Updates to various components, added a few new ones.

This commit is contained in:
Areloch 2019-02-24 01:50:38 -06:00
parent 775ca57047
commit 34d05ff16f
52 changed files with 4566 additions and 1799 deletions

View file

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#pragma once
#include "T3D/components/component.h"
#include "T3D/components/game/interactComponent.h"
class InteractableComponent : public Component
{
typedef Component Parent;
//Controls importance values when using radius mode for interaction
F32 mInteractableWeight;
public:
InteractableComponent();
~InteractableComponent();
DECLARE_CONOBJECT(InteractableComponent);
virtual bool onAdd();
virtual void onRemove();
static void initPersistFields();
virtual void onComponentAdd();
virtual void onComponentRemove();
void interact(InteractComponent* interactor);
void interact(InteractComponent* interactor, RayInfo rayInfo);
F32 getWeight() { return mInteractableWeight; }
};