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Hardware Skinning Support
- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback
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72 changed files with 2533 additions and 1327 deletions
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@ -32,6 +32,8 @@ ShaderConnector::ShaderConnector()
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{
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mCurTexElem = 0;
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mName[0] = '\0';
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mCurBlendIndicesElem = 0;
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mCurBlendWeightsElem = 0;
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}
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//----------------------------------------------------------------------------
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