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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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82 changed files with 1451 additions and 951 deletions
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@ -365,7 +365,7 @@ void MaterialList::mapMaterial( U32 i )
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newMat->mAutoGenerated = true;
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// Overwrite diffuseMap in new material
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newMat->_setDiffuseMap(texHandle->mTextureLookupName,0);
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newMat->setDiffuseMap(texHandle->mTextureLookupName,0);
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// Set up some defaults for transparent textures
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if (texHandle->mHasTransparency)
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