Hardware Skinning Support

- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
This commit is contained in:
James Urquhart 2015-01-10 19:41:25 +00:00
parent 507c239a87
commit 3496c549b5
72 changed files with 2533 additions and 1327 deletions

View file

@ -663,4 +663,17 @@ public:
MaterialFeatureData *outFeatureData );
};
/// Hardware Skinning
class HardwareSkinningFeatureHLSL : public ShaderFeatureHLSL
{
protected:
public:
virtual void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual String getName() { return "Hardware Skinning"; }
};
#endif // _SHADERGEN_HLSL_SHADERFEATUREHLSL_H_