Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -42,7 +42,7 @@ private:
protected:
DECLARE_IMAGEASSET(GuiIconButtonCtrl, Bitmap, GFXDefaultGUIProfile)
AssetRef<ImageAsset> mBitmapAssetRef;
S32 mIconLocation;
S32 mTextLocation;
@ -113,9 +113,27 @@ public:
// Used to set the optional error bitmap
void setErrorBitmap(const char *name);
void _setBitmap(StringTableEntry _in);
inline StringTableEntry getBitmapAssetId() const { return mBitmapAssetRef.getAssetId(); }
GFXTexHandle getBitmap() { return mBitmapAssetRef.notNull() ? mBitmapAssetRef.assetPtr->getTexture(&GFXDefaultGUIProfile) : NULL; }
void onRender(Point2I offset, const RectI &updateRect) override;
void onImageChanged() {}
void setFitBitmapToButton(const bool& state) {
mFitBitmapToButton = state;
}
bool getFitBitmapToButton() const {
return mFitBitmapToButton;
}
void setMakeIconSquare(const bool& state) {
mMakeIconSquare = state;
}
bool getMakeIconSquare() const {
return mMakeIconSquare;
}
};
typedef GuiIconButtonCtrl::TextLocation GuiIconButtonTextLocation;