mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-10 14:14:33 +00:00
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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parent
a858d8624e
commit
34e3f78a22
82 changed files with 1451 additions and 951 deletions
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@ -181,14 +181,14 @@ void AssimpAppMaterial::initMaterial(const Torque::Path& path, Material* mat) co
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{
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torquePath = texName.C_Str();
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if (!torquePath.isEmpty())
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mat->_setDiffuseMap(cleanTextureName(torquePath, cleanFile, path, false), 0);
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mat->setDiffuseMap(cleanTextureName(torquePath, cleanFile, path, false), 0);
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}
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if (AI_SUCCESS == mAIMat->Get(AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0), texName))
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{
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torquePath = texName.C_Str();
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if (!torquePath.isEmpty())
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mat->_setNormalMap(cleanTextureName(torquePath, cleanFile, path, false), 0);
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mat->setNormalMap(cleanTextureName(torquePath, cleanFile, path, false), 0);
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}
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#ifdef TORQUE_PBR_MATERIALS
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@ -205,20 +205,20 @@ void AssimpAppMaterial::initMaterial(const Torque::Path& path, Material* mat) co
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{ // If we have either map, fill all three slots
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if (rmName.isNotEmpty())
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{
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mat->_setRoughMap(cleanTextureName(rmName, cleanFile, path, false), 0); // Roughness
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mat->setRoughMap(cleanTextureName(rmName, cleanFile, path, false), 0); // Roughness
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mat->mRoughnessChan[0] = 1;
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mat->mInvertRoughness[0] = false;
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mat->_setMetalMap(cleanTextureName(rmName, cleanFile, path, false), 0); // Metallic
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mat->setMetalMap(cleanTextureName(rmName, cleanFile, path, false), 0); // Metallic
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mat->mMetalChan[0] = 2;
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}
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if (aoName.isNotEmpty())
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{
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mat->_setAOMap(cleanTextureName(aoName, cleanFile, path, false), 0); // occlusion
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mat->setAOMap(cleanTextureName(aoName, cleanFile, path, false), 0); // occlusion
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mat->mAOChan[0] = 0;
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}
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else
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{
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mat->_setAOMap(cleanTextureName(aoName, cleanFile, path, false), 0); // occlusion
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mat->setAOMap(cleanTextureName(aoName, cleanFile, path, false), 0); // occlusion
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mat->mAOChan[0] = 0.0f;
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}
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}
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