||||
#endif // _H_PHYSICALZONE
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,10 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/player.h"
|
||||
|
||||
|
|
@ -1656,6 +1660,8 @@ Player::Player()
|
|||
mLastAbsoluteYaw = 0.0f;
|
||||
mLastAbsolutePitch = 0.0f;
|
||||
mLastAbsoluteRoll = 0.0f;
|
||||
|
||||
afx_init();
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
|
|
@ -2070,6 +2076,32 @@ void Player::processTick(const Move* move)
|
|||
}
|
||||
|
||||
Parent::processTick(move);
|
||||
// Check for state changes in the standard move triggers and
|
||||
// set bits for any triggers that switched on this tick in
|
||||
// the fx_s_triggers mask. Flag any changes to be packed to
|
||||
// clients.
|
||||
if (isServerObject())
|
||||
{
|
||||
fx_s_triggers = 0;
|
||||
if (move)
|
||||
{
|
||||
U8 on_bits = 0;
|
||||
for (S32 i = 0; i < MaxTriggerKeys; i++)
|
||||
if (move->trigger[i])
|
||||
on_bits |= BIT(i);
|
||||
|
||||
if (on_bits != move_trigger_states)
|
||||
{
|
||||
U8 switched_on_bits = (on_bits & ~move_trigger_states);
|
||||
if (switched_on_bits)
|
||||
{
|
||||
fx_s_triggers |= (U32)switched_on_bits;
|
||||
setMaskBits(TriggerMask);
|
||||
}
|
||||
move_trigger_states = on_bits;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Warp to catch up to server
|
||||
if (delta.warpTicks > 0) {
|
||||
delta.warpTicks--;
|
||||
|
|
@ -2085,7 +2117,10 @@ void Player::processTick(const Move* move)
|
|||
else if (delta.rot.z > M_PI_F)
|
||||
delta.rot.z -= M_2PI_F;
|
||||
|
||||
setPosition(delta.pos,delta.rot);
|
||||
if (!ignore_updates)
|
||||
{
|
||||
setPosition(delta.pos,delta.rot);
|
||||
}
|
||||
updateDeathOffsets();
|
||||
updateLookAnimation();
|
||||
|
||||
|
|
@ -2183,7 +2218,8 @@ void Player::interpolateTick(F32 dt)
|
|||
Point3F pos = delta.pos + delta.posVec * dt;
|
||||
Point3F rot = delta.rot + delta.rotVec * dt;
|
||||
|
||||
setRenderPosition(pos,rot,dt);
|
||||
if (!ignore_updates)
|
||||
setRenderPosition(pos,rot,dt);
|
||||
|
||||
/*
|
||||
// apply camera effects - is this the best place? - bramage
|
||||
|
|
@ -2208,6 +2244,9 @@ void Player::advanceTime(F32 dt)
|
|||
{
|
||||
// Client side animations
|
||||
Parent::advanceTime(dt);
|
||||
// Increment timer for triggering idle events.
|
||||
if (idle_timer >= 0.0f)
|
||||
idle_timer += dt;
|
||||
updateActionThread();
|
||||
updateAnimation(dt);
|
||||
updateSplash();
|
||||
|
|
@ -2498,6 +2537,30 @@ AngAxisF gPlayerMoveRot;
|
|||
|
||||
void Player::updateMove(const Move* move)
|
||||
{
|
||||
struct Move my_move;
|
||||
if (override_movement && movement_op < 3)
|
||||
{
|
||||
my_move = *move;
|
||||
switch (movement_op)
|
||||
{
|
||||
case 0: // add
|
||||
my_move.x += movement_data.x;
|
||||
my_move.y += movement_data.y;
|
||||
my_move.z += movement_data.z;
|
||||
break;
|
||||
case 1: // mult
|
||||
my_move.x *= movement_data.x;
|
||||
my_move.y *= movement_data.y;
|
||||
my_move.z *= movement_data.z;
|
||||
break;
|
||||
case 2: // replace
|
||||
my_move.x = movement_data.x;
|
||||
my_move.y = movement_data.y;
|
||||
my_move.z = movement_data.z;
|
||||
break;
|
||||
}
|
||||
move = &my_move;
|
||||
}
|
||||
delta.move = *move;
|
||||
|
||||
#ifdef TORQUE_OPENVR
|
||||
|
|
@ -2740,7 +2803,12 @@ void Player::updateMove(const Move* move)
|
|||
// Desired move direction & speed
|
||||
VectorF moveVec;
|
||||
F32 moveSpeed;
|
||||
if ((mState == MoveState || (mState == RecoverState && mDataBlock->recoverRunForceScale > 0.0f)) && mDamageState == Enabled)
|
||||
// If BLOCK_USER_CONTROL is set in anim_clip_flags, the user won't be able to
|
||||
// resume control over the player character. This generally happens for
|
||||
// short periods of time synchronized with script driven animation at places
|
||||
// where it makes sense that user motion is prohibited, such as when the
|
||||
// player is lifted off the ground or knocked down.
|
||||
if ((mState == MoveState || (mState == RecoverState && mDataBlock->recoverRunForceScale > 0.0f)) && mDamageState == Enabled && !isAnimationLocked())
|
||||
{
|
||||
zRot.getColumn(0,&moveVec);
|
||||
moveVec *= (move->x * (mPose == SprintPose ? mDataBlock->sprintStrafeScale : 1.0f));
|
||||
|
|
@ -2799,6 +2867,9 @@ void Player::updateMove(const Move* move)
|
|||
moveSpeed = 0.0f;
|
||||
}
|
||||
|
||||
// apply speed bias here.
|
||||
speed_bias = speed_bias + (speed_bias_goal - speed_bias)*0.1f;
|
||||
moveSpeed *= speed_bias;
|
||||
// Acceleration due to gravity
|
||||
VectorF acc(0.0f, 0.0f, mGravity * mGravityMod * TickSec);
|
||||
|
||||
|
|
@ -3025,7 +3096,9 @@ void Player::updateMove(const Move* move)
|
|||
mContactTimer++;
|
||||
|
||||
// Acceleration from Jumping
|
||||
if (move->trigger[sJumpTrigger] && canJump())// !isMounted() &&
|
||||
// While BLOCK_USER_CONTROL is set in anim_clip_flags, the user won't be able to
|
||||
// make the player character jump.
|
||||
if (move->trigger[sJumpTrigger] && canJump() && !isAnimationLocked())
|
||||
{
|
||||
// Scale the jump impulse base on maxJumpSpeed
|
||||
F32 zSpeedScale = mVelocity.z;
|
||||
|
|
@ -3076,6 +3149,9 @@ void Player::updateMove(const Move* move)
|
|||
setActionThread( seq, true, false, true );
|
||||
|
||||
mJumpSurfaceLastContact = JumpSkipContactsMax;
|
||||
// Flag the jump event trigger.
|
||||
fx_s_triggers |= PLAYER_JUMP_S_TRIGGER;
|
||||
setMaskBits(TriggerMask);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -3493,6 +3569,19 @@ void Player::updateDamageState()
|
|||
|
||||
void Player::updateLookAnimation(F32 dt)
|
||||
{
|
||||
// If the preference setting overrideLookAnimation is true, the player's
|
||||
// arm and head no longer animate according to the view direction. They
|
||||
// are instead given fixed positions.
|
||||
if (overrideLookAnimation)
|
||||
{
|
||||
if (mArmAnimation.thread)
|
||||
mShapeInstance->setPos(mArmAnimation.thread, armLookOverridePos);
|
||||
if (mHeadVThread)
|
||||
mShapeInstance->setPos(mHeadVThread, headVLookOverridePos);
|
||||
if (mHeadHThread)
|
||||
mShapeInstance->setPos(mHeadHThread, headHLookOverridePos);
|
||||
return;
|
||||
}
|
||||
// Calculate our interpolated head position.
|
||||
Point3F renderHead = delta.head + delta.headVec * dt;
|
||||
|
||||
|
|
@ -3533,6 +3622,8 @@ void Player::updateLookAnimation(F32 dt)
|
|||
|
||||
bool Player::inDeathAnim()
|
||||
{
|
||||
if ((anim_clip_flags & ANIM_OVERRIDDEN) != 0 && (anim_clip_flags & IS_DEATH_ANIM) == 0)
|
||||
return false;
|
||||
if (mActionAnimation.thread && mActionAnimation.action >= 0)
|
||||
if (mActionAnimation.action < mDataBlock->actionCount)
|
||||
return mDataBlock->actionList[mActionAnimation.action].death;
|
||||
|
|
@ -3742,6 +3833,8 @@ bool Player::setArmThread(U32 action)
|
|||
|
||||
bool Player::setActionThread(const char* sequence,bool hold,bool wait,bool fsp)
|
||||
{
|
||||
if (anim_clip_flags & ANIM_OVERRIDDEN)
|
||||
return false;
|
||||
for (U32 i = 1; i < mDataBlock->actionCount; i++)
|
||||
{
|
||||
PlayerData::ActionAnimation &anim = mDataBlock->actionList[i];
|
||||
|
|
@ -3766,6 +3859,11 @@ void Player::setActionThread(U32 action,bool forward,bool hold,bool wait,bool fs
|
|||
return;
|
||||
}
|
||||
|
||||
if (isClientObject())
|
||||
{
|
||||
mark_idle = (action == PlayerData::RootAnim);
|
||||
idle_timer = (mark_idle) ? 0.0f : -1.0f;
|
||||
}
|
||||
PlayerData::ActionAnimation &anim = mDataBlock->actionList[action];
|
||||
if (anim.sequence != -1)
|
||||
{
|
||||
|
|
@ -3858,7 +3956,8 @@ void Player::updateActionThread()
|
|||
offset = mDataBlock->decalOffset * getScale().x;
|
||||
}
|
||||
|
||||
if( triggeredLeft || triggeredRight )
|
||||
process_client_triggers(triggeredLeft, triggeredRight);
|
||||
if ((triggeredLeft || triggeredRight) && !noFootfallFX)
|
||||
{
|
||||
Point3F rot, pos;
|
||||
RayInfo rInfo;
|
||||
|
|
@ -3875,7 +3974,7 @@ void Player::updateActionThread()
|
|||
// Put footprints on surface, if appropriate for material.
|
||||
|
||||
if( material && material->mShowFootprints
|
||||
&& mDataBlock->decalData )
|
||||
&& mDataBlock->decalData && !footfallDecalOverride )
|
||||
{
|
||||
Point3F normal;
|
||||
Point3F tangent;
|
||||
|
|
@ -3886,8 +3985,8 @@ void Player::updateActionThread()
|
|||
|
||||
// Emit footpuffs.
|
||||
|
||||
if( rInfo.t <= 0.5 && mWaterCoverage == 0.0
|
||||
&& material && material->mShowDust )
|
||||
if (!footfallDustOverride && rInfo.t <= 0.5f && mWaterCoverage == 0.0f
|
||||
&& material && material->mShowDust )
|
||||
{
|
||||
// New emitter every time for visibility reasons
|
||||
ParticleEmitter * emitter = new ParticleEmitter;
|
||||
|
|
@ -3920,6 +4019,7 @@ void Player::updateActionThread()
|
|||
|
||||
// Play footstep sound.
|
||||
|
||||
if (footfallSoundOverride <= 0)
|
||||
playFootstepSound( triggeredLeft, material, rInfo.object );
|
||||
}
|
||||
}
|
||||
|
|
@ -3941,8 +4041,10 @@ void Player::updateActionThread()
|
|||
pickActionAnimation();
|
||||
}
|
||||
|
||||
// prevent scaling of AFX picked actions
|
||||
if ( (mActionAnimation.action != PlayerData::LandAnim) &&
|
||||
(mActionAnimation.action != PlayerData::NullAnimation) )
|
||||
(mActionAnimation.action != PlayerData::NullAnimation) &&
|
||||
!(anim_clip_flags & ANIM_OVERRIDDEN))
|
||||
{
|
||||
// Update action animation time scale to match ground velocity
|
||||
PlayerData::ActionAnimation &anim =
|
||||
|
|
@ -4560,6 +4662,10 @@ void Player::updateAnimation(F32 dt)
|
|||
if (mImageStateThread)
|
||||
mShapeInstance->advanceTime(dt,mImageStateThread);
|
||||
|
||||
// update any active blend clips
|
||||
if (isGhost())
|
||||
for (S32 i = 0; i < blend_clips.size(); i++)
|
||||
mShapeInstance->advanceTime(dt, blend_clips[i].thread);
|
||||
// If we are the client's player on this machine, then we need
|
||||
// to make sure the transforms are up to date as they are used
|
||||
// to setup the camera.
|
||||
|
|
@ -4573,6 +4679,11 @@ void Player::updateAnimation(F32 dt)
|
|||
else
|
||||
{
|
||||
updateAnimationTree(false);
|
||||
// This addition forces recently visible players to animate their
|
||||
// skeleton now rather than in pre-render so that constrained effects
|
||||
// get up-to-date node transforms.
|
||||
if (didRenderLastRender())
|
||||
mShapeInstance->animate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4878,6 +4989,11 @@ Point3F Player::_move( const F32 travelTime, Collision *outCol )
|
|||
// we can use it to do impacts
|
||||
// and query collision.
|
||||
*outCol = *collision;
|
||||
if (isServerObject() && bd > 6.8f && collision->normal.z > 0.7f)
|
||||
{
|
||||
fx_s_triggers |= PLAYER_LANDING_S_TRIGGER;
|
||||
setMaskBits(TriggerMask);
|
||||
}
|
||||
|
||||
// Subtract out velocity
|
||||
VectorF dv = collision->normal * (bd + sNormalElasticity);
|
||||
|
|
@ -5879,7 +5995,12 @@ void Player::applyImpulse(const Point3F&,const VectorF& vec)
|
|||
|
||||
bool Player::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
|
||||
{
|
||||
if (getDamageState() != Enabled)
|
||||
// In standard Torque there's a rather brute force culling of all
|
||||
// non-enabled players (corpses) from the ray cast. But, to
|
||||
// demonstrate a resurrection spell, we need corpses to be
|
||||
// selectable, so this code change allows consideration of corpses
|
||||
// in the ray cast if corpsesHiddenFromRayCast is set to false.
|
||||
if (sCorpsesHiddenFromRayCast && getDamageState() != Enabled)
|
||||
return false;
|
||||
|
||||
// Collide against bounding box. Need at least this for the editor.
|
||||
|
|
@ -6146,7 +6267,8 @@ void Player::readPacketData(GameConnection *connection, BitStream *stream)
|
|||
stream->read(&mHead.z);
|
||||
stream->read(&rot.z);
|
||||
rot.x = rot.y = 0;
|
||||
setPosition(pos,rot);
|
||||
if (!ignore_updates)
|
||||
setPosition(pos,rot);
|
||||
delta.head = mHead;
|
||||
delta.rot = rot;
|
||||
|
||||
|
|
@ -6188,6 +6310,7 @@ U32 Player::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
|
|||
mArmAnimation.action != mDataBlock->lookAction))) {
|
||||
stream->writeInt(mArmAnimation.action,PlayerData::ActionAnimBits);
|
||||
}
|
||||
retMask = afx_packUpdate(con, mask, stream, retMask);
|
||||
|
||||
// The rest of the data is part of the control object packet update.
|
||||
// If we're controlled by this client, we don't need to send it.
|
||||
|
|
@ -6292,6 +6415,7 @@ void Player::unpackUpdate(NetConnection *con, BitStream *stream)
|
|||
mArmAnimation.action = action;
|
||||
}
|
||||
|
||||
afx_unpackUpdate(con, stream);
|
||||
// Done if controlled by client ( and not initial update )
|
||||
if(stream->readFlag())
|
||||
return;
|
||||
|
|
@ -6391,7 +6515,8 @@ void Player::unpackUpdate(NetConnection *con, BitStream *stream)
|
|||
}
|
||||
delta.pos = pos;
|
||||
delta.rot = rot;
|
||||
setPosition(pos,rot);
|
||||
if (!ignore_updates)
|
||||
setPosition(pos,rot);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -6403,7 +6528,8 @@ void Player::unpackUpdate(NetConnection *con, BitStream *stream)
|
|||
delta.rotVec.set(0.0f, 0.0f, 0.0f);
|
||||
delta.warpTicks = 0;
|
||||
delta.dt = 0.0f;
|
||||
setPosition(pos,rot);
|
||||
if (!ignore_updates)
|
||||
setPosition(pos,rot);
|
||||
}
|
||||
}
|
||||
F32 energy = stream->readFloat(EnergyLevelBits) * mDataBlock->maxEnergy;
|
||||
|
|
@ -6819,6 +6945,7 @@ void Player::consoleInit()
|
|||
Con::addVariable("$player::extendedMoveHeadPosRotIndex", TypeS32, &smExtendedMoveHeadPosRotIndex,
|
||||
"@brief The ExtendedMove position/rotation index used for head movements.\n\n"
|
||||
"@ingroup GameObjects\n");
|
||||
afx_consoleInit();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
|
@ -6863,6 +6990,8 @@ void Player::calcClassRenderData()
|
|||
|
||||
void Player::playFootstepSound( bool triggeredLeft, Material* contactMaterial, SceneObject* contactObject )
|
||||
{
|
||||
if (footfallSoundOverride > 0)
|
||||
return;
|
||||
MatrixF footMat = getTransform();
|
||||
if( mWaterCoverage > 0.0 )
|
||||
{
|
||||
|
|
@ -7172,6 +7301,340 @@ void Player::renderConvex( ObjectRenderInst *ri, SceneRenderState *state, BaseMa
|
|||
GFX->leaveDebugEvent();
|
||||
}
|
||||
|
||||
// static
|
||||
bool Player::sCorpsesHiddenFromRayCast = true; // this default matches stock Torque behavior.
|
||||
|
||||
// static
|
||||
void Player::afx_consoleInit()
|
||||
{
|
||||
Con::addVariable("pref::Player::corpsesHiddenFromRayCast", TypeBool, &sCorpsesHiddenFromRayCast);
|
||||
}
|
||||
|
||||
void Player::afx_init()
|
||||
{
|
||||
overrideLookAnimation = false;
|
||||
armLookOverridePos = 0.5f;
|
||||
headVLookOverridePos = 0.5f;
|
||||
headHLookOverridePos = 0.5f;
|
||||
ignore_updates = false;
|
||||
fx_c_triggers = 0;
|
||||
mark_fx_c_triggers = 0;
|
||||
fx_s_triggers = 0;
|
||||
move_trigger_states = 0;
|
||||
z_velocity = 0.0f;
|
||||
mark_idle = false;
|
||||
idle_timer = 0.0f;
|
||||
mark_s_landing = false;
|
||||
speed_bias = 1.0f;
|
||||
speed_bias_goal = 1.0f;
|
||||
override_movement = 0;
|
||||
movement_data.zero();
|
||||
movement_op = 1;
|
||||
last_movement_tag = 0;
|
||||
footfallDecalOverride = 0;
|
||||
footfallSoundOverride = 0;
|
||||
footfallDustOverride = 0;
|
||||
noFootfallFX = false;
|
||||
}
|
||||
|
||||
U32 Player::afx_packUpdate(NetConnection* con, U32 mask, BitStream* stream, U32 retMask)
|
||||
{
|
||||
#if 0
|
||||
if (stream->writeFlag(mask & LookOverrideMask))
|
||||
#else
|
||||
if (stream->writeFlag(mask & ActionMask))
|
||||
#endif
|
||||
stream->writeFlag(overrideLookAnimation);
|
||||
|
||||
if (stream->writeFlag(mask & TriggerMask))
|
||||
stream->write(fx_s_triggers);
|
||||
|
||||
return retMask;
|
||||
}
|
||||
|
||||
void Player::afx_unpackUpdate(NetConnection* con, BitStream* stream)
|
||||
{
|
||||
if (stream->readFlag()) // LookOverrideMask
|
||||
overrideLookAnimation = stream->readFlag();
|
||||
|
||||
if (stream->readFlag()) // TriggerMask
|
||||
{
|
||||
U32 mask;
|
||||
stream->read(&mask);
|
||||
mark_fx_c_triggers = mask;
|
||||
}
|
||||
}
|
||||
|
||||
// Code for overriding player's animation with sequences selected by the
|
||||
// anim-clip component effect.
|
||||
|
||||
void Player::restoreAnimation(U32 tag)
|
||||
{
|
||||
// check if this is a blended clip
|
||||
if ((tag & BLENDED_CLIP) != 0)
|
||||
{
|
||||
restoreBlendAnimation(tag);
|
||||
return;
|
||||
}
|
||||
|
||||
if (tag != 0 && tag == last_anim_tag)
|
||||
{
|
||||
bool is_death_anim = ((anim_clip_flags & IS_DEATH_ANIM) != 0);
|
||||
|
||||
anim_clip_flags &= ~(ANIM_OVERRIDDEN | IS_DEATH_ANIM);
|
||||
|
||||
if (isClientObject())
|
||||
{
|
||||
if (mDamageState != Enabled)
|
||||
{
|
||||
if (!is_death_anim)
|
||||
{
|
||||
// this is a bit hardwired and desperate,
|
||||
// but if he's dead he needs to look like it.
|
||||
setActionThread("death10", false, false, false);
|
||||
}
|
||||
}
|
||||
else if (mState != MoveState)
|
||||
{
|
||||
// not sure what happens here
|
||||
}
|
||||
else
|
||||
{
|
||||
pickActionAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
last_anim_tag = 0;
|
||||
last_anim_id = -1;
|
||||
}
|
||||
}
|
||||
|
||||
U32 Player::getAnimationID(const char* name)
|
||||
{
|
||||
for (U32 i = 0; i < mDataBlock->actionCount; i++)
|
||||
{
|
||||
PlayerData::ActionAnimation &anim = mDataBlock->actionList[i];
|
||||
if (dStricmp(anim.name, name) == 0)
|
||||
return i;
|
||||
}
|
||||
|
||||
Con::errorf("Player::getAnimationID() -- Player does not contain a sequence that matches the name, %s.", name);
|
||||
return BAD_ANIM_ID;
|
||||
}
|
||||
|
||||
U32 Player::playAnimationByID(U32 anim_id, F32 pos, F32 rate, F32 trans, bool hold, bool wait, bool is_death_anim)
|
||||
{
|
||||
if (anim_id == BAD_ANIM_ID)
|
||||
return 0;
|
||||
|
||||
S32 seq_id = mDataBlock->actionList[anim_id].sequence;
|
||||
if (seq_id == -1)
|
||||
{
|
||||
Con::errorf("Player::playAnimation() problem. BAD_SEQ_ID");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (mShapeInstance->getShape()->sequences[seq_id].isBlend())
|
||||
return playBlendAnimation(seq_id, pos, rate);
|
||||
|
||||
if (isClientObject())
|
||||
{
|
||||
PlayerData::ActionAnimation &anim = mDataBlock->actionList[anim_id];
|
||||
if (anim.sequence != -1)
|
||||
{
|
||||
mActionAnimation.action = anim_id;
|
||||
mActionAnimation.forward = (rate >= 0);
|
||||
mActionAnimation.firstPerson = false;
|
||||
mActionAnimation.holdAtEnd = hold;
|
||||
mActionAnimation.waitForEnd = hold? true: wait;
|
||||
mActionAnimation.animateOnServer = false;
|
||||
mActionAnimation.atEnd = false;
|
||||
mActionAnimation.delayTicks = (S32)sNewAnimationTickTime;
|
||||
|
||||
F32 transTime = (trans < 0) ? sAnimationTransitionTime : trans;
|
||||
|
||||
mShapeInstance->setTimeScale(mActionAnimation.thread, rate);
|
||||
mShapeInstance->transitionToSequence(mActionAnimation.thread,anim.sequence,
|
||||
pos, transTime, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (is_death_anim)
|
||||
anim_clip_flags |= IS_DEATH_ANIM;
|
||||
else
|
||||
anim_clip_flags &= ~IS_DEATH_ANIM;
|
||||
|
||||
anim_clip_flags |= ANIM_OVERRIDDEN;
|
||||
last_anim_tag = unique_anim_tag_counter++;
|
||||
last_anim_id = anim_id;
|
||||
|
||||
return last_anim_tag;
|
||||
}
|
||||
|
||||
F32 Player::getAnimationDurationByID(U32 anim_id)
|
||||
{
|
||||
if (anim_id == BAD_ANIM_ID)
|
||||
return 0.0f;
|
||||
S32 seq_id = mDataBlock->actionList[anim_id].sequence;
|
||||
if (seq_id >= 0 && seq_id < mDataBlock->mShape->sequences.size())
|
||||
return mDataBlock->mShape->sequences[seq_id].duration;
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
bool Player::isBlendAnimation(const char* name)
|
||||
{
|
||||
U32 anim_id = getAnimationID(name);
|
||||
if (anim_id == BAD_ANIM_ID)
|
||||
return false;
|
||||
|
||||
S32 seq_id = mDataBlock->actionList[anim_id].sequence;
|
||||
if (seq_id >= 0 && seq_id < mDataBlock->mShape->sequences.size())
|
||||
return mDataBlock->mShape->sequences[seq_id].isBlend();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* Player::getLastClipName(U32 clip_tag)
|
||||
{
|
||||
if (clip_tag != last_anim_tag || last_anim_id >= PlayerData::NumActionAnims)
|
||||
return "";
|
||||
|
||||
return mDataBlock->actionList[last_anim_id].name;
|
||||
}
|
||||
|
||||
void Player::unlockAnimation(U32 tag, bool force)
|
||||
{
|
||||
if ((tag != 0 && tag == last_anim_lock_tag) || force)
|
||||
anim_clip_flags &= ~BLOCK_USER_CONTROL;
|
||||
}
|
||||
|
||||
U32 Player::lockAnimation()
|
||||
{
|
||||
anim_clip_flags |= BLOCK_USER_CONTROL;
|
||||
last_anim_lock_tag = unique_anim_tag_counter++;
|
||||
|
||||
return last_anim_lock_tag;
|
||||
}
|
||||
|
||||
ConsoleMethod(Player, isAnimationLocked, bool, 2, 2, "isAnimationLocked()")
|
||||
{
|
||||
return object->isAnimationLocked();
|
||||
}
|
||||
|
||||
|
||||
void Player::setLookAnimationOverride(bool flag)
|
||||
{
|
||||
overrideLookAnimation = flag;
|
||||
#if 0
|
||||
setMaskBits(LookOverrideMask);
|
||||
#else
|
||||
setMaskBits(ActionMask);
|
||||
#endif
|
||||
}
|
||||
|
||||
ConsoleMethod(Player, setLookAnimationOverride, void, 3, 3, "setLookAnimationOverride(flag)")
|
||||
{
|
||||
object->setLookAnimationOverride(dAtob(argv[2]));
|
||||
}
|
||||
|
||||
ConsoleMethod(Player, copyHeadRotation, void, 3, 3, "copyHeadRotation(other_player)")
|
||||
{
|
||||
Player* other_player = dynamic_cast<Player*>(Sim::findObject(argv[2]));
|
||||
if (other_player)
|
||||
object->copyHeadRotation(other_player);
|
||||
}
|
||||
void Player::process_client_triggers(bool triggeredLeft, bool triggeredRight)
|
||||
{
|
||||
bool mark_landing = false;
|
||||
Point3F my_vel = getVelocity();
|
||||
if (my_vel.z > 5.0f)
|
||||
z_velocity = 1;
|
||||
else if (my_vel.z < -5.0f)
|
||||
z_velocity = -1;
|
||||
else
|
||||
{
|
||||
if (z_velocity < 0)
|
||||
mark_landing = true;
|
||||
z_velocity = 0.0f;
|
||||
}
|
||||
|
||||
fx_c_triggers = mark_fx_c_triggers;
|
||||
if (triggeredLeft)
|
||||
fx_c_triggers |= PLAYER_LF_FOOT_C_TRIGGER;
|
||||
if (triggeredRight)
|
||||
fx_c_triggers |= PLAYER_RT_FOOT_C_TRIGGER;
|
||||
if (mark_landing)
|
||||
fx_c_triggers |= PLAYER_LANDING_C_TRIGGER;
|
||||
if (idle_timer > 10.0f)
|
||||
{
|
||||
fx_c_triggers |= PLAYER_IDLE_C_TRIGGER;
|
||||
idle_timer = 0.0f;
|
||||
}
|
||||
if (fx_c_triggers & PLAYER_LANDING_S_TRIGGER)
|
||||
{
|
||||
fx_c_triggers &= ~(PLAYER_LANDING_S_TRIGGER);
|
||||
}
|
||||
}
|
||||
U32 Player::unique_movement_tag_counter = 1;
|
||||
|
||||
void Player::setMovementSpeedBias(F32 bias)
|
||||
{
|
||||
speed_bias_goal = bias;
|
||||
}
|
||||
|
||||
U32 Player::setMovementOverride(F32 bias, const Point3F* mov, U32 op)
|
||||
{
|
||||
if (mov)
|
||||
{
|
||||
movement_data = *mov;
|
||||
override_movement = true;
|
||||
movement_op = (U8)op;
|
||||
}
|
||||
else
|
||||
override_movement = false;
|
||||
|
||||
speed_bias_goal = bias;
|
||||
|
||||
last_movement_tag = unique_movement_tag_counter++;
|
||||
return last_movement_tag;
|
||||
}
|
||||
|
||||
void Player::restoreMovement(U32 tag)
|
||||
{
|
||||
if (tag != 0 && tag == last_movement_tag)
|
||||
{
|
||||
speed_bias_goal = 1.0;
|
||||
override_movement = false;
|
||||
}
|
||||
}
|
||||
|
||||
ConsoleMethod(Player, setMovementSpeedBias, void, 3, 3, "setMovementSpeedBias(F32 bias)")
|
||||
{
|
||||
object->setMovementSpeedBias(dAtof(argv[2]));
|
||||
}
|
||||
|
||||
void Player::overrideFootfallFX(bool decals, bool sounds, bool dust)
|
||||
{
|
||||
if (decals)
|
||||
footfallDecalOverride++;
|
||||
if (sounds)
|
||||
footfallSoundOverride++;
|
||||
if (dust)
|
||||
footfallDustOverride++;
|
||||
noFootfallFX = (footfallDecalOverride > 0 && footfallSoundOverride > 0 && footfallDustOverride > 0);
|
||||
}
|
||||
|
||||
void Player::restoreFootfallFX(bool decals, bool sounds, bool dust)
|
||||
{
|
||||
if (decals && footfallDecalOverride)
|
||||
footfallDecalOverride--;
|
||||
if (sounds && footfallSoundOverride)
|
||||
footfallSoundOverride--;
|
||||
if (dust && footfallDustOverride)
|
||||
footfallDustOverride--;
|
||||
noFootfallFX = (footfallDecalOverride > 0 && footfallSoundOverride > 0 && footfallDustOverride > 0);
|
||||
}
|
||||
#ifdef TORQUE_OPENVR
|
||||
void Player::setControllers(Vector<OpenVRTrackedObject*> controllerList)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _PLAYER_H_
|
||||
#define _PLAYER_H_
|
||||
|
||||
|
|
@ -401,7 +406,8 @@ protected:
|
|||
ActionMask = Parent::NextFreeMask << 0,
|
||||
MoveMask = Parent::NextFreeMask << 1,
|
||||
ImpactMask = Parent::NextFreeMask << 2,
|
||||
NextFreeMask = Parent::NextFreeMask << 3
|
||||
TriggerMask = Parent::NextFreeMask << 3,
|
||||
NextFreeMask = Parent::NextFreeMask << 4
|
||||
};
|
||||
|
||||
SimObjectPtr<ParticleEmitter> mSplashEmitter[PlayerData::NUM_SPLASH_EMITTERS];
|
||||
|
|
@ -780,6 +786,89 @@ public:
|
|||
virtual void prepRenderImage( SceneRenderState* state );
|
||||
virtual void renderConvex( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
|
||||
virtual void renderMountedImage( U32 imageSlot, TSRenderState &rstate, SceneRenderState *state );
|
||||
private:
|
||||
static void afx_consoleInit();
|
||||
void afx_init();
|
||||
U32 afx_packUpdate(NetConnection*, U32 mask, BitStream*, U32 retMask);
|
||||
void afx_unpackUpdate(NetConnection*, BitStream*);
|
||||
private:
|
||||
static bool sCorpsesHiddenFromRayCast;
|
||||
|
||||
public:
|
||||
virtual void restoreAnimation(U32 tag);
|
||||
virtual U32 getAnimationID(const char* name);
|
||||
virtual U32 playAnimationByID(U32 anim_id, F32 pos, F32 rate, F32 trans, bool hold, bool wait, bool is_death_anim);
|
||||
virtual F32 getAnimationDurationByID(U32 anim_id);
|
||||
virtual bool isBlendAnimation(const char* name);
|
||||
virtual const char* getLastClipName(U32 clip_tag);
|
||||
virtual void unlockAnimation(U32 tag, bool force=false);
|
||||
virtual U32 lockAnimation();
|
||||
virtual bool isAnimationLocked() const { return ((anim_clip_flags & BLOCK_USER_CONTROL) != 0); }
|
||||
|
||||
protected:
|
||||
bool overrideLookAnimation;
|
||||
F32 armLookOverridePos;
|
||||
F32 headVLookOverridePos;
|
||||
F32 headHLookOverridePos;
|
||||
public:
|
||||
void setLookAnimationOverride(bool flag);
|
||||
void copyHeadRotation(const Player* p) { mHead = p->mHead; }
|
||||
public:
|
||||
bool ignore_updates;
|
||||
void resetContactTimer() { mContactTimer = 0; }
|
||||
private:
|
||||
U8 move_trigger_states;
|
||||
U32 fx_s_triggers;
|
||||
U32 mark_fx_c_triggers;
|
||||
U32 fx_c_triggers;
|
||||
F32 z_velocity;
|
||||
bool mark_idle;
|
||||
F32 idle_timer;
|
||||
bool mark_s_landing;
|
||||
void process_client_triggers(bool triggeredLeft, bool triggeredRight);
|
||||
public:
|
||||
enum {
|
||||
// server events
|
||||
PLAYER_MOVE_TRIGGER_0 = BIT(0),
|
||||
PLAYER_MOVE_TRIGGER_1 = BIT(1),
|
||||
PLAYER_MOVE_TRIGGER_2 = BIT(2),
|
||||
PLAYER_MOVE_TRIGGER_3 = BIT(3),
|
||||
PLAYER_MOVE_TRIGGER_4 = BIT(4),
|
||||
PLAYER_MOVE_TRIGGER_5 = BIT(5),
|
||||
PLAYER_LANDING_S_TRIGGER = BIT(6),
|
||||
|
||||
PLAYER_FIRE_S_TRIGGER = PLAYER_MOVE_TRIGGER_0,
|
||||
PLAYER_FIRE_ALT_S_TRIGGER = PLAYER_MOVE_TRIGGER_1,
|
||||
PLAYER_JUMP_S_TRIGGER = BIT(7),
|
||||
|
||||
// client events
|
||||
PLAYER_LF_FOOT_C_TRIGGER = BIT(16),
|
||||
PLAYER_RT_FOOT_C_TRIGGER = BIT(17),
|
||||
PLAYER_LANDING_C_TRIGGER = BIT(18),
|
||||
PLAYER_IDLE_C_TRIGGER = BIT(19),
|
||||
};
|
||||
U32 getClientEventTriggers() const { return fx_c_triggers; }
|
||||
U32 getServerEventTriggers() const { return fx_s_triggers; }
|
||||
private:
|
||||
F32 speed_bias;
|
||||
F32 speed_bias_goal;
|
||||
bool override_movement;
|
||||
Point3F movement_data;
|
||||
U8 movement_op;
|
||||
U32 last_movement_tag;
|
||||
static U32 unique_movement_tag_counter;
|
||||
public:
|
||||
void setMovementSpeedBias(F32 bias);
|
||||
U32 setMovementOverride(F32 bias, const Point3F* mov=0, U32 op=1);
|
||||
void restoreMovement(U32 tag);
|
||||
private:
|
||||
S32 footfallDecalOverride;
|
||||
S32 footfallSoundOverride;
|
||||
S32 footfallDustOverride;
|
||||
bool noFootfallFX;
|
||||
public:
|
||||
void overrideFootfallFX(bool decals=true, bool sounds=true, bool dust=true);
|
||||
void restoreFootfallFX(bool decals=true, bool sounds=true, bool dust=true);
|
||||
};
|
||||
|
||||
typedef Player::Pose PlayerPose;
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/projectile.h"
|
||||
|
||||
|
|
@ -190,6 +195,40 @@ ProjectileData::ProjectileData()
|
|||
lightDescId = 0;
|
||||
}
|
||||
|
||||
ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : GameBaseData(other, temp_clone)
|
||||
{
|
||||
projectileShapeName = other.projectileShapeName;
|
||||
faceViewer = other.faceViewer; // -- always set to false
|
||||
scale = other.scale;
|
||||
velInheritFactor = other.velInheritFactor;
|
||||
muzzleVelocity = other.muzzleVelocity;
|
||||
impactForce = other.impactForce;
|
||||
isBallistic = other.isBallistic;
|
||||
bounceElasticity = other.bounceElasticity;
|
||||
bounceFriction = other.bounceFriction;
|
||||
gravityMod = other.gravityMod;
|
||||
lifetime = other.lifetime;
|
||||
armingDelay = other.armingDelay;
|
||||
fadeDelay = other.fadeDelay;
|
||||
explosion = other.explosion;
|
||||
explosionId = other.explosionId; // -- for pack/unpack of explosion ptr
|
||||
waterExplosion = other.waterExplosion;
|
||||
waterExplosionId = other.waterExplosionId; // -- for pack/unpack of waterExplosion ptr
|
||||
splash = other.splash;
|
||||
splashId = other.splashId; // -- for pack/unpack of splash ptr
|
||||
decal = other.decal;
|
||||
decalId = other.decalId; // -- for pack/unpack of decal ptr
|
||||
sound = other.sound;
|
||||
lightDesc = other.lightDesc;
|
||||
lightDescId = other.lightDescId; // -- for pack/unpack of lightDesc ptr
|
||||
projectileShape = other.projectileShape; // -- TSShape loads using projectileShapeName
|
||||
activateSeq = other.activateSeq; // -- from projectileShape sequence "activate"
|
||||
maintainSeq = other.maintainSeq; // -- from projectileShape sequence "maintain"
|
||||
particleEmitter = other.particleEmitter;
|
||||
particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
|
||||
particleWaterEmitter = other.particleWaterEmitter;
|
||||
particleWaterEmitterId = other.particleWaterEmitterId; // -- for pack/unpack of particleWaterEmitter ptr
|
||||
}
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
void ProjectileData::initPersistFields()
|
||||
|
|
@ -274,6 +313,13 @@ void ProjectileData::initPersistFields()
|
|||
"A value of 1.0 will assume \"normal\" influence upon it.\n"
|
||||
"The magnitude of gravity is assumed to be 9.81 m/s/s\n\n"
|
||||
"@note ProjectileData::isBallistic must be true for this to have any affect.");
|
||||
// disallow some field substitutions
|
||||
onlyKeepClearSubstitutions("explosion");
|
||||
onlyKeepClearSubstitutions("particleEmitter");
|
||||
onlyKeepClearSubstitutions("particleWaterEmitter");
|
||||
onlyKeepClearSubstitutions("sound");
|
||||
onlyKeepClearSubstitutions("splash");
|
||||
onlyKeepClearSubstitutions("waterExplosion");
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
|
@ -574,6 +620,11 @@ Projectile::Projectile()
|
|||
|
||||
mLightState.clear();
|
||||
mLightState.setLightInfo( mLight );
|
||||
|
||||
mDataBlock = 0;
|
||||
ignoreSourceTimeout = false;
|
||||
dynamicCollisionMask = csmDynamicCollisionMask;
|
||||
staticCollisionMask = csmStaticCollisionMask;
|
||||
}
|
||||
|
||||
Projectile::~Projectile()
|
||||
|
|
@ -582,6 +633,11 @@ Projectile::~Projectile()
|
|||
|
||||
delete mProjectileShape;
|
||||
mProjectileShape = NULL;
|
||||
if (mDataBlock && mDataBlock->isTempClone())
|
||||
{
|
||||
delete mDataBlock;
|
||||
mDataBlock = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
|
@ -609,6 +665,7 @@ void Projectile::initPersistFields()
|
|||
addField("sourceSlot", TypeS32, Offset(mSourceObjectSlot, Projectile),
|
||||
"@brief The sourceObject's weapon slot that the projectile originates from.\n\n");
|
||||
|
||||
addField("ignoreSourceTimeout", TypeBool, Offset(ignoreSourceTimeout, Projectile));
|
||||
endGroup("Source");
|
||||
|
||||
|
||||
|
|
@ -1088,7 +1145,7 @@ void Projectile::simulate( F32 dt )
|
|||
// disable the source objects collision reponse for a short time while we
|
||||
// determine if the projectile is capable of moving from the old position
|
||||
// to the new position, otherwise we'll hit ourself
|
||||
bool disableSourceObjCollision = (mSourceObject.isValid() && mCurrTick <= SourceIdTimeoutTicks);
|
||||
bool disableSourceObjCollision = (mSourceObject.isValid() && (ignoreSourceTimeout || mCurrTick <= SourceIdTimeoutTicks));
|
||||
if ( disableSourceObjCollision )
|
||||
mSourceObject->disableCollision();
|
||||
disableCollision();
|
||||
|
|
@ -1105,12 +1162,12 @@ void Projectile::simulate( F32 dt )
|
|||
if ( mPhysicsWorld )
|
||||
hit = mPhysicsWorld->castRay( oldPosition, newPosition, &rInfo, Point3F( newPosition - oldPosition) * mDataBlock->impactForce );
|
||||
else
|
||||
hit = getContainer()->castRay(oldPosition, newPosition, csmDynamicCollisionMask | csmStaticCollisionMask, &rInfo);
|
||||
hit = getContainer()->castRay(oldPosition, newPosition, dynamicCollisionMask | staticCollisionMask, &rInfo);
|
||||
|
||||
if ( hit )
|
||||
{
|
||||
// make sure the client knows to bounce
|
||||
if ( isServerObject() && ( rInfo.object->getTypeMask() & csmStaticCollisionMask ) == 0 )
|
||||
if(isServerObject() && (rInfo.object->getTypeMask() & staticCollisionMask) == 0)
|
||||
setMaskBits( BounceMask );
|
||||
|
||||
MatrixF xform( true );
|
||||
|
|
@ -1301,6 +1358,7 @@ U32 Projectile::packUpdate( NetConnection *con, U32 mask, BitStream *stream )
|
|||
stream->writeRangedU32( U32(mSourceObjectSlot),
|
||||
0,
|
||||
ShapeBase::MaxMountedImages - 1 );
|
||||
stream->writeFlag(ignoreSourceTimeout);
|
||||
}
|
||||
else
|
||||
// have not recieved the ghost for the source object yet, try again later
|
||||
|
|
@ -1344,6 +1402,7 @@ void Projectile::unpackUpdate(NetConnection* con, BitStream* stream)
|
|||
mSourceObjectId = stream->readRangedU32( 0, NetConnection::MaxGhostCount );
|
||||
mSourceObjectSlot = stream->readRangedU32( 0, ShapeBase::MaxMountedImages - 1 );
|
||||
|
||||
ignoreSourceTimeout = stream->readFlag();
|
||||
NetObject* pObject = con->resolveGhost( mSourceObjectId );
|
||||
if ( pObject != NULL )
|
||||
mSourceObject = dynamic_cast<ShapeBase*>( pObject );
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _PROJECTILE_H_
|
||||
#define _PROJECTILE_H_
|
||||
|
||||
|
|
@ -144,6 +149,9 @@ public:
|
|||
|
||||
DECLARE_CALLBACK( void, onExplode, ( Projectile* proj, Point3F pos, F32 fade ) );
|
||||
DECLARE_CALLBACK( void, onCollision, ( Projectile* proj, SceneObject* col, F32 fade, Point3F pos, Point3F normal ) );
|
||||
public:
|
||||
ProjectileData(const ProjectileData&, bool = false);
|
||||
virtual bool allowSubstitutions() const { return true; }
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -279,6 +287,10 @@ protected:
|
|||
Point3F mExplosionPosition;
|
||||
Point3F mExplosionNormal;
|
||||
U32 mCollideHitType;
|
||||
public:
|
||||
bool ignoreSourceTimeout;
|
||||
U32 dynamicCollisionMask;
|
||||
U32 staticCollisionMask;
|
||||
};
|
||||
|
||||
#endif // _PROJECTILE_H_
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/shapeBase.h"
|
||||
|
||||
|
|
@ -194,6 +199,69 @@ ShapeBaseData::ShapeBaseData()
|
|||
inheritEnergyFromMount( false )
|
||||
{
|
||||
dMemset( mountPointNode, -1, sizeof( S32 ) * SceneObject::NumMountPoints );
|
||||
remap_txr_tags = NULL;
|
||||
remap_buffer = NULL;
|
||||
silent_bbox_check = false;
|
||||
}
|
||||
|
||||
ShapeBaseData::ShapeBaseData(const ShapeBaseData& other, bool temp_clone) : GameBaseData(other, temp_clone)
|
||||
{
|
||||
shadowEnable = other.shadowEnable;
|
||||
shadowSize = other.shadowSize;
|
||||
shadowMaxVisibleDistance = other.shadowMaxVisibleDistance;
|
||||
shadowProjectionDistance = other.shadowProjectionDistance;
|
||||
shadowSphereAdjust = other.shadowSphereAdjust;
|
||||
shapeName = other.shapeName;
|
||||
cloakTexName = other.cloakTexName;
|
||||
cubeDescName = other.cubeDescName;
|
||||
cubeDescId = other.cubeDescId;
|
||||
reflectorDesc = other.reflectorDesc;
|
||||
debris = other.debris;
|
||||
debrisID = other.debrisID; // -- for pack/unpack of debris ptr
|
||||
debrisShapeName = other.debrisShapeName;
|
||||
debrisShape = other.debrisShape; // -- TSShape loaded using debrisShapeName
|
||||
explosion = other.explosion;
|
||||
explosionID = other.explosionID; // -- for pack/unpack of explosion ptr
|
||||
underwaterExplosion = other.underwaterExplosion;
|
||||
underwaterExplosionID = other.underwaterExplosionID; // -- for pack/unpack of underwaterExplosion ptr
|
||||
mass = other.mass;
|
||||
drag = other.drag;
|
||||
density = other.density;
|
||||
maxEnergy = other.maxEnergy;
|
||||
maxDamage = other.maxDamage;
|
||||
repairRate = other.repairRate;
|
||||
disabledLevel = other.disabledLevel;
|
||||
destroyedLevel = other.destroyedLevel;
|
||||
cameraMaxDist = other.cameraMaxDist;
|
||||
cameraMinDist = other.cameraMinDist;
|
||||
cameraDefaultFov = other.cameraDefaultFov;
|
||||
cameraMinFov = other.cameraMinFov;
|
||||
cameraMaxFov = other.cameraMaxFov;
|
||||
cameraCanBank = other.cameraCanBank;
|
||||
mountedImagesBank = other.mountedImagesBank;
|
||||
mShape = other.mShape; // -- TSShape loaded using shapeName
|
||||
mCRC = other.mCRC; // -- from shape, used to verify client shape
|
||||
computeCRC = other.computeCRC;
|
||||
eyeNode = other.eyeNode; // -- from shape node "eye"
|
||||
earNode = other.earNode; // -- from shape node "ear"
|
||||
cameraNode = other.cameraNode; // -- from shape node "cam"
|
||||
dMemcpy(mountPointNode, other.mountPointNode, sizeof(mountPointNode)); // -- from shape nodes "mount#" 0-31
|
||||
debrisDetail = other.debrisDetail; // -- from shape detail "Debris-17"
|
||||
damageSequence = other.damageSequence; // -- from shape sequence "Damage"
|
||||
hulkSequence = other.hulkSequence; // -- from shape sequence "Visibility"
|
||||
observeThroughObject = other.observeThroughObject;
|
||||
collisionDetails = other.collisionDetails; // -- calc from shape (this is a Vector copy)
|
||||
collisionBounds = other.collisionBounds; // -- calc from shape (this is a Vector copy)
|
||||
LOSDetails = other.LOSDetails; // -- calc from shape (this is a Vector copy)
|
||||
firstPersonOnly = other.firstPersonOnly;
|
||||
useEyePoint = other.useEyePoint;
|
||||
isInvincible = other.isInvincible;
|
||||
renderWhenDestroyed = other.renderWhenDestroyed;
|
||||
inheritEnergyFromMount = other.inheritEnergyFromMount;
|
||||
remap_txr_tags = other.remap_txr_tags;
|
||||
remap_buffer = other.remap_buffer;
|
||||
txr_tag_remappings = other.txr_tag_remappings;
|
||||
silent_bbox_check = other.silent_bbox_check;
|
||||
}
|
||||
|
||||
struct ShapeBaseDataProto
|
||||
|
|
@ -228,6 +296,8 @@ static ShapeBaseDataProto gShapeBaseDataProto;
|
|||
ShapeBaseData::~ShapeBaseData()
|
||||
{
|
||||
|
||||
if (remap_buffer && !isTempClone())
|
||||
dFree(remap_buffer);
|
||||
}
|
||||
|
||||
bool ShapeBaseData::preload(bool server, String &errorStr)
|
||||
|
|
@ -337,11 +407,13 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
|
|||
|
||||
if (!mShape->bounds.isContained(collisionBounds.last()))
|
||||
{
|
||||
if (!silent_bbox_check)
|
||||
Con::warnf("Warning: shape %s collision detail %d (Collision-%d) bounds exceed that of shape.", shapeName, collisionDetails.size() - 1, collisionDetails.last());
|
||||
collisionBounds.last() = mShape->bounds;
|
||||
}
|
||||
else if (collisionBounds.last().isValidBox() == false)
|
||||
{
|
||||
if (!silent_bbox_check)
|
||||
Con::errorf("Error: shape %s-collision detail %d (Collision-%d) bounds box invalid!", shapeName, collisionDetails.size() - 1, collisionDetails.last());
|
||||
collisionBounds.last() = mShape->bounds;
|
||||
}
|
||||
|
|
@ -413,6 +485,29 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
|
|||
F32 w = mShape->bounds.len_y() / 2;
|
||||
if (cameraMaxDist < w)
|
||||
cameraMaxDist = w;
|
||||
// just parse up the string and collect the remappings in txr_tag_remappings.
|
||||
if (!server && remap_txr_tags != NULL && remap_txr_tags != StringTable->insert(""))
|
||||
{
|
||||
txr_tag_remappings.clear();
|
||||
if (remap_buffer)
|
||||
dFree(remap_buffer);
|
||||
|
||||
remap_buffer = dStrdup(remap_txr_tags);
|
||||
|
||||
char* remap_token = dStrtok(remap_buffer, " \t");
|
||||
while (remap_token != NULL)
|
||||
{
|
||||
char* colon = dStrchr(remap_token, ':');
|
||||
if (colon)
|
||||
{
|
||||
*colon = '\0';
|
||||
txr_tag_remappings.increment();
|
||||
txr_tag_remappings.last().old_tag = remap_token;
|
||||
txr_tag_remappings.last().new_tag = colon+1;
|
||||
}
|
||||
remap_token = dStrtok(NULL, " \t");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!server)
|
||||
|
|
@ -586,6 +681,12 @@ void ShapeBaseData::initPersistFields()
|
|||
|
||||
endGroup( "Reflection" );
|
||||
|
||||
addField("remapTextureTags", TypeString, Offset(remap_txr_tags, ShapeBaseData));
|
||||
addField("silentBBoxValidation", TypeBool, Offset(silent_bbox_check, ShapeBaseData));
|
||||
// disallow some field substitutions
|
||||
onlyKeepClearSubstitutions("debris"); // subs resolving to "~~", or "~0" are OK
|
||||
onlyKeepClearSubstitutions("explosion");
|
||||
onlyKeepClearSubstitutions("underwaterExplosion");
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
|
|
@ -738,6 +839,8 @@ void ShapeBaseData::packData(BitStream* stream)
|
|||
//stream->write(reflectMinDist);
|
||||
//stream->write(reflectMaxDist);
|
||||
//stream->write(reflectDetailAdjust);
|
||||
stream->writeString(remap_txr_tags);
|
||||
stream->writeFlag(silent_bbox_check);
|
||||
}
|
||||
|
||||
void ShapeBaseData::unpackData(BitStream* stream)
|
||||
|
|
@ -839,6 +942,8 @@ void ShapeBaseData::unpackData(BitStream* stream)
|
|||
//stream->read(&reflectMinDist);
|
||||
//stream->read(&reflectMaxDist);
|
||||
//stream->read(&reflectDetailAdjust);
|
||||
remap_txr_tags = stream->readSTString();
|
||||
silent_bbox_check = stream->readFlag();
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -941,6 +1046,13 @@ ShapeBase::ShapeBase()
|
|||
|
||||
for (i = 0; i < MaxTriggerKeys; i++)
|
||||
mTrigger[i] = false;
|
||||
anim_clip_flags = 0;
|
||||
last_anim_id = -1;
|
||||
last_anim_tag = 0;
|
||||
last_anim_lock_tag = 0;
|
||||
saved_seq_id = -1;
|
||||
saved_pos = 0.0f;
|
||||
saved_rate = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1079,6 +1191,16 @@ void ShapeBase::onSceneRemove()
|
|||
|
||||
bool ShapeBase::onNewDataBlock( GameBaseData *dptr, bool reload )
|
||||
{
|
||||
// need to destroy blend-clips or we crash
|
||||
if (isGhost())
|
||||
{
|
||||
for (S32 i = 0; i < blend_clips.size(); i++)
|
||||
{
|
||||
if (blend_clips[i].thread)
|
||||
mShapeInstance->destroyThread(blend_clips[i].thread);
|
||||
blend_clips.erase_fast(i);
|
||||
}
|
||||
}
|
||||
ShapeBaseData *prevDB = dynamic_cast<ShapeBaseData*>( mDataBlock );
|
||||
|
||||
bool isInitialDataBlock = ( mDataBlock == 0 );
|
||||
|
|
@ -1098,10 +1220,61 @@ bool ShapeBase::onNewDataBlock( GameBaseData *dptr, bool reload )
|
|||
// a shape assigned to this object.
|
||||
if (bool(mDataBlock->mShape)) {
|
||||
delete mShapeInstance;
|
||||
if (isClientObject() && mDataBlock->txr_tag_remappings.size() > 0)
|
||||
{
|
||||
// temporarily substitute material tags with alternates
|
||||
TSMaterialList* mat_list = mDataBlock->mShape->materialList;
|
||||
if (mat_list)
|
||||
{
|
||||
for (S32 i = 0; i < mDataBlock->txr_tag_remappings.size(); i++)
|
||||
{
|
||||
ShapeBaseData::TextureTagRemapping* remap = &mDataBlock->txr_tag_remappings[i];
|
||||
Vector<String> & mat_names = (Vector<String>&) mat_list->getMaterialNameList();
|
||||
for (S32 j = 0; j < mat_names.size(); j++)
|
||||
{
|
||||
if (mat_names[j].compare(remap->old_tag, dStrlen(remap->old_tag), String::NoCase) == 0)
|
||||
{
|
||||
mat_names[j] = String(remap->new_tag);
|
||||
mat_names[j].insert(0,'#');
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
mShapeInstance = new TSShapeInstance(mDataBlock->mShape, isClientObject());
|
||||
if (isClientObject())
|
||||
{
|
||||
mShapeInstance->cloneMaterialList();
|
||||
|
||||
// restore the material tags to original form
|
||||
if (mDataBlock->txr_tag_remappings.size() > 0)
|
||||
{
|
||||
TSMaterialList* mat_list = mDataBlock->mShape->materialList;
|
||||
if (mat_list)
|
||||
{
|
||||
for (S32 i = 0; i < mDataBlock->txr_tag_remappings.size(); i++)
|
||||
{
|
||||
ShapeBaseData::TextureTagRemapping* remap = &mDataBlock->txr_tag_remappings[i];
|
||||
Vector<String> & mat_names = (Vector<String>&) mat_list->getMaterialNameList();
|
||||
for (S32 j = 0; j < mat_names.size(); j++)
|
||||
{
|
||||
String::SizeType len = mat_names[j].length();
|
||||
if (len > 1)
|
||||
{
|
||||
String temp_name = mat_names[j].substr(1,len-1);
|
||||
if (temp_name.compare(remap->new_tag, dStrlen(remap->new_tag)) == 0)
|
||||
{
|
||||
mat_names[j] = String(remap->old_tag);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mObjBox = mDataBlock->mShape->bounds;
|
||||
resetWorldBox();
|
||||
|
||||
|
|
@ -3550,6 +3723,31 @@ void ShapeBase::setCurrentWaterObject( WaterObject *obj )
|
|||
mCurrentWaterObject = obj;
|
||||
}
|
||||
|
||||
void ShapeBase::notifyCollisionCallbacks(SceneObject* obj, const VectorF& vel)
|
||||
{
|
||||
for (S32 i = 0; i < collision_callbacks.size(); i++)
|
||||
if (collision_callbacks[i])
|
||||
collision_callbacks[i]->collisionNotify(this, obj, vel);
|
||||
}
|
||||
|
||||
void ShapeBase::registerCollisionCallback(CollisionEventCallback* ce_cb)
|
||||
{
|
||||
for (S32 i = 0; i < collision_callbacks.size(); i++)
|
||||
if (collision_callbacks[i] == ce_cb)
|
||||
return;
|
||||
|
||||
collision_callbacks.push_back(ce_cb);
|
||||
}
|
||||
|
||||
void ShapeBase::unregisterCollisionCallback(CollisionEventCallback* ce_cb)
|
||||
{
|
||||
for (S32 i = 0; i < collision_callbacks.size(); i++)
|
||||
if (collision_callbacks[i] == ce_cb)
|
||||
{
|
||||
collision_callbacks.erase(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
//--------------------------------------------------------------------------
|
||||
//----------------------------------------------------------------------------
|
||||
DefineEngineMethod( ShapeBase, setHidden, void, ( bool show ),,
|
||||
|
|
@ -4945,3 +5143,202 @@ DefineEngineMethod( ShapeBase, getModelFile, const char *, (),,
|
|||
const char *fieldName = StringTable->insert( String("shapeFile") );
|
||||
return datablock->getDataField( fieldName, NULL );
|
||||
}
|
||||
|
||||
|
||||
U32 ShapeBase::unique_anim_tag_counter = 1;
|
||||
|
||||
U32 ShapeBase::playBlendAnimation(S32 seq_id, F32 pos, F32 rate)
|
||||
{
|
||||
BlendThread blend_clip;
|
||||
blend_clip.tag = ((unique_anim_tag_counter++) | BLENDED_CLIP);
|
||||
blend_clip.thread = 0;
|
||||
|
||||
if (isClientObject())
|
||||
{
|
||||
blend_clip.thread = mShapeInstance->addThread();
|
||||
mShapeInstance->setSequence(blend_clip.thread, seq_id, pos);
|
||||
mShapeInstance->setTimeScale(blend_clip.thread, rate);
|
||||
}
|
||||
|
||||
blend_clips.push_back(blend_clip);
|
||||
|
||||
return blend_clip.tag;
|
||||
}
|
||||
|
||||
void ShapeBase::restoreBlendAnimation(U32 tag)
|
||||
{
|
||||
for (S32 i = 0; i < blend_clips.size(); i++)
|
||||
{
|
||||
if (blend_clips[i].tag == tag)
|
||||
{
|
||||
if (blend_clips[i].thread)
|
||||
{
|
||||
mShapeInstance->destroyThread(blend_clips[i].thread);
|
||||
}
|
||||
blend_clips.erase_fast(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
void ShapeBase::restoreAnimation(U32 tag)
|
||||
{
|
||||
if (!isClientObject())
|
||||
return;
|
||||
|
||||
// check if this is a blended clip
|
||||
if ((tag & BLENDED_CLIP) != 0)
|
||||
{
|
||||
restoreBlendAnimation(tag);
|
||||
return;
|
||||
}
|
||||
|
||||
if (tag != 0 && tag == last_anim_tag)
|
||||
{
|
||||
anim_clip_flags &= ~(ANIM_OVERRIDDEN | IS_DEATH_ANIM);
|
||||
|
||||
stopThread(0);
|
||||
|
||||
if (saved_seq_id != -1)
|
||||
{
|
||||
setThreadSequence(0, saved_seq_id);
|
||||
setThreadPosition(0, saved_pos);
|
||||
setThreadTimeScale(0, saved_rate);
|
||||
setThreadDir(0, (saved_rate >= 0));
|
||||
playThread(0);
|
||||
|
||||
saved_seq_id = -1;
|
||||
saved_pos = 0.0f;
|
||||
saved_rate = 1.0f;
|
||||
}
|
||||
|
||||
last_anim_tag = 0;
|
||||
last_anim_id = -1;
|
||||
}
|
||||
}
|
||||
|
||||
U32 ShapeBase::getAnimationID(const char* name)
|
||||
{
|
||||
const TSShape* ts_shape = getShape();
|
||||
S32 seq_id = (ts_shape) ? ts_shape->findSequence(name) : -1;
|
||||
return (seq_id >= 0) ? (U32) seq_id : BAD_ANIM_ID;
|
||||
}
|
||||
|
||||
U32 ShapeBase::playAnimationByID(U32 anim_id, F32 pos, F32 rate, F32 trans, bool hold, bool wait, bool is_death_anim)
|
||||
{
|
||||
if (!isClientObject())
|
||||
return 0;
|
||||
|
||||
if (anim_id == BAD_ANIM_ID)
|
||||
return 0;
|
||||
|
||||
const TSShape* ts_shape = getShape();
|
||||
if (!ts_shape)
|
||||
return 0;
|
||||
|
||||
S32 seq_id = (S32) anim_id;
|
||||
if (mShapeInstance->getShape()->sequences[seq_id].isBlend())
|
||||
return playBlendAnimation(seq_id, pos, rate);
|
||||
|
||||
if (last_anim_tag == 0)
|
||||
{
|
||||
// try to save state of playing animation
|
||||
Thread& st = mScriptThread[0];
|
||||
if (st.sequence != -1)
|
||||
{
|
||||
saved_seq_id = st.sequence;
|
||||
saved_pos = st.position;
|
||||
saved_rate = st.timescale;
|
||||
}
|
||||
}
|
||||
|
||||
// START OR TRANSITION TO SEQUENCE HERE
|
||||
setThreadSequence(0, seq_id);
|
||||
setThreadPosition(0, pos);
|
||||
setThreadTimeScale(0, rate);
|
||||
setThreadDir(0, (rate >= 0));
|
||||
playThread(0);
|
||||
|
||||
if (is_death_anim)
|
||||
anim_clip_flags |= IS_DEATH_ANIM;
|
||||
else
|
||||
anim_clip_flags &= ~IS_DEATH_ANIM;
|
||||
|
||||
anim_clip_flags |= ANIM_OVERRIDDEN;
|
||||
last_anim_tag = unique_anim_tag_counter++;
|
||||
last_anim_id = anim_id;
|
||||
|
||||
return last_anim_tag;
|
||||
}
|
||||
|
||||
F32 ShapeBase::getAnimationDurationByID(U32 anim_id)
|
||||
{
|
||||
if (anim_id == BAD_ANIM_ID)
|
||||
return 0.0f;
|
||||
|
||||
S32 seq_id = (S32) anim_id;
|
||||
if (seq_id >= 0 && seq_id < mDataBlock->mShape->sequences.size())
|
||||
return mDataBlock->mShape->sequences[seq_id].duration;
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
bool ShapeBase::isBlendAnimation(const char* name)
|
||||
{
|
||||
U32 anim_id = getAnimationID(name);
|
||||
if (anim_id == BAD_ANIM_ID)
|
||||
return false;
|
||||
|
||||
S32 seq_id = (S32) anim_id;
|
||||
if (seq_id >= 0 && seq_id < mDataBlock->mShape->sequences.size())
|
||||
return mDataBlock->mShape->sequences[seq_id].isBlend();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* ShapeBase::getLastClipName(U32 clip_tag)
|
||||
{
|
||||
if (clip_tag != last_anim_tag)
|
||||
return "";
|
||||
|
||||
S32 seq_id = (S32) last_anim_id;
|
||||
|
||||
S32 idx = mDataBlock->mShape->sequences[seq_id].nameIndex;
|
||||
if (idx < 0 || idx >= mDataBlock->mShape->names.size())
|
||||
return 0;
|
||||
|
||||
return mDataBlock->mShape->names[idx];
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
U32 ShapeBase::playAnimation(const char* name, F32 pos, F32 rate, F32 trans, bool hold, bool wait, bool is_death_anim)
|
||||
{
|
||||
return playAnimationByID(getAnimationID(name), pos, rate, trans, hold, wait, is_death_anim);
|
||||
}
|
||||
|
||||
F32 ShapeBase::getAnimationDuration(const char* name)
|
||||
{
|
||||
return getAnimationDurationByID(getAnimationID(name));
|
||||
}
|
||||
|
||||
void ShapeBase::setSelectionFlags(U8 flags)
|
||||
{
|
||||
Parent::setSelectionFlags(flags);
|
||||
|
||||
if (!mShapeInstance || !isClientObject())
|
||||
return;
|
||||
|
||||
if (!mShapeInstance->ownMaterialList())
|
||||
return;
|
||||
|
||||
TSMaterialList* pMatList = mShapeInstance->getMaterialList();
|
||||
for (S32 j = 0; j < pMatList->size(); j++)
|
||||
{
|
||||
BaseMatInstance * bmi = pMatList->getMaterialInst(j);
|
||||
bmi->setSelectionHighlighting(needsSelectionHighlighting());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,10 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#ifndef _SHAPEBASE_H_
|
||||
#define _SHAPEBASE_H_
|
||||
|
||||
|
|
@ -654,6 +658,17 @@ public:
|
|||
DECLARE_CALLBACK(void, onEndSequence, (ShapeBase* obj, S32 slot, const char* name));
|
||||
DECLARE_CALLBACK( void, onForceUncloak, ( ShapeBase* obj, const char* reason ) );
|
||||
/// @}
|
||||
struct TextureTagRemapping
|
||||
{
|
||||
char* old_tag;
|
||||
char* new_tag;
|
||||
};
|
||||
StringTableEntry remap_txr_tags;
|
||||
char* remap_buffer;
|
||||
Vector<TextureTagRemapping> txr_tag_remappings;
|
||||
bool silent_bbox_check;
|
||||
public:
|
||||
ShapeBaseData(const ShapeBaseData&, bool = false);
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -1845,7 +1860,58 @@ public:
|
|||
|
||||
protected:
|
||||
DECLARE_CALLBACK( F32, validateCameraFov, (F32 fov) );
|
||||
public:
|
||||
class CollisionEventCallback
|
||||
{
|
||||
public:
|
||||
virtual void collisionNotify(SceneObject* shape0, SceneObject* shape1, const VectorF& vel)=0;
|
||||
};
|
||||
private:
|
||||
Vector<CollisionEventCallback*> collision_callbacks;
|
||||
void notifyCollisionCallbacks(SceneObject*, const VectorF& vel);
|
||||
public:
|
||||
void registerCollisionCallback(CollisionEventCallback*);
|
||||
void unregisterCollisionCallback(CollisionEventCallback*);
|
||||
|
||||
protected:
|
||||
enum {
|
||||
ANIM_OVERRIDDEN = BIT(0),
|
||||
BLOCK_USER_CONTROL = BIT(1),
|
||||
IS_DEATH_ANIM = BIT(2),
|
||||
BAD_ANIM_ID = 999999999,
|
||||
BLENDED_CLIP = 0x80000000,
|
||||
};
|
||||
struct BlendThread
|
||||
{
|
||||
TSThread* thread;
|
||||
U32 tag;
|
||||
};
|
||||
Vector<BlendThread> blend_clips;
|
||||
static U32 unique_anim_tag_counter;
|
||||
U8 anim_clip_flags;
|
||||
S32 last_anim_id;
|
||||
U32 last_anim_tag;
|
||||
U32 last_anim_lock_tag;
|
||||
S32 saved_seq_id;
|
||||
F32 saved_pos;
|
||||
F32 saved_rate;
|
||||
U32 playBlendAnimation(S32 seq_id, F32 pos, F32 rate);
|
||||
void restoreBlendAnimation(U32 tag);
|
||||
public:
|
||||
U32 playAnimation(const char* name, F32 pos, F32 rate, F32 trans, bool hold, bool wait, bool is_death_anim);
|
||||
F32 getAnimationDuration(const char* name);
|
||||
|
||||
virtual void restoreAnimation(U32 tag);
|
||||
virtual U32 getAnimationID(const char* name);
|
||||
virtual U32 playAnimationByID(U32 anim_id, F32 pos, F32 rate, F32 trans, bool hold, bool wait, bool is_death_anim);
|
||||
virtual F32 getAnimationDurationByID(U32 anim_id);
|
||||
virtual bool isBlendAnimation(const char* name);
|
||||
virtual const char* getLastClipName(U32 clip_tag);
|
||||
virtual void unlockAnimation(U32 tag, bool force=false) { }
|
||||
virtual U32 lockAnimation() { return 0; }
|
||||
virtual bool isAnimationLocked() const { return false; }
|
||||
|
||||
virtual void setSelectionFlags(U8 flags);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,10 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
#include "platform/platform.h"
|
||||
#include "core/dnet.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
|
|
@ -97,6 +101,14 @@ StaticShapeData::StaticShapeData()
|
|||
noIndividualDamage = false;
|
||||
}
|
||||
|
||||
StaticShapeData::StaticShapeData(const StaticShapeData& other, bool temp_clone) : ShapeBaseData(other, temp_clone)
|
||||
{
|
||||
noIndividualDamage = other.noIndividualDamage;
|
||||
dynamicTypeField = other.dynamicTypeField;
|
||||
isShielded = other.isShielded; // -- uninitialized, unused
|
||||
energyPerDamagePoint = other.energyPerDamagePoint; // -- uninitialized, unused
|
||||
}
|
||||
|
||||
void StaticShapeData::initPersistFields()
|
||||
{
|
||||
addField("noIndividualDamage", TypeBool, Offset(noIndividualDamage, StaticShapeData), "Deprecated\n\n @internal");
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _STATICSHAPE_H_
|
||||
#define _STATICSHAPE_H_
|
||||
|
||||
|
|
@ -38,12 +43,16 @@ struct StaticShapeData: public ShapeBaseData {
|
|||
bool noIndividualDamage;
|
||||
S32 dynamicTypeField;
|
||||
bool isShielded;
|
||||
F32 energyPerDamagePoint; // Re-added for AFX
|
||||
|
||||
//
|
||||
DECLARE_CONOBJECT(StaticShapeData);
|
||||
static void initPersistFields();
|
||||
virtual void packData(BitStream* stream);
|
||||
virtual void unpackData(BitStream* stream);
|
||||
public:
|
||||
StaticShapeData(const StaticShapeData&, bool = false);
|
||||
virtual bool allowSubstitutions() const { return true; }
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/tsStatic.h"
|
||||
|
||||
|
|
@ -54,6 +59,8 @@ using namespace Torque;
|
|||
|
||||
extern bool gEditingMission;
|
||||
|
||||
#include "afx/ce/afxZodiacMgr.h"
|
||||
|
||||
IMPLEMENT_CO_NETOBJECT_V1(TSStatic);
|
||||
|
||||
ConsoleDocClass( TSStatic,
|
||||
|
|
@ -124,6 +131,12 @@ TSStatic::TSStatic()
|
|||
|
||||
mCollisionType = CollisionMesh;
|
||||
mDecalType = CollisionMesh;
|
||||
|
||||
mIgnoreZodiacs = false;
|
||||
mHasGradients = false;
|
||||
mInvertGradientRange = false;
|
||||
mGradientRangeUser.set(0.0f, 180.0f);
|
||||
afxZodiacData::convertGradientRangeFromDegrees(mGradientRange, mGradientRangeUser);
|
||||
}
|
||||
|
||||
TSStatic::~TSStatic()
|
||||
|
|
@ -222,6 +235,12 @@ void TSStatic::initPersistFields()
|
|||
|
||||
endGroup("Debug");
|
||||
|
||||
addGroup("AFX");
|
||||
addField("ignoreZodiacs", TypeBool, Offset(mIgnoreZodiacs, TSStatic));
|
||||
addField("useGradientRange", TypeBool, Offset(mHasGradients, TSStatic));
|
||||
addField("gradientRange", TypePoint2F, Offset(mGradientRangeUser, TSStatic));
|
||||
addField("invertGradientRange", TypeBool, Offset(mInvertGradientRange, TSStatic));
|
||||
endGroup("AFX");
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
|
|
@ -323,6 +342,8 @@ bool TSStatic::_createShape()
|
|||
{
|
||||
// Cleanup before we create.
|
||||
mCollisionDetails.clear();
|
||||
mDecalDetails.clear();
|
||||
mDecalDetailsPtr = 0;
|
||||
mLOSDetails.clear();
|
||||
SAFE_DELETE( mPhysicsRep );
|
||||
SAFE_DELETE( mShapeInstance );
|
||||
|
|
@ -354,6 +375,8 @@ bool TSStatic::_createShape()
|
|||
|
||||
mShapeInstance = new TSShapeInstance( mShape, isClientObject() );
|
||||
|
||||
if (isClientObject())
|
||||
mShapeInstance->cloneMaterialList();
|
||||
if( isGhost() )
|
||||
{
|
||||
// Reapply the current skin
|
||||
|
|
@ -396,11 +419,29 @@ void TSStatic::prepCollision()
|
|||
|
||||
// Cleanup any old collision data
|
||||
mCollisionDetails.clear();
|
||||
mDecalDetails.clear();
|
||||
mDecalDetailsPtr = 0;
|
||||
mLOSDetails.clear();
|
||||
mConvexList->nukeList();
|
||||
|
||||
if ( mCollisionType == CollisionMesh || mCollisionType == VisibleMesh )
|
||||
{
|
||||
mShape->findColDetails( mCollisionType == VisibleMesh, &mCollisionDetails, &mLOSDetails );
|
||||
if ( mDecalType == mCollisionType )
|
||||
{
|
||||
mDecalDetailsPtr = &mCollisionDetails;
|
||||
}
|
||||
else if ( mDecalType == CollisionMesh || mDecalType == VisibleMesh )
|
||||
{
|
||||
mShape->findColDetails( mDecalType == VisibleMesh, &mDecalDetails, 0 );
|
||||
mDecalDetailsPtr = &mDecalDetails;
|
||||
}
|
||||
}
|
||||
else if ( mDecalType == CollisionMesh || mDecalType == VisibleMesh )
|
||||
{
|
||||
mShape->findColDetails( mDecalType == VisibleMesh, &mDecalDetails, 0 );
|
||||
mDecalDetailsPtr = &mDecalDetails;
|
||||
}
|
||||
|
||||
_updatePhysics();
|
||||
}
|
||||
|
|
@ -681,6 +722,8 @@ void TSStatic::prepRenderImage( SceneRenderState* state )
|
|||
}
|
||||
mShapeInstance->render( rdata );
|
||||
|
||||
if (!mIgnoreZodiacs && mDecalDetailsPtr != 0)
|
||||
afxZodiacMgr::renderPolysoupZodiacs(state, this);
|
||||
if ( mRenderNormalScalar > 0 )
|
||||
{
|
||||
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
||||
|
|
@ -786,6 +829,13 @@ U32 TSStatic::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
|
|||
stream->write(mInvertAlphaFade);
|
||||
}
|
||||
|
||||
stream->writeFlag(mIgnoreZodiacs);
|
||||
if (stream->writeFlag(mHasGradients))
|
||||
{
|
||||
stream->writeFlag(mInvertGradientRange);
|
||||
stream->write(mGradientRange.x);
|
||||
stream->write(mGradientRange.y);
|
||||
}
|
||||
if ( mLightPlugin )
|
||||
retMask |= mLightPlugin->packUpdate(this, AdvancedStaticOptionsMask, con, mask, stream);
|
||||
|
||||
|
|
@ -870,6 +920,14 @@ void TSStatic::unpackUpdate(NetConnection *con, BitStream *stream)
|
|||
stream->read(&mInvertAlphaFade);
|
||||
}
|
||||
|
||||
mIgnoreZodiacs = stream->readFlag();
|
||||
mHasGradients = stream->readFlag();
|
||||
if (mHasGradients)
|
||||
{
|
||||
mInvertGradientRange = stream->readFlag();
|
||||
stream->read(&mGradientRange.x);
|
||||
stream->read(&mGradientRange.y);
|
||||
}
|
||||
if ( mLightPlugin )
|
||||
{
|
||||
mLightPlugin->unpackUpdate(this, con, stream);
|
||||
|
|
@ -882,6 +940,7 @@ void TSStatic::unpackUpdate(NetConnection *con, BitStream *stream)
|
|||
|
||||
if ( isProperlyAdded() )
|
||||
_updateShouldTick();
|
||||
set_special_typing();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
@ -992,6 +1051,11 @@ bool TSStatic::buildPolyList(PolyListContext context, AbstractPolyList* polyList
|
|||
polyList->addBox( mObjBox );
|
||||
else if ( meshType == VisibleMesh )
|
||||
mShapeInstance->buildPolyList( polyList, 0 );
|
||||
else if (context == PLC_Decal && mDecalDetailsPtr != 0)
|
||||
{
|
||||
for ( U32 i = 0; i < mDecalDetailsPtr->size(); i++ )
|
||||
mShapeInstance->buildPolyListOpcode( (*mDecalDetailsPtr)[i], polyList, box );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Everything else is done from the collision meshes
|
||||
|
|
@ -1324,3 +1388,41 @@ DefineEngineMethod( TSStatic, getModelFile, const char *, (),,
|
|||
{
|
||||
return object->getShapeFileName();
|
||||
}
|
||||
|
||||
void TSStatic::set_special_typing()
|
||||
{
|
||||
if (mCollisionType == VisibleMesh || mCollisionType == CollisionMesh)
|
||||
mTypeMask |= InteriorLikeObjectType;
|
||||
else
|
||||
mTypeMask &= ~InteriorLikeObjectType;
|
||||
}
|
||||
|
||||
void TSStatic::onStaticModified(const char* slotName, const char*newValue)
|
||||
{
|
||||
if (slotName == afxZodiacData::GradientRangeSlot)
|
||||
{
|
||||
afxZodiacData::convertGradientRangeFromDegrees(mGradientRange, mGradientRangeUser);
|
||||
return;
|
||||
}
|
||||
|
||||
set_special_typing();
|
||||
}
|
||||
|
||||
void TSStatic::setSelectionFlags(U8 flags)
|
||||
{
|
||||
Parent::setSelectionFlags(flags);
|
||||
|
||||
if (!mShapeInstance || !isClientObject())
|
||||
return;
|
||||
|
||||
if (!mShapeInstance->ownMaterialList())
|
||||
return;
|
||||
|
||||
TSMaterialList* pMatList = mShapeInstance->getMaterialList();
|
||||
for (S32 j = 0; j < pMatList->size(); j++)
|
||||
{
|
||||
BaseMatInstance * bmi = pMatList->getMaterialInst(j);
|
||||
bmi->setSelectionHighlighting(needsSelectionHighlighting());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _TSSTATIC_H_
|
||||
#define _TSSTATIC_H_
|
||||
|
||||
|
|
@ -236,6 +241,20 @@ public:
|
|||
|
||||
const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
|
||||
|
||||
private:
|
||||
virtual void onStaticModified(const char* slotName, const char*newValue = NULL);
|
||||
protected:
|
||||
Vector<S32> mDecalDetails;
|
||||
Vector<S32>* mDecalDetailsPtr;
|
||||
public:
|
||||
bool mIgnoreZodiacs;
|
||||
bool mHasGradients;
|
||||
bool mInvertGradientRange;
|
||||
Point2F mGradientRangeUser;
|
||||
Point2F mGradientRange;
|
||||
private:
|
||||
void set_special_typing();
|
||||
virtual void setSelectionFlags(U8 flags);
|
||||
};
|
||||
|
||||
typedef TSStatic::MeshType TSMeshType;
|
||||
|
|
|
|||
|
|
@ -151,16 +151,36 @@ public:
|
|||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
// As shipped, AITurretShape plus the chain of classes it inherits from, consumes
|
||||
// all 32 mask-bits. AFX uses one additional mask-bit in GameBase, which pushes
|
||||
// AITurretShape over the mask-bit limit which will cause runtime crashes. As
|
||||
// a workaround, AFX modifies AITurretShape so that it reuses the TurretUpdateMask
|
||||
// defined by TurretShape rather than adding a unique TurretStateMask. This will
|
||||
// make AITurretShape's network updates slightly less efficient, but should be
|
||||
// acceptable for most uses of AITurretShape. If you plan to populate your levels
|
||||
// with many AITurretShape objects, consider restoring it to use of a unique
|
||||
// bit-mask, but if you do that, you will have to eliminate at use of at least one
|
||||
// bit by one of it's parent classes. (FYI ShapeBase uses 20 bits.)
|
||||
//
|
||||
// Comment out this define if you want AITurretShape to define it's own bit-mask.
|
||||
#define AFX_REUSE_TURRETSHAPE_MASKBITS
|
||||
class AITurretShape: public TurretShape
|
||||
{
|
||||
typedef TurretShape Parent;
|
||||
|
||||
protected:
|
||||
|
||||
#ifdef AFX_REUSE_TURRETSHAPE_MASKBITS
|
||||
enum MaskBits {
|
||||
TurretStateMask = Parent::TurretUpdateMask,
|
||||
NextFreeMask = Parent::NextFreeMask
|
||||
};
|
||||
#else // ORIGINAL CODE
|
||||
enum MaskBits {
|
||||
TurretStateMask = Parent::NextFreeMask,
|
||||
NextFreeMask = Parent::NextFreeMask << 1
|
||||
};
|
||||
#endif
|
||||
|
||||
struct TargetInfo
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue