Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -94,6 +94,8 @@ public:
void packData( BitStream *stream ) override;
void unpackData( BitStream *stream ) override;
GFXTexHandle getFlareTexture() { return mFlareTextureAssetRef.notNull() ? mFlareTextureAssetRef.assetPtr->getTexture(&GFXStaticTextureSRGBProfile) : NULL; }
/// Submits render instances for corona and flare effects.
void prepRender( SceneRenderState *state, LightFlareState *flareState );
@ -118,7 +120,7 @@ protected:
F32 mScale;
bool mFlareEnabled;
DECLARE_IMAGEASSET(LightFlareData, FlareTexture, GFXStaticTextureSRGBProfile)
AssetRef<ImageAsset> mFlareTextureAssetRef;
F32 mOcclusionRadius;
bool mRenderReflectPass;