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Hardware Skinning Support
- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback
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parent
507c239a87
commit
3496c549b5
72 changed files with 2533 additions and 1327 deletions
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@ -34,7 +34,9 @@ TSRenderState::TSRenderState()
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mCuller( NULL ),
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mLightQuery( NULL ),
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mUseOriginSort( false ),
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mAccuTex( NULL )
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mAccuTex( NULL ),
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mNodeTransforms( NULL ),
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mNodeTransformCount( 0 )
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{
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}
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@ -48,6 +50,9 @@ TSRenderState::TSRenderState( const TSRenderState &state )
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mCuller( state.mCuller ),
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mUseOriginSort( state.mUseOriginSort ),
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mLightQuery( state.mLightQuery ),
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mAccuTex( state.mAccuTex )
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mAccuTex( state.mAccuTex ),
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mUseOriginSort( state.mUseOriginSort ),
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mNodeTransforms( state.mNodeTransforms ),
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mNodeTransformCount( state.mNodeTransformCount )
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{
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}
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