Hardware Skinning Support

- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
This commit is contained in:
James Urquhart 2015-01-10 19:41:25 +00:00
parent 507c239a87
commit 3496c549b5
72 changed files with 2533 additions and 1327 deletions

View file

@ -71,6 +71,8 @@ protected:
Vector <Var*> mElementList;
U32 mCurTexElem;
U32 mCurBlendIndicesElem;
U32 mCurBlendWeightsElem;
U8 mName[32];
public:
@ -78,6 +80,8 @@ public:
ShaderConnector();
virtual ~ShaderConnector();
U32 getCurTexElem() { return mCurTexElem; }
///
virtual Var* getElement( RegisterType type,
U32 numElements = 1,