Hardware Skinning Support

- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
This commit is contained in:
James Urquhart 2015-01-10 19:41:25 +00:00
parent 507c239a87
commit 3496c549b5
72 changed files with 2533 additions and 1327 deletions

View file

@ -32,6 +32,8 @@ ShaderConnector::ShaderConnector()
{
mCurTexElem = 0;
mName[0] = '\0';
mCurBlendIndicesElem = 0;
mCurBlendWeightsElem = 0;
}
//----------------------------------------------------------------------------