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accutex was left out of the copy constructor for TSRenderState.
caused issues with https://github.com/GarageGames/Torque3D/pull/1711
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1 changed files with 2 additions and 1 deletions
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@ -46,7 +46,8 @@ TSRenderState::TSRenderState( const TSRenderState &state )
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mNoRenderNonTranslucent( state.mNoRenderNonTranslucent ),
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mNoRenderNonTranslucent( state.mNoRenderNonTranslucent ),
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mMaterialHint( state.mMaterialHint ),
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mMaterialHint( state.mMaterialHint ),
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mCuller( state.mCuller ),
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mCuller( state.mCuller ),
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mUseOriginSort( state.mUseOriginSort ),
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mLightQuery( state.mLightQuery ),
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mLightQuery( state.mLightQuery ),
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mUseOriginSort( state.mUseOriginSort )
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mAccuTex( state.mAccuTex )
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{
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{
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}
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}
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