Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -365,7 +365,7 @@ void MaterialList::mapMaterial( U32 i )
newMat->mAutoGenerated = true;
// Overwrite diffuseMap in new material
newMat->_setDiffuseMap(texHandle->mTextureLookupName,0);
newMat->setDiffuseMap(texHandle->mTextureLookupName,0);
// Set up some defaults for transparent textures
if (texHandle->mHasTransparency)