Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -118,7 +118,7 @@ afxZodiacData::afxZodiacData()
afxZodiacData::afxZodiacData(const afxZodiacData& other, bool temp_clone) : GameBaseData(other, temp_clone)
{
CLONE_ASSET_REFACTOR(Texture);
mTextureAssetRef = other.mTextureAssetRef;
radius_xy = other.radius_xy;
vert_range = other.vert_range;
@ -155,7 +155,7 @@ EndImplementEnumType;
void afxZodiacData::initPersistFields()
{
docsURL;
INITPERSISTFIELD_IMAGEASSET(Texture, afxZodiacData, "An image to use as the zodiac's texture.");
addField("textureAsset", TypeImageAssetRef, Offset(mTextureAssetRef, afxZodiacData), "An image asset to use as the zodiac's texture.");
addField("radius", TypeF32, Offset(radius_xy, afxZodiacData),
"The zodiac's radius in scene units.");
addField("verticalRange", TypePoint2F, Offset(vert_range, afxZodiacData),
@ -268,7 +268,7 @@ void afxZodiacData::packData(BitStream* stream)
merge_zflags();
PACKDATA_ASSET_REFACTOR(Texture);
AssetDatabase.packDataAsset(stream, mTextureAssetRef.assetId);
stream->write(radius_xy);
stream->write(vert_range.x);
stream->write(vert_range.y);
@ -293,7 +293,7 @@ void afxZodiacData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET_REFACTOR(Texture);
mTextureAssetRef = AssetDatabase.unpackDataAsset(stream);
stream->read(&radius_xy);
stream->read(&vert_range.x);
stream->read(&vert_range.y);