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Hardware Skinning Support
- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback
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72 changed files with 2533 additions and 1327 deletions
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@ -112,3 +112,4 @@ void GFXD3D9PrimitiveBuffer::resurrect()
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usage , GFXD3D9IndexFormat[GFXIndexFormat16], pool, &ib, 0),
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"GFXD3D9PrimitiveBuffer::resurrect - Failed to allocate an index buffer.");
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}
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