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https://github.com/TorqueGameEngines/Torque3D.git
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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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a858d8624e
commit
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82 changed files with 1451 additions and 951 deletions
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@ -112,7 +112,7 @@ LevelInfo::LevelInfo()
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LevelInfo::~LevelInfo()
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{
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LightManager::smActivateSignal.remove(this, &LevelInfo::_onLMActivate);
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if (!mAccuTextureAsset.isNull())
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if (!mAccuTextureAssetRef.isNull())
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{
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gLevelAccuMap.free();
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}
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@ -169,7 +169,8 @@ void LevelInfo::initPersistFields()
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//addField( "advancedLightmapSupport", TypeBool, Offset( mAdvancedLightmapSupport, LevelInfo ),
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// "Enable expanded support for mixing static and dynamic lighting (more costly)" );
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INITPERSISTFIELD_IMAGEASSET(AccuTexture, LevelInfo, "Accumulation texture.");
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ADD_FIELD("AccuTextureAsset", TypeImageAssetRef, Offset(mAccuTextureAssetRef, LevelInfo))
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.doc("Accumulation texture asset");
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endGroup( "Lighting" );
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@ -219,7 +220,7 @@ U32 LevelInfo::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
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sfxWrite( stream, mSoundAmbience );
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stream->writeInt( mSoundDistanceModel, 4 );
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PACK_ASSET_REFACTOR(conn, AccuTexture);
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AssetDatabase.packUpdateAsset(conn, mask, stream, mAccuTextureAssetRef.assetId);
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return retMask;
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}
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@ -268,7 +269,7 @@ void LevelInfo::unpackUpdate(NetConnection *conn, BitStream *stream)
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SFX->setDistanceModel( mSoundDistanceModel );
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}
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UNPACK_ASSET_REFACTOR(conn, AccuTexture);
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mAccuTextureAssetRef = AssetDatabase.unpackUpdateAsset(conn, stream);
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setLevelAccuTexture();
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}
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