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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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82 changed files with 1451 additions and 951 deletions
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@ -122,7 +122,7 @@ public:
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F32 times[ NUM_TIME_KEYS ];
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LinearColorF colors[ NUM_TIME_KEYS ];
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DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, GFXStaticTextureSRGBProfile, NUM_TEX)
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AssetRef<ImageAsset> mTextureAssetRef[NUM_TEX];
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ExplosionData* explosion;
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S32 explosionId;
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