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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-08 05:04:34 +00:00
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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a858d8624e
commit
34e3f78a22
82 changed files with 1451 additions and 951 deletions
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@ -174,7 +174,9 @@ void BasicClouds::initPersistFields()
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addField( "layerEnabled", TypeBool, Offset( mLayerEnabled, BasicClouds ), TEX_COUNT,
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"Enable or disable rendering of this layer." );
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INITPERSISTFIELD_IMAGEASSET_ARRAY(Texture, TEX_COUNT, BasicClouds, "Texture for this layer.");
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ADD_FIELD("textureAsset", TypeImageAssetRef, Offset(mTextureAssetRef, BasicClouds))
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.elements(TEX_COUNT)
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.doc("Texture asset for this layer.");
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addFieldV( "texScale", TypeRangedF32, Offset( mTexScale, BasicClouds ), &CommonValidators::PositiveFloat, TEX_COUNT,
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"Texture repeat for this layer." );
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@ -212,10 +214,10 @@ U32 BasicClouds::packUpdate( NetConnection *conn, U32 mask, BitStream *stream )
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{
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U32 retMask = Parent::packUpdate( conn, mask, stream );
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PACK_ASSET_ARRAY_REFACTOR(conn, Texture, TEX_COUNT)
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for ( U32 i = 0; i < TEX_COUNT; i++ )
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{
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AssetDatabase.packUpdateAsset( conn, mask, stream, mTextureAssetRef[i].assetId );
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stream->writeFlag( mLayerEnabled[i] );
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stream->write( mTexScale[i] );
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mathWrite( *stream, mTexDirection[i] );
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@ -232,10 +234,10 @@ void BasicClouds::unpackUpdate( NetConnection *conn, BitStream *stream )
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{
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Parent::unpackUpdate( conn, stream );
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UNPACK_ASSET_ARRAY_REFACTOR(conn, Texture, TEX_COUNT)
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for ( U32 i = 0; i < TEX_COUNT; i++ )
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{
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mTextureAssetRef[i] = AssetDatabase.unpackUpdateAsset( conn, stream );
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mLayerEnabled[i] = stream->readFlag();
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stream->read( &mTexScale[i] );
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mathRead( *stream, &mTexDirection[i] );
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@ -310,14 +312,14 @@ void BasicClouds::renderObject( ObjectRenderInst *ri, SceneRenderState *state, B
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for ( U32 i = 0; i < TEX_COUNT; i++ )
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{
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if ( !mLayerEnabled[i] || mTextureAsset[i].isNull())
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if ( !mLayerEnabled[i] || mTextureAssetRef[i].isNull())
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continue;
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mShaderConsts->setSafe( mTexScaleSC, mTexScale[i] );
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mShaderConsts->setSafe( mTexDirectionSC, mTexDirection[i] * mTexSpeed[i] );
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mShaderConsts->setSafe( mTexOffsetSC, mTexOffset[i] );
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mShaderConsts->setSafe( mTexOffsetSC, mTexOffset[i] );
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GFX->setTexture( mDiffuseMapSC->getSamplerRegister(), getTexture(i) );
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GFX->setTexture( mDiffuseMapSC->getSamplerRegister(), getTexture(i) );
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GFX->setVertexBuffer( mVB[i] );
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GFX->drawIndexedPrimitive( GFXTriangleList, 0, 0, smVertCount, 0, smTriangleCount );
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