mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
This commit is contained in:
parent
a858d8624e
commit
34e3f78a22
82 changed files with 1451 additions and 951 deletions
|
|
@ -131,7 +131,9 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
|
|||
NumBitmapModes = 2
|
||||
};
|
||||
|
||||
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, GFXDefaultGUIProfile, NumBitmapModes)
|
||||
AssetRef<ImageAsset> mBitmapAssetRef[NumBitmapModes];
|
||||
GFXTexHandle getBitmap(const U32& index) { return mBitmapAssetRef[index].notNull() ? mBitmapAssetRef[index].assetPtr->getTexture(&GFXDefaultGUIProfile) : GFXTexHandle(); }
|
||||
void setBitmap(StringTableEntry assetId, const U32& index) { mBitmapAssetRef[index] = assetId; }
|
||||
|
||||
Point2I mBitmapBounds; // Added
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue