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Hardware Skinning Support
- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback
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72 changed files with 2533 additions and 1327 deletions
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@ -64,11 +64,11 @@ public:
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const GFXVertexFormat *vertexFormat,
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U32 vertexSize,
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GFXBufferType bufferType )
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: mNumVerts( numVerts ),
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: mDevice( device ),
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mVolatileStart( 0 ),
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mNumVerts( numVerts ),
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mVertexSize( vertexSize ),
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mBufferType( bufferType ),
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mDevice( device ),
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mVolatileStart( 0 )
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mBufferType( bufferType )
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{
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if ( vertexFormat )
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{
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