mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Hardware Skinning Support
- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback
This commit is contained in:
parent
507c239a87
commit
3496c549b5
72 changed files with 2533 additions and 1327 deletions
|
|
@ -41,7 +41,9 @@ enum RegisterType
|
|||
RT_COLOR,
|
||||
RT_TEXCOORD,
|
||||
RT_VPOS,
|
||||
RT_SVPOSITION
|
||||
RT_SVPOSITION,
|
||||
RT_BLENDINDICES,
|
||||
RT_BLENDWEIGHT
|
||||
};
|
||||
|
||||
enum Components
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue