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Hardware Skinning Support
- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback
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72 changed files with 2533 additions and 1327 deletions
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@ -659,4 +659,17 @@ public:
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MaterialFeatureData *outFeatureData );
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};
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/// Hardware Skinning
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class HardwareSkinningFeatureGLSL : public ShaderFeatureGLSL
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{
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protected:
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public:
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virtual void processVert(Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd);
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virtual String getName() { return "Hardware Skinning"; }
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};
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#endif // _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_
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