Hardware Skinning Support

- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
This commit is contained in:
James Urquhart 2015-01-10 19:41:25 +00:00
parent 507c239a87
commit 3496c549b5
72 changed files with 2533 additions and 1327 deletions

View file

@ -42,7 +42,7 @@ extern TSShape* loadColladaShape(const Torque::Path &path);
#endif
/// most recent version -- this is the version we write
S32 TSShape::smVersion = 26;
S32 TSShape::smVersion = 28;
/// the version currently being read...valid only during a read
S32 TSShape::smReadVersion = -1;
const U32 TSShape::smMostRecentExporterVersion = DTS_EXPORTER_CURRENT_VERSION;
@ -58,13 +58,14 @@ F32 TSShape::smAlphaOutDefault = -1.0f;
S32 TSShape::smNumSkipLoadDetails = 0;
bool TSShape::smInitOnRead = true;
bool TSShape::smUseHardwareSkinning = true;
U32 TSShape::smMaxSkinBones = 70;
TSShape::TSShape()
{
materialList = NULL;
mReadVersion = -1; // -1 means constructed from scratch (e.g., in exporter or no read yet)
mHasSkinMesh = false;
mSequencesConstructed = false;
mShapeData = NULL;
mShapeDataSize = 0;
@ -286,6 +287,29 @@ bool TSShape::findMeshIndex(const String& meshName, S32& objIndex, S32& meshInde
return false;
}
bool TSShape::needsBufferUpdate()
{
// No buffer? definitely need an update!
if (mVertexSize == 0 || mShapeVertexData.size == 0)
return true;
// Check if we have modified vertex data
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
{
TSMesh *mesh = *iter;
if (!mesh ||
(mesh->getMeshType() != TSMesh::StandardMeshType &&
mesh->getMeshType() != TSMesh::SkinMeshType))
continue;
// NOTE: cant use mVertexData.isReady since that might not be init'd at this stage
if (mesh->mVertSize == 0)
return true;
}
return false;
}
TSMesh* TSShape::findMesh(const String& meshName)
{
S32 objIndex, meshIndex;
@ -545,75 +569,356 @@ void TSShape::init()
detailCollisionAccelerators[dca] = NULL;
}
// Assign mesh parents & format
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
{
TSMesh *mesh = *iter;
if (!mesh)
continue;
if (mesh->parentMesh >= 0)
{
mesh->parentMeshObject = meshes[mesh->parentMesh];
}
else
{
mesh->parentMeshObject = NULL;
}
mesh->mVertexFormat = &mVertexFormat;
}
initVertexFeatures();
initMaterialList();
}
void TSShape::initVertexBuffers()
{
// Assumes mVertexData is valid
if (!mShapeVertexData.vertexDataReady)
{
AssertFatal(false, "WTF");
}
U32 destIndices = 0;
U32 destPrims = 0;
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
{
TSMesh *mesh = *iter;
if (!mesh ||
(mesh->getMeshType() != TSMesh::StandardMeshType &&
mesh->getMeshType() != TSMesh::SkinMeshType))
continue;
destIndices += mesh->indices.size();
destPrims += mesh->primitives.size();
}
// For HW skinning we can just use the static buffer
if (TSShape::smUseHardwareSkinning)
{
getVertexBuffer(mShapeVertexBuffer, GFXBufferTypeStatic);
}
// Also the IBO
mShapeVertexIndices.set(GFX, destIndices, destPrims, GFXBufferTypeStatic);
U16 *indicesStart = NULL;
mShapeVertexIndices.lock(&indicesStart, NULL);
U16 *ibIndices = indicesStart;
GFXPrimitive *piInput = mShapeVertexIndices->mPrimitiveArray;
U32 vertStart = 0;
U32 primStart = 0;
U32 indStart = 0;
// Create VBO
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
{
TSMesh *mesh = *iter;
if (!mesh ||
(mesh->getMeshType() != TSMesh::StandardMeshType &&
mesh->getMeshType() != TSMesh::SkinMeshType))
continue;
// Make the offset vbo
mesh->mPrimBufferOffset = primStart;
// Dump primitives to locked buffer
mesh->dumpPrimitives(vertStart, indStart, piInput, ibIndices);
AssertFatal(mesh->mVertOffset / mVertexSize == vertStart, "offset mismatch");
vertStart += mesh->mNumVerts;
primStart += mesh->primitives.size();
indStart += mesh->indices.size();
mesh->mVB = mShapeVertexBuffer;
mesh->mPB = mShapeVertexIndices;
// Advance
piInput += mesh->primitives.size();
ibIndices += mesh->indices.size();
if (TSSkinMesh::smDebugSkinVerts && mesh->getMeshType() == TSMesh::SkinMeshType)
{
static_cast<TSSkinMesh*>(mesh)->printVerts();
}
}
#ifdef TORQUE_DEBUG
// Verify prims
if (TSSkinMesh::smDebugSkinVerts)
{
U32 vertsInBuffer = mShapeVertexData.size / mVertexSize;
U32 primsInBuffer = piInput - mShapeVertexIndices->mPrimitiveArray;
U32 indsInBuffer = ibIndices - indicesStart;
for (U32 i = 0; i < primStart; i++)
{
GFXPrimitive &prim = mShapeVertexIndices->mPrimitiveArray[i];
if (prim.type != GFXTriangleList && prim.type != GFXTriangleStrip)
{
AssertFatal(false, "Unexpected triangle list");
}
if (prim.type == GFXTriangleStrip)
continue;
AssertFatal(prim.startVertex < vertsInBuffer, "wrong start vertex");
AssertFatal((prim.startVertex + prim.numVertices) <= vertsInBuffer, "too many verts");
AssertFatal(prim.startIndex + (prim.numPrimitives * 3) <= indsInBuffer, "too many inds");
for (U32 i = prim.startIndex; i < prim.startIndex + (prim.numPrimitives * 3); i++)
{
if (indicesStart[i] >= vertsInBuffer)
{
AssertFatal(false, "vert not in buffer");
}
U16 idx = indicesStart[i];
if (idx < prim.minIndex)
{
AssertFatal(false, "index out of minIndex range");
}
}
}
}
#endif
mShapeVertexIndices.unlock();
}
void TSShape::getVertexBuffer(TSVertexBufferHandle &vb, GFXBufferType bufferType)
{
vb.set(GFX, mVertexSize, &mVertexFormat, mShapeVertexData.size / mVertexSize, bufferType);
U8 *vertexData = mShapeVertexData.base;
U8 *vertPtr = vb.lock();
dMemcpy(vertPtr, mShapeVertexData.base, mShapeVertexData.size);
vb.unlock();
}
void TSShape::initVertexBufferPointers()
{
if (mBasicVertexFormat.vertexSize == -1)
return;
AssertFatal(mVertexSize == mBasicVertexFormat.vertexSize, "vertex size mismatch");
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
{
TSMesh *mesh = *iter;
if (mesh &&
(mesh->getMeshType() == TSMesh::StandardMeshType ||
mesh->getMeshType() == TSMesh::SkinMeshType))
{
// Set buffer
AssertFatal(mesh->mNumVerts >= mesh->vertsPerFrame, "invalid verts per frame");
if (mesh->mVertSize > 0 && !mesh->mVertexData.isReady())
{
U32 boneOffset = 0;
U32 colorOffset = 0;
AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
if (mBasicVertexFormat.boneOffset >= 0)
{
boneOffset = mBasicVertexFormat.boneOffset;
}
if (mBasicVertexFormat.colorOffset >= 0)
{
colorOffset = mBasicVertexFormat.colorOffset;
}
// Initialize the vertex data
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
mesh->mVertexData.setReady(true);
}
}
}
}
void TSShape::initVertexFeatures()
{
bool hasColors = false;
bool hasTexcoord2 = false;
bool hasSkin = false;
U32 vertStart = 0;
U32 primStart = 0;
U32 indStart = 0;
Vector<TSMesh*>::iterator iter = meshes.begin();
for ( ; iter != meshes.end(); iter++ )
if (!needsBufferUpdate())
{
// Init format from basic format
mVertexFormat.clear();
mBasicVertexFormat.getFormat(mVertexFormat);
mVertexSize = mVertexFormat.getSizeInBytes();
initVertexBufferPointers();
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
{
TSMesh *mesh = *iter;
if (mesh &&
(mesh->getMeshType() == TSMesh::SkinMeshType))
{
static_cast<TSSkinMesh*>(mesh)->createSkinBatchData();
}
}
// Make sure VBO is init'd
initVertexBuffers();
return;
}
// Cleanout VBO
mShapeVertexBuffer = NULL;
// Make sure mesh has verts stored in mesh data, we're recreating the buffer
TSBasicVertexFormat basicFormat;
initVertexBufferPointers();
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
{
TSMesh *mesh = *iter;
if ( mesh &&
( mesh->getMeshType() == TSMesh::StandardMeshType ||
mesh->getMeshType() == TSMesh::SkinMeshType ) )
if (mesh &&
(mesh->getMeshType() == TSMesh::StandardMeshType ||
mesh->getMeshType() == TSMesh::SkinMeshType))
{
if ( mesh->mVertexData.isReady() )
// Make sure we have everything in the vert lists
mesh->makeEditable();
// We need the skin batching data here to determine bone counts
if (mesh->getMeshType() == TSMesh::SkinMeshType)
{
hasColors |= mesh->mHasColor;
hasTexcoord2 |= mesh->mHasTVert2;
}
else
{
hasColors |= !mesh->colors.empty();
hasTexcoord2 |= !mesh->tverts2.empty();
static_cast<TSSkinMesh*>(mesh)->createSkinBatchData();
}
basicFormat.addMeshRequirements(mesh);
}
}
mVertSize = ( hasTexcoord2 || hasColors ) ? sizeof(TSMesh::__TSMeshVertex_3xUVColor) : sizeof(TSMesh::__TSMeshVertexBase);
mVertexFormat.clear();
mVertexFormat.addElement( GFXSemantic::POSITION, GFXDeclType_Float3 );
mVertexFormat.addElement( GFXSemantic::TANGENTW, GFXDeclType_Float, 3 );
mVertexFormat.addElement( GFXSemantic::NORMAL, GFXDeclType_Float3 );
mVertexFormat.addElement( GFXSemantic::TANGENT, GFXDeclType_Float3 );
mBasicVertexFormat = basicFormat;
mBasicVertexFormat.getFormat(mVertexFormat);
mBasicVertexFormat.vertexSize = mVertexFormat.getSizeInBytes();
mVertexSize = mBasicVertexFormat.vertexSize;
mVertexFormat.addElement( GFXSemantic::TEXCOORD, GFXDeclType_Float2, 0 );
if(hasTexcoord2 || hasColors)
{
mVertexFormat.addElement( GFXSemantic::TEXCOORD, GFXDeclType_Float2, 1 );
mVertexFormat.addElement( GFXSemantic::COLOR, GFXDeclType_Color );
mVertexFormat.addElement( GFXSemantic::TEXCOORD, GFXDeclType_Float, 2 );
}
U32 destVertex = 0;
U32 destIndices = 0;
// Go fix up meshes to include defaults for optional features
// and initialize them if they're not a skin mesh.
iter = meshes.begin();
for ( ; iter != meshes.end(); iter++ )
U32 count = 0;
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
{
TSMesh *mesh = *iter;
if ( !mesh ||
( mesh->getMeshType() != TSMesh::StandardMeshType &&
mesh->getMeshType() != TSMesh::SkinMeshType ) )
if (!mesh ||
(mesh->getMeshType() != TSMesh::StandardMeshType &&
mesh->getMeshType() != TSMesh::SkinMeshType))
continue;
// Set the flags.
mesh->mVertexFormat = &mVertexFormat;
mesh->mVertSize = mVertSize;
mesh->mVertSize = mVertexSize;
mesh->mVertOffset = destVertex;
// Create and fill aligned data structure
mesh->convertToAlignedMeshData();
destVertex += mesh->mVertSize * mesh->getNumVerts();
destIndices += mesh->indices.size();
// Init the vertex buffer.
if ( mesh->getMeshType() == TSMesh::StandardMeshType )
mesh->createVBIB();
count += 1;
}
// Don't set up if we have no meshes
if (count == 0)
{
mShapeVertexData.set(NULL, 0);
mShapeVertexData.vertexDataReady = false;
return;
}
// Now we can create the VBO
U8 *vertexData = (U8*)dMalloc_aligned(destVertex, 16);
U8 *vertexDataPtr = vertexData;
mShapeVertexData.set(vertexData, destVertex);
// Create VBO
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
{
TSMesh *mesh = *iter;
U32 idx = iter - meshes.begin();
if (!mesh ||
(mesh->getMeshType() != TSMesh::StandardMeshType &&
mesh->getMeshType() != TSMesh::SkinMeshType))
continue;
U32 boneOffset = 0;
U32 colorOffset = 0;
AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
if (mBasicVertexFormat.boneOffset >= 0)
{
boneOffset = mBasicVertexFormat.boneOffset;
}
if (mBasicVertexFormat.colorOffset >= 0)
{
colorOffset = mBasicVertexFormat.colorOffset;
}
// Dump everything
mesh->mVertexData.setReady(false);
mesh->mVertSize = mVertexSize;
AssertFatal(mesh->mVertOffset == vertexDataPtr - vertexData, "vertex offset mismatch");
mesh->mNumVerts = mesh->getNumVerts();
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, colorOffset, boneOffset, false);
mesh->convertToVertexData();
mesh->mVertexData.setReady(true);
#ifdef TORQUE_DEBUG
AssertFatal(mesh->mNumVerts == mesh->verts.size(), "vert mismatch");
for (U32 i = 0; i < mesh->mNumVerts; i++)
{
Point3F v1 = mesh->verts[i];
Point3F v2 = mesh->mVertexData.getBase(i).vert();
AssertFatal(mesh->verts[i] == mesh->mVertexData.getBase(i).vert(), "vert data mismatch");
}
if (mesh->getMeshType() == TSMesh::SkinMeshType)
{
AssertFatal(mesh->getMaxBonesPerVert() != 0, "Skin mesh has no bones used, very strange!");
}
#endif
// Advance
vertexDataPtr += mesh->mVertSize * mesh->mNumVerts;
AssertFatal(vertexDataPtr - vertexData <= destVertex, "Vertex data overflow");
}
mShapeVertexData.vertexDataReady = true;
initVertexBuffers();
}
void TSShape::setupBillboardDetails( const String &cachePath )
@ -654,8 +959,6 @@ void TSShape::initMaterialList()
subShapeFirstTranslucentObject.setSize(numSubShapes);
#endif
mHasSkinMesh = false;
S32 i,j,k;
// for each subshape, find the first translucent object
// also, while we're at it, set mHasTranslucency
@ -674,8 +977,6 @@ void TSShape::initMaterialList()
if (!mesh)
continue;
mHasSkinMesh |= mesh->getMeshType() == TSMesh::SkinMeshType;
for (k=0; k<mesh->primitives.size(); k++)
{
if (mesh->primitives[k].matIndex & TSDrawPrimitive::NoMaterial)
@ -1118,6 +1419,40 @@ void TSShape::assembleShape()
tsalloc.checkGuard();
if (TSShape::smReadVersion >= 27)
{
// Vertex format is set here
S8 *vboData = NULL;
S32 vboSize = 0;
mBasicVertexFormat.readAlloc(&tsalloc);
mVertexFormat.clear();
mBasicVertexFormat.getFormat(mVertexFormat);
mVertexSize = mVertexFormat.getSizeInBytes();
AssertFatal(mVertexSize == mBasicVertexFormat.vertexSize, "vertex size mismatch");
vboSize = tsalloc.get32();
vboData = tsalloc.getPointer8(vboSize);
if (tsalloc.getBuffer() && vboSize > 0)
{
U8 *vertexData = (U8*)dMalloc_aligned(vboSize, 16);
U8 *vertexDataPtr = vertexData;
dMemcpy(vertexData, vboData, vboSize);
mShapeVertexData.set(vertexData, vboSize);
mShapeVertexData.vertexDataReady = true;
}
else
{
mShapeVertexData.set(NULL, 0);
}
}
else
{
mShapeVertexData.set(NULL, 0);
}
// about to read in the meshes...first must allocate some scratch space
S32 scratchSize = getMax(numSkins,numMeshes);
TSMesh::smVertsList.setSize(scratchSize);
@ -1401,6 +1736,19 @@ void TSShape::disassembleShape()
}
tsalloc.setGuard();
if (TSShape::smVersion >= 27)
{
// Vertex format now included with mesh data. Note this doesn't include index data which
// is constructed directly in the buffer from the meshes
S8 *vboData = NULL;
S32 vboSize = 0;
mBasicVertexFormat.writeAlloc(&tsalloc);
tsalloc.set32(mShapeVertexData.size);
tsalloc.copyToBuffer8((S8*)mShapeVertexData.base, mShapeVertexData.size);
}
// read in the meshes (sans skins)...
bool * isMesh = new bool[numMeshes]; // funny business because decals are pretend meshes (legacy issue)
for (i=0;i<numMeshes;i++)
@ -1618,226 +1966,9 @@ bool TSShape::read(Stream * s)
delete [] memBuffer32;
if (smInitOnRead)
{
init();
//if (names.size() == 3 && dStricmp(names[2], "Box") == 0)
//{
// Con::errorf("\nnodes.set(dMalloc(%d * sizeof(Node)), %d);", nodes.size(), nodes.size());
// for (U32 i = 0; i < nodes.size(); i++)
// {
// Node& obj = nodes[i];
// Con::errorf(" nodes[%d].nameIndex = %d;", i, obj.nameIndex);
// Con::errorf(" nodes[%d].parentIndex = %d;", i, obj.parentIndex);
// Con::errorf(" nodes[%d].firstObject = %d;", i, obj.firstObject);
// Con::errorf(" nodes[%d].firstChild = %d;", i, obj.firstChild);
// Con::errorf(" nodes[%d].nextSibling = %d;", i, obj.nextSibling);
// }
// Con::errorf("\nobjects.set(dMalloc(%d * sizeof(Object)), %d);", objects.size(), objects.size());
// for (U32 i = 0; i < objects.size(); i++)
// {
// Object& obj = objects[i];
// Con::errorf(" objects[%d].nameIndex = %d;", i, obj.nameIndex);
// Con::errorf(" objects[%d].numMeshes = %d;", i, obj.numMeshes);
// Con::errorf(" objects[%d].startMeshIndex = %d;", i, obj.startMeshIndex);
// Con::errorf(" objects[%d].nodeIndex = %d;", i, obj.nodeIndex);
// Con::errorf(" objects[%d].nextSibling = %d;", i, obj.nextSibling);
// Con::errorf(" objects[%d].firstDecal = %d;", i, obj.firstDecal);
// }
// Con::errorf("\nobjectStates.set(dMalloc(%d * sizeof(ObjectState)), %d);", objectStates.size(), objectStates.size());
// for (U32 i = 0; i < objectStates.size(); i++)
// {
// ObjectState& obj = objectStates[i];
// Con::errorf(" objectStates[%d].vis = %g;", i, obj.vis);
// Con::errorf(" objectStates[%d].frameIndex = %d;", i, obj.frameIndex);
// Con::errorf(" objectStates[%d].matFrameIndex = %d;", i, obj.matFrameIndex);
// }
// Con::errorf("\nsubShapeFirstNode.set(dMalloc(%d * sizeof(S32)), %d);", subShapeFirstNode.size(), subShapeFirstNode.size());
// for (U32 i = 0; i < subShapeFirstNode.size(); i++)
// Con::errorf(" subShapeFirstNode[%d] = %d;", i, subShapeFirstNode[i]);
// Con::errorf("\nsubShapeFirstObject.set(dMalloc(%d * sizeof(S32)), %d);", subShapeFirstObject.size(), subShapeFirstObject.size());
// for (U32 i = 0; i < subShapeFirstObject.size(); i++)
// Con::errorf(" subShapeFirstObject[%d] = %d;", i, subShapeFirstObject[i]);
// //Con::errorf("numDetailFirstSkins = %d", detailFirstSkin.size());
// Con::errorf("\nsubShapeNumNodes.set(dMalloc(%d * sizeof(S32)), %d);", subShapeNumNodes.size(), subShapeNumNodes.size());
// for (U32 i = 0; i < subShapeNumNodes.size(); i++)
// Con::errorf(" subShapeNumNodes[%d] = %d;", i, subShapeNumNodes[i]);
// Con::errorf("\nsubShapeNumObjects.set(dMalloc(%d * sizeof(S32)), %d);", subShapeNumObjects.size(), subShapeNumObjects.size());
// for (U32 i = 0; i < subShapeNumObjects.size(); i++)
// Con::errorf(" subShapeNumObjects[%d] = %d;", i, subShapeNumObjects[i]);
// Con::errorf("\ndetails.set(dMalloc(%d * sizeof(Detail)), %d);", details.size(), details.size());
// for (U32 i = 0; i < details.size(); i++)
// {
// Detail& obj = details[i];
// Con::errorf(" details[%d].nameIndex = %d;", i, obj.nameIndex);
// Con::errorf(" details[%d].subShapeNum = %d;", i, obj.subShapeNum);
// Con::errorf(" details[%d].objectDetailNum = %d;", i, obj.objectDetailNum);
// Con::errorf(" details[%d].size = %g;", i, obj.size);
// Con::errorf(" details[%d].averageError = %g;", i, obj.averageError);
// Con::errorf(" details[%d].maxError = %g;", i, obj.maxError);
// Con::errorf(" details[%d].polyCount = %d;", i, obj.polyCount);
// }
// Con::errorf("\ndefaultRotations.set(dMalloc(%d * sizeof(Quat16)), %d);", defaultRotations.size(), defaultRotations.size());
// for (U32 i = 0; i < defaultRotations.size(); i++)
// {
// Con::errorf(" defaultRotations[%d].x = %g;", i, defaultRotations[i].x);
// Con::errorf(" defaultRotations[%d].y = %g;", i, defaultRotations[i].y);
// Con::errorf(" defaultRotations[%d].z = %g;", i, defaultRotations[i].z);
// Con::errorf(" defaultRotations[%d].w = %g;", i, defaultRotations[i].w);
// }
// Con::errorf("\ndefaultTranslations.set(dMalloc(%d * sizeof(Point3F)), %d);", defaultTranslations.size(), defaultTranslations.size());
// for (U32 i = 0; i < defaultTranslations.size(); i++)
// Con::errorf(" defaultTranslations[%d].set(%g, %g, %g);", i, defaultTranslations[i].x, defaultTranslations[i].y, defaultTranslations[i].z);
// Con::errorf("\nsubShapeFirstTranslucentObject.set(dMalloc(%d * sizeof(S32)), %d);", subShapeFirstTranslucentObject.size(), subShapeFirstTranslucentObject.size());
// for (U32 i = 0; i < subShapeFirstTranslucentObject.size(); i++)
// Con::errorf(" subShapeFirstTranslucentObject[%d] = %d;", i, subShapeFirstTranslucentObject[i]);
// Con::errorf("\nmeshes.set(dMalloc(%d * sizeof(TSMesh)), %d);", meshes.size(), meshes.size());
// for (U32 i = 0; i < meshes.size(); i++)
// {
// TSMesh* obj = meshes[i];
// if (obj)
// {
// Con::errorf(" meshes[%d]->meshType = %d;", i, obj->meshType);
// Con::errorf(" meshes[%d]->mBounds.minExtents.set(%g, %g, %g);", i, obj->mBounds.minExtents.x, obj->mBounds.minExtents.y, obj->mBounds.minExtents.z);
// Con::errorf(" meshes[%d]->mBounds.maxExtents.set(%g, %g, %g);", i, obj->mBounds.maxExtents.x, obj->mBounds.maxExtents.y, obj->mBounds.maxExtents.z);
// Con::errorf(" meshes[%d]->mCenter.set(%g, %g, %g);", i, obj->mCenter.x, obj->mCenter.y, obj->mCenter.z);
// Con::errorf(" meshes[%d]->mRadius = %g;", i, obj->mRadius);
// Con::errorf(" meshes[%d]->mVisibility = %g;", i, obj->mVisibility);
// Con::errorf(" meshes[%d]->mDynamic = %d;", i, obj->mDynamic);
// Con::errorf(" meshes[%d]->parentMesh = %d;", i, obj->parentMesh);
// Con::errorf(" meshes[%d]->numFrames = %d;", i, obj->numFrames);
// Con::errorf(" meshes[%d]->numMatFrames = %d;", i, obj->numMatFrames);
// Con::errorf(" meshes[%d]->vertsPerFrame = %d;", i, obj->vertsPerFrame);
// Con::errorf("\n meshes[%d]->verts.set(dMalloc(%d * sizeof(Point3F)), %d);", obj->verts.size(), obj->verts.size());
// for (U32 j = 0; j < obj->verts.size(); j++)
// Con::errorf(" meshes[%d]->verts[%d].set(%g, %g, %g);", i, j, obj->verts[j].x, obj->verts[j].y, obj->verts[j].z);
// Con::errorf("\n meshes[%d]->norms.set(dMalloc(%d * sizeof(Point3F)), %d);", obj->norms.size(), obj->norms.size());
// for (U32 j = 0; j < obj->norms.size(); j++)
// Con::errorf(" meshes[%d]->norms[%d].set(%g, %g, %g);", i, j, obj->norms[j].x, obj->norms[j].y, obj->norms[j].z);
// Con::errorf("\n meshes[%d]->tverts.set(dMalloc(%d * sizeof(Point2F)), %d);", obj->tverts.size(), obj->tverts.size());
// for (U32 j = 0; j < obj->tverts.size(); j++)
// Con::errorf(" meshes[%d]->tverts[%d].set(%g, %g);", i, j, obj->tverts[j].x, obj->tverts[j].y);
// Con::errorf("\n meshes[%d]->primitives.set(dMalloc(%d * sizeof(TSDrawPrimitive)), %d);", obj->primitives.size(), obj->primitives.size());
// for (U32 j = 0; j < obj->primitives.size(); j++)
// {
// TSDrawPrimitive& prim = obj->primitives[j];
// Con::errorf(" meshes[%d]->primitives[%d].start = %d;", i, j, prim.start);
// Con::errorf(" meshes[%d]->primitives[%d].numElements = %d;", i, j, prim.numElements);
// Con::errorf(" meshes[%d]->primitives[%d].matIndex = %d;", i, j, prim.matIndex);
// }
// Con::errorf("\n meshes[%d]->encodedNorms.set(dMalloc(%d * sizeof(U8)), %d);", obj->encodedNorms.size(), obj->encodedNorms.size());
// for (U32 j = 0; j < obj->encodedNorms.size(); j++)
// Con::errorf(" meshes[%d]->encodedNorms[%d] = %c;", i, j, obj->encodedNorms[j]);
// Con::errorf("\n meshes[%d]->indices.set(dMalloc(%d * sizeof(U16)), %d);", obj->indices.size(), obj->indices.size());
// for (U32 j = 0; j < obj->indices.size(); j++)
// Con::errorf(" meshes[%d]->indices[%d] = %d;", i, j, obj->indices[j]);
// Con::errorf("\n meshes[%d]->initialTangents.set(dMalloc(%d * sizeof(Point3F)), %d);", obj->initialTangents.size(), obj->initialTangents.size());
// for (U32 j = 0; j < obj->initialTangents.size(); j++)
// Con::errorf(" meshes[%d]->initialTangents[%d].set(%g, %g, %g);", i, j, obj->initialTangents[j].x, obj->initialTangents[j].y, obj->initialTangents[j].z);
// Con::errorf("\n meshes[%d]->tangents.set(dMalloc(%d * sizeof(Point4F)), %d);", obj->tangents.size(), obj->tangents.size());
// for (U32 j = 0; j < obj->tangents.size(); j++)
// Con::errorf(" meshes[%d]->tangents[%d].set(%g, %g, %g, %g);", i, j, obj->tangents[j].x, obj->tangents[j].y, obj->tangents[j].z, obj->tangents[j].w);
// Con::errorf(" meshes[%d]->billboardAxis.set(%g, %g, %g);", i, obj->billboardAxis.x, obj->billboardAxis.y, obj->billboardAxis.z);
// Con::errorf("\n meshes[%d]->planeNormals.set(dMalloc(%d * sizeof(Point3F)), %d);", obj->planeNormals.size(), obj->planeNormals.size());
// for (U32 j = 0; j < obj->planeNormals.size(); j++)
// Con::errorf(" meshes[%d]->planeNormals[%d].set(%g, %g, %g);", i, j, obj->planeNormals[j].x, obj->planeNormals[j].y, obj->planeNormals[j].z);
// Con::errorf("\n meshes[%d]->planeConstants.set(dMalloc(%d * sizeof(F32)), %d);", obj->planeConstants.size(), obj->planeConstants.size());
// for (U32 j = 0; j < obj->planeConstants.size(); j++)
// Con::errorf(" meshes[%d]->planeConstants[%d] = %g;", i, j, obj->planeConstants[j]);
// Con::errorf("\n meshes[%d]->planeMaterials.set(dMalloc(%d * sizeof(U32)), %d);", obj->planeMaterials.size(), obj->planeMaterials.size());
// for (U32 j = 0; j < obj->planeMaterials.size(); j++)
// Con::errorf(" meshes[%d]->planeMaterials[%d] = %d;", i, j, obj->planeMaterials[j]);
// Con::errorf(" meshes[%d]->planesPerFrame = %d;", i, obj->planesPerFrame);
// Con::errorf(" meshes[%d]->mergeBufferStart = %d;", i, obj->mergeBufferStart);
// }
// }
// Con::errorf("\nalphaIn.set(dMalloc(%d * sizeof(F32)), %d);", alphaIn.size(), alphaIn.size());
// for (U32 i = 0; i < alphaIn.size(); i++)
// Con::errorf(" alphaIn[%d] = %g;", i, alphaIn[i]);
// Con::errorf("\nalphaOut.set(dMalloc(%d * sizeof(F32)), %d);", alphaOut.size(), alphaOut.size());
// for (U32 i = 0; i < alphaOut.size(); i++)
// Con::errorf(" alphaOut[%d] = %g;", i, alphaOut[i]);
// //Con::errorf("numSequences = %d", sequences.size());
// //Con::errorf("numNodeRotations = %d", nodeRotations.size());
// //Con::errorf("numNodeTranslations = %d", nodeTranslations.size());
// //Con::errorf("numNodeUniformScales = %d", nodeUniformScales.size());
// //Con::errorf("numNodeAlignedScales = %d", nodeAlignedScales.size());
// //Con::errorf("numNodeArbitraryScaleRots = %d", nodeArbitraryScaleRots.size());
// //Con::errorf("numNodeArbitraryScaleFactors = %d", nodeArbitraryScaleFactors.size());
// //Con::errorf("numGroundRotations = %d", groundRotations.size());
// //Con::errorf("numGroundTranslations = %d", groundTranslations.size());
// //Con::errorf("numTriggers = %d", triggers.size());
// //Con::errorf("numBillboardDetails = %d", billboardDetails.size());
// //Con::errorf("\nnumDetailCollisionAccelerators = %d", detailCollisionAccelerators.size());
// //for (U32 i = 0; i < detailCollisionAccelerators.size(); i++)
// //{
// // ConvexHullAccelerator* obj = detailCollisionAccelerators[i];
// // if (obj)
// // {
// // Con::errorf(" detailCollisionAccelerators[%d].numVerts = %d", i, obj->numVerts);
// // for (U32 j = 0; j < obj->numVerts; j++)
// // {
// // Con::errorf(" verts[%d](%g, %g, %g)", j, obj->vertexList[j].x, obj->vertexList[j].y, obj->vertexList[j].z);
// // Con::errorf(" norms[%d](%g, %g, %g)", j, obj->normalList[j].x, obj->normalList[j].y, obj->normalList[j].z);
// // //U8** emitStrings;
// // }
// // }
// //}
// Con::errorf("\nnames.setSize(%d);", names.size());
// for (U32 i = 0; i < names.size(); i++)
// Con::errorf(" names[%d] = StringTable->insert(\"%s\");", i, names[i]);
// //TSMaterialList * materialList;
// Con::errorf("\nradius = %g;", radius);
// Con::errorf("tubeRadius = %g;", tubeRadius);
// Con::errorf("center.set(%g, %g, %g);", center.x, center.y, center.z);
// Con::errorf("bounds.minExtents.set(%g, %g, %g);", bounds.minExtents.x, bounds.minExtents.y, bounds.minExtents.z);
// Con::errorf("bounds.maxExtents.set(%g, %g, %g);", bounds.maxExtents.x, bounds.maxExtents.y, bounds.maxExtents.z);
// Con::errorf("\nmExporterVersion = %d;", mExporterVersion);
// Con::errorf("mSmallestVisibleSize = %g;", mSmallestVisibleSize);
// Con::errorf("mSmallestVisibleDL = %d;", mSmallestVisibleDL);
// Con::errorf("mReadVersion = %d;", mReadVersion);
// Con::errorf("mFlags = %d;", mFlags);
// //Con::errorf("data = %d", data);
// Con::errorf("mSequencesConstructed = %d;", mSequencesConstructed);
//}
}
return true;
}
@ -2294,3 +2425,14 @@ void TSShape::computeAccelerator(S32 dl)
AssertFatal(currPos == emitStringLen, "Error, over/underflowed the emission string!");
}
}
void TSShape::finalizeEditable()
{
for (U32 i = 0; i < meshes.size(); i++)
{
if (meshes[i])
{
meshes[i]->clearEditable();
}
}
}