Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -90,7 +90,8 @@ public:
protected:
DECLARE_IMAGEASSET_ARRAY(PostEffect, Texture, GFXStaticTextureSRGBProfile, NumTextures);
AssetRef<ImageAsset> mTextureAssetRef[NumTextures];
GFXTexHandle getTexture(const U32& index, GFXTextureProfile* profile) { return mTextureAssetRef[index].notNull() ? mTextureAssetRef[index].assetPtr->getTexture(profile) : GFXTexHandle(); }
GFXTextureProfile* mTextureProfile[NumTextures];
GFXTexHandle mTexture[NumTextures];
@ -440,6 +441,8 @@ public:
F32 getPriority() const { return mRenderPriority; }
StringTableEntry getTextureAssetId(const U32& index) const { return mTextureAssetRef[index].assetId; }
void setTexture( U32 index, const String &filePath );
void setTexture(U32 index, const GFXTexHandle& texHandle);
void setCubemapTexture(U32 index, const GFXCubemapHandle &cubemapHandle);