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Hardware Skinning Support
- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback
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72 changed files with 2533 additions and 1327 deletions
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@ -157,6 +157,7 @@ TSMesh* AppMesh::constructTSMesh()
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// Finish initializing the shape
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tsmesh->setFlags(flags);
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tsmesh->updateMeshFlags();
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tsmesh->computeBounds();
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tsmesh->numFrames = numFrames;
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tsmesh->numMatFrames = numMatFrames;
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