Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -21,7 +21,7 @@ private:
StringTableEntry mGameModeName;
StringTableEntry mGameModeDesc;
DECLARE_IMAGEASSET(GameMode, PreviewImage, GFXStaticTextureSRGBProfile)
AssetRef<ImageAsset> mPreviewImageAssetRef;
bool mIsActive;
bool mIsAlwaysActive;
@ -40,6 +40,8 @@ public:
bool isAlwaysActive() { return mIsAlwaysActive; }
void setAlwaysActive(const bool& alwaysActive);
GFXTexHandle getPreviewImage() { return mPreviewImageAssetRef.notNull() ? mPreviewImageAssetRef.assetPtr->getTexture(&GFXStaticTextureSRGBProfile) : NULL; }
DECLARE_CONOBJECT(GameMode);
static void findGameModes(const char* gameModeList, Vector<GameMode*>* outGameModes);