mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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parent
a858d8624e
commit
34e3f78a22
82 changed files with 1451 additions and 951 deletions
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@ -556,8 +556,15 @@ void PostEffect::initPersistFields()
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addField( "targetViewport", TYPEID< PFXTargetViewport >(), Offset( mTargetViewport, PostEffect ),
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"Specifies how the viewport should be set up for a target texture." );
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addProtectedField("Texture", TypeImageFilename, Offset(mTextureAsset, PostEffect), _setTextureData, &defaultProtectedGetFn, NumTextures, "Input textures to this effect(samplers).\n", AbstractClassRep::FIELD_HideInInspectors);
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INITPERSISTFIELD_IMAGEASSET_ARRAY(Texture, NumTextures, PostEffect, "Input textures to this effect ( samplers ).\n"
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ADD_FIELD("texture", TypeImageAssetRef, Offset(mTextureAssetRef, PostEffect))
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.elements(NumTextures)
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.withFlags(AbstractClassRep::FIELD_HideInInspectors | AbstractClassRep::FIELD_DontWriteToFile)
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.doc("Input textures to this effect ( samplers ).\n"
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"@see PFXTextureIdentifiers");
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ADD_FIELD("textureAsset", TypeImageAssetRef, Offset(mTextureAssetRef, PostEffect))
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.elements(NumTextures)
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.doc("Input textures to this effect ( samplers ).\n"
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"@see PFXTextureIdentifiers");
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addField("textureSRGB", TypeBool, Offset(mTexSRGB, PostEffect), NumTextures,
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@ -609,18 +616,16 @@ bool PostEffect::onAdd()
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for (S32 i = 0; i < NumTextures; i++)
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{
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mTextureType[i] = NormalTextureType;
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if (mTextureAsset[i].notNull()) {
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String texFilename = mTextureAsset[i]->getImageFile();
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// Skip empty stages or ones with variable or target names.
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if (texFilename.isEmpty() ||
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texFilename[0] == '$' ||
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texFilename[0] == '#')
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continue;
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StringTableEntry texAssetId = mTextureAssetRef[i].assetId;
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mTextureProfile[i] = (mTexSRGB[i]) ? &PostFxTextureSRGBProfile : &PostFxTextureProfile;
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_setTexture(texFilename, i);
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}
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// Skip empty stages or ones with variable or target names.
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if (dStrIsEmpty(texAssetId) ||
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texAssetId[0] == '$' ||
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texAssetId[0] == '#')
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continue;
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mTextureProfile[i] = (mTexSRGB[i]) ? &PostFxTextureSRGBProfile : &PostFxTextureProfile;
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}
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// Is the target a named target?
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@ -1149,7 +1154,7 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
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void PostEffect::_setupTexture( U32 stage, GFXTexHandle &inputTex, const RectI *inTexViewport )
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{
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const String &texFilename = mTextureAsset[stage].notNull() ? mTextureAsset[stage]->getImageFile() : "";
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const String texFilename = mTextureAssetRef[stage].assetId;
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GFXTexHandle theTex;
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NamedTexTarget *namedTarget = NULL;
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@ -1188,8 +1193,8 @@ void PostEffect::_setupTexture( U32 stage, GFXTexHandle &inputTex, const RectI *
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{
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theTex = mTexture[stage];
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if (!theTex && mTextureAsset[stage].notNull())
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theTex = mTextureAsset[stage]->getTexture(mTextureProfile[stage]);
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if (!theTex)
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theTex = getTexture(stage, mTextureProfile[stage]);
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if ( theTex )
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viewport.set( 0, 0, theTex->getWidth(), theTex->getHeight() );
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@ -1670,8 +1675,8 @@ void PostEffect::setTexture( U32 index, const String &texFilePath )
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return;
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mTextureProfile[index] = (mTexSRGB[index])? &PostFxTextureSRGBProfile : &PostFxTextureProfile;
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_setTexture(texFilePath, index);
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mTexture[index] = mTextureAsset[index]->getTexture(mTextureProfile[index]);
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mTextureAssetRef[index] = texFilePath.c_str();
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mTexture[index] = getTexture(index, mTextureProfile[index]);
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mTextureType[index] = NormalTextureType;
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}
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@ -1866,21 +1871,18 @@ void PostEffect::_checkRequirements()
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{
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if (mTextureType[i] == NormalTextureType)
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{
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if (mTextureAsset[i].notNull())
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StringTableEntry texAssetId = mTextureAssetRef[i].assetId;
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if (!dStrIsEmpty(texAssetId) && texAssetId[0] == '#')
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{
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const String& texFilename = mTextureAsset[i]->getImageFile();
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if (texFilename.isNotEmpty() && texFilename[0] == '#')
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NamedTexTarget* namedTarget = NamedTexTarget::find(texAssetId + 1);
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if (!namedTarget)
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{
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NamedTexTarget* namedTarget = NamedTexTarget::find(texFilename.c_str() + 1);
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if (!namedTarget)
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{
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return;
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}
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// Grab the macros for shader initialization.
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namedTarget->getShaderMacros(¯os);
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return;
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}
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// Grab the macros for shader initialization.
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namedTarget->getShaderMacros(¯os);
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}
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}
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}
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@ -90,7 +90,8 @@ public:
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protected:
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DECLARE_IMAGEASSET_ARRAY(PostEffect, Texture, GFXStaticTextureSRGBProfile, NumTextures);
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AssetRef<ImageAsset> mTextureAssetRef[NumTextures];
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GFXTexHandle getTexture(const U32& index, GFXTextureProfile* profile) { return mTextureAssetRef[index].notNull() ? mTextureAssetRef[index].assetPtr->getTexture(profile) : GFXTexHandle(); }
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GFXTextureProfile* mTextureProfile[NumTextures];
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GFXTexHandle mTexture[NumTextures];
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@ -440,6 +441,8 @@ public:
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F32 getPriority() const { return mRenderPriority; }
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StringTableEntry getTextureAssetId(const U32& index) const { return mTextureAssetRef[index].assetId; }
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void setTexture( U32 index, const String &filePath );
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void setTexture(U32 index, const GFXTexHandle& texHandle);
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void setCubemapTexture(U32 index, const GFXCubemapHandle &cubemapHandle);
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@ -103,7 +103,7 @@ void PostEffectVis::open( PostEffect *pfx )
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// Only allocate window/bitmaps for input textures that are actually used.
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if ( i > Target )
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{
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if ( pfx->mTextureAsset[i-1].notNull() && pfx->mTextureAsset[i - 1]->getImageFile() == StringTable->EmptyString())
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if ( pfx->getTextureAssetId(i - 1) == StringTable->EmptyString())
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{
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window.window[i] = NULL;
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window.bmp[i] = NULL;
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@ -275,9 +275,9 @@ void PostEffectVis::onPFXProcessed( PostEffect *pfx )
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if ( tex )
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dSprintf( caption, 256, "%s[%i] input%i - %s [ %ix%i ]", name, pfx->getId(), i-1, pfx->mTextureAsset[i - 1].notNull() ? pfx->mTextureAsset[i - 1]->getImageFile() : "", tex->getWidth(), tex->getHeight());
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dSprintf( caption, 256, "%s[%i] input%i - %s [ %ix%i ]", name, pfx->getId(), i-1, pfx->getTextureAssetId(i - 1), tex->getWidth(), tex->getHeight());
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else
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dSprintf( caption, 256, "%s[%i] input%i - %s", name, pfx->getId(), i-1, pfx->mTextureAsset[i - 1].notNull() ? pfx->mTextureAsset[i - 1]->getImageFile() : "");
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dSprintf( caption, 256, "%s[%i] input%i - %s", name, pfx->getId(), i-1, pfx->getTextureAssetId(i - 1));
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pWinCtrl->setDataField( StringTable->insert("text"), NULL, caption );
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}
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@ -364,7 +364,7 @@ void PostEffectVis::_setDefaultCaption( VisWindow &vis, U32 texIndex )
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else
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dSprintf( name, 256, "%s", pfx->getName() );
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dSprintf( caption, 256, "%s[%i] input%i - %s [NOT ENABLED]", name, pfx->getId(), texIndex-1, pfx->mTextureAsset[texIndex - 1].notNull() ? pfx->mTextureAsset[texIndex - 1]->getImageFile() : "");
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dSprintf( caption, 256, "%s[%i] input%i - %s [NOT ENABLED]", name, pfx->getId(), texIndex-1, pfx->getTextureAssetId(texIndex - 1));
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winCtrl->setDataField( StringTable->insert("text"), NULL, caption );
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}
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