Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -106,7 +106,7 @@ class LevelInfo : public NetObject
void _onLMActivate(const char *lm, bool enable);
protected:
DECLARE_IMAGEASSET(LevelInfo, AccuTexture, GFXStaticTextureSRGBProfile)
AssetRef<ImageAsset> mAccuTextureAssetRef;
public:
@ -144,6 +144,8 @@ class LevelInfo : public NetObject
U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
void setLevelAccuTexture();
GFXTexHandle getAccuTexture() { return mAccuTextureAssetRef.notNull() ? mAccuTextureAssetRef.assetPtr->getTexture(&GFXStaticTextureSRGBProfile) : NULL; }
/// @}
};