Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -52,7 +52,8 @@
#endif
#ifndef SHAPEASSET_H
#include "T3D/assets/ShapeAsset.h"
#endif
#endif
#include "T3D/assets/ImageAsset.h"
class VolumetricFogRTManager;
@ -161,7 +162,9 @@ class VolumetricFog : public SceneObject
F32 mInvScale;
// Fog Modulation data
DECLARE_IMAGEASSET_NET(VolumetricFog, Texture, GFXStaticTextureSRGBProfile, FogModulationMask)
AssetRef<ImageAsset> mTextureAssetRef;
GFXTexHandle getTexture() { return mTextureAssetRef.notNull() ? mTextureAssetRef.assetPtr->getTexture(&GFXStaticTextureSRGBProfile) : NULL; }
bool mIsTextured;
F32 mTexTiles;