Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -94,7 +94,8 @@ protected:
static U32 smVertCount;
static U32 smTriangleCount;
DECLARE_IMAGEASSET_ARRAY_NET(BasicClouds, Texture, GFXStaticTextureSRGBProfile, TEX_COUNT, -1)
AssetRef<ImageAsset> mTextureAssetRef[TEX_COUNT];
GFXTexHandle getTexture(const U32& index) { return mTextureAssetRef[index].notNull() ? mTextureAssetRef[index].assetPtr->getTexture(&GFXStaticTextureSRGBProfile) : GFXTexHandle(); }
GFXStateBlockRef mStateblock;