Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -47,7 +47,7 @@ class GuiProgressBitmapCtrl : public GuiTextCtrl
F32 mProgress;
DECLARE_IMAGEASSET(GuiProgressBitmapCtrl, Bitmap, GFXDefaultGUIProfile)
AssetRef<ImageAsset> mBitmapAssetRef;
bool mUseVariable;
bool mTile;
@ -59,6 +59,10 @@ class GuiProgressBitmapCtrl : public GuiTextCtrl
GuiProgressBitmapCtrl();
void setBitmap( const char* name );
void _setBitmap(StringTableEntry _in);
inline StringTableEntry getBitmapAssetId() const { return mBitmapAssetRef.getAssetId(); }
GFXTexHandle getBitmap() { return mBitmapAssetRef.notNull() ? mBitmapAssetRef.assetPtr->getTexture(&GFXDefaultGUIProfile) : NULL; }
//console related methods
const char *getScriptValue() override;