Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -69,7 +69,7 @@ afxZodiacPlaneData::afxZodiacPlaneData()
afxZodiacPlaneData::afxZodiacPlaneData(const afxZodiacPlaneData& other, bool temp_clone)
: GameBaseData(other, temp_clone)
{
CLONE_ASSET_REFACTOR(Texture);
mTextureAssetRef = other.mTextureAssetRef;
radius_xy = other.radius_xy;
start_ang = other.start_ang;
@ -110,7 +110,7 @@ EndImplementEnumType;
void afxZodiacPlaneData::initPersistFields()
{
docsURL;
INITPERSISTFIELD_IMAGEASSET(Texture, afxZodiacPlaneData, "An image to use as the zodiac's texture.");
addField("textureAsset", TypeImageAssetRef, Offset(mTextureAssetRef, afxZodiacPlaneData), "An image asset to use as the zodiac's texture.");
addFieldV("radius", TypeRangedF32, myOffset(radius_xy), &CommonValidators::PositiveFloat,
"The zodiac's radius in scene units.");
@ -164,7 +164,7 @@ void afxZodiacPlaneData::packData(BitStream* stream)
merge_zflags();
PACKDATA_ASSET_REFACTOR(Texture);
AssetDatabase.packDataAsset(stream, mTextureAssetRef.assetId);
stream->write(radius_xy);
stream->write(start_ang);
@ -183,7 +183,7 @@ void afxZodiacPlaneData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET_REFACTOR(Texture);
mTextureAssetRef = AssetDatabase.unpackDataAsset(stream);
stream->read(&radius_xy);
stream->read(&start_ang);