mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Hardware Skinning Support
- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback
This commit is contained in:
parent
507c239a87
commit
3496c549b5
72 changed files with 2533 additions and 1327 deletions
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@ -42,7 +42,7 @@ extern TSShape* loadColladaShape(const Torque::Path &path);
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#endif
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/// most recent version -- this is the version we write
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S32 TSShape::smVersion = 26;
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S32 TSShape::smVersion = 28;
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/// the version currently being read...valid only during a read
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S32 TSShape::smReadVersion = -1;
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const U32 TSShape::smMostRecentExporterVersion = DTS_EXPORTER_CURRENT_VERSION;
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@ -58,13 +58,14 @@ F32 TSShape::smAlphaOutDefault = -1.0f;
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S32 TSShape::smNumSkipLoadDetails = 0;
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bool TSShape::smInitOnRead = true;
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bool TSShape::smUseHardwareSkinning = true;
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U32 TSShape::smMaxSkinBones = 70;
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TSShape::TSShape()
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{
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materialList = NULL;
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mReadVersion = -1; // -1 means constructed from scratch (e.g., in exporter or no read yet)
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mHasSkinMesh = false;
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mSequencesConstructed = false;
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mShapeData = NULL;
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mShapeDataSize = 0;
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@ -286,6 +287,29 @@ bool TSShape::findMeshIndex(const String& meshName, S32& objIndex, S32& meshInde
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return false;
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}
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bool TSShape::needsBufferUpdate()
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{
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// No buffer? definitely need an update!
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if (mVertexSize == 0 || mShapeVertexData.size == 0)
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return true;
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// Check if we have modified vertex data
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for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
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{
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TSMesh *mesh = *iter;
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if (!mesh ||
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(mesh->getMeshType() != TSMesh::StandardMeshType &&
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mesh->getMeshType() != TSMesh::SkinMeshType))
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continue;
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// NOTE: cant use mVertexData.isReady since that might not be init'd at this stage
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if (mesh->mVertSize == 0)
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return true;
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}
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return false;
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}
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TSMesh* TSShape::findMesh(const String& meshName)
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{
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S32 objIndex, meshIndex;
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@ -545,75 +569,356 @@ void TSShape::init()
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detailCollisionAccelerators[dca] = NULL;
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}
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// Assign mesh parents & format
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for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
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{
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TSMesh *mesh = *iter;
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if (!mesh)
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continue;
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if (mesh->parentMesh >= 0)
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{
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mesh->parentMeshObject = meshes[mesh->parentMesh];
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}
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else
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{
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mesh->parentMeshObject = NULL;
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}
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mesh->mVertexFormat = &mVertexFormat;
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}
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initVertexFeatures();
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initMaterialList();
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}
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void TSShape::initVertexBuffers()
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{
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// Assumes mVertexData is valid
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if (!mShapeVertexData.vertexDataReady)
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{
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AssertFatal(false, "WTF");
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}
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U32 destIndices = 0;
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U32 destPrims = 0;
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for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
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{
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TSMesh *mesh = *iter;
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if (!mesh ||
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(mesh->getMeshType() != TSMesh::StandardMeshType &&
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mesh->getMeshType() != TSMesh::SkinMeshType))
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continue;
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destIndices += mesh->indices.size();
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destPrims += mesh->primitives.size();
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}
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// For HW skinning we can just use the static buffer
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if (TSShape::smUseHardwareSkinning)
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{
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getVertexBuffer(mShapeVertexBuffer, GFXBufferTypeStatic);
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}
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// Also the IBO
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mShapeVertexIndices.set(GFX, destIndices, destPrims, GFXBufferTypeStatic);
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U16 *indicesStart = NULL;
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mShapeVertexIndices.lock(&indicesStart, NULL);
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U16 *ibIndices = indicesStart;
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GFXPrimitive *piInput = mShapeVertexIndices->mPrimitiveArray;
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U32 vertStart = 0;
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U32 primStart = 0;
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U32 indStart = 0;
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// Create VBO
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for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
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{
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TSMesh *mesh = *iter;
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if (!mesh ||
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(mesh->getMeshType() != TSMesh::StandardMeshType &&
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mesh->getMeshType() != TSMesh::SkinMeshType))
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continue;
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// Make the offset vbo
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mesh->mPrimBufferOffset = primStart;
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// Dump primitives to locked buffer
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mesh->dumpPrimitives(vertStart, indStart, piInput, ibIndices);
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AssertFatal(mesh->mVertOffset / mVertexSize == vertStart, "offset mismatch");
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vertStart += mesh->mNumVerts;
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primStart += mesh->primitives.size();
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indStart += mesh->indices.size();
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mesh->mVB = mShapeVertexBuffer;
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mesh->mPB = mShapeVertexIndices;
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// Advance
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piInput += mesh->primitives.size();
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ibIndices += mesh->indices.size();
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if (TSSkinMesh::smDebugSkinVerts && mesh->getMeshType() == TSMesh::SkinMeshType)
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{
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static_cast<TSSkinMesh*>(mesh)->printVerts();
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}
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}
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#ifdef TORQUE_DEBUG
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// Verify prims
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if (TSSkinMesh::smDebugSkinVerts)
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{
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U32 vertsInBuffer = mShapeVertexData.size / mVertexSize;
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U32 primsInBuffer = piInput - mShapeVertexIndices->mPrimitiveArray;
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U32 indsInBuffer = ibIndices - indicesStart;
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for (U32 i = 0; i < primStart; i++)
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{
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GFXPrimitive &prim = mShapeVertexIndices->mPrimitiveArray[i];
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if (prim.type != GFXTriangleList && prim.type != GFXTriangleStrip)
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{
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AssertFatal(false, "Unexpected triangle list");
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}
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if (prim.type == GFXTriangleStrip)
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continue;
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AssertFatal(prim.startVertex < vertsInBuffer, "wrong start vertex");
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AssertFatal((prim.startVertex + prim.numVertices) <= vertsInBuffer, "too many verts");
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AssertFatal(prim.startIndex + (prim.numPrimitives * 3) <= indsInBuffer, "too many inds");
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for (U32 i = prim.startIndex; i < prim.startIndex + (prim.numPrimitives * 3); i++)
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{
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if (indicesStart[i] >= vertsInBuffer)
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{
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AssertFatal(false, "vert not in buffer");
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}
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U16 idx = indicesStart[i];
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if (idx < prim.minIndex)
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{
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AssertFatal(false, "index out of minIndex range");
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}
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}
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}
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}
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#endif
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mShapeVertexIndices.unlock();
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}
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void TSShape::getVertexBuffer(TSVertexBufferHandle &vb, GFXBufferType bufferType)
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{
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vb.set(GFX, mVertexSize, &mVertexFormat, mShapeVertexData.size / mVertexSize, bufferType);
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U8 *vertexData = mShapeVertexData.base;
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U8 *vertPtr = vb.lock();
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dMemcpy(vertPtr, mShapeVertexData.base, mShapeVertexData.size);
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vb.unlock();
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}
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void TSShape::initVertexBufferPointers()
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{
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if (mBasicVertexFormat.vertexSize == -1)
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return;
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AssertFatal(mVertexSize == mBasicVertexFormat.vertexSize, "vertex size mismatch");
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for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
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{
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TSMesh *mesh = *iter;
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if (mesh &&
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(mesh->getMeshType() == TSMesh::StandardMeshType ||
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mesh->getMeshType() == TSMesh::SkinMeshType))
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{
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// Set buffer
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AssertFatal(mesh->mNumVerts >= mesh->vertsPerFrame, "invalid verts per frame");
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if (mesh->mVertSize > 0 && !mesh->mVertexData.isReady())
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{
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U32 boneOffset = 0;
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U32 colorOffset = 0;
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AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
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if (mBasicVertexFormat.boneOffset >= 0)
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{
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boneOffset = mBasicVertexFormat.boneOffset;
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}
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if (mBasicVertexFormat.colorOffset >= 0)
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{
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colorOffset = mBasicVertexFormat.colorOffset;
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}
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// Initialize the vertex data
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mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
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mesh->mVertexData.setReady(true);
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}
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}
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}
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}
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void TSShape::initVertexFeatures()
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{
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bool hasColors = false;
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bool hasTexcoord2 = false;
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bool hasSkin = false;
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U32 vertStart = 0;
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U32 primStart = 0;
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U32 indStart = 0;
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Vector<TSMesh*>::iterator iter = meshes.begin();
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for ( ; iter != meshes.end(); iter++ )
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if (!needsBufferUpdate())
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{
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// Init format from basic format
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mVertexFormat.clear();
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mBasicVertexFormat.getFormat(mVertexFormat);
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mVertexSize = mVertexFormat.getSizeInBytes();
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initVertexBufferPointers();
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for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
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{
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TSMesh *mesh = *iter;
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if (mesh &&
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(mesh->getMeshType() == TSMesh::SkinMeshType))
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{
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static_cast<TSSkinMesh*>(mesh)->createSkinBatchData();
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}
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}
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// Make sure VBO is init'd
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initVertexBuffers();
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return;
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}
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// Cleanout VBO
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mShapeVertexBuffer = NULL;
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// Make sure mesh has verts stored in mesh data, we're recreating the buffer
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TSBasicVertexFormat basicFormat;
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initVertexBufferPointers();
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for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
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{
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TSMesh *mesh = *iter;
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if ( mesh &&
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( mesh->getMeshType() == TSMesh::StandardMeshType ||
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mesh->getMeshType() == TSMesh::SkinMeshType ) )
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if (mesh &&
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(mesh->getMeshType() == TSMesh::StandardMeshType ||
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mesh->getMeshType() == TSMesh::SkinMeshType))
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{
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if ( mesh->mVertexData.isReady() )
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// Make sure we have everything in the vert lists
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mesh->makeEditable();
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// We need the skin batching data here to determine bone counts
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if (mesh->getMeshType() == TSMesh::SkinMeshType)
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{
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hasColors |= mesh->mHasColor;
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hasTexcoord2 |= mesh->mHasTVert2;
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}
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else
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{
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hasColors |= !mesh->colors.empty();
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hasTexcoord2 |= !mesh->tverts2.empty();
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static_cast<TSSkinMesh*>(mesh)->createSkinBatchData();
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}
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basicFormat.addMeshRequirements(mesh);
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}
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}
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mVertSize = ( hasTexcoord2 || hasColors ) ? sizeof(TSMesh::__TSMeshVertex_3xUVColor) : sizeof(TSMesh::__TSMeshVertexBase);
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mVertexFormat.clear();
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mVertexFormat.addElement( GFXSemantic::POSITION, GFXDeclType_Float3 );
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mVertexFormat.addElement( GFXSemantic::TANGENTW, GFXDeclType_Float, 3 );
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mVertexFormat.addElement( GFXSemantic::NORMAL, GFXDeclType_Float3 );
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mVertexFormat.addElement( GFXSemantic::TANGENT, GFXDeclType_Float3 );
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mBasicVertexFormat = basicFormat;
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mBasicVertexFormat.getFormat(mVertexFormat);
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mBasicVertexFormat.vertexSize = mVertexFormat.getSizeInBytes();
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mVertexSize = mBasicVertexFormat.vertexSize;
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mVertexFormat.addElement( GFXSemantic::TEXCOORD, GFXDeclType_Float2, 0 );
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if(hasTexcoord2 || hasColors)
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{
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mVertexFormat.addElement( GFXSemantic::TEXCOORD, GFXDeclType_Float2, 1 );
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mVertexFormat.addElement( GFXSemantic::COLOR, GFXDeclType_Color );
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mVertexFormat.addElement( GFXSemantic::TEXCOORD, GFXDeclType_Float, 2 );
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}
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U32 destVertex = 0;
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U32 destIndices = 0;
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// Go fix up meshes to include defaults for optional features
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// and initialize them if they're not a skin mesh.
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iter = meshes.begin();
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for ( ; iter != meshes.end(); iter++ )
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U32 count = 0;
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for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
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{
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TSMesh *mesh = *iter;
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if ( !mesh ||
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( mesh->getMeshType() != TSMesh::StandardMeshType &&
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mesh->getMeshType() != TSMesh::SkinMeshType ) )
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if (!mesh ||
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(mesh->getMeshType() != TSMesh::StandardMeshType &&
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mesh->getMeshType() != TSMesh::SkinMeshType))
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continue;
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// Set the flags.
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mesh->mVertexFormat = &mVertexFormat;
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mesh->mVertSize = mVertSize;
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mesh->mVertSize = mVertexSize;
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mesh->mVertOffset = destVertex;
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// Create and fill aligned data structure
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mesh->convertToAlignedMeshData();
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destVertex += mesh->mVertSize * mesh->getNumVerts();
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destIndices += mesh->indices.size();
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// Init the vertex buffer.
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if ( mesh->getMeshType() == TSMesh::StandardMeshType )
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mesh->createVBIB();
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count += 1;
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}
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// Don't set up if we have no meshes
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if (count == 0)
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{
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mShapeVertexData.set(NULL, 0);
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mShapeVertexData.vertexDataReady = false;
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return;
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}
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// Now we can create the VBO
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U8 *vertexData = (U8*)dMalloc_aligned(destVertex, 16);
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U8 *vertexDataPtr = vertexData;
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mShapeVertexData.set(vertexData, destVertex);
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// Create VBO
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for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
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{
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TSMesh *mesh = *iter;
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U32 idx = iter - meshes.begin();
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if (!mesh ||
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(mesh->getMeshType() != TSMesh::StandardMeshType &&
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mesh->getMeshType() != TSMesh::SkinMeshType))
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continue;
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U32 boneOffset = 0;
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U32 colorOffset = 0;
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AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
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if (mBasicVertexFormat.boneOffset >= 0)
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{
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boneOffset = mBasicVertexFormat.boneOffset;
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}
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if (mBasicVertexFormat.colorOffset >= 0)
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{
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colorOffset = mBasicVertexFormat.colorOffset;
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}
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// Dump everything
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mesh->mVertexData.setReady(false);
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mesh->mVertSize = mVertexSize;
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AssertFatal(mesh->mVertOffset == vertexDataPtr - vertexData, "vertex offset mismatch");
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mesh->mNumVerts = mesh->getNumVerts();
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mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
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mesh->convertToVertexData();
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mesh->mVertexData.setReady(true);
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#ifdef TORQUE_DEBUG
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AssertFatal(mesh->mNumVerts == mesh->verts.size(), "vert mismatch");
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for (U32 i = 0; i < mesh->mNumVerts; i++)
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{
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Point3F v1 = mesh->verts[i];
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Point3F v2 = mesh->mVertexData.getBase(i).vert();
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AssertFatal(mesh->verts[i] == mesh->mVertexData.getBase(i).vert(), "vert data mismatch");
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}
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if (mesh->getMeshType() == TSMesh::SkinMeshType)
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{
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AssertFatal(mesh->getMaxBonesPerVert() != 0, "Skin mesh has no bones used, very strange!");
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}
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#endif
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// Advance
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vertexDataPtr += mesh->mVertSize * mesh->mNumVerts;
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AssertFatal(vertexDataPtr - vertexData <= destVertex, "Vertex data overflow");
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}
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mShapeVertexData.vertexDataReady = true;
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initVertexBuffers();
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}
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void TSShape::setupBillboardDetails( const String &cachePath )
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@ -654,8 +959,6 @@ void TSShape::initMaterialList()
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subShapeFirstTranslucentObject.setSize(numSubShapes);
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#endif
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mHasSkinMesh = false;
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S32 i,j,k;
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// for each subshape, find the first translucent object
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// also, while we're at it, set mHasTranslucency
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@ -674,8 +977,6 @@ void TSShape::initMaterialList()
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if (!mesh)
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continue;
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mHasSkinMesh |= mesh->getMeshType() == TSMesh::SkinMeshType;
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for (k=0; k<mesh->primitives.size(); k++)
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{
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if (mesh->primitives[k].matIndex & TSDrawPrimitive::NoMaterial)
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@ -1118,6 +1419,40 @@ void TSShape::assembleShape()
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tsalloc.checkGuard();
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if (TSShape::smReadVersion >= 27)
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{
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// Vertex format is set here
|
||||
S8 *vboData = NULL;
|
||||
S32 vboSize = 0;
|
||||
|
||||
mBasicVertexFormat.readAlloc(&tsalloc);
|
||||
mVertexFormat.clear();
|
||||
mBasicVertexFormat.getFormat(mVertexFormat);
|
||||
mVertexSize = mVertexFormat.getSizeInBytes();
|
||||
|
||||
AssertFatal(mVertexSize == mBasicVertexFormat.vertexSize, "vertex size mismatch");
|
||||
|
||||
vboSize = tsalloc.get32();
|
||||
vboData = tsalloc.getPointer8(vboSize);
|
||||
|
||||
if (tsalloc.getBuffer() && vboSize > 0)
|
||||
{
|
||||
U8 *vertexData = (U8*)dMalloc_aligned(vboSize, 16);
|
||||
U8 *vertexDataPtr = vertexData;
|
||||
dMemcpy(vertexData, vboData, vboSize);
|
||||
mShapeVertexData.set(vertexData, vboSize);
|
||||
mShapeVertexData.vertexDataReady = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
mShapeVertexData.set(NULL, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mShapeVertexData.set(NULL, 0);
|
||||
}
|
||||
|
||||
// about to read in the meshes...first must allocate some scratch space
|
||||
S32 scratchSize = getMax(numSkins,numMeshes);
|
||||
TSMesh::smVertsList.setSize(scratchSize);
|
||||
|
|
@ -1401,6 +1736,19 @@ void TSShape::disassembleShape()
|
|||
}
|
||||
tsalloc.setGuard();
|
||||
|
||||
if (TSShape::smVersion >= 27)
|
||||
{
|
||||
// Vertex format now included with mesh data. Note this doesn't include index data which
|
||||
// is constructed directly in the buffer from the meshes
|
||||
S8 *vboData = NULL;
|
||||
S32 vboSize = 0;
|
||||
|
||||
mBasicVertexFormat.writeAlloc(&tsalloc);
|
||||
|
||||
tsalloc.set32(mShapeVertexData.size);
|
||||
tsalloc.copyToBuffer8((S8*)mShapeVertexData.base, mShapeVertexData.size);
|
||||
}
|
||||
|
||||
// read in the meshes (sans skins)...
|
||||
bool * isMesh = new bool[numMeshes]; // funny business because decals are pretend meshes (legacy issue)
|
||||
for (i=0;i<numMeshes;i++)
|
||||
|
|
@ -1618,226 +1966,9 @@ bool TSShape::read(Stream * s)
|
|||
delete [] memBuffer32;
|
||||
|
||||
if (smInitOnRead)
|
||||
{
|
||||
init();
|
||||
|
||||
//if (names.size() == 3 && dStricmp(names[2], "Box") == 0)
|
||||
//{
|
||||
// Con::errorf("\nnodes.set(dMalloc(%d * sizeof(Node)), %d);", nodes.size(), nodes.size());
|
||||
// for (U32 i = 0; i < nodes.size(); i++)
|
||||
// {
|
||||
// Node& obj = nodes[i];
|
||||
|
||||
// Con::errorf(" nodes[%d].nameIndex = %d;", i, obj.nameIndex);
|
||||
// Con::errorf(" nodes[%d].parentIndex = %d;", i, obj.parentIndex);
|
||||
// Con::errorf(" nodes[%d].firstObject = %d;", i, obj.firstObject);
|
||||
// Con::errorf(" nodes[%d].firstChild = %d;", i, obj.firstChild);
|
||||
// Con::errorf(" nodes[%d].nextSibling = %d;", i, obj.nextSibling);
|
||||
// }
|
||||
|
||||
// Con::errorf("\nobjects.set(dMalloc(%d * sizeof(Object)), %d);", objects.size(), objects.size());
|
||||
// for (U32 i = 0; i < objects.size(); i++)
|
||||
// {
|
||||
// Object& obj = objects[i];
|
||||
|
||||
// Con::errorf(" objects[%d].nameIndex = %d;", i, obj.nameIndex);
|
||||
// Con::errorf(" objects[%d].numMeshes = %d;", i, obj.numMeshes);
|
||||
// Con::errorf(" objects[%d].startMeshIndex = %d;", i, obj.startMeshIndex);
|
||||
// Con::errorf(" objects[%d].nodeIndex = %d;", i, obj.nodeIndex);
|
||||
// Con::errorf(" objects[%d].nextSibling = %d;", i, obj.nextSibling);
|
||||
// Con::errorf(" objects[%d].firstDecal = %d;", i, obj.firstDecal);
|
||||
// }
|
||||
|
||||
// Con::errorf("\nobjectStates.set(dMalloc(%d * sizeof(ObjectState)), %d);", objectStates.size(), objectStates.size());
|
||||
// for (U32 i = 0; i < objectStates.size(); i++)
|
||||
// {
|
||||
// ObjectState& obj = objectStates[i];
|
||||
|
||||
// Con::errorf(" objectStates[%d].vis = %g;", i, obj.vis);
|
||||
// Con::errorf(" objectStates[%d].frameIndex = %d;", i, obj.frameIndex);
|
||||
// Con::errorf(" objectStates[%d].matFrameIndex = %d;", i, obj.matFrameIndex);
|
||||
// }
|
||||
// Con::errorf("\nsubShapeFirstNode.set(dMalloc(%d * sizeof(S32)), %d);", subShapeFirstNode.size(), subShapeFirstNode.size());
|
||||
// for (U32 i = 0; i < subShapeFirstNode.size(); i++)
|
||||
// Con::errorf(" subShapeFirstNode[%d] = %d;", i, subShapeFirstNode[i]);
|
||||
|
||||
// Con::errorf("\nsubShapeFirstObject.set(dMalloc(%d * sizeof(S32)), %d);", subShapeFirstObject.size(), subShapeFirstObject.size());
|
||||
// for (U32 i = 0; i < subShapeFirstObject.size(); i++)
|
||||
// Con::errorf(" subShapeFirstObject[%d] = %d;", i, subShapeFirstObject[i]);
|
||||
|
||||
// //Con::errorf("numDetailFirstSkins = %d", detailFirstSkin.size());
|
||||
// Con::errorf("\nsubShapeNumNodes.set(dMalloc(%d * sizeof(S32)), %d);", subShapeNumNodes.size(), subShapeNumNodes.size());
|
||||
// for (U32 i = 0; i < subShapeNumNodes.size(); i++)
|
||||
// Con::errorf(" subShapeNumNodes[%d] = %d;", i, subShapeNumNodes[i]);
|
||||
|
||||
// Con::errorf("\nsubShapeNumObjects.set(dMalloc(%d * sizeof(S32)), %d);", subShapeNumObjects.size(), subShapeNumObjects.size());
|
||||
// for (U32 i = 0; i < subShapeNumObjects.size(); i++)
|
||||
// Con::errorf(" subShapeNumObjects[%d] = %d;", i, subShapeNumObjects[i]);
|
||||
|
||||
// Con::errorf("\ndetails.set(dMalloc(%d * sizeof(Detail)), %d);", details.size(), details.size());
|
||||
// for (U32 i = 0; i < details.size(); i++)
|
||||
// {
|
||||
// Detail& obj = details[i];
|
||||
|
||||
// Con::errorf(" details[%d].nameIndex = %d;", i, obj.nameIndex);
|
||||
// Con::errorf(" details[%d].subShapeNum = %d;", i, obj.subShapeNum);
|
||||
// Con::errorf(" details[%d].objectDetailNum = %d;", i, obj.objectDetailNum);
|
||||
// Con::errorf(" details[%d].size = %g;", i, obj.size);
|
||||
// Con::errorf(" details[%d].averageError = %g;", i, obj.averageError);
|
||||
// Con::errorf(" details[%d].maxError = %g;", i, obj.maxError);
|
||||
// Con::errorf(" details[%d].polyCount = %d;", i, obj.polyCount);
|
||||
// }
|
||||
|
||||
// Con::errorf("\ndefaultRotations.set(dMalloc(%d * sizeof(Quat16)), %d);", defaultRotations.size(), defaultRotations.size());
|
||||
// for (U32 i = 0; i < defaultRotations.size(); i++)
|
||||
// {
|
||||
// Con::errorf(" defaultRotations[%d].x = %g;", i, defaultRotations[i].x);
|
||||
// Con::errorf(" defaultRotations[%d].y = %g;", i, defaultRotations[i].y);
|
||||
// Con::errorf(" defaultRotations[%d].z = %g;", i, defaultRotations[i].z);
|
||||
// Con::errorf(" defaultRotations[%d].w = %g;", i, defaultRotations[i].w);
|
||||
// }
|
||||
|
||||
// Con::errorf("\ndefaultTranslations.set(dMalloc(%d * sizeof(Point3F)), %d);", defaultTranslations.size(), defaultTranslations.size());
|
||||
// for (U32 i = 0; i < defaultTranslations.size(); i++)
|
||||
// Con::errorf(" defaultTranslations[%d].set(%g, %g, %g);", i, defaultTranslations[i].x, defaultTranslations[i].y, defaultTranslations[i].z);
|
||||
|
||||
// Con::errorf("\nsubShapeFirstTranslucentObject.set(dMalloc(%d * sizeof(S32)), %d);", subShapeFirstTranslucentObject.size(), subShapeFirstTranslucentObject.size());
|
||||
// for (U32 i = 0; i < subShapeFirstTranslucentObject.size(); i++)
|
||||
// Con::errorf(" subShapeFirstTranslucentObject[%d] = %d;", i, subShapeFirstTranslucentObject[i]);
|
||||
|
||||
// Con::errorf("\nmeshes.set(dMalloc(%d * sizeof(TSMesh)), %d);", meshes.size(), meshes.size());
|
||||
// for (U32 i = 0; i < meshes.size(); i++)
|
||||
// {
|
||||
// TSMesh* obj = meshes[i];
|
||||
|
||||
// if (obj)
|
||||
// {
|
||||
// Con::errorf(" meshes[%d]->meshType = %d;", i, obj->meshType);
|
||||
// Con::errorf(" meshes[%d]->mBounds.minExtents.set(%g, %g, %g);", i, obj->mBounds.minExtents.x, obj->mBounds.minExtents.y, obj->mBounds.minExtents.z);
|
||||
// Con::errorf(" meshes[%d]->mBounds.maxExtents.set(%g, %g, %g);", i, obj->mBounds.maxExtents.x, obj->mBounds.maxExtents.y, obj->mBounds.maxExtents.z);
|
||||
// Con::errorf(" meshes[%d]->mCenter.set(%g, %g, %g);", i, obj->mCenter.x, obj->mCenter.y, obj->mCenter.z);
|
||||
// Con::errorf(" meshes[%d]->mRadius = %g;", i, obj->mRadius);
|
||||
// Con::errorf(" meshes[%d]->mVisibility = %g;", i, obj->mVisibility);
|
||||
// Con::errorf(" meshes[%d]->mDynamic = %d;", i, obj->mDynamic);
|
||||
// Con::errorf(" meshes[%d]->parentMesh = %d;", i, obj->parentMesh);
|
||||
// Con::errorf(" meshes[%d]->numFrames = %d;", i, obj->numFrames);
|
||||
// Con::errorf(" meshes[%d]->numMatFrames = %d;", i, obj->numMatFrames);
|
||||
// Con::errorf(" meshes[%d]->vertsPerFrame = %d;", i, obj->vertsPerFrame);
|
||||
|
||||
// Con::errorf("\n meshes[%d]->verts.set(dMalloc(%d * sizeof(Point3F)), %d);", obj->verts.size(), obj->verts.size());
|
||||
// for (U32 j = 0; j < obj->verts.size(); j++)
|
||||
// Con::errorf(" meshes[%d]->verts[%d].set(%g, %g, %g);", i, j, obj->verts[j].x, obj->verts[j].y, obj->verts[j].z);
|
||||
|
||||
// Con::errorf("\n meshes[%d]->norms.set(dMalloc(%d * sizeof(Point3F)), %d);", obj->norms.size(), obj->norms.size());
|
||||
// for (U32 j = 0; j < obj->norms.size(); j++)
|
||||
// Con::errorf(" meshes[%d]->norms[%d].set(%g, %g, %g);", i, j, obj->norms[j].x, obj->norms[j].y, obj->norms[j].z);
|
||||
|
||||
// Con::errorf("\n meshes[%d]->tverts.set(dMalloc(%d * sizeof(Point2F)), %d);", obj->tverts.size(), obj->tverts.size());
|
||||
// for (U32 j = 0; j < obj->tverts.size(); j++)
|
||||
// Con::errorf(" meshes[%d]->tverts[%d].set(%g, %g);", i, j, obj->tverts[j].x, obj->tverts[j].y);
|
||||
|
||||
// Con::errorf("\n meshes[%d]->primitives.set(dMalloc(%d * sizeof(TSDrawPrimitive)), %d);", obj->primitives.size(), obj->primitives.size());
|
||||
// for (U32 j = 0; j < obj->primitives.size(); j++)
|
||||
// {
|
||||
// TSDrawPrimitive& prim = obj->primitives[j];
|
||||
|
||||
// Con::errorf(" meshes[%d]->primitives[%d].start = %d;", i, j, prim.start);
|
||||
// Con::errorf(" meshes[%d]->primitives[%d].numElements = %d;", i, j, prim.numElements);
|
||||
// Con::errorf(" meshes[%d]->primitives[%d].matIndex = %d;", i, j, prim.matIndex);
|
||||
// }
|
||||
|
||||
// Con::errorf("\n meshes[%d]->encodedNorms.set(dMalloc(%d * sizeof(U8)), %d);", obj->encodedNorms.size(), obj->encodedNorms.size());
|
||||
// for (U32 j = 0; j < obj->encodedNorms.size(); j++)
|
||||
// Con::errorf(" meshes[%d]->encodedNorms[%d] = %c;", i, j, obj->encodedNorms[j]);
|
||||
|
||||
// Con::errorf("\n meshes[%d]->indices.set(dMalloc(%d * sizeof(U16)), %d);", obj->indices.size(), obj->indices.size());
|
||||
// for (U32 j = 0; j < obj->indices.size(); j++)
|
||||
// Con::errorf(" meshes[%d]->indices[%d] = %d;", i, j, obj->indices[j]);
|
||||
|
||||
// Con::errorf("\n meshes[%d]->initialTangents.set(dMalloc(%d * sizeof(Point3F)), %d);", obj->initialTangents.size(), obj->initialTangents.size());
|
||||
// for (U32 j = 0; j < obj->initialTangents.size(); j++)
|
||||
// Con::errorf(" meshes[%d]->initialTangents[%d].set(%g, %g, %g);", i, j, obj->initialTangents[j].x, obj->initialTangents[j].y, obj->initialTangents[j].z);
|
||||
|
||||
// Con::errorf("\n meshes[%d]->tangents.set(dMalloc(%d * sizeof(Point4F)), %d);", obj->tangents.size(), obj->tangents.size());
|
||||
// for (U32 j = 0; j < obj->tangents.size(); j++)
|
||||
// Con::errorf(" meshes[%d]->tangents[%d].set(%g, %g, %g, %g);", i, j, obj->tangents[j].x, obj->tangents[j].y, obj->tangents[j].z, obj->tangents[j].w);
|
||||
|
||||
// Con::errorf(" meshes[%d]->billboardAxis.set(%g, %g, %g);", i, obj->billboardAxis.x, obj->billboardAxis.y, obj->billboardAxis.z);
|
||||
|
||||
// Con::errorf("\n meshes[%d]->planeNormals.set(dMalloc(%d * sizeof(Point3F)), %d);", obj->planeNormals.size(), obj->planeNormals.size());
|
||||
// for (U32 j = 0; j < obj->planeNormals.size(); j++)
|
||||
// Con::errorf(" meshes[%d]->planeNormals[%d].set(%g, %g, %g);", i, j, obj->planeNormals[j].x, obj->planeNormals[j].y, obj->planeNormals[j].z);
|
||||
|
||||
// Con::errorf("\n meshes[%d]->planeConstants.set(dMalloc(%d * sizeof(F32)), %d);", obj->planeConstants.size(), obj->planeConstants.size());
|
||||
// for (U32 j = 0; j < obj->planeConstants.size(); j++)
|
||||
// Con::errorf(" meshes[%d]->planeConstants[%d] = %g;", i, j, obj->planeConstants[j]);
|
||||
|
||||
// Con::errorf("\n meshes[%d]->planeMaterials.set(dMalloc(%d * sizeof(U32)), %d);", obj->planeMaterials.size(), obj->planeMaterials.size());
|
||||
// for (U32 j = 0; j < obj->planeMaterials.size(); j++)
|
||||
// Con::errorf(" meshes[%d]->planeMaterials[%d] = %d;", i, j, obj->planeMaterials[j]);
|
||||
|
||||
// Con::errorf(" meshes[%d]->planesPerFrame = %d;", i, obj->planesPerFrame);
|
||||
// Con::errorf(" meshes[%d]->mergeBufferStart = %d;", i, obj->mergeBufferStart);
|
||||
// }
|
||||
// }
|
||||
|
||||
// Con::errorf("\nalphaIn.set(dMalloc(%d * sizeof(F32)), %d);", alphaIn.size(), alphaIn.size());
|
||||
// for (U32 i = 0; i < alphaIn.size(); i++)
|
||||
// Con::errorf(" alphaIn[%d] = %g;", i, alphaIn[i]);
|
||||
|
||||
// Con::errorf("\nalphaOut.set(dMalloc(%d * sizeof(F32)), %d);", alphaOut.size(), alphaOut.size());
|
||||
// for (U32 i = 0; i < alphaOut.size(); i++)
|
||||
// Con::errorf(" alphaOut[%d] = %g;", i, alphaOut[i]);
|
||||
|
||||
// //Con::errorf("numSequences = %d", sequences.size());
|
||||
// //Con::errorf("numNodeRotations = %d", nodeRotations.size());
|
||||
// //Con::errorf("numNodeTranslations = %d", nodeTranslations.size());
|
||||
// //Con::errorf("numNodeUniformScales = %d", nodeUniformScales.size());
|
||||
// //Con::errorf("numNodeAlignedScales = %d", nodeAlignedScales.size());
|
||||
// //Con::errorf("numNodeArbitraryScaleRots = %d", nodeArbitraryScaleRots.size());
|
||||
// //Con::errorf("numNodeArbitraryScaleFactors = %d", nodeArbitraryScaleFactors.size());
|
||||
// //Con::errorf("numGroundRotations = %d", groundRotations.size());
|
||||
// //Con::errorf("numGroundTranslations = %d", groundTranslations.size());
|
||||
// //Con::errorf("numTriggers = %d", triggers.size());
|
||||
// //Con::errorf("numBillboardDetails = %d", billboardDetails.size());
|
||||
|
||||
// //Con::errorf("\nnumDetailCollisionAccelerators = %d", detailCollisionAccelerators.size());
|
||||
// //for (U32 i = 0; i < detailCollisionAccelerators.size(); i++)
|
||||
// //{
|
||||
// // ConvexHullAccelerator* obj = detailCollisionAccelerators[i];
|
||||
|
||||
// // if (obj)
|
||||
// // {
|
||||
// // Con::errorf(" detailCollisionAccelerators[%d].numVerts = %d", i, obj->numVerts);
|
||||
|
||||
// // for (U32 j = 0; j < obj->numVerts; j++)
|
||||
// // {
|
||||
// // Con::errorf(" verts[%d](%g, %g, %g)", j, obj->vertexList[j].x, obj->vertexList[j].y, obj->vertexList[j].z);
|
||||
// // Con::errorf(" norms[%d](%g, %g, %g)", j, obj->normalList[j].x, obj->normalList[j].y, obj->normalList[j].z);
|
||||
// // //U8** emitStrings;
|
||||
// // }
|
||||
// // }
|
||||
// //}
|
||||
|
||||
// Con::errorf("\nnames.setSize(%d);", names.size());
|
||||
// for (U32 i = 0; i < names.size(); i++)
|
||||
// Con::errorf(" names[%d] = StringTable->insert(\"%s\");", i, names[i]);
|
||||
|
||||
// //TSMaterialList * materialList;
|
||||
|
||||
// Con::errorf("\nradius = %g;", radius);
|
||||
// Con::errorf("tubeRadius = %g;", tubeRadius);
|
||||
// Con::errorf("center.set(%g, %g, %g);", center.x, center.y, center.z);
|
||||
// Con::errorf("bounds.minExtents.set(%g, %g, %g);", bounds.minExtents.x, bounds.minExtents.y, bounds.minExtents.z);
|
||||
// Con::errorf("bounds.maxExtents.set(%g, %g, %g);", bounds.maxExtents.x, bounds.maxExtents.y, bounds.maxExtents.z);
|
||||
|
||||
// Con::errorf("\nmExporterVersion = %d;", mExporterVersion);
|
||||
// Con::errorf("mSmallestVisibleSize = %g;", mSmallestVisibleSize);
|
||||
// Con::errorf("mSmallestVisibleDL = %d;", mSmallestVisibleDL);
|
||||
// Con::errorf("mReadVersion = %d;", mReadVersion);
|
||||
// Con::errorf("mFlags = %d;", mFlags);
|
||||
// //Con::errorf("data = %d", data);
|
||||
// Con::errorf("mSequencesConstructed = %d;", mSequencesConstructed);
|
||||
//}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -2294,3 +2425,14 @@ void TSShape::computeAccelerator(S32 dl)
|
|||
AssertFatal(currPos == emitStringLen, "Error, over/underflowed the emission string!");
|
||||
}
|
||||
}
|
||||
|
||||
void TSShape::finalizeEditable()
|
||||
{
|
||||
for (U32 i = 0; i < meshes.size(); i++)
|
||||
{
|
||||
if (meshes[i])
|
||||
{
|
||||
meshes[i]->clearEditable();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue