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https://github.com/TorqueGameEngines/Torque3D.git
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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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a858d8624e
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34e3f78a22
82 changed files with 1451 additions and 951 deletions
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@ -39,9 +39,9 @@ private:
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protected:
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DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, NormalBitmap, GFXDefaultGUIProfile)
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DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, LoweredBitmap, GFXDefaultGUIProfile)
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DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, HoverBitmap, GFXDefaultGUIProfile)
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AssetRef<ImageAsset> mNormalBitmapAssetRef;
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AssetRef<ImageAsset> mLoweredBitmapAssetRef;
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AssetRef<ImageAsset> mHoverBitmapAssetRef;
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void renderButton(GFXTexHandle texture, Point2I &offset, const RectI& updateRect);
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void renderStateRect( GFXTexHandle texture, const RectI& rect );
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@ -60,7 +60,19 @@ public:
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void setNormalBitmap( StringTableEntry bitmapName );
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void setLoweredBitmap( StringTableEntry bitmapName );
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void setHoverBitmap( StringTableEntry bitmapName );
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void _setNormalBitmap(StringTableEntry _in);
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inline StringTableEntry getNormalBitmapAssetId() const { return mNormalBitmapAssetRef.getAssetId(); }
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GFXTexHandle getNormalBitmap() { return mNormalBitmapAssetRef.notNull() ? mNormalBitmapAssetRef.assetPtr->getTexture(&GFXDefaultGUIProfile) : NULL; }
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void _setLoweredBitmap(StringTableEntry _in);
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inline StringTableEntry getLoweredBitmapAssetId() const { return mLoweredBitmapAssetRef.getAssetId(); }
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GFXTexHandle getLoweredBitmap() { return mLoweredBitmapAssetRef.notNull() ? mLoweredBitmapAssetRef.assetPtr->getTexture(&GFXDefaultGUIProfile) : NULL; }
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void _setHoverBitmap(StringTableEntry _in);
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inline StringTableEntry getHoverBitmapAssetId() const { return mHoverBitmapAssetRef.getAssetId(); }
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GFXTexHandle getHoverBitmap() { return mHoverBitmapAssetRef.notNull() ? mHoverBitmapAssetRef.assetPtr->getTexture(&GFXDefaultGUIProfile) : NULL; }
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void onRender(Point2I offset, const RectI &updateRect) override;
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};
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