Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -73,9 +73,12 @@ public:
GFXTexHandle* getCubeFaceTexture(U32 faceIdx) { return &mCubeMapFaceTex[faceIdx]; }
protected:
DECLARE_IMAGEASSET(CubemapData, CubeMap, GFXStaticTextureSRGBProfile);
AssetRef<ImageAsset> mCubeMapAssetRef;
GFXTexHandle getCubeMap() { return mCubeMapAssetRef.notNull() ? mCubeMapAssetRef.assetPtr->getTexture(&GFXStaticTextureSRGBProfile) : NULL; }
DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, GFXStaticTextureSRGBProfile, 6);
AssetRef<ImageAsset> mCubeMapFaceAssetRef[6];
GFXTexHandle getCubeMapFace(const U32& index) { return mCubeMapFaceAssetRef[index].notNull() ? mCubeMapFaceAssetRef[index].assetPtr->getTexture(&GFXStaticTextureSRGBProfile) : GFXTexHandle(); }
AssetPtr<ImageAsset> getCubeMapFaceAsset(const U32& index) { return mCubeMapFaceAssetRef[index].assetPtr; }
GFXTexHandle mCubeMapFaceTex[6];
GFXTexHandle mDepthBuff;