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https://github.com/TorqueGameEngines/Torque3D.git
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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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82 changed files with 1451 additions and 951 deletions
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@ -47,7 +47,7 @@ class GuiProgressBitmapCtrl : public GuiTextCtrl
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F32 mProgress;
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DECLARE_IMAGEASSET(GuiProgressBitmapCtrl, Bitmap, GFXDefaultGUIProfile)
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AssetRef<ImageAsset> mBitmapAssetRef;
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bool mUseVariable;
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bool mTile;
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@ -59,6 +59,10 @@ class GuiProgressBitmapCtrl : public GuiTextCtrl
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GuiProgressBitmapCtrl();
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void setBitmap( const char* name );
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void _setBitmap(StringTableEntry _in);
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inline StringTableEntry getBitmapAssetId() const { return mBitmapAssetRef.getAssetId(); }
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GFXTexHandle getBitmap() { return mBitmapAssetRef.notNull() ? mBitmapAssetRef.assetPtr->getTexture(&GFXDefaultGUIProfile) : NULL; }
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//console related methods
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const char *getScriptValue() override;
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