accutex was left out of the copy constructor for TSRenderState.

caused issues with https://github.com/GarageGames/Torque3D/pull/1711
This commit is contained in:
Azaezel 2016-08-08 09:03:16 -05:00
parent 79f8b819ea
commit 3553ed0bf1

View file

@ -46,7 +46,8 @@ TSRenderState::TSRenderState( const TSRenderState &state )
mNoRenderNonTranslucent( state.mNoRenderNonTranslucent ),
mMaterialHint( state.mMaterialHint ),
mCuller( state.mCuller ),
mUseOriginSort( state.mUseOriginSort ),
mLightQuery( state.mLightQuery ),
mUseOriginSort( state.mUseOriginSort )
mAccuTex( state.mAccuTex )
{
}