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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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parent
a858d8624e
commit
34e3f78a22
82 changed files with 1451 additions and 951 deletions
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@ -208,8 +208,8 @@ Material *ColladaAppMaterial::createMaterial(const Torque::Path& path) const
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Material *newMat = MATMGR->allocateAndRegister( cleanName, getName() );
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Con::setVariable("$Con::File", oldScriptFile); // restore script path
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newMat->_setDiffuseMap(diffuseMap, 0);
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newMat->_setNormalMap(normalMap, 0);
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newMat->setDiffuseMap(diffuseMap, 0);
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newMat->setNormalMap(normalMap, 0);
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newMat->mDiffuse[0] = diffuseColor;
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newMat->mRoughness[0] = roughness;
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@ -1030,7 +1030,7 @@ void ColladaUtils::exportColladaMaterials(tinyxml2::XMLElement* rootNode, const
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{
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Torque::Path diffusePath;
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if (mat->getDiffuseMap(0))
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if (mat->getDiffuseMapAsset(0).notNull())
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diffusePath = Torque::Path(mat->getDiffuseMapAsset(0)->getImageFile());
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else
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diffusePath = String("warningMat");
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@ -1040,7 +1040,7 @@ void ColladaUtils::exportColladaMaterials(tinyxml2::XMLElement* rootNode, const
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}
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else
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{
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if (mat->getDiffuseMap(0))
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if (mat->getDiffuseMapAsset(0).notNull())
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diffuseMap += Torque::Path(mat->getDiffuseMapAsset(0)->getImageFile());
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else
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diffuseMap += "warningMat";
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@ -1316,7 +1316,7 @@ void ColladaUtils::exportColladaMaterials(tinyxml2::XMLElement* rootNode, const
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{
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Torque::Path diffusePath;
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if (mat->getDiffuseMap(0))
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if (mat->getDiffuseMapAsset(0).notNull())
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diffusePath = Torque::Path(mat->getDiffuseMapAsset(0)->getImageFile());
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else
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diffusePath = String("warningMat");
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@ -1326,7 +1326,7 @@ void ColladaUtils::exportColladaMaterials(tinyxml2::XMLElement* rootNode, const
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}
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else
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{
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if (mat->getDiffuseMap(0))
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if (mat->getDiffuseMapAsset(0).notNull())
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diffuseMap += Torque::Path(mat->getDiffuseMapAsset(0)->getImageFile());
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else
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diffuseMap += "warningMat";
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