diff --git a/Templates/Empty/game/tools/materialEditor/scripts/materialEditor.ed.cs b/Templates/Empty/game/tools/materialEditor/scripts/materialEditor.ed.cs index be7d55c39..c1f01f1a7 100644 --- a/Templates/Empty/game/tools/materialEditor/scripts/materialEditor.ed.cs +++ b/Templates/Empty/game/tools/materialEditor/scripts/materialEditor.ed.cs @@ -918,9 +918,6 @@ function MaterialEditorGui::guiSync( %this, %material ) MaterialEditorPropertiesWindow-->vertLitCheckbox.setValue((%material).vertLit[%layer]); MaterialEditorPropertiesWindow-->vertColorSwatch.color = (%material).vertColor[%layer]; MaterialEditorPropertiesWindow-->subSurfaceCheckbox.setValue((%material).subSurface[%layer]); - MaterialEditorPropertiesWindow-->subSurfaceColorSwatch.color = (%material).subSurfaceColor[%layer]; - MaterialEditorPropertiesWindow-->subSurfaceRolloffTextEdit.setText((%material).subSurfaceRolloff[%layer]); - MaterialEditorPropertiesWindow-->minnaertTextEdit.setText((%material).minnaertConstant[%layer]); // Animation properties MaterialEditorPropertiesWindow-->RotationAnimation.setValue(0); diff --git a/Templates/Full/game/tools/materialEditor/scripts/materialEditor.ed.cs b/Templates/Full/game/tools/materialEditor/scripts/materialEditor.ed.cs index be7d55c39..c1f01f1a7 100644 --- a/Templates/Full/game/tools/materialEditor/scripts/materialEditor.ed.cs +++ b/Templates/Full/game/tools/materialEditor/scripts/materialEditor.ed.cs @@ -918,9 +918,6 @@ function MaterialEditorGui::guiSync( %this, %material ) MaterialEditorPropertiesWindow-->vertLitCheckbox.setValue((%material).vertLit[%layer]); MaterialEditorPropertiesWindow-->vertColorSwatch.color = (%material).vertColor[%layer]; MaterialEditorPropertiesWindow-->subSurfaceCheckbox.setValue((%material).subSurface[%layer]); - MaterialEditorPropertiesWindow-->subSurfaceColorSwatch.color = (%material).subSurfaceColor[%layer]; - MaterialEditorPropertiesWindow-->subSurfaceRolloffTextEdit.setText((%material).subSurfaceRolloff[%layer]); - MaterialEditorPropertiesWindow-->minnaertTextEdit.setText((%material).minnaertConstant[%layer]); // Animation properties MaterialEditorPropertiesWindow-->RotationAnimation.setValue(0);