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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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parent
a858d8624e
commit
34e3f78a22
82 changed files with 1451 additions and 951 deletions
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@ -98,7 +98,8 @@ void GuiMissionAreaCtrl::initPersistFields()
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docsURL;
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addField( "squareBitmap", TypeBool, Offset(mSquareBitmap, GuiMissionAreaCtrl));
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INITPERSISTFIELD_IMAGEASSET(HandleBitmap, GuiMissionAreaCtrl, "Bitmap for the mission area handles.\n");
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ADD_FIELD("handleBitmapAsset", TypeImageAssetRef, Offset(mHandleBitmapAssetRef, GuiMissionAreaCtrl))
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.doc("Bitmap asset for the mission area handles.\n");
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addField( "missionBoundsColor", TypeColorI, Offset(mMissionBoundsColor, GuiMissionAreaCtrl));
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addField( "cameraColor", TypeColorI, Offset(mCameraColor, GuiMissionAreaCtrl));
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@ -122,7 +123,7 @@ bool GuiMissionAreaCtrl::onAdd()
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desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
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mBlendStateBlock = GFX->createStateBlock( desc );
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if (!mHandleBitmapAsset.isNull())
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if (mHandleBitmapAssetRef.notNull())
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{
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mHandleTextureSize = Point2I(getHandleBitmap()->getWidth(), getHandleBitmap()->getHeight());
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mHandleTextureHalfSize = Point2F(mHandleTextureSize.x, mHandleTextureSize.y) * 0.5f;
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@ -64,7 +64,7 @@ protected:
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GFXTextureTargetRef mLevelTexture;
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Box3F mLevelBounds;
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DECLARE_IMAGEASSET(GuiMissionAreaCtrl, HandleBitmap, GFXDefaultGUIProfile)
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AssetRef<ImageAsset> mHandleBitmapAssetRef;
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Point2I mHandleTextureSize;
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Point2F mHandleTextureHalfSize;
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@ -112,6 +112,9 @@ public:
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DECLARE_CONOBJECT(GuiMissionAreaCtrl);
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GFXTexHandle getHandleBitmap() { return mHandleBitmapAssetRef.notNull() ? mHandleBitmapAssetRef.assetPtr->getTexture(&GFXDefaultGUIProfile) : NULL; }
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StringTableEntry getHandleBitmapFile() { return mHandleBitmapAssetRef.notNull() ? mHandleBitmapAssetRef.assetPtr->getImageFile() : ""; }
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// SimObject
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bool onAdd() override;
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static void initPersistFields();
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@ -1817,9 +1817,9 @@ WorldEditor::WorldEditor()
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mPopupBackgroundColor.set(100,100,100);
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mPopupTextColor.set(255,255,0);
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mSelectHandleAsset = StringTable->insert("ToolsModule:SelectHandle_image");
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mDefaultHandleAsset = StringTable->insert("ToolsModule:DefaultHandle_image");
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mLockedHandleAsset = StringTable->insert("ToolsModule:LockedHandle_image");
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mSelectHandleAssetRef = StringTable->insert("ToolsModule:SelectHandle_image");
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mDefaultHandleAssetRef = StringTable->insert("ToolsModule:DefaultHandle_image");
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mLockedHandleAssetRef = StringTable->insert("ToolsModule:LockedHandle_image");
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mObjectTextColor.set(255,255,255);
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mObjectsUseBoxCenter = true;
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@ -2839,9 +2839,12 @@ void WorldEditor::initPersistFields()
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addField( "renderObjHandle", TypeBool, Offset(mRenderObjHandle, WorldEditor) );
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addField( "renderSelectionBox", TypeBool, Offset(mRenderSelectionBox, WorldEditor) );
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INITPERSISTFIELD_IMAGEASSET(SelectHandle, WorldEditor, "");
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INITPERSISTFIELD_IMAGEASSET(DefaultHandle, WorldEditor, "");
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INITPERSISTFIELD_IMAGEASSET(LockedHandle, WorldEditor, "");
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ADD_FIELD("selectHandleAsset", TypeImageAssetRef, Offset(mSelectHandleAssetRef, WorldEditor))
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.doc("Bitmap asset used for the selection handle.");
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ADD_FIELD("defaultHandleAsset", TypeImageAssetRef, Offset(mDefaultHandleAssetRef, WorldEditor))
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.doc("Bitmap asset used for the default handle.");
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ADD_FIELD("lockedHandleAsset", TypeImageAssetRef, Offset(mLockedHandleAssetRef, WorldEditor))
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.doc("Bitmap asset used for the locked handle.");
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endGroup( "Rendering" );
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@ -328,9 +328,14 @@ class WorldEditor : public EditTSCtrl
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ColorI mPopupBackgroundColor;
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ColorI mPopupTextColor;
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DECLARE_IMAGEASSET(WorldEditor, SelectHandle, GFXStaticTextureSRGBProfile)
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DECLARE_IMAGEASSET(WorldEditor, DefaultHandle, GFXStaticTextureSRGBProfile)
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DECLARE_IMAGEASSET(WorldEditor, LockedHandle, GFXStaticTextureSRGBProfile)
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AssetRef<ImageAsset> mSelectHandleAssetRef;
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GFXTexHandle getSelectHandle() { return mSelectHandleAssetRef.notNull() ? mSelectHandleAssetRef.assetPtr->getTexture(&GFXStaticTextureSRGBProfile) : NULL; }
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AssetRef<ImageAsset> mDefaultHandleAssetRef;
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GFXTexHandle getDefaultHandle() { return mDefaultHandleAssetRef.notNull() ? mDefaultHandleAssetRef.assetPtr->getTexture(&GFXStaticTextureSRGBProfile) : NULL; }
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AssetRef<ImageAsset> mLockedHandleAssetRef;
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GFXTexHandle getLockedHandle() { return mLockedHandleAssetRef.notNull() ? mLockedHandleAssetRef.assetPtr->getTexture(&GFXStaticTextureSRGBProfile) : NULL; }
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ColorI mObjectTextColor;
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bool mObjectsUseBoxCenter;
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