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Hardware Skinning Support
- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback
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72 changed files with 2533 additions and 1327 deletions
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@ -1229,6 +1229,7 @@ void TSShapeLoader::install()
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shape->tubeRadius = shape->radius;
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shape->init();
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shape->finalizeEditable();
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}
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void TSShapeLoader::computeBounds(Box3F& bounds)
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