Hardware Skinning Support

- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
This commit is contained in:
James Urquhart 2015-01-10 19:41:25 +00:00
parent 507c239a87
commit 3496c549b5
72 changed files with 2533 additions and 1327 deletions

View file

@ -1229,6 +1229,7 @@ void TSShapeLoader::install()
shape->tubeRadius = shape->radius;
shape->init();
shape->finalizeEditable();
}
void TSShapeLoader::computeBounds(Box3F& bounds)