Hardware Skinning Support

- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
This commit is contained in:
James Urquhart 2015-01-10 19:41:25 +00:00
parent 507c239a87
commit 3496c549b5
72 changed files with 2533 additions and 1327 deletions

View file

@ -64,11 +64,11 @@ public:
const GFXVertexFormat *vertexFormat,
U32 vertexSize,
GFXBufferType bufferType )
: mNumVerts( numVerts ),
: mDevice( device ),
mVolatileStart( 0 ),
mNumVerts( numVerts ),
mVertexSize( vertexSize ),
mBufferType( bufferType ),
mDevice( device ),
mVolatileStart( 0 )
mBufferType( bufferType )
{
if ( vertexFormat )
{