Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.

This commit is contained in:
JeffR 2026-06-16 17:39:30 -05:00
parent a858d8624e
commit 34e3f78a22
82 changed files with 1451 additions and 951 deletions

View file

@ -35,6 +35,8 @@
#include "gfx/gfxDevice.h"
#endif
#include "T3D/assets/ImageAsset.h"
/// A volume in space that blocks visibility.
class AccumulationVolume : public ScenePolyhedralSpace
{
@ -61,7 +63,7 @@ class AccumulationVolume : public ScenePolyhedralSpace
// SceneSpace.
void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat ) override;
DECLARE_IMAGEASSET_NET(AccumulationVolume, Texture, GFXStaticTextureSRGBProfile, -1)
AssetRef<ImageAsset> mTextureAssetRef;
public:
@ -78,6 +80,8 @@ class AccumulationVolume : public ScenePolyhedralSpace
void inspectPostApply() override;
void setTexture( const String& name );
GFXTexHandle getTexture() { return mTextureAssetRef.notNull() ? mTextureAssetRef.assetPtr->getTexture(&GFXStaticTextureSRGBProfile) : NULL; }
// Static Functions.
static void consoleInit();
static void initPersistFields();