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Hardware Skinning Support
- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback
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72 changed files with 2533 additions and 1327 deletions
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@ -265,6 +265,9 @@ void ShaderGen::_processVertFeatures( Vector<GFXShaderMacro> ¯os, bool macro
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continue;
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feature->setInstancingFormat( &mInstancingFormat );
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feature->mVertexFormat = mVertexFormat;
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feature->processVert( mComponents, mFeatureData );
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String line;
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