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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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82 changed files with 1451 additions and 951 deletions
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@ -685,7 +685,7 @@ void GuiInspectorTypeMaterialAssetPtr::setPreviewImage(StringTableEntry assetId)
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MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(assetId);
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if (matAsset && matAsset->getMaterialDefinition())
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{
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mPreviewImage->_setBitmap(matAsset->getMaterialDefinition()->_getDiffuseMap(0));
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mPreviewImage->_setBitmap(matAsset->getMaterialDefinition()->getDiffuseMapAssetId(0));
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}
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}
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}
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